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Building a Transformer...

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Building a Transformer...

Postby Crimson_sweater » Tue Jun 07, 2005 5:30 pm

In a campaign I have recently started, one of my players wants to be a character he calls Ironhide, a powersuit that transforms into a van (yes, like the Transformer). He has different abilities in bipedal mode than he does in Van mode, plus his movement and bonuses change, and whatnot... I have a bit of a puzzle as to how we would create such a powersuit type character.


Bipedal mode would give him super-strength, super-con, and immovability, and other such powersuit powers. In van form, he gets alternate movement (he has wheels), laser headlights, and combat sense (internal dashboard radar). not the whole list, but a basic idea. I need to know how I would set up the point system in order to give both modes a full complement of abilities without giving either mode the 'short end of the stick', and without way overspending power points.

Thanks for your time.
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Postby Steve Kenson » Tue Jun 14, 2005 6:09 am

Design the two seperate modes as seperate sets of powers. Have the character pay for the most expensive set, plus a power stunt to switch to the other set and back. It's like a regular power stunt of a power: two powers (or in this case, sets of powers) the character can't use at the same time.
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