Age of Wonders thread IV

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Re: Age of Wonders thread IV

Post by Libra » Fri Oct 11, 2013 5:56 am

Of course, this being Death Mask and his plans NEVER working out the way they want, the Globalist as raised by him STILL holds him in contempt and is more idealistic than determined to conquer the world.
This particularly Death Mask is more dangerous than his HED! version. He's still the same level of completely selfish bastard he was in the original world but he's much more capable of FAKING human emotion this time around.


I cannot help but suspect that it was the experience of raising James the Younger which taught Moriarty senior enough to make him even MORE dangerous! (I also suspect that while The Globalist is more idealistic than he is ambitious, his ideals are somewhat twisted and his ambition still immense).

The Wibbly Wobbly Time Travel adventures of Doctor Justice's alternate self have played havoc with HED!'s timeline.
He really should have at least TRIED to touch bases with The John Smith Society!

We'll find out his current state later.
Knowing Herr Mueller it's probably holding steady at "Much better than his enemies and slightly worse than his friends" as ever it has been. :wink:

Heroic Earth's entry into the larger Nexus (due to the efforts of Legendary Iron Phoenix meeting Death Mask III disguised as a kindly inventor) has rather put Earth-0 to shame.
To be fair, many of the HED! squadrons DID have the advantage of mentoring from individuals with far more extensive experience than any the E-0 crowd could call upon - I also suspect that the HED! villains have wrought havoc ALMOST equal to the Good that the local heroes have done.

Still, they're making more of a splash with their full commitment to saving the Multiverse.
Doubtless attracting the attention of many a predator lurking in the depths of The Nexus; one suspects that twitch of ONE's has grown more pronounced lately, for instance.

Now in their 40s and 50s, they arrived in the eighties for about four years then moved up to the Modern Era.
I wonder if any of The Liberators (for example Jenny Sprockets and her Mister) decided to remain in the 1950s? - I also wonder if any of those that travelled into the 1980s decided to arrive in the two thousand-teens by the more conventional expedient of waiting through the nineties and noughties first.

Twilight has long since come to the conclusion that his gritty brand of antiheroism just doesn't work in a world of superpowered gorillas and jetpacks. However, that doesn't mean it doesn't work in OTHER worlds. He's found himself far more successful in eliminating psychopaths, serial killers, and child molesters that seem to proliferate in other worlds. He's already considering joining the Order or similar group.
I must admit that I suspect Twilight's brand of vigilantism owes a debt to The Dark Knight Returns; he takes considerable pride in refusing to employ firearms and blatantly lethal expedients, but tends to wind up inflicting a heck of a lot of damage anyway (in an odd way I see him as the Frank Miller version of Tim Drake, since his background and prediliction for detective work match his inspiration even more neatly than the Alex Timmons of Heroic Earth).
Oddly, he's NEVER been tempted to joined the Justicars as as much as he prefers to go to the extremes against bad guys--he'll NEVER join a group which disrespects his father.
Doubtless George Timmons gets a bit worried when his nephew forgets that he's only an ADOPTIVE father and continues with his best efforts to forget his own natural father (George's brother); I wonder if Twilight wants to forget his father because he didn't care for the old man or because he cared too much?

I love the new personal group, though, and think Robin Hood is a GREAT addition to the group.
Thank you kindly!; I'm still trying to work out the membership of various teams (more to the point I'm trying to work out which teams to include and in what fashion!).

Not much to add but really nice write-up.
Once again, thank you very kindly; if you have any further comments then I look forward to reading them.
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Re: Age of Wonders thread IV

