World of Freedom: FC Setting Builds....

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Crinos
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Re: World of Freedom: New FC Setting characters

Post by Crinos » Wed Sep 04, 2013 8:56 pm

Horsenhero wrote:
EnigmaticOne wrote:Durga is Kreuz's PC from Avengers Academy, a lesbian High Lemurian who is trying to get a girlfriend to get over her unrequited crush on Yuna. Unfortunately, the girl she is going to date has a living doll fetish and intends to puppet her and then get another PC as well.
The Crinoverse is a kinky, kinky place.
It does have the potential.

Also, Durga is a hermaphrodite.

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Re: World of Freedom: New FC Setting characters

Post by catsi563 » Wed Sep 04, 2013 9:10 pm

Coyotes a part of the Crinoverse.

Insanity and some levels of mental dysfunction are par for the course :mrgreen:
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

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Re: World of Freedom: New FC Setting characters

Post by Kreuzritter » Thu Sep 05, 2013 4:53 am

Crinos wrote:
Horsenhero wrote:
EnigmaticOne wrote:Durga is Kreuz's PC from Avengers Academy, a lesbian High Lemurian who is trying to get a girlfriend to get over her unrequited crush on Yuna. Unfortunately, the girl she is going to date has a living doll fetish and intends to puppet her and then get another PC as well.
The Crinoverse is a kinky, kinky place.
It does have the potential.

Also, Durga is a hermaphrodite.
that said, even with her desire to build her own harem of girls (thus the 'you lucky bastard' comment), if you took durga into faerie, she'd be attracting every unicorn in the tri-kingdom area
Kreuz Control Promotions: over 2800 builds served, and counting...
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Re: World of Freedom: New FC Setting characters

Post by Tattooedman » Thu Sep 05, 2013 4:06 pm

Don't worry, I've got some ideas in the works for the crew at the Shadow Academy. Not sure exactly how much you'll enjoy it ( :twisted: ) but there are plans in place.
World of Freedom Setting 3E

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Re: World of Freedom: New FC Setting characters

Post by kirinke » Thu Sep 05, 2013 5:50 pm

Hey, a little good natured torture builds character it does!

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Crux

Post by Tattooedman » Thu Sep 12, 2013 10:28 am

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Crux:
PL:
9
Strength 1
Stamina 2
Agility 4
Dexterity 3
Fighting 4
Intellect 0
Awareness 0
Presence 2

Skills: Acrobatics 4 (+8.), Deception 2 (+4), Expertise [Pop Culture] 3 (+3), Expertise [Figure Skating] 8 (+10), Insight 6 (+6), Perception 6 (+6), Ranged Attack [Bi-Polar Thermal Field Array] 5 (+10)

Advantages: Agile Feint, Defensive Roll 3, Improved Aim, Language [Base: French; English], Ranged Attack 2, Set-Up, Teamwork

Powers: Bi-Polar Thermal Field Adaptations:
Immunity 20 [Fire/Heat Effects, Cold Effects]
Senses 1 [Infravision]
Movement 1 [Sure-Footed] (Flaws: Limited to Ice)

Bi-Polar Thermal Field Array:
Thermal Field Protection: Force Field 3
Thermal Aura: Damage 6 (Extra: Reaction); (Feat: Variable Descriptor [Fire/Heat, Ice])
Ice Bonds: Ranged Affliction 10 [Hindered & Vulnerable, Prone & Defenseless, Paralyzed; resisted by Dodge/Strength] (Extras: Cumulative, Extra Condition)
-Boost Thermal Aura: Damage 4 (Extra: Reaction); (Feat: Variable Descriptor [Fire/Heat, Ice])
-Frosted Ground: Environment 5 [Impede Movement]
-Ice Slick: Affliction 10 [Hindered, Prone; resisted by Strength or Agility; ) (Extras: Area [Shapeable] 2) (Flaws: Limited Degree)
-Ice Sculptures: Create 8 (Extras: Increased Duration [Continuous]); (Feats: Innate, Precise)
-Ice Wave: Affliction 8 [Hindered & Vulnerable, Prone & Defenseless, Paralyzed; resisted by Dodge] (Extras: Area [Cone] 2, Cumulative, Extra Condition)
-Fire Blast: Ranged Damage 10 (Extra: Penetrating)
-Fire Wave: Damage 10 (Extra: Area [Shapeable] 2)
-Melt: Ranged Weaken Toughness 10 (Extra: Objects Only)

Offense: Initiative +4
Melee Attack +4
Ranged Attack +5 // Bi-Polar Thermal Field Attack +10

Defense: Dodge +10
Parry +10
Toughness +8*/+5**/+2 [*Thermal Field Protection & Defensive Roll/**Thermal Field Protection]
Fortitude +7
Will +7


Costs: Abilities 32+ Skills 12+ Advantages 10+ Powers 98+ Defenses 24= 176 pts.


Real Name: Cristal Lemiuex
Height: 5'3"
Weight: 110 lbs
Hair: Black
Eye Color: Blue


Complications:
Motivation ~Patriotism: Crux completely believes in the goals of Genesis Island and the Red King – namely the equal treatment of all methumans. She is willing to do anything to achieve that goal.

Prejudice: Metahuman.

Temper: Crux can became angry and lose her focus in a fight, instead going after the source of her frustration. Something that an opponent could make use of if used properly.


Background: Cristal Lemiuex wanted nothing more than to be a figure skater, but when genetic testing revealed she was secretly a metahuman all her years of training went down the drain immediately. Publically stripped of every award and trophy she’d earned during the course of her ten year career (she’d started skating competitively when she was ten) Cristal became angry, but when she was disowned by her parents she began hating nats (non-powered people) as much as some of them hated her.

