Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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JoshuaDunlow
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Re: Prodigy Duck 3e Builds (Morbius, Ms. Marvel)

Post by JoshuaDunlow » Sun Sep 29, 2013 9:06 am

Awesome set of new builds. Questions though, I thought Morbius was a living vampire? Or did you decide there's no such silly thing? And then with Ms. Marvel, you give her an enhanced perception to Danger Sense checks. I was thinking you could just make them a Feature? I use it for that kind of stuff quiet often, over an enhanced trait.

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Re: Prodigy Duck 3e Builds (Morbius, Ms. Marvel)

Post by Sidious » Sun Sep 29, 2013 4:46 pm

Love the Morbius build, though I would have gone with Gene Simmons as a play by.

Very nice.
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Re: Prodigy Duck 3e Builds (Morbius, Ms. Marvel)

Post by prodigyduck » Sat Oct 05, 2013 10:14 am

JoshuaDunlow wrote:Awesome set of new builds. Questions though, I thought Morbius was a living vampire? Or did you decide there's no such silly thing? And then with Ms. Marvel, you give her an enhanced perception to Danger Sense checks. I was thinking you could just make them a Feature? I use it for that kind of stuff quiet often, over an enhanced trait.
Morbius IS a living vampire in Marvel, but that was done back in the day when they did not want to use real vampires for fear of upsetting the Comics Code. In my Marvel campaign, he is simply a vampire. Undead and the progeny of big-daddy Dracula himself.

As for Ms. Marvel, I could see your point on the Danger Sense Feature. That could work.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Re: Prodigy Duck 3e Builds (Multiple Manl)

Post by prodigyduck » Mon Oct 21, 2013 3:24 pm

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MULTIPLE MAN (PL 7)
Real Name:
James “Jamie” Maddrox
Bodycast: D.B. Sweeney
Occupation: Laboratory Assistant
Base of Operations: Muir Island Research Center
Affiliation: Independent
Height: 5’11”; Weight: 155 lbs.
Eyes: Brown; Hair: Brown

Strength 2, Stamina 3, Agility 2, Dexterity 2
Fighting 2, Intellect 3, Awareness 2, Presence 2

POWERS
Duplication:
Summon Duplicate 4 (Active, Heroic, Mental Link, Multiple Minions 5) – 61 points

ADVANTAGES
Set-Up, Teamwork

SKILLS
Expertise (Farmer) 6 (+9), Expertise (Lab Assistant) 6 (+9), Perception 2 (+4)

OFFENSE
Initiative
+2
Unarmed +2 (Close, Damage 2)

DEFENSE
Dodge
4, Parry 4, Toughness 3
Fortitude 5, Will 8

POWER POINTS
Abilities 36 + Advantages 2 + Defenses 12 + Powers 61 + Skills 7 = 118 Total

COMPLICATIONS
Accident:
If Jamie is not wearing a containment suit, his Duplication activates automatically when he suffers any physical impact of rank 4 or higher.
Relationship: Jamie is attracted to Theresa Cassidy.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Mysteria)

Post by prodigyduck » Mon Oct 21, 2013 3:28 pm

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MYSTERIA (PL 9)
Real Name:
Mysteria Winters
Bodycast: Brande Roderick
Occupation: Criminal, former stage magician
Base of Operations: Las Vegas
Affiliation: Femizons
Height: ?; Weight: ? lbs.
Eyes: ?; Hair: Blonde

Strength 2, Stamina 3, Agility 2, Dexterity 2
Fighting 3, Intellect 3, Awareness 2, Presence 2

POWERS
Mask:
Immunity 2 (Suffocation); Senses 2 (Vision Counters Concealment [fog, mist, and smoke]); Removable (-1 point) – 3 points
Mist-Sticks: Easily Removable (-30 points)
Mist Generation: Burst Area Visual Concealment 4 (Area 2 [60 ft.], Attack) – 20 points
Mist-Stick Weapons: Array (54 points)
Suffocating Mist: Burst Area Affliction 9 (Impaired / Dazed / Incapacitated; Resisted by Fortitude; Concentration, Cumulative, Progressive) – 54 points
Electrical Charge: Affliction 9 (Hindered / Immobilized / Paralyzed; Resisted by Fortitude; Cumulative) – 1 point