Post by Charles Phipps » Fri Oct 11, 2013 7:03 am

The Protectors of the Nexus part 1
Libra wrote:There is a very simple truth underlying the renown which The Protectors of the Nexus enjoy across the length and breadth of that to-date infinite vista of inexhaustibly varied creation (disproportionate, the ignorant might argue, to the rare frequency and short length of these operations): the Protectors don't assemble their full compliment of champions very frequently, so they make sure that there's something worthwhile to do in order to make the occasion memorable (rather than a deplorable waste of time), usually by making a mental note of any major threats uncovered that they cannot solve as individuals OR during the course of the somewhat more frequent team-ups that bring one or more of them together.
The Protectors of the Nexus have always been there for the big universe-destroying crises. Which, due to the nature of Nexus travel, they've thwarted across the whole spectrum of the Nexus' overtimeline. However, they've been rather unable to do much more than stop the occasional universe-conquering despot. The arrival of the Order, the HED! heroes, and others have changed the balance of power in the Nexus enough that real change is occurring.
Libra wrote:Given that there aren't very many of those left on Earth-1938 this means that they usually have to strike out across the multiverse, which coupled with the fact that 'Phoenix' Hawthorne and Chief Carter are almost as well-travelled as Legendary Iron Phoenix and Star Chief, they still get around more than most posses of old-school mystery men with powers more human than superhuman get the chance to.
It helps that the universe-destroying despots usually have an Ultimate Nullifier or Mother Box lying around to change things. Somehow, even when completely overpowered, they always manage to win with a well-timed punch or speech!
Libra wrote:The fact that a solid majority of these particularly inveterate adventurers have been fighting the good fight for the better part of a century - and have therefore become VERY good at winning their matches, even when they sometimes lose a round or two - is just icing on the cake.
There is a seemingly never-ending supply of World Emperors and DIctators the group has dealt with and who form the bulk of their foes. They're particularly irritated by Mongo, the Red Emperor, The Huns, Furher Wolfenstahl, Queen Arachnia, and Doctor Tao. Not the most politically correct group of bad guys but definitely nasty in they have numerous alternate versions across many realities.
Libra wrote:Shalanya the Tigress: One of the first heroines of the modern Age of Heroes to win lasting fame on E-38, Shalanya the Tigress was raised from her earliest youth on the then-uncharted and now vanished island of Benghalia (by the strange creatures of the wild that dwelled there according to the lady herself, with only the occasional intervention of The Shaman to keep her from going entirely without humanising influence during her formative years), that source of so much that was strange, terrible and wonderful on Earth-1938 in the early years of the last century.
The island of Benghalia is a somewhat surreal sub-contintent, existing roughly around the latitude of India and longitude of halfway between Australia and Hawaii. It is populated primarily by Indian colonists but has numerous other races from shipwrecked sailors, failed colonies, and various bases over the years. During WW2 it was home to the Imperial Japanese's diabolical "Tiger Division" of mad scientists and is a favorite home for supervillains as well as criminals. The locals consist of a mixture of natives who know these guys will fade with time and locals who have a semi-sardonic view on the amount of weird stuff that goes on with their island.

It's the perfect place for all manner of treasure hunts and extremely Pulp adventures even in the modern day.
Libra wrote: Unsurprisingly she grew up fearless, strong and far from adverse to adventure; pitting herself first against poachers and pirates, then finding herself drawn into the never-ending battle against foes both stronger and stranger, she has seldom found herself settling anywhere for long ever since (time and again she finds herself drawn to the Hollow Earth, only to be reminded why she left it the last time) - for a tigress she evidences a curious lack taste for lounging about (if only due to the point where relaxation tips over into boredom being fixed remarkably low).

While currently enjoying that period of years known amongst the polite as 'A certain age' most young men who meet her remain remarkably prone to being disappointed upon learning that she much prefers to wear clothes rather than go without ...
The Tigress, actually, does have no nudity taboo in the privacy of her own home but isn't quite so ignorant as to misunderstand the saliciousness that most 'civilized' individuals have on the issue. She is quite fiercely proud of her frame and sees no reason to be ashamed of it but also understands the connotations of just flashing it around. This means she's most likely to be wearing nothing (or simple undergarments and swimwear) around close friends. Which can be quite unsettling for some of the team.

She's also a bit of a slob in terms of leaving around spears, animal kills, or trophies. Tsk-tsk-tsk.

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Re: Age of Wonders thread IV

Post by Charles Phipps » Fri Oct 11, 2013 7:43 am

The Protectors of the Nexus part 2
Libra wrote:Doc Zodiac: One of the founding fathers of costumed adventuring on Earth-1938 AND one of the founding members of The Protectors of the Nexus, the good doctor (PhD rather than MD, but it still counts!) there's actually remains some doubt over whether he technically counts as a Costumed Adventurer, since he could actually appear in public wearing his customary attire without being given odd looks even were he not a paragon protector of humankind.

Admittedly he'd only get away with it if that appearance were onstage or at a truly fancy dinner party, but given he doesn't ALWAYS wear a tuxedo the point still stands (no, of course he doesn't dress casual - the man love suits just as much as you'd expect a man who has been seizing every opportunity to strut his stuff in a tuxedo for four-fifths of a century would!). Given that how long he has been adventuring and the colourful style in which he has triumphed in the course of most of those escapades, it seems fair to give him the benefit of the doubt.