Filled with an anger of a hurt child lashing out at the world responsible, Cristal quickly became a wanted criminal as French police began to close in on her. But Cassius Mass had heard of what happened to Cristal and he knew that he needed to do something to help the young girl, though he realized that her hatred limited what he could do for her as it would only really allow her to act out in a manner that was counter productive to what Cassius’ overall goals were with Genesis Island.

Then it hit him; he could use the girl like a weapon – point her at a target, and let her do the rest. All he had to do was keep her out of jail and supplied with places to stay that took care of all the basic needs. Cristal, along with the others Cassius eventually put her together with, could essentially function as an even more detached strike force than the Harbingers could. Their actions would be ascribed to the normal mayhem of super villains even though their targets would be the people Cassius Mass viewed as some kind of obstacle in his overall goals.

With the groundwork for what would become the Cadre in mind, Cassius approached Cristal through middlemen representatives and offered her a place on Genesis Island as a home where she could live in peace. Or if she wasn’t interested in that at least use it as a place to rest in between her rampages where she could truly relax and not have to worry about members of law enforcement coming after her. It took a bit of time to convince the angry young woman to make the journey but once she was on the island Cassius spared no luxury and showered Cristal with his attention, as well as his influencing powers.

Soon he’d wrapped Cristal around his finger and had a willing subject who would follow his basic directions and expand upon them in her own manner to keep her group, the Cadre, separate from Genesis Island while striking out at their enemies for the Red King.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Chaos

Post by Tattooedman » Thu Sep 12, 2013 10:30 am

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Chaos:
PL:
12
Strength 2
Stamina 3
Agility 3
Dexterity 3
Fighting 4
Intellect 0
Awareness 2
Presence 0

Skills: Athletics 5 (+7), Close Combat [Unarmed] 4 (+8.), Insight 6 (+8), Intimidation 8 (+8.), Perception 5 (+7), Ranged Combat [Plasma Blast] 3 (+8.), Stealth 7 (+10)

Advantages: All-Out Attack, Defensive Roll 3, Equipment, Improved Initiative, Ranged Attack 2, Takedown

Powers: Chaos Array:
Plasma Burst: Damage 12 (Extras: Area [Burst] 2, Penetrating)
-Plasma Blast: Ranged Damage 14 (Extras: Penetrating 12); (Feats: Improved Critical 2)
-Plasma Flash: Visual Affliction 12 [Impaired, Disabled, Unaware; resisted by Dodge/Fortitude] (Extras: Area [Burst], Cumulative)

Offense: Initiative +7
Melee Attack +4 // Unarmed Attack +8
Ranged Attack +5 // Plasma Blast Attack +8

Defense: Dodge +12
Parry +10
Toughness +9*/+6**/+3 [*Containment Suit & Defensive Roll/**Containment Suit]
Fortitude +8
Will +8

Equipment: Containment Suit [Protection 3; Feature 1 (Helps control his Chaos Array)]


Costs: Abilities 34+ Skills 14+ Advantages 9+ Powers 50+ Defenses 26= 133 pts.


Real Name: Daniel 'Dan' Dash
Height: 6'
Weight: 183 lbs
Hair: Blonde
Eye Color: Brown [right]/Green[left] (complete heterochromia)


Complications:
Accident: Chaos has often had trouble controlling his powers without his containment suit.

Disability: Chaos has a form of Obsessive-compulsive disorder (ironically enough), for which he takes a complex pharmaceutical cocktail to curtail his obsessions and compulsions. If he were to go off of them for even a few days, Chaos would quickly degrade to the point that he would be unable to take part in field missions.

Motivation ~Patriotism: Chaos completely believes in the goals of Genesis Island and the Red King – namely the equal treatment of all methumans. He is willing to do anything to achieve that goal.

Prejudice: Metahuman.

Responsibility ~Family: Dwayne Dash (brother).


Background: When Dan Dash used his Chaos Blast, a plasma-like force blast projected from his left eye, to save the life of his brother, Dwayne, at a flight show by destroying the trees Dwayne’s plane was about to crash into the majority of the audience ran away. But there was a small group who tried confronting Dan but thanks to Dwayne’s quick thinking they got away.

Dwayne knew that Genesis Island would be the best place for Dan, so the Dash brothers hit the road. Months later they managed to finally arrived and were separated as Dwayne isn’t a metahuman like Dan but still wanting to be close to his brother accepted the fact that he’d only have rare passing moments with on the island but that Dan would be safe.

Because of Dan’s OCD condition, the doctors on Genesis Island were hard pressed to develop the right kinds of medicines to prescribe him to help him control his issues but eventually they found a mixture of several that worked fairly well. Up until that time Dwayne had been allowed to stay with Dan as he was the only person who could calm him down when he became irritated by his sickness and given his highly destructive power nobody wanted Dan to be upset.