ADVANTAGES
Connected, Contacts

SKILLS
Deception 6 (+8), Expertise (Streetwise) 6 (+9), Investigation 6 (+9), Perception 2 (+4), Sleight of Hand 6 (+8), Stealth 6 (+8)

OFFENSE
Initiative
+2
Electrical Charge +3 (Close, Affliction 9)
Suffocating Mist Area (Close, Affliction 9)
Unarmed +3 (Close, Damage 2)

DEFENSE
Dodge
8, Parry 5, Toughness 3
Fortitude 5, Will 4

POWER POINTS
Abilities 38 + Advantages 2 + Defenses 12 + Powers 45 + Skills 16 = 113 Total

COMPLICATIONS
Motivation:
Greed.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Mysterio)

Post by prodigyduck » Mon Oct 21, 2013 3:34 pm

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MYSTERIO (PL 10)
Real Name:
Quentin Beck
Bodycast: Christopher Meloni
Occupation: Criminal, former special effects artist
Base of Operations: Mobile
Affiliation: Sinister Syndicate
Height: 5’11”; Weight: 175 lbs.
Eyes: Blue; Hair: Bald

Strength 3, Stamina 4, Agility 3, Dexterity 2
Fighting 4, Intellect 4, Awareness 4, Presence 4

POWERS
Mysterio Suit:
Removable (-16 points)
Gas Nozzles: Array (20 points)
Knock-Out Gas: Cloud Area Affliction 10 (Fatigued / Exhausted / Asleep; Resisted by Fortitude) – 20 points
Fog: Cloud Area Visual Concealment Attack 4 – 1 point
Sense-Impairing Gas: Cloud Area Affliction 10 (Impaired / Hindered; Resisted by Fortitude; Cumulative, Limited to Awareness and Awareness-Based Traits) – 1 point
Helmet: Feature 1 (Voice Modulation), Immunity 3 (Personal Powers, Suffocation) – 4 points
Holographic Projectors: Visual Illusion 6 (Area 3, Independent) – 36 points
Hypnotic Projection: Perception Ranged Affliction 6 (Entranced / Compelled / Controlled; Resisted by Will; Concentration, Visual Sense-Dependent) – 18 points

ADVANTAGES
Benefit 2 (Wealth 2 [wealthy]), Daze (Deception), Favored Environment (Headquarters), Hide in Plain Sight, Taunt

SKILLS
Acrobatics 2 (+5), Athletics 6 (+9), Deception 6 (+10), Expertise (Special Effects) 6 (+10), Perception 2 (+6), Stealth 6 (+9), Technology 6 (+10)

OFFENSE
Initiative
+3
Gas Area (Close, Affliction 10)
Hypnosis Perception (Ranged, Affliction 6)
Unarmed +4 (Close, Damage 3)

DEFENSE
Dodge
9, Parry 6, Toughness 4
Fortitude 6, Will 6

POWER POINTS
Abilities 56 + Advantages 6 + Defenses 12 + Powers 64 + Skills 17 = 155 Total

COMPLICATIONS
Enemy:
Spider-Man.
Motivation: Greed.
Obsession: Glory-hound. Mysterio’s ego demands he always be the center of attention. He believes he can attain success and fame if he defeats Spider-Man.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Mystique)

Post by prodigyduck » Mon Oct 21, 2013 3:38 pm

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MYSTIQUE (PL 9)
Real Name:
Raven Darkholme
Bodycast: Rebecca Romijn
Occupation: Terrorist, former espionage agent
Base of Operations: Mobile
Affiliation: Brotherhood of Mutants
Height: 5’10”; Weight: 120 lbs.
Eyes: Yellow; Hair: Red

Strength 3, Stamina 5, Agility 4, Dexterity 2
Fighting 4, Intellect 4, Awareness 4, Presence 4