Also medals, lots and lots of medals, along with sundry other forms of recognition for his services to mankind (Doc frequently jokes that the reason he's always wearing the tux is that he keeps getting invited to 'Thank You' celebrations and they keep being interrupted).
Doctor Zodiac's miraculous abilities are noteworthy for the fact while his supernatural powers are extremely real, he actually makes very little use of them in what people would call "combat." This is due to the fact that his powers come from making pacts with entirely benign entities in the magical sphere. They aren't QUITE angels but are close enough that you might be confused for thinking them so (being made of light, others looking like Care Bears, and so on--the exception being the titular "Zodiac" patrons who provide him different magic boosts based on the time of year). He is foresworn from using his powers to ever take a life and it weakens when he uses them directly for violence. As a result, he tends to make use of expansive skill in illusions to trick his enemies as well as escape.

In addition to his enforced pacifism, Doctor Zodiac is a preferred peace-maker to killer anyway. While he has only rarely achieved success with the kind of murderous despots the group has faced, those few he has persuaded to turn themselves in have saved worlds a great deal of chaos. Not to mention made a few worlds far better for their continued use of brilliance. He also has prevented misunderstandings amongst races and angry natives that would, in other Pulps, lead to shoot outs.
The Shaman: Almost as much of a dandy as Doc Zodiac, but drawing from a more diverse and eclectic wardrobe (that's what happens when you regard the various warrior traditions and wilderness expertise of the world as your personal smorgasbord!), The Shaman has been active for even longer, even if he left the majority of the adventuring to his students until relatively recently - although he's been making up for time spent otherwise engaged with impressive pace for a man who can't be far off his centennial.

Still, even by the venerable standards of The Protectors he's no spring chicken and playing cock of the walk at his age takes almost everything he has to give - thankfully he has good friends and a promising young apprentice to help take the burden; with luck he might even live to enjoy retirement.

Actually scratch that, he'd HATE retirement - with luck he'll live long enough to palm the more demanding problems off on his successor and start looking for some fun little problems to while away his autumn years!
The Shaman is significantly less averse to violence than Doctor Zodiac and, as one might expect, quite an activist for native rights. Given most superheroes tend not to be working for those groups in specific (versus "protecting all mankind") he's had quite a bit of luck repealing nasty laws and working toward better lives for all. While the difference he's made on his homeworld (and others) isn't a perfect one, it's something he's greatly proud of.

The Shaman notably has an eclectic fashion sense, created by the fact that a great number of people expect him to be traveling around with a bone in his nose as well as grass skirt. Others, however, expect him to do the opposite as a reaction. As a result, he's split the difference by dressing outrageously depending on the decade but entirely to his own taste. In the 1970s, he and Elton John shared a lot of outfits.
Libra wrote:Moghi: A bright young lad of no particularly discernible ethnicity and already-formidable physical gifts coupled with developing mental prowess, Moghi is exactly the sort of apprentice that one would expect to find following in the footsteps of The Shaman and has conducted himself with great credit even during the course of EXACTLY the sort of stumbles you'd expect to see a well-taught teenager suffer when trying to emulate the feats performed by a man to whom the extraordinary has become routine.

Amusingly he seems to have picked up a penchant for fine suits from Doc Zodiac, but doesn't mind roughing it in whatever style of primal simplicity The Shaman has decked himself out with today.
Nothing but praise here. Though the last sentence is quite untrue. It's more, "I hate really bad taste."
Libra wrote: The Masked Vigilante: Who was that masked man?

Well on Earth-1938 the answer to that question requires a list longer than I can comfortably produce here, at least when it comes to those who have worn THE Mask, a simple strip of black with eye-slits and the curious ability to cloud men's minds; some claim that it first made it's debut when a mysterious masked individual rescued citizens from the lynch mobs of London who'd been panicked by the Great Fire - some who find it's origins in the darkness of an island adrift amidst a sea of pirates - others that it's initial appearances were in the American West (although whether in California or Texas is a question the answer to which depends on which tradition you grew up with).
The Masked Vigilante has existed a very-very long time but it's most famous member(s) are undoubtedly the antecedents of the current one (as well as direct relations) in the Wild West MV and the 1930s as well as 1970s one. Falling into the hands of a family of lawyers from the city of New Detroit, after Old Detroit burned down in a non-specific event, the Langfords fought against corruption of every single type. The Masked Vigilante is interesting in that they don't seem to have any real powers but are so extraordinarily lucky they always achieve their aims.