But by this point Dan had come to the attention of Cassius Mass, who was still looking for metahumans to recruit into his Cadre (a group of metahuman criminals who would be secretly supported by Gene Nation to operate in the United States to help further Mass’ plans for eventual metahuman rule over humans), and all that he had to promise Dan was that Dwayne could continue to live with him in his house instead of the Human district where all non-metahumas were forced to live.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Rapture

Post by Tattooedman » Thu Sep 12, 2013 10:33 am

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Rapture:
PL:
9
Strength 3
Stamina 4
Agility 5
Dexterity 3
Fighting 6
Intellect 0
Awareness 2
Presence 3

Skills: Acrobatics 6 (+11/+14), Athletics 4 (+7), Close Combat [Sword] 4 (+12), Expertise [Religion] 6 (+6),Insight 7 (+9), Perception 7 (+9), Persuasion 4 (+7/+9), Stealth 5 (+10)

Advantages: Attractive, Close Attack 2, Defensive Roll 2, Equipment, Follow-Up Strike, Improved Critical [Sword] 2, Improved Disarm, Improved Initiative, Set-Up, Teamwork, Weapon Break

Powers: Aerial Expertise: (Flaw: Limited [only when flying])
Enhanced Skills 2 [Acrobatics +3, Close Combat (Sword) +2]
Enhanced Advantages 8 [Agile Feint, Defensive Attack, Improved Defense, Move-by Action, Redirect, Takedown 2, Uncanny Dodge]
Enhanced Dodge 3
Enhanced Parry 3
Feather Wings: Flight 5 (Flaw: Winged)
Laying Of Hands Healing: Healing 6 (Extras: Energizing, Restorative)

Offense: Initiative +9
Melee Attack +8 // Sword Attack +12
Ranged Attack +3

Defense: Dodge +12*/+9 [*Aerial Expertise]
Parry +12*/+9 [*Aerial Expertise]
Toughness +6*/+4 [*Defensive Roll]
Fortitude +8
Will +8

Equipment: Rapier [Strength-Based Damage 3; Improved Critical]


Costs: Abilities 52+ Skills 15+ Advantages 14+ Powers 42+ Defenses 17= 140 pts.


Real Name: Joy
Height: 5'5"
Weight: 100 lbs
Hair: Red
Eye Color: Yellow
Unusual Traits: Blue Skin


Complications:
Holy Truths: Rapture believes that her powers are a gift from God and that the Red King is his prophet.

Motivation ~Holy Warrior: Rapture thinks that it is her duty to take part in this newest Holy War in God’s name, thus she will do anything to further her group’s goals.

Prejudice: Metahuman.


Background: Joy was found as a child at an abbey by the nuns who lived there. Taking her arrival and appearance (that of a blue skinned cherub) as a sign from God the sisters made the healing of injured birds one of their sacred duties. Joy lived her whole life at the abbey until nearby villagers finally became fearful enough of her that they mobbed the abbey demanding she be turned over to them. The Mother Superior of the abbey forced Joy to flee while the nuns stalled the mob as long as they could and Joy took to the skies with tears in her eyes as she watched the only place she’d ever known as home be destroyed by fire.

It was days later when security for Genesis Island picked up Joy’s presence in the air and she was met by several flying members of Gene Nation’s defense force who escorted her directly to Cassius Mass so she could state her intentions. After hearing her story Cassius immediately welcomed Joy to the island nation and saw that she had all of her needs tended to while she recovered over the next several days from her ordeal.

During that time Cassius used his ability to influence people to sway Joy into joining his Cadre, a group of metahuman criminals who would be secretly supported by Gene Nation to operate in the United States to help further Mass’ plans for eventual metahuman rule over humans. Thanks to Joy’s already fragile mental state she now views the Red King as God’s prophet and considers it her sacred duty to follow his direction.

What she doesn't realize is that Cassius has played on her religious upbringing and had telepaths who are loyal to him implant certain 'memories' that help her to believe his words as well as certain skills that she would find useful in her new calling - such as how to use the Omni-Steel sword he supplied her with.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Mercury

Post by Tattooedman » Thu Sep 12, 2013 10:35 am

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Mercury:
PL:
10
Strength 5
Stamina -- (5)
Agility 4
Dexterity 4
Fighting 6
Intellect 1
Awareness 3
Presence 0

Skills: Athletics 5 (+10), Deception 10 (+10), Insight 7 (+10), Intimidation 8 (+8.), Investigation 3 (+4), Perception 7 (+10), Stealth 8 (+12), Vehicles [Air] 4 (+8.), Vehicles [Land] 4 (+8.), Vehicles [Sea] 4 (+8.)

Advantages: All-Out Attack, Close Attack 4, Contacts, Improved Critical [Mercury Blades] 2, Improved Feint, Improved Initiative, Improved Trip, Power Attack, Prone Fighting, Ranged Attack 4

Powers: Bio-Mercury Form: (Move Action -1 pt)
Enhanced Durability:
Enhanced Strength 2 (Flaw: Limited [Lifting Only])
Protection 10
Regeneration 3
Self-Sustenance: Immunity 30 [Fortitude Effects]
Malleable:
Enhanced Advantage 1 [Instant Up]
Elongation 3
Immunity 5 [Falling Damage] (Flaws: Limited [Half Effect])
Telepathic Resistance: Immunity 10 [Mental Effects] (Flaw: Limited [Half Effect])
Molecular Adhesion: Movement 2 [Wall-Crawling 2]
Suffocating Ensnarement: Affliction 10 [Hindered & Dazed, Immobile & Stunned, Incapacitated; resisted by Strength/Fortitude] (Extras: Extra Condition, Progressive) (Flaw: Distracting)
-Mercury Blades: Strength-Based Damage 5 (Extras: Multiattack 10); (Feats: Extended Reach 3, Improved Critical)

Offense: Initiative +8
Melee Attack +10
Ranged Attack +8

Defense: Dodge +10
Parry +10
Toughness +10
Fortitude N/A
Will +9


Costs: Abilities 46+ Skills 20+ Advantages 17+ Powers 91+ Defenses 16= 190 pts.


Real Name: Lee Addison
Height: 5'11"
Weight: 184 lbs // 200 lbs (transformed)
Hair: Black
Eye Color: Blue



Complications:
Hatred: Mercury cannot stand anti-metamen bigots, like the members of S.H.O.C.K.

