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Well we ca just discuss the merits of a seggmented move/action addition to the Rules. I think it is a basic issolated mechanic.Mr. Self-Destruct wrote:Sorry, wrong forum... can we move this to 2e?
I'd say, No.Mr. Self-Destruct wrote:One of the things that one of my players liked best about Hero System, and I admit I liked myself, was that turns were broken down so that fast characters could have more actions per turn than slower or normal characters.
I'm just curious as to whether there will be some method of adding actions per round to a character in 2e.


Anthony wrote:Hm. Here's a version I think is maybe balanced:
'Double Action' (feat)
You may act twice in a single action, or take a full action as a standard action. Subtract 2 from any abilities or feats used as part of a double action -- this will reduce both your attack rolls and your damage with powers.
You may take this ability more than once; each added time you take it doubles the number of actions you can take, and gives another -2 to all checks. If desired, 3 actions is -3 to all checks.


farik wrote:I'm afraid this doesn't ring as balanced for me. It's a doubling scale that allows you to do an inordinate number of things that may not even require a roll (like movement).

Anthony wrote:farik wrote:I'm afraid this doesn't ring as balanced for me. It's a doubling scale that allows you to do an inordinate number of things that may not even require a roll (like movement).
Most of the things that don't require a roll could be done by the rapid action effects of superspeed anyway, so I'm not sure why this is a big deal. As for movement, bear in mind that you've got -2 ranks to your movement power, so it's actually slower than sprinting.


The Trapster wrote:Well we ca just discuss the merits of a seggmented move/action addition to the Rules. I think it is a basic issolated mechanic.Mr. Self-Destruct wrote:Sorry, wrong forum... can we move this to 2e?
I'd say, No.Mr. Self-Destruct wrote:One of the things that one of my players liked best about Hero System, and I admit I liked myself, was that turns were broken down so that fast characters could have more actions per turn than slower or normal characters.
I'm just curious as to whether there will be some method of adding actions per round to a character in 2e.
Maybe an option in the Masters' Guide that comes later, but it still is something that goes against the design philsophy behind MnM.
Maybe it 3ED if someone else is the designer.
I hartily recommend that you create a system for this. Play-test it. post it. I think it would be an interesting subject, and it is something that people mention they would like from time to time.


Yeah... But how would you do it.Anthony wrote:In practice, handling Spd in the Hero system rules is a big bookkeeping annoyance, and not having it in M&M is probably a good thing.


HAIL! HAIL! HAIL!Rivalsan wrote:Sometimes, Hero seems almost as complicated as Starfleet Battles! (You know, I really gotta find some people to play THAT with. All hail the overloaded photon torpedo!)




Charliebrownlife wrote:I'm still new to the game and the rules, but how does this sound:
Fast Action (Power stunt): You may take an additional half action during your turn. All rolls and checks suffer a -3 penalty during this action. You may take this stunt multiple times, and each successive action suffers an additional -3 penalty. You may take this feat a number of times equal to half of your superspeed ranks.
I'm using the heroic surge ability as a base, but trading the limited uses for a rapidly increasing penalty. I was toying with the idea of a -2 penalty that grew exponentially (-4, -8, etc.), but decided that was overbalanced.


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