It should be noted the 1930s and 70s version also were established criminals as opposed to vigilantes. While they were never "just bringing down crooks" like their defenders protested, their particular plan of taking over the underworld to end its cruelties actually worked fairly well in the turbulent eras of the time and saved a lot of lives. It did, however, make their entirely squeaky clean successors rather troubled in their attempts to take up the mantle.

And yes, the family has been known to recruit extremely talented individuals to fill up their occasionally lacking skill sets. Sometimes these individuals are ethnic. What of it?

:)
Jane: Student of The Shaman and living link to the last man who wore THE Domino Mask, Jane has a lot to live up to, a burden of expectation that might even exceed that which will be handed over to Moghi, should The Shaman ever get around to turning those threats into a promise fulfilled - a lesser mortal would wilt under the burden, but Jane bears it with fortitude even though she has no particular wish to wear THE Mask herself.

As not a few of those who have carried it over the centuries could point out, that need not mean she won't someday wear it - only that she'll THINK before she puts it on.
It helps she's established quite a bit of a reputation for herself already. People may not know her QUITE as well as the MV but they're quite familiar with Jane herself. The animal-controlling woman has learned from all of the various figures on the team and is quite the capable superheroine herself. Her only regret is they made that bloody cartoon series where she's the star so people remember her as the 14 year old "The Adventures of Jane Speed" rather than the capable magical Tomb Raider she is today.

Love the rest, too!

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Re: Age of Wonders thread IV

Post by Charles Phipps » Fri Oct 11, 2013 7:47 am

Voltron64 wrote:One thing to note about Death Mask's encounter with Iron Phoenix is that the former hopes to never encounter the latter any time soon.

Seriously, he nearly lost his life once Iron Phoenix and the rest of the Phoenix Force started tossing away the kid gloves.

(Think The Doctor vs Lex Luthor in a battle of wits and imagine how badly things would go for LL.)
In actuality, separated from Star Chief, Legendary Iron Phoenix was less the Doctor and more Bugs Bunny in his encounters with Death Mask. It should be noted that despite being one of the "elders" of Earth-0 with his decades of experience, he's still a mischevious Trickster at heart and the sheer amount of wackiness he brouight to their encounter caused Death Mask to have a mental shutdown for almost six months.

It was amongst the happiest in Earth-HED's history.

Divinos is too stoic to be amused by this but....he's not, really.

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Re: Age of Wonders thread IV

Post by Voltron64 » Fri Oct 11, 2013 7:59 am

Charles Phipps wrote:
Voltron64 wrote:One thing to note about Death Mask's encounter with Iron Phoenix is that the former hopes to never encounter the latter any time soon.

Seriously, he nearly lost his life once Iron Phoenix and the rest of the Phoenix Force started tossing away the kid gloves.

(Think The Doctor vs Lex Luthor in a battle of wits and imagine how badly things would go for LL.)
In actuality, separated from Star Chief, Legendary Iron Phoenix was less the Doctor and more Bugs Bunny in his encounters with Death Mask. It should be noted that despite being one of the "elders" of Earth-0 with his decades of experience, he's still a mischevious Trickster at heart and the sheer amount of wackiness he brought to their encounter caused Death Mask to have a mental shutdown for almost six months.

It was amongst the happiest in Earth-HED's history.

Divinos is too stoic to be amused by this but....he's not, really.
That's honestly actually very much like the Doctor.

http://www.youtube.com/watch?v=QWZxtm5B-oE

:wink:
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra

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Re: Age of Wonders thread IV

Post by Charles Phipps » Fri Oct 11, 2013 8:38 am

Grimmsbrooke, MA

The Titans love fairy tales.

They don't like the modern Disneyfied ones, except maybe as a source of irony, but are individuals who live and breathe the glory dark ones. They enjoy curses which sentence people to centuries of horrific nightmare-filled sleep, turning them into hideous monsters, and condemning families to have a member become a werewolf or rise as a vampire every generation. Even in the modern era of Earth-Cabal, the number of horrible fairy stories was tremendous.

Grimmsbrooke is one of the few surviving communities of Earth-Cabal, a Wicked Witch successfully transporting her town of perpetual victims to Earth-0 during the collapse of their world. She continued to torment and abuse the inhabitants until Doctor Arcane, his sister, and Red Riding Hood liberated the community. Which made it awkward for Pendulum as they only discovered after the fact that every single person in the town was either a witch, warlock, or werecreature.