Motivation ~Patriotism: Mercury completely believes in the goals of Genesis Island and the Red King – namely the equal treatment of all methumans. He is willing to do anything to achieve that goal.

Prejudice: Metahuman.


Background: Lee Addison had managed to keep his metahuman powers hidden despite joining the Marine Corps once he’d graduated high school and he’s managed to climb up through the ranks to that of Sergeant before his secret was exposed. It was while he was on leave; Lee was in a local bar relaxing when he started flirting with another patron of the bar. Unfortunately her boyfriend didn’t care for Lee’s advances and after exchanging some heated words the two met out in the bar’s parking lot where several of the other man’s friends decided to help him out and Lee found himself facing off against five attackers in the pouring rain. Seeing no other choice Lee shifted into his other form and quickly dispatched the men, forcing most of them to seek medical treatment once they’d regain consciousness.

Of course the police were involved in the matter and it only took them a few days to track Lee down. Faced with not only local police but military police as well Lee smartly went quietly, but once he’d been taken off base the police informed him that they weren’t going to put up with some hotshot military guy giving the locals any trouble (you see nobody believed the beaten men’s story about Lee turning into some kind of monster, the authorities simply thought the combat trained man had bested five drunks in a fight) and they headed for a remote location to give Lee a ‘tune up’ for his troubles before taking him into jail. Deciding that he’d had enough, Lee once again used his powers; this time escaping the restraints that had been put on him as well as the police cruiser while it was still rolling.

After that Lee lived on the run and AWOL from the Marine Corps for several months until he heard about Genesis Island; a sovereign island where all metahumans were welcome to come and live. Figuring that his military skills would give him plenty of options there Lee wasted no time in making his way there and three months later he took his first steps on the sandy beaches of the island’s western port.

When Lee applied for work his military background was of great interest and he was selected by Cassius Mass himself to be part of a group that would work to help achieve his goal of metahuman dominance over humanity. After a quick set of meetings, during which Cassius carefully used his powers on Lee, the young man agreed to be a member of the Cadre, a group of metahuman criminals who would be secretly supported by Gene Nation to operate in the United States to help further Mass’ plans for eventual metahuman rule over humans.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Dragoness

Post by Tattooedman » Thu Sep 12, 2013 10:37 am

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Dragoness:
PL:
10
Strength 2
Stamina 3
Agility 3
Dexterity 4
Fighting 8
Intellect 2
Awareness 3
Presence 3

Skills: Acrobatics 4 (+7), Athletics 5 (+7), Close Combat [Swords] 2 (+12), Deception 7 (+10/+12), Expertise [Criminal] 6 (+8.), Insight 6 (+9), Intimidation 6 (+9), Perception 6 (+8.), Persuasion 5 (+8/+10), Ranged Combat [Guns] 4 (+12), Sleight of Hand 5 (+9), Stealth 6 (+9), Technology 6 (+8.)

Advantages: Attractive, Close Attack 2, Connected, Contacts, Defensive Attack, Defensive Roll 3, Equipment 4, Improved Initiative, Languages 2 [Base: Mandarin; Cantonese, English], Power Attack, Ranged Attack 4

Powers: Psionic Dragons Array:
Dragon’s Digging In The Mind: Mind Reading 10 (Feat: Subtle)
-Dragon’s Bite: Damage 10 (Extra: Alternate Resistance [Will]); (Feats: Reach 6, Split)
-Dragon’s Carry” Move Object 10 (Flaw: Noticeable)
-Dragon’s Mindfire: Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Will] (Feats: Reach 6, Split); (Flaw: Noticeable)
-Dragon’s Pin: Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Feats: Reach 6, Split); (Flaw: Noticeable)

Offense: Initiative +7
Melee Attack +10
Ranged Attack +8 // Gun Attack +12

Defense: Dodge +12
Parry +11
Toughness +7*/+4**/+3 [*Costume & Defensive Roll/**Costume]
Fortitude +7
Will +11

Equipment: Costume [Protection 1; Subtle, Commlink]
Smuggler’s Arsenal: (17 ep)
Ion Auto-Blaster: Ranged Damage 8
-Katana: Strength-Based Damage 3, Critical 19-20



Costs: Abilities 56+ Skills 24+ Advantages 21+ Powers 25+ Defenses 23= 149 pts.


Real Name: Tamara Tsuburaya
Height: 5’6”
Weight: Unknown
Hair: Blonde
Eye Color: Brown


Complications:
Agent of Sin: Dragoness is one of several agents of Dr. Sin is expected to make progress in the long term goals of her master.

Gone Native?: Dragoness has spent a number of years on Genesis Island and has slowly become close with several people who live there, which has made her begin to question her role as an agent of Dr. Sin.

Prejudice: Metahuman.

Secret: Is a spy for Dr. Sin.


Background: Born to a Chinese woman and an American solider, Tamara Tsuburaya grew up being called ‘half-breed’ by all her classmates and neighbors as her father was forced to return home without being allowed to take his family with him, forcing her mother to raise her alone and disowned by her own parents. Eventually her mother turned to prostitution as a means to support her daughter and Tamara learned how to manipulate men using her feminine wiles.

At some point during her teenage years Tamara’s psionic powers began to manifest but she hid them and secretly developed her control over them. After graduating high school Tamara moved out of her mother’s house (the two had been fighting bitterly for years at this point) and quickly began using a combination of her skills at manipulation and her psionic powers to take care of herself. This eventually brought her to the attention of Dr. Sin, who was very interested in having an agent with the type of abilities that Tamara possessed and he made the young woman part of his organization – using her psionic talents to head up his smuggling operations (interestingly enough Tamara never did done a costume as many of Dr. Sin’s other specialized agents tended to do, preferring to dress in ‘normal clothing’ to be better able to hide from law enforcement).