POWERS
Imitation:
Enhanced Advantage 2 (Attractive 2), Feature 4 (Instant Change 2, Mimic Biometrics, Mimic Voices), Morph 3 (humanoid forms) – 21 points
Longevity: Feature 1 – 1 point

EQUIPMENT
Machine Pistol:
Ranged Multiattack Damage 3 – 9 points

ADVANTAGES
All-out Attack, Connected, Contacts, Defensive Attack, Defensive Roll 4, Equipment 2, Fast Grab, Improved Critical (Unarmed), Improved Defense, Inspire 2, Leadership, Power Attack, Ranged Attack 2, Skill Mastery 2 (Deception, Stealth), Takedown

SKILLS
Athletics 2 (+5), Close Combat (Knives) 2 (+6), Deception 6 (+10), Expertise (Espionage) 6 (+10), Insight 6 (+10), Intimidation 2 (+6), Investigation 6 (+10), Perception 2 (+6), Persuasion 6 (+10), Ranged Combat (Pistols) 2 (+6), Sleight of Hand 6 (+8), Stealth 6 (+10), Technology 2 (+6), Treatment 2 (+6), Vehicles 2 (+4)

OFFENSE
Initiative
+4
Machine Pistol +6 (Ranged, Multiattack Damage 3)
Unarmed +4 (Close, Damage 3/19-20)

DEFENSE
Dodge
6, Parry 6, Toughness 9 / 5 flat-footed
Fortitude 7, Will 11

POWER POINTS
Abilities 60 + Advantages 22 + Defenses 12 + Powers 22 + Skills 29 = 145 Total

COMPLICATIONS
Enemy:
Raven has had a long career in various covert intelligence organizations. As such, she has picked up many enemies in her long life.
Motivation: Raven seeks to infiltrate covert groups and accumulate their secrets for her own benefit. She is a devoted follower of Magneto.
Prejudice: Raven is a mutant. In her normal form, she appears to be a blue-skinned woman with luminous yellow eyes and crimson-red hair.
Relationship: Raven is the ‘father’ of Kurt Wagner and adopted mother of Rogue. She is the lover of Destiny and Magneto. Raven used to be the friend and lover of Charles Xavier.

:!: During WWII, Raven adopted the identity of Black Widow, acting as a Russian costumed agent within the Invaders.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Free Spirit)

Post by prodigyduck » Tue Nov 12, 2013 3:58 pm

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Can this costume be any worse? I mean, really!

FREE SPIRIT (PL 7)
Real Name:
Cathy Webster
Bodycast: Laura Ramsey
Occupation: Student
Base of Operations: New York City
Affiliation: Independent
Height: 5’9”; Weight: 135 lbs.
Eyes: Blue; Hair: Blonde

Strength 7, Stamina 4, Agility 4, Dexterity 2
Fighting 6, Intellect 2, Awareness 2, Presence 2

ADVANTAGES
Accurate Attack, Defensive Attack, Fast Grab, Improved Defense, Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Second Chance (Acrobatics checks with Tumbling), Skill Mastery 2 (Acrobatics, Athletics)

SKILLS
Acrobatics 6 (+10), Athletics 6 (+13), Expertise (Business) 6 (+8), Perception 2 (+4)

OFFENSE
Initiative
+8
Unarmed +6 (Close, Damage 7)

DEFENSE
Dodge
6, Parry 8, Toughness 4
Fortitude 6, Will 8

POWER POINTS
Abilities 58 + Advantages 12 + Defenses 12 + Powers 0 + Skills 10 = 92 Total

COMPLICATIONS
Psychological Programming:
Cathy has been programmed to despise chauvinistic men by the villain Superia. Although she has broken the mental conditioning, she still hates loser guys.
Relationship: Cathy is in love with her idol, Captain America, and will do anything he asks of her.