Grimmsbrooke, MA is the largest concentration of neutral magic in the world at present with it serving as a stark contrast to the late city in Germany as well as its dark-side counterpart in the Pacific Northwest. The city is presently under voluntary truce to keep its citizens isolated but more than a few residents resent this. Those that have snuck out have fostered bloodlines of shapeshifters, monsters, and membership in the Netherworld. Things which have left Pendulum considering the place a ticking time-bomb.
Which is wrong because the place has also resulted in "fairy godmothers" for children, monster hunters, and white witches to help defend the planet against various horrors. It's as much a source of good things as bad, but the good are more likely to stay due to the truce.

Ironic.
Grimmsbrooke isn't a small community by any stretch of the imagination either. One of those "size-changing" conditions afflicts the place so its actually the size of Portland, OR despite occupying the kind of space a sleepy little town in MA might. The fact there's over half a MILLION shapeshifting magic-users in the town doesn't help Pendulum's sense of the surreal.

For the most part, despite the fact every resident is fuzzy or mystical, the town resembles a fairly normal one. There's oddities abounding from its Earth-Cabal roots like "Revenge of the Jedi" in theatres, McDowells and S-mart franchises, and technology being stuck in the mid-Eighties (where Earth-Cabal stopped) but it still feels like a 'normal' town.

The locals are, in fact, ashamed of their supernatural nature and do their best to keep it secret from each other as much as they do their fellow humans. Only in the privacy of their own homes or secret meetings do they reveal their true natures. This is partially due to the fact their curses weigh heavily on them and those who give into their supernatural sides are viewed as risking the Titans wrath.

Still, an abnormally large number of murders are committed every year with those who cannot control the Wolf (or bear or temptation of magic) hunted down by its somewhat overworked police department the town's Knights of Charming. The latter a group of quixotic men and women who harnessed the power of love and chivalry to repulse the Titan's power but are doomed to tragedy in some way.
The discovery that the secret weakness of the Titans is "true love" would change the face of the war against them--even if a lot of Earth-0 folk wouldn't believe it.
Pendulum maintains a rather large presence in the area and by that, we mean a military base, but its leader, Mrs. White, actually has no interest in solving murders or dealing with the place's dark side. Instead, she's a oppressive civil servant who devotes the entirety of Pendulum's resources to keeping the town isolated from the rest of the world. She wouldn't bomb the place to the ground to keep its "infection" from spreading but the Anti-Magic assistant director wouldn't be unhappy if they all killed each other off.

Contrasting this group is The River, a group run by the Wands which exists to try and get Grimmsbrooke residents away from the town. Pendulum has orders (given by Mrs. White) to shoot on sight and consider these individuals terrorists. This, despite the fact many individuals either want to help or simply live "normal" lives impossible in Grimmsbrooke.

Making life miserable for the resident is The Black Coven, which is composed of the daughters and granddaughters of The Wicked Witch. They range from the jaw-droppingly beautiful to the absolutely hideous to the absolutely hideous who shapechange to the jaw-droppingly beautiful (and sometimes the reverse).

All of them are ogresses, descended from the Earth-Cabal version of Lilith, which means they're extremely tall and strong (even the gorgeous ones). The Black Coven hunts down the other daughters and descendants of the Wicked Witch, not all of whom have taken up a life of child-eating or destroying the happiness of couples (as Lilith would want). They also, of course, loathe the Gray Coven which tries to do good with their magic.
There is a White Coven but it is composed of insane witches and Knight Templars who actually want to murder everything supernatural in the world--including themselves. They just intend to do it after they've stopped everyone else. They don't discriminate aliens or Nexus-based entities from this role. Even high-technology might be considered Witchcraft with them.
The Black Coven wishes to escape from Grimmsbrooke as well as retake control over the city in the name of their ancestor, a fact which they might be able to do were they able to destroy the Charming Knights as well as the Grey Coven. Unfortunately, this is entirely possible as the Black Coven's numbers grow every year while the other groups powers weaken. They have also allied with the Netherworld and have access to an inexhaustible supply of enspelled thugs with advanced weapons.
The Netherworld knows any agents it sends to Grimmsbrooke aren't coming back--either because they'll fall in love with Black Coven members or get eaten or both but don't care. The amount of curses, magical items, and magical oomph they gain in return is well worth it.
Red Riding Hood used to patrol the city and took care of the populace so the Black Coven's power was weakened. Her corruption, however, threatened to destroy the city's spirit as the fallen hero caused many good-hearted souls to turn to evil. The recent takeover of All-Hallow's Manor by the Esoterrics may change this condition or worsen it. It may also embolden Pendulum to start cracking down...and result in the city exploding into violence.
Last edited by Charles Phipps on Fri Oct 11, 2013 8:49 am, edited 2 times in total.