When the Red King opened Genesis Island up to all metamen across the planet, Dr. Sin decided to send in one of his agents to act as a spy in Gene Nation and chose Tamara for this mission. For several years she performed her job well, never being suspected as a mole for a rival organization, thanks to her careful ways and attention to detail. When the Red King was selecting operative for his Cadre, Tamara was among those being heavily considered due to her psionic abilities.

At first she was hesitant to accept the offer but then she was instructed by Dr. Sin to take it and act as his eyes in the Red King’s latest venture, to see how it could, in the future, benefit her master. Since then Tamara, or as she named herself, Dragoness, has been a member of the Cadre. While she agrees overall with the Red King’s desire for metahuman equality it is the ethics of several of his followers (as well as some of Cassius Mass’ own bloody plans) that leave her questioning the validity of his organization. It is because of this shared mentality that Tamara is somewhat close with fellow Cadre member Tempo and she will often back the other woman up when it comes to reigning in some of their teammates when they are pushing the boundaries of their mission to satisfy their desire for revenge for past wrongs done to them.

As it is Tamara continues to report in to Dr. Sin on the Cadre’s activities as well as what she can learn about the happenings of Genesis Island through her ‘friends’ there, and she has come to dread the day that Dr. Sin will tell her it is time to return home as she knows that will mean that an attack on Genesis Island is coming soon and she worries about those she ahs become close to over the years of her infiltration.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Spiral

Post by Tattooedman » Thu Sep 12, 2013 10:41 am

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Spiral:
PL:
10
Strength 5
Stamina 6
Agility 6
Dexterity 4
Fighting 8
Intellect 0
Awareness 3
Presence 2

Skills: Acrobatics 6 (+12), Athletics 6 (+12), Deception 6 (+8.), Insight 8 (+11), Intimidation 8 (+10), Perception 8 (+11), Sleight of Hand 6 (+12), Stealth 6 (+12)

Advantages: Close Attack 4, Cunning Fighter, Defensive Roll 2, Equipment 4, Evasion, Fast Grab, Improved Disarm, Improved Feint, Improved Initiative, Move-By Action, Power Attack, Precise Attack [melee; concealment], Quick Draw, Ranged Attack 8, Takedown 2, Uncanny Dodge

Powers: Six Arms: Extra Limbs 4 (Feats: Benefit [Ambidexterity], Innate)
Six Arm Fighting Style: (Feat: Innate)
Adds Multiattack 10 Extra to any Melee Attack
Adds Improved Critical 2 & Split Feat to any Melee Attack
Enhanced Dodge 4
Enhanced Parry 4

Dimensional Storage: Dimensional Pocket 3 [400 lbs] (Flaw: Limit [Non-Organic Items Only])
Winding Way Gate: Teleport 8 (Extras: Accurate, Easy, Extended, Portal); (Feat: Increased Mass x5 [1600 lbs])
-Winding Way: Teleport 10 (Extra: Accurate); (Feats: Change Direction, Change Velocity, Turnabout)

Offense: Initiative +10
Melee Attack +12
Ranged Attack +12

Defense: Dodge +12
Parry +12
Toughness +8*/+6 [*Defensive Roll]
Fortitude +10
Will +10

Equipment: Dimensionally Held Arsenal: (20 ep)
Axe: Damage 4 [4 ep]
Baton: Damage 2; Improved Critical [3 ep]
Knives: Damage 1; Improved Critical [2 ep]
Nunchaku: Damage 2; Improved Critical, Improved Smash [4 ep]
Swords: Damage 3; Improved Critical [4 ep]
Throwing Blades/Shuriken: Ranged Damage 1; Multiattack [3 ep]



Costs: Abilities 68+ Skills 18+ Advantages 31+ Powers 98+ Defenses 15= 230 pts.


Real Name: Rita Wayword
Height: 5’9”
Weight: Unknown
Hair: Silver-White
Eye Color: Silver-White


Complications:
Guilt: Spiral feels responsible for the death of her sister, Betsy, at the hands of S.H.O.C.K.

Motivation ~Patriotism: Spiral completely believes in the goals of Genesis Island and the Red King – namely the equal treatment of all methumans and she is willing to do anything to achieve that goal.

Prejudice: With six arms and silver-white hair and eyes, Spiral is an obvious metahuman.

Reputation ~Violent Metaman: Spiral is known for injuring people on a regular basis.


Background: A victim of the Wild Card virus, Rita Wayword’s only power was the ability to store any non-organic item in a dimensional pocket only she could access, and the turning of her card gave her four additional arms that clearly marked her as a Joker. Remembering that Genesis Island would take in any metahuman who wanted to live there, Rita quickly decided to make the journey as her current home was becoming unlivable due to people harrassing her on the street (her appartment had been broken into three times already and everything was trashed and she'd had some intense yelling matches with some of her neighbors that almost turned violent). Rita’s sister, Betsy, traveled with her despite the fact she wasn’t a metahuman at all but members of S.H.O.C.K. (who'd been alerted by one of Rita's neighbors about her) followed after them. They ended up killing Betsy when she acted as a distraction so Rita could make a big teleport to her destination.

After appearing on Genesis Island Rita was given medical treatment and recovered from her injuries, though her heart was heavy over the loss of her sister. Once she'd healed, Rita requested to become part of the Harbingers (as she'd learned of their existence while recovering and she wanted revenge for the loss of her sister), but instead the Red King made her a part of the other group he was putting together, the Cadre, which would work independently of Gene Nation against their various enemies while being secretly supported by them.