:!: When I was running my "All-Aryan Girl" Marvel Campaign with Captain Aryan, the main character was going to ESU. She ended up with Cathy as her college roommate. This in turn led to a fun adventure where Cathy was kidnapped by Superia and used as a guinea pig to create Superia's super-soldier formula. This, in turn, gave power to the Grapplers of the campaign. I think the story worked out well, as an alternate origin story for all.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Namorita)

Post by prodigyduck » Fri Nov 15, 2013 9:06 pm

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NAMORITA (PL 8]
Real Name:
Nomorita Prentiss
Bodycast: Katherine Heigl
Occupation: Student
Base of Operations: New York City
Affiliation: Independent
Height: 5’6”; Weight: 225 lbs.
Eyes: Blue; Hair: Blonde

Strength 9, Stamina 4, Agility 6, Dexterity 3
Fighting 4, Intellect 2, Awareness 4, Presence 4

POWERS
Ankle Wings:
Flight 4 (30 mph) – 8 points
Atlantean: Immunity 3 (Cold, Drowning, High Pressure), Senses 1 (Low-Light Vision) – 4 points
Dense Flesh: Impervious Toughness 3 – 3 points
Hyper-Swimming: Enhanced Athletics 8 (Limited to Swimming), Movement 1 (Environmental Adaptation [Underwater]), Swimming 6 (30 mph) – 10 points

ADVANTAGES
Attractive, Benefit 1 (Wealth 1 [well-off]), Favored Environment (Underwater), Language 2 (English, Greek [Atlantean is native])

SKILLS
Athletics 0 (+9, +17 swimming), Expertise (Ichthyology) 6 (+8), Expertise (Oceanography) 6 (+8), Insight 2 (+6), Perception 2 (+6)

OFFENSE
Initiative
+6
Unarmed +4 (Close, Damage 9)

DEFENSE
Dodge
8, Parry 6, Toughness 4 (Impervious 3)
Fortitude 10, Will 6

POWER POINTS
Abilities 72 + Advantages 5 + Defenses 12 + Powers 25 + Skills 8 = 122 Total

COMPLICATIONS
Motivation:
Namorita wants to live the life of a typical American teenager. However, her birthright often makes this difficult.
Prejudice: Namorita is an Atlantean.
Relationship: Namorita is the cousin of Prince Namor of Atlantis. Her mother is Namora.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Nekra)

Post by prodigyduck » Fri Nov 15, 2013 9:11 pm

Image

NEKRA (PL 10)
Real Name:
Nekra Sinclair
Bodycast: Rutina Wesley
Occupation: Voodoo Priestess
Base of Operations: New Orleans
Affiliation: Independent
Height: 5’11”; Weight: 145 lbs.
Eyes: Black; Hair: Black

Strength 3, Stamina 6, Agility 7, Dexterity 4
Fighting 6, Intellect 2, Awareness 3, Presence 3

POWERS
Harness Hatred:
Enhanced Strength 6, Linked Enhanced Protection 4; Limited (only while angry) – 8 points
Scent: Enhanced Perception 4 (Limited to Olfactory), Senses 4 (Olfactory [acute, extended, tracking]) – 5 points
Zombie Creation: Summon Voodoo Zombie 2 (Controlled, Mental Link, Limited [requires human corpse to animate], Multiple Minions 5 [up to 32 zombies]) – 25 points

ADVANTAGES
Accurate Attack, All-out Attack, Defensive Attack, Improved Critical (Unarmed), Improved Disarm, Improved Grab, Improved Hold, Improved Initiative, Improved Trip, Power Attack, Ritualist, Takedown

SKILLS
Expertise (Magic) 6 (+8), Intimidation 6 (+9), Perception 2 (+5), Persuasion 2 (+5)

OFFENSE
Initiative
+11
Enraged Unarmed +6 (Close, Damage 9/19-20)
Unarmed +6 (Close, Damage 3/19-20)

DEFENSE
Dodge
9, Parry 8, Toughness 6 (10 when enraged)
Fortitude 8, Will 9

POWER POINTS
Abilities 68 + Advantages 12 + Defenses 12 + Powers 38 + Skills 8 = 138 Total