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Re: Age of Wonders thread IV

Post by Voltron64 » Fri Oct 11, 2013 8:43 am

Charles Phipps wrote:
Grimmsbrooke isn't a small community by any stretch of the imagination either. One of those "size-changing" conditions afflicts the place so its actually the size of Portland, OR despite occupying the kind of space a sleepy little town in MA might. The fact there's over half a MILLION shapeshifting magic-users in the town doesn't help Pendulum's sense of the surreal.

For the most part, despite the fact every resident is fuzzy or mystical, the town resembles a fairly normal one. There's oddities abounding from its Earth-Cabal roots like "Revenge of the Jedi" in theatres, McDowells and S-mart franchises, and technology being stuck in the mid-Eighties (where Earth-Cabal stopped) but it still feels like a 'normal' town.
So you got teenage werewolves and wizards playing First Fantasy on their Nintendo Family Consoles?
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra

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Re: Age of Wonders thread IV

Post by Charles Phipps » Fri Oct 11, 2013 8:48 am

Voltron64 wrote:So you got teenage werewolves and wizards playing First Fantasy on their Nintendo Family Consoles?
Michael J. Fox's Teen Wolf would seem like a slice of life comedy (or a coming out story since he doesn't hide his fuzzy nature!).

Take note, while most families teach their children sorcery or how to control their fuzzy natures, many have started oppressing them in hopes they can be "normal."

This is a bad idea even if it comes from a distaste for the Titans.
Needless to say it's not a good thing to be in Grimmsbrooke on Samhain (not Halloween) because that's the one night everyone lets their hair down.
Last edited by Charles Phipps on Fri Oct 11, 2013 8:51 am, edited 1 time in total.

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Re: Age of Wonders thread IV

Post by Voltron64 » Fri Oct 11, 2013 8:51 am

Charles Phipps wrote:
Voltron64 wrote:So you got teenage werewolves and wizards playing First Fantasy on their Nintendo Family Consoles?
Michael J. Fox's Teen Wolf would seem like a slice of life comedy (or a coming out story since he doesn't hide his fuzzy nature!). Needless to say it's not a good thing to be in Grimmsbrooke on Samhain (not Halloween) because that's the one night everyone lets their hair down.
Also, you know what I think would easily make some more arrogant/villianous monsters crap themselves?

Some superheroes (preferably SPD0 or his neice) doing some DBZ-esque power charging. :twisted:
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra

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Re: Age of Wonders thread IV

Post by Charles Phipps » Fri Oct 11, 2013 8:53 am

Voltron64 wrote:
Charles Phipps wrote:Also, you know what I think would easily make some more arrogant/villianous monsters crap themselves?

Some superheroes (preferably SPD0 or his neice) doing some DBZ-esque power charging. :twisted:
Fun filled fact: Everyone in Grimmsbrooke (except for villains) loves superheroes. Handsome heroes (like Doctor Justice! Because I can't torment MD's character more) might find themselves surrounded by hundreds of adoring werewolf girls!

"I'm gay!"
"You're happy?"
"Oh come on! That's not caught on here?!"
"What?" *slobber kisses and puppy pile*

I've updated the Grimmsbrooke article too with a bit more information.

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Re: Age of Wonders thread IV

Post by Voltron64 » Fri Oct 11, 2013 8:57 am

It sounds likes it up to the Esoterrics, Dr. Arcane or some PCs to help Grimmsbrooke come out of its shell or coffin or whatever. :mrgreen:
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

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Re: Age of Wonders thread IV

Post by Voltron64 » Fri Oct 11, 2013 9:00 am

Plus, I wanna see Mr. King pwn the White Coven. :twisted:
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Re: Age of Wonders thread IV

Post by Charles Phipps » Fri Oct 11, 2013 11:12 am

Grimmsbrooke Residents part 1

Mrs. White: A formerly chipper and well-liked 30s-something bureaucrat who was eager to help the supernatural. Mrs. White, unfortunately, has since transformed into a decidedly hateful person towards anything which reflected magic. Annabelle White's feelings towards this have to do with the fact that she fell in love with Prince Reginald Valor, one of the Charming Knights who swept her off her feet in a decidedly Disney-esque manner.

Unfortunately, happy endings are not guaranteed in Grimmsbrooke and he was turned into a stone statue along with her child by one of the Black Coven. The unwillingness of the locals to inform on the Black Coven has soured her against the entire city. It's part of the curse that she doesn't realize both her love and child are still-alive, merely transformed.