To make Rita more effective as part of that group, the Red King subjected her to a strain of the Wild Card Virus he’d created that was much more stable, which expanded her dimensional breeching powers to include teleportation and turned her hair and eyes a silver-white color. He also had combat skills and weapon proficiencies telepathically planted in her mind so that she could handle herself in a fight.

Now calling herself Spiral, Rita is one of the more militant members of the Cadre along with Senyaka and if often seen at the front of any fight they are involved in. Sometimes they make use of Spiral’s dimensional pocket to carry off their intended loot, since it frees any of them from having to transport it themselves.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Phantazia

Post by Tattooedman » Thu Sep 12, 2013 10:43 am

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Phantazia:
PL:
10
Strength 0
Stamina 2
Agility 2
Dexterity 2
Fighting 4
Intellect 1
Awareness 1
Presence 1

Skills: Deception 9 (+10), Insight 6 (+7), Perception 6 (+7), Stealth 6 (+8.)

Advantages: Daze [Deception], Improved Initiative, Ranged Attack 2, Seize Initiative, Set-Up

Powers: Localized Anti-Gravity Field: Flight 3
Sense Electromagnetic Energy: Senses 5 [Detect (Electromagnetic Energy: Acute, Radius, Ranged, Tracking)]
Harmonizing Array:
Short Out Electronic & Computerized Systems: Nullify Technological Objects 10 (Extra: Area 3, Broad [technological], Concentration, Simultaneous])
-Disrupt Bioelectric Fields: Ranged Affliction 10 [Dazed & Impaired, Disabled & Immobilized, Paralyzed; resisted by Will] (Extras: Cumulative, Extra Condition, Perception)
-Disrupt Powers: Ranged Affliction 10 [Controlled; resisted by Will] (Extras: Cumulative, Perception); (Flaws: Limited Degree [Third Degree Only], Limited [Controlling Target’s Powers])
-Control Electronic & Computerized Systems: Ranged Affliction 10 [Controlled; resisted by Will] (Extras: Cumulative, Perception); (Flaws: Limited [Third Degree Only], Limited [Control Function Only])
-Render Undetectable To Electronic Systems & Physical Senses: Concealment 10 [all senses] (Extras: Affects Others, Area [Burst])

Offense: Initiative +6
Melee Attack +4
Ranged Attack +4

Defense: Dodge +10
Parry +10
Toughness +6*/+2 [*Armored Costume]
Fortitude +6
Will +7


Equipment: Armored Costume [Protection 4; Commlink]


Costs: Abilities 26+ Skills 9+ Advantages 6+ Powers 75+ Defenses 24= 140 pts.


Real Name: Eileen Harsaw
Height: 5'9"
Weight: Unknown
Hair: Brown
Eye Color: Blue


Complications:
Motivation ~Patriotism: Phantazia completely believes in the goals of Genesis Island and the Red King – namely the equal treatment of all methumans and she is willing to do anything to achieve that goal.


Background: Eileen Harsaw’s life before coming to Genesis Island was fairly normal since her powers didn’t leave her with any physical way of telling she was a metahuman. But when the Red King opened up the borders of his island she knew that was where she belonged, as she was tired of ‘living her life as a lie’.

Upon reaching Genesis Island, Eileen heard the horror stories of other metamen about the persecution they’d faced and the harassment they’d dealt with up until that point. Wanting to do more but unsure how she was surprised when she was selected to be part of the Cadre by the Red King but accepted the offer. Like some of the others she was given a telepathic download of combat skills so that she wouldn’t be totally helpless in the field despite the fact her powers aren’t really combat related – Phantazia was selected because what he powers could do for the Cadre.

Phantazia is able to sense, manipulate, and disrupt electromagnetic energy fields in her environment, allowing for a wide range of effects; she refers to her power as Harmonizing. She can short out or take control of electronic systems and computerized weapons. Phantazia can also disrupt or interact with the bioelectric fields of living beings, causing a person to suffer pain and paralysis as well as a loss of muscle control and coordination. When directed on a super powered human, Phantazia's power can cause their powers to fluctuate; resulting in either a loss of control or total power dampening at her choice. Phantazia is also able to generate a masking effect that renders her and others nearby undetectable to electronic surveillance systems and the physical senses of others. She can also use her power to levitate by creating a localized anti-gravity field around herself.

Since her powers have no direct physical manifestation, Phantazia tends to shy away from melee combat and instead focus her efforts in helping one of the other members of the Cadre who are better suited for it. Realizing her limits she has obtained an armored costume to give her a bit more protection when in a fight, though she tends to keep herself hovering in the air and out of sight as much as possible that way she doesn’t have to worry about being attacked directly.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Vertigo

Post by Tattooedman » Thu Sep 12, 2013 10:45 am

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Vertigo:
PL:
10
Strength 0
Stamina 2
Agility 2
Dexterity 0
Fighting 4
Intellect 0
Awareness 1
Presence 1

Skills: Acrobatics 3 (+5), Athletics 4 (+4), Deception 6 (+7), Expertise [Survival] 5 (+5), Insight 6 (+7), Perception 6 (+7), Stealth 6 (+8.)