COMPLICATIONS
Hatred:
Nekra is a bitter woman who seeks revenge against America for their treatment of blacks.
Prejudice: Despite being of African-American ethnicity, Nekra has chalk-white skin.
Relationship: Nekra is willing to use her feminine wiles to manipulate male partners. She has done so in the past with Black Talon, Grim Reaper, and Mandrill.
Vulnerability: Nekra’s defenses are Impaired against olfactory-based attacks.
VOODOO ZOMBIE (PL 5)
Strength
3, Stamina --, Agility 1, Dexterity 0
Fighting 2, Intellect --, Awareness 1, Presence --

POWERS
Undead Senses:
Senses 2 (Darkvision) – 2 points
Undead Toughness: Impervious Toughness 4, Protection 4 – 8 points
Undead Traits: Immunity 30 (Fortitude Effects) – 30 points

OFFENSE
Initiative
+1
Unarmed +2 (Close, Damage 3)

DEFENSE
Dodge
3, Parry 5, Toughness 4 (Impervious 4)
Fortitude Immune, Will 3

POWER POINTS
Abilities -16 + Advantages 0 + Defenses 6 + Powers 40 + Skills 0 = 30 Total

COMPLICATIONS
Disability:
Voodoo Zombies always have the Dazed condition.
Power Loss: Impervious Toughness; not vs. Slashing Weapons.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Nightcrawler)

Post by prodigyduck » Fri Nov 15, 2013 9:16 pm

Image
"I've got ONE thing to say to you, and it's--" <<BAMF!>>

NIGHTCRAWLER (PL 8]
Real Name:
Kurt Wagner
Bodycast: Christian Bale
Occupation: Adventurer, Student
Base of Operations: San Francisco
Affiliation: X-Men
Height: 5’9”; Weight: 195 lbs.
Eyes: Luminous yellow; Hair: Indigo

Strength 2, Stamina 3, Agility 7, Dexterity 4
Fighting 4, Intellect 3, Awareness 4, Presence 4

POWERS
Bamf!:
Teleport 9 (Change Direction, Increased Mass 4 [800 lbs.], Turnabout) – 24 points
Indigo Fur: Enhanced Stealth 8 (Limited to dark or shadowed areas) – 2 points
Luminous Eyes: Senses 1 (Low-Light Vision) – 1 point
Prehensile Tail: Extra Limb 1 (Innate), Feature 1 (Ambidexterity) – 2 points
Teleportation Attacks: Array (20 points)
Rapid Strikes: Burst Area Damage 5 (Area 2 [60 ft.], Selective) – 20 points
Rending: Penetrating Damage 6 – 1 point
Traumatic Teleport: Affliction 6 (Dazed / Stunned / Incapacitated; Resisted by Fortitude; Cumulative) – 1 point
Wall-Crawling: Enhanced Athletics 8 (Limited to Climbing), Movement 2 (Wall-Crawling 2) – 6 points

EQUIPMENT
Sword:
Strength-Based Damage 3 (Improved Critical) – 4 points
X-Men Uniform: Concealment 1 (Technological Mutant Detectors), Feature 3 (Commlink, Compass, Watch) – 5 points

ADVANTAGES
Accurate Attack, Benefit (X-Men Member), Defensive Attack, Defensive Roll 3, Equipment 2, Improved Disarm, Improved Initiative, Languages 2 (English, Russian [German is native]), Power Attack, Skill Mastery (Acrobatics), Taunt, Teamwork

SKILLS
Acrobatics 6 (+13), Athletics 6 (+8, +16 climbing), Close Combat (Sword) 2 (+6), Deception 6 (+10), Expertise (Circus Performer) 6 (+9), Expertise (Catholicism) 6 (+9), Perception 2 (+6), Stealth 2 (+9, +17 in darkness), Technology 2 (+5), Treatment 2 (+5), Vehicles 2 (+6)

OFFENSE
Initiative
+11
Rapid Strike Area (Close, Damage 5)
Rend +4 (Close, Penetrating Damage 6)
Sword +6 (Close, Damage 5/19-20)
Traumatic Teleport +4 (Close, Affliction 6)
Unarmed +4 (Close, Damage 2)

DEFENSE
Dodge
9, Parry 6, Toughness 6 / 3 flat-footed
Fortitude 9, Will 6

POWER POINTS
Abilities 62 + Advantages 15 + Defenses 12 + Powers 57 + Skills 21 = 167 Total