Mrs. White, unlike her New York counterpart, is not completely hateful to supernaturals. She simply is extremely prejudiced as she feels betrayed by her own naivite (and is projecting her guilt over failing to protect her child). Her sour and hardass attitude hide a formerly very kind person who does want the best for the people of both Grimmsbrooke as well as the world at large.

She does, however, suspect everyone now of being an agent of the Black Coven. Mrs. White is a raven-haired beauty who has a distinct resemblance to how Snow White might have looked if she'd aged 15 to 20 years before taking up business suits.
Curiously, she has seven very stocky agents as allies. She's oblivious to this connection.
Tristanna: The head of the White Coven in the city, Tristanna is a 6'2 blonde haired beauty who is friends to all the (mind-controlled animals) as well as a (hidden) ogress. Tristanna is a former Grey Coven witch who gave up her heart to be replaced with a piece of ice after discovering she was an ogre. The Titans had raised Tristanna to believe she was the long-lost daughter of Royalty and was going to be a great heroine before revealing that her parents had eaten said baby and raised her to believe otherwise. Apparently, for ****s and giggles. Now convinced she's a monster, Tristanna believes that the only way to prove her "good nature" is to murder every single trace of evil magic in the city.

She inflicts devastating curses on people for the slightest infractions, tortures magical creatures whenever possible, and preaches a doctrine that they must go out into the world and burn the essence of the Titans from the planet. Unfortunately, she believes the entirety of the Nexus is Titan-touched.
Yes, she's basically Marvel's movie-verse Loki except for looking like Galadriel.
Tyrannia: The Wicked Queen of Grimmsbrooke appears as the late-twenties chief model of Jezebel Modeling Incorporated. Jezebel Modeling Incorporated also controls a rather disturbingly creepy brothel in town, a porn studio, and a place which makes slocky B-slasher movies with copious amounts of nudity. Tyrannia is a half-vampire/half-succubus with beautiful red curly hair, a curvacious form, and eyes which appear almost like green gemstones.

Tyrannia is several centuries old and sustains herself by eating the hearts of young virgins (both male and female). She despises children and loathes anyone who is in a committed relationship, generally sending her minions to wreck people's happiness whenever possible. She also is prone to offering sacrifices of infants to the Titans. Mister Arcane has stated that, "Tyrannia is almost enough to make sex unappealing" due to her sleazy predatory way of handling it. She's been killed several times but lonely men and women have used numerous black books of magic to raise her each time.
The Black Coven is not particularly fond of Tyrannia despite her being their nominal leader. They tend to look to Mother Kindly, a hideous ancient crone, for leadership instead. Mother Kindly's motivations are enigmatic and she spreads less active evil than Tyrannia, but wields far vaster powers.
Prince Laurence Valor: The owner of the local hardware store, "Prince Larry" is the brother of the late Prince Reginald. Their titles are nonexistent, both named that way by their rather heroics-obsessed mother. Sadly, Princess Mary Valor, defender of the Faithful has been in a Sleeping curse for decades. Also, Reginald has been turned into a stone. As a result, Prince Larry is forced to keep the family business going all by himself. While there are other Knights of Charming in the city, he's forced to carry the lion's share.

Prince Larry has been married three times and while he's extremely good at making people fall in love with him. He's less capable at the Happily Ever After due to the fact that being a knight as well as a working-class shop owner is somewhat unglamorous work. It doesn't help that, for his affable demeanor, most of the shapeshifters in town are terrified of him. The Valor family has killed hundreds of werecreatures over the decades and this leads the fuzzy in Grimmsbrooke to believe they're all kill-happy psychos
.
Prince Larry has three children, all three he's training as Charming knights despite the fact his middle child (Isabella) is a girl.
Mal Bixby: Mal Bixby is one of the few police officers in town who isn't completely cowed by the Black Coven. A Homicide Detective, Mal Bixby does his very best to investigate the various leads he comes across even if they take him against very powerful people. The repercussions of this decision have been harsh on him, resulting in him being cast out of his werewolf pack, and the end of his mating. Mal has managed to solve several murders, though, and even managed to kill one of the Ogresses menacing the town. Unfortunately, he's not powerful enough to challenge any but the low-level players in town. He's far tougher than a regular man (PL 6) but not so powerful as to prove a challenge for the real evils.