Advantages: Close Attack, Defensive Roll, Improved Initiative, Ranged Attack 3, Seize Initiative, Teamwork

Powers: Vertigo Field: Affliction 10 [Hindered & Impaired, Defenseless & Stunned, Incapacitated; resisted by Fortitude] (Extras: Area [Burst] 2, Cumulative, Extra Condition, Selective)
-Sleep Field: Affliction 10 [Fatigued, Exhausted, Asleep; resisted by Fortitude] (Extras: Area [Burst] 2, Cumulative, Selective)

Offense: Initiative +6
Melee Attack +5
Ranged Attack +3

Defense: Dodge +9
Parry +9
Toughness +6*/+5**/+2 [*Costume & Defensive Roll/**Costume]
Fortitude +7
Will +8

Equipment: Costume [Protection 3; Subtle, Commlink]


Costs: Abilities 20+ Skills 12+ Advantages 8+ Powers 61+ Defenses 26= 127 pts.


Real Name: Unknown
Height: 5'7"
Weight: Unknown
Hair: Green
Eye Color: Green


Complications:
Power Loss: Vertigo's powers are vast, but highly acrobatic people (those who possess a total +12 bonus in Acrobatics Skill), who are extremely used to dizziness and the effects of vertigo can often handle her power and be unaffected.

Prejudice: Metahuman.

Secret: See below…..

Who Am I?: Vertigo suffers from amnesia and has no memories of her life prior to a few days before arriving at Genesis Island.


Background: Vertigo has no memory of her past save but a few days before coming to Genesis Island. Her first memory is waking up in her cabin on the ship that brought her there, her only memory she can recall is the name she answers to - Vertigo.

The doctors on Genesis Island have been unable to help Vertigo remember anything either, despite their best efforts. They’d simply hit a wall and aside from trying to figure out where she came from (most are assuming it’s America given her manner of speech and accent) and taking her there to see if that would trigger anything for her.

It was around that time that the Red King was selecting the metamen that would become the Cadre, and Vertigo was among them. Her powers would be useful to the group and she has shown herself able to handle combat situations well (she’s part of the policing force on Genesis Island as it is). For her part Vertigo figured that it would be her best chance to try and learn something about her past since the group was likely to operate all over America so the chance that she might come to her ‘home town’, or somewhere near it, was moderate at least.

However, so far she’s had no luck and it’s beginning to frustrate her. A lot.
Secret Background Stuff wrote: So the big secret is that Vertigo is actually a victim of the Wild Strike that was captured by Dr. Shock for study. Originally her only power was the vertigo effect and that was only in subjects that she made physical contact with, but after years of experimentation by Dr. Shock her powers have advanced and evolved further to the point of where they currently are.

When the Red King opened the borders of Genesis Island, Dr. Shock saw an opportunity to expand his knowledge on several different types of metamen and quickly devised a plan to send Vertigo in as his sleeper agent. He implanted in her an organic nanovirus that broadcasts everything Vertigo experiences back to Dr. Shock (which he of course catalogs after subjecting the feed to all manner of scanning), removed all of the scars she had from his old experiments and tests then packed her off (through his intermediates of course) on a chartered ship that was heading for Genesis Island.

The organic nanovirus is also responsible for Vertigo’s amnesia, as intended by Dr. Shock. If it were to be finally removed or countered somehow then Vertigo would suddenly recall her past (and probably suffer a something close to a seizure as a result), but would more than likely be looking to get revenge.

And there’s a good chance the other members of the Cadre would be more than happy to help her get it too.

~here’s that other Complication of Vertigo’s since I can’t really post it with the rest of them.~

Secret: Vertigo is actually a spy for Dr. Shock, sent to gather information on all the various types of metahumans living on Genesis Island. (she is unaware of this complication)
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Harpoon

Post by Tattooedman » Thu Sep 12, 2013 10:47 am

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Harpoon:
PL
10
Strength 3
Stamina 4
Agility 3
Dexterity 4
Fighting 6
Intellect 0
Awareness 1
Presence 0

Skills: Acrobatics 2 (+5), Athletics 4 (+7), Close Combat [Harpoons] 2 (+10), Expertise [Criminal] 6 (+6), Expertise [Hunting] 6 (+6), Insight 6 (+7), Intimidation 6 (+6), Perception 6 (+7), Ranged Combat [Harpoons] 4 (+10), Stealth 6 (+9)

Advantages: All-Out Attack, Close Attack 2, Defensive Roll 2, Equipment 2, Improved Aim, Improved Critical [Harpoons] 2, Improved Disarm, Improved Initiative, Improved Smash, Language [Base: Inuit; English], Power Attack, Precise Attack [ranged; concealment], Quick Draw, Ranged Attack 2, Takedown, Teamwork, Tracking

Powers: Charge Objects With Bio-Energy:
Disintegrating Charge: Ranged Damage 10 (Extra: Penetrating); (Feats: Affects Insubstantial 2, Improved Critical 2); (Flaws: Quirk [requires object], Reduced Range) & Ranged Weaken Toughness 8 (Extra: Affects Objects); (Flaws: Quirk [requires object], Reduced Range)
-Explosive Charge: Ranged Damage 10 (Extra: Area [Burst]); (Flaws: Quirk [requires object], Reduced Range)
-Paralyzing Charge: Ranged Affliction 10 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extra: Cumulative); (Feat: Affects Insubstantial 2); (Flaws: Quirk [requires object], Reduced Range)

Offense: Initiative +7
Melee Attack +8 // Harpoon Attack +10
Ranged Attack +6 // Harpoon Attack +10

Defense: Dodge +10
Parry +10
Toughness +8*/+6**/+4 [*Costume & Defensive Roll/**Costume]
Fortitude +8
Will +6

Equipment: Costume [Protection 2; Subtle, Commlink]
Inuit Arsenal: (6 ep)
Throwing Harpoon: Ranged Strength-Based Damage 2; Critical 19-20
Harpoon: Strength-Based Damage 2; Critical 19-20



Costs: Abilities 42+ Skills 17+ Advantages 22+ Powers 40+ Defenses 20= 141 pts.