COMPLICATIONS
Motivation:
Acceptance; Nightcrawler's flippant, clownish attitude serves to conceal the feelings of a sensitive, concerned, and deeply religious young man. Most people are afraid of him at first because he resembles a demon, but he has developed a tremendous personality to compensate for his appearance and people soon like him and start calling him "fuzzy-elf" or just "elf." Aside from Kitty Pryde he is the most beloved of X-Men.
Prejudice: Kurt is a mutant. His mutations are obvious; possessing and indigo fur-covered body, luminous yellow eyes, three-fingered hands and feet, and a long prehensile tail.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Namorita, Nekra, Nightcrawler)

Post by JoshuaDunlow » Fri Nov 15, 2013 11:35 pm

That's an interesting Nekra.. I remember her, when she was a bit thicker, and had porcelain skin..

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Re: Prodigy Duck 3e Builds (Namorita, Nekra, Nightcrawler)

Post by prodigyduck » Wed Nov 20, 2013 3:47 pm

JoshuaDunlow wrote:That's an interesting Nekra.. I remember her, when she was a bit thicker, and had porcelain skin..
Yeah... modern artists....
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Namorita, Nekra, Nightcrawler)

Post by prodigyduck » Thu Nov 28, 2013 12:20 pm

Speaking of art...

A taste of things to come!

Image
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Northstar)

Post by prodigyduck » Sat Nov 30, 2013 11:10 pm

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NORTHSTAR (PL 8]
Real Name:
John-Paul Beaubier
Bodycast: Tom Welling
Occupation: Adventurer, professional skier
Base of Operations: British Columbia, Canada
Affiliation: Alpha Flight
Height: 5’11”; Weight: 185 lbs.
Eyes: Blue; Hair: Black

Strength 4, Stamina 3, Agility 4, Dexterity 2
Fighting 4, Intellect 2, Awareness 2, Presence 3

POWERS
Hyper-Flight:
Flight 9 (1,000 mph), Immunity 1 (Friction Heat), Protection 3 – 18 points
Hyper-Speed: Enhanced Improved Initiative 9, Quickness 9, Speed 9 (1,000 mph) – 27 points
Light Generation: Ranged Affliction 11 (Impaired / Disabled / Unaware; Resisted by Fortitude; Cumulative, Limited to Visual Senses) – 22 points
Super-Speed Effects: Array (27 points)
Speed Offense: Selective Area Damage 9 (Area 2) – 27 points
Speed Defense: Enhanced Advantage 2 (Evasion 2), Impervious Dodge 9 – 1 point
Faster Than The Eye: Visual Concealment 4 (Linked to Flight or Speed) – 1 point
Rapid Strike: Multiattack Damage 9 – 1 point

EQUIPMENT
Commlink:
Feature 1 – 1 point

ADVANTAGES
Benefit 3 (Alpha Flight Member, Wealth 2 [wealthy]), Defensive Roll 2, Equipment 1, Language 1 (English [French is native]), Ranged Attack 2

SKILLS
Athletics 2 (+6), Expertise (Skier) 6 (+8), Expertise (Writing) 6 (+8), Perception 2 (+4)

OFFENSE
Initiative
+40
Light Generation +4 (Ranged, Affliction 11)
Rapid Strike +4 (Close, Multiattack Damage 9)
Unarmed +4 (Close, Damage 4)

DEFENSE
Dodge
10, Parry 6, Toughness 6
Fortitude 5, Will 4

POWER POINTS
Abilities 40 + Advantages 9 + Defenses 12 + Powers 97 + Skills 8 = 166 Total

COMPLICATIONS
Motivation:
Hedonism. John-Paul is passionate about life. He is protective of his twin sister.
Power Loss: John-Paul cannot use Light Generation unless he is holding hands with his sister, Aurora.
Prejudice: John-Paul is a mutant. He has pointed ears, betraying his mutant heritage. John-Paul is also a homosexual.
Relationship: John-Paul is the twin brother of Jean-Marie.
Responsibility: Member of Alpha Flight.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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