Mal is a recovering "Big Bad Wolf" and a vegetarian. He survives primarily on tofu and protein shakes, doing his best to avoid any temptation to give into the innate bloodlust inside him. Despite being a straight arrow, he DESPISES Pendulum and would prefer they leave his town alone. Mal believes that the ghettoizing of Grimmsbrooke's residents is a crime and helps the forces of evil more than it does the good. These views were influenced by the corruption of Red Riding Hood, who was his lover before she turned to evil. He still sports a slight limp from where she shot him. He hopes she can be redeemed but her murders are rapidly diminishing that faith.
Mal gets really agitated around the color red.
Last edited by Charles Phipps on Fri Oct 11, 2013 4:48 pm, edited 3 times in total.

Voltron64
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Re: Age of Wonders thread IV

Post by Voltron64 » Fri Oct 11, 2013 11:28 am

Mrs. White: A formerly chipper and well-liked 30s-something bureaucrat who was eager to help the supernatural. Mrs. White, unfortunately, has since transformed into a decidedly hateful person towards anything which reflected magic. Annabelle White's feelings towards this have to do with the fact that she fell in love with Prince Reginald Valor, one of the Charming Knights who swept her off her feet in a decidedly Disney-esque manner.

Unfortunately, happy endings are not guaranteed in Grimmsbrooke and he was turned into a stone statue along with her child by one of the Black Coven. The unwillingness of the locals to inform on the Black Coven has soured her against the entire city. It's part of the curse that she doesn't realize both her love and child are still-alive, merely transformed.

Mrs. White, unlike her New York counterpart, is not completely hateful to supernaturals. She simply is extremely prejudiced as she feels betrayed by her own naivite (and is projecting her guilt over failing to protect her child). Her sour and hardass attitude hide a formerly very kind person who does want the best for the people of both Grimmsbrooke as well as the world at large.

She does, however, suspect everyone now of being an agent of the Black Coven. Mrs. White is a raven-haired beauty who has a distinct resemblance to how Snow White might have looked if she'd aged 15 to 20 years before taking up business suits.
Curiously, she has seven very stocky agents as allies. She's oblivious to this connection.
Sounds like she just needs to find redemption.
Tristanna: The head of the White Coven in the city, Tristanna is a 6'2 blonde haired beauty who is friends to all the (mind-controlled animals) as well as a (hidden) ogress. Tristanna is a former Grey Coven witch who gave up her heart to be replaced with a piece of ice after discovering she was an ogre. The Titans had raised Tristanna to believe she was the long-lost daughter of Royalty and was going to be a great heroine before revealing that her parents had eaten said baby and raised her to believe otherwise. Apparently, for ****s and giggles. Now convinced she's a monster, Tristanna believes that the only way to prove her "good nature" is to murder every single trace of evil magic in the city.

She inflicts devastating curses on people for the slightest infractions, tortures magical creatures whenever possible, and preaches a doctrine that they must go out into the world and burn the essence of the Titans from the planet. Unfortunately, she believes the entirety of the Nexus is Titan-touched.
Yes, she's basically Marvel's movie-verse Loki except for looking like Galadriel.
Will we eventually encounter her in a prison cell looking like a grunge rocker? :wink:
Tyrannia: The Wicked Queen of Grimmsbrooke appears as the late-twenties chief model of Jezebel Modeling Incorporated. Jezebel Modeling Incorporated also controls a rather disturbingly creepy brothel in town, a porn studio, and a place which makes slocky B-slasher movies with copious amounts of nudity. Tyrannia is a half-vampire/half-succubus with beautiful red curly hair, a curvacious form, and eyes which appear almost like green gemstones.

Tyrannia is several centuries old and sustains herself by eating the hearts of young virgins (both male and female). She despises children and loathes anyone who is in a committed relationship, generally sending her minions to wreck people's happiness whenever possible. She also is prone to offering sacrifices of infants to the Titans. Mister Arcane has stated that, "Tyrannia is almost enough to make sex unappealing" due to her sleazy predatory way of handling it. She's been killed several times but lonely men and women have used numerous black books of magic to raise her each time.
The Black Coven is not particularly fond of Tyrannia despite her being their nominal leader. They tend to look to Mother Kindly, a hideous ancient crone, for leadership instead. Mother Kindly's motivations are enigmatic and she spreads less active evil than Tyrannia, but wields far vaster powers.
Don't you hate it when totally hot chicks turn out to have personalities along the lines of the worst sexual predators existing?
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra

Charles Phipps
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Re: Age of Wonders thread IV

Post by Charles Phipps » Fri Oct 11, 2013 11:31 am

Thankfully, Grimmsbrooke has no shortage of incredibly hot chicks with decent personalities.

Blame the Shifter genes keeping them healthy and fit.

They're a bit...animalistic, though.

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