Real Name: Kodiak Noatak
Height: 5'7"
Weight: Unknown
Hair: Dark Brown
Eye Color: Brown


Complications:
Motivation ~Greed & Destruction: Harpoon is a mercenary at heart, he'll do anything if the price is right or if he gets the change to break things or people.

Prejudice: Metahuman.


Background: The only part of Harpoon’s early life that has been confirmed by members of law enforcement is that he was born and raised in an Inuit fishing village (which is more than likely where he developed his skills with his namesake weapon) but he left the village when he was in his young twenties and became part of the metahuman mercenary scene then displaying his metahuman abilities. He often took any job as long as he felt the pay was good and if he would have the chance to ‘break stuff or someone’ and had a reputation for being a cold blooded killer.

When the Red King opened up Genesis Island to all metahumans, Harpoon was among the those who became citizens in an effort to avoid the efforts of law enforcement to capture him for his various crimes (as Genesis Island has no extradition treaties with any other country). Harpoon quickly fell in with the more militant members of the island, more for the acts of violence that they would engage in on the human population of the island (a small amount of human sympathizers were allowed to become what was basically second class citizens on the island due to skills they possessed that were deemed as highly needed).

Some of the more violent members of the militant faction, Harpoon among them, were chosen to be part of the Red King’s Cadre; a group that would appear to engage in criminal acts on American soil but in reality were striking at either political, business or personal enemies of the Red King.

Out of all his teammates, Harpoon gets along best with Senyaka (though the Sri Lankaian only cares for the way Harpoon inflicts pain on people and otherwise could care less about him) and clashes often personality-wise with Tempo (which often results in his getting a ‘time out’ from her). When on a job Harpoon is often paired up with either Vertigo or Phantazia to make the most of his power as a first strike, though he doesn’t shy away from combat when the chance presents itself either. To be honest Harpoon is developing a bad habit of jumping the gun on the Cadre’s plans, setting things in motion too early simply to satisfy his own enjoyment of marauding.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Joined: Wed Nov 28, 2007 4:16 pm
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Tempo

Post by Tattooedman » Thu Sep 12, 2013 10:49 am

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Tempo:
PL
10
Strength 1
Stamina 1
Agility 2
Dexterity 0
Fighting 5
Intellect 1
Awareness 2
Presence 1

Skills: Acrobatics 3 (+5), Close Combat [Unarmed] 2 (+7), Deception 9 (+10), Expertise [Current Events] 7 (+8.), Persuasion 7 (+8.), Insight 6 (+8.), Investigation 3 (+4), Perception 6 (+8.), Stealth 6 (+8.), Technology 4 (+5)

Advantages: Defensive Roll 4, Equipment, Improved Feint, Ranged Attack 5, Seize Initiative, Set-Up, Teamwork

Powers: Self Propulsion: Flight 5

Create Chronological Fields:
Quickness 5 (Extras: Affects Others, Area [Burst], Selective) [20]
Speed 5 (60 mph) (Extras: Affects Others, Area [Burst], Selective) [20]
Enhanced Advantages 7 [Improved Initiative 3, Close Attack 2, Ranged Attack 2] (Extras: Affects Others, Area [Burst], Selective) (Flaws: Tiring) [14]
Enhanced Dodge 2 (Extras: Affects Others, Area [Burst], Selective) [6]
Enhanced Parry 2 (Extras: Affects Others, Area [Burst], Selective) [6]
-Speed Up Natural Momentum: Adds up to 8 ranks of the following Extras [Affects Others, Area [Burst], Multiattack, Selective] (Flaws: Tiring)
-Slow Down Natural Momentum: Affliction 10 [Dazed, Fatigued & Hindered/Stunned, Exhausted & Defenseless; resisted by Strength/Speed Rank] (Extras: Area [Burst], Extra Condition 2, Selective) (Flaws: Limited Degree, Instant Recovery)

Anti-Psi Helmet: (Removable -1 pt) [4 pp]
Psionically Resistant Material: Enhanced Will 5 (Flaws: Limited [Only vs. Mental Effects])

Offense: Initiative +2
Melee Attack +7
Ranged Attack +5

Defense: Dodge +12
Parry +12
Toughness +8*/+4**/+1 [*Costume & Defensive Roll/**Costume]
Fortitude +7
Will +12*/+7 [*(Anti-Psi Helmet) Only vs. Mental Effects]

Equipment: Costume [Protection 3; Subtle; Commlink]


Costs: Abilities 26+ Skills 18+ Advantages 14+ Powers 82+ Defenses 30= 170 pts.


Real Name: Heather Tucker
Height: 5’4”
Weight: Unknown
Hair: Black
Eye Color: Brown


Complications:
Prejudice: Metahuman.

Reputation ~Voice of Reason: Tempo is known to be the one who will try to talk the other members of the Cadre out of hurting someone unnecessarily or to try and use the non-violent option when there is one to take.


Background: Tempo has never shared anything about her past life with the authorities on Genesis Island, not that they honestly care about a person’s background only that they are a metahuman, nor anyone else she was neighbors with. But somehow Cassius Mass, the Red King, knew something about her past as he used that information to get her to become part of the Cadre.

She often acts as the voice of reason within the group, helping to settle down the more violent members and keeping everyone focused on what their latest mission is. Sometimes she’s been forced to use her powers on them, which seems to bother Tempo and does cause some hard feelings between her and whoever she does it too for a short while but she does it to preserve the mission objective.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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