Age of Wonders thread IV

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MightyDavidson
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Re: Age of Wonders thread IV

Post by MightyDavidson » Sun Nov 10, 2013 12:15 pm

Some random thoughts. I'm thinking that Dr. Justice of Earth 1938 and Radium Brain get along quite well, since Dr. Justice has never been one to discriminate particularly over something like the manner of one's birth. Radium Brain talks and thinks ergo he's sentient and thus a person, that's Dr. Justice's thoughts on the matter. Dr. Justice is a very idealistic hero after all and his Earth 1938 counterpart is even more idealistic.

Libra, who is Lady Justice? Was it just a clever reference to crimefighting or is Lady Justice an actual crimefighter? If she is an actual crimefighter, can she be related to Dr. Justice of Earth 1938 please? If Lady Justice has been mentioned elsewhere, I apologize for not remembering.

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Re: Age of Wonders thread IV

Post by Voltron64 » Sun Nov 10, 2013 12:16 pm

MightyDavidson wrote:Some random thoughts. I'm thinking that Dr. Justice of Earth 1938 and Radium Brain get along quite well, since Dr. Justice has never been one to discriminate particularly over something like the manner of one's birth. Radium Brain talks and thinks ergo he's sentient and thus a person, that's Dr. Justice's thoughts on the matter. Dr. Justice is a very idealistic hero after all and his Earth 1938 counterpart is even more idealistic.

Libra, who is Lady Justice? Was it just a clever reference to crimefighting or is Lady Justice an actual crimefighter? If she is an actual crimefighter, can she be related to Dr. Justice of Earth 1938 please? If Lady Justice has been mentioned elsewhere, I apologize for not remembering.
Lady Justice
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra

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Re: Age of Wonders thread IV

Post by Psistrike » Sun Nov 10, 2013 12:22 pm

Voltron64 wrote:
Libra wrote: When it comes to romantic discrimination, never ever ask Zeus for advice or listen to what he might have to say on the subject; the old fellow is the most blatant goat you might ever meet! (just ask his foster-mother).
Well what subject would you ask Zeus for advice in?
Seduction, how to survive family reunions and crazed relatives, and how to handle raw lightning without being shocked by it all the time. :lol:

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Re: Fellows of the Freedom Ring (Golden Age)

Post by Charles Phipps » Sun Nov 10, 2013 12:31 pm

Libra wrote:Dash Thunderbolt! (William McNulty): An affable college football stalwart who was smart enough to realise he'd never be a star and sensible enough to start looking for an alternative career track when the realisation hit him - thanks to the fact the amiable lunk-headedness with which he had pursued his college career was more the inevitable product of adolescence combined with inexperience than innate foolishness he was able to fall back on a grasp of science solid enough for his favourite professor to entrust him with monitoring a significant, but not overly sensitive experiment which was entirely successful (with the singular exception that one Bill McNulty somehow gained superhuman speed as a result of overnight exposure).
Dash Thunderbolt's univertsity had quite a role in a number of superhero origins. As a center for research into the strange and unusual without actually BEING a center for research into the strange and unusual, powers were bestowed left and right. Some became quite nasty no-goodniks while others didn't use their powers at all but he was hardly alone as one who chose to take his power for the benefit of all.

Sadly, their research never quite replicated anything like the fateful summer Dash was created and never enough to make supersoldiery a thing.

This is notable also for the fact they DID successfully replicate the experiment with his niece and nephew much later.
Dark Diamond (Joseph M. Webb): A self-made man who'd achieved a level of significance, verging on importance, that would keep him away from the battlefront for the duration of The Second World War Mister Webb was saved from the pangs of a conscience as upright as it was uptight by his astonishing discovery that the strange, ugly jewel that he'd uncovered during that period when he was first making something of himself and dubbed 'The Devil's Diamond' after he'd been unable to trade it for love or money was good for something besides a paperweight.
The Dark Diamond, while certainly ominous looking, was actually a scientific artifact as opposed to a mystical one. The folk at Dash Thunderbolt's university did a rather peculiar experiment FOR SCIENCE involving a diamond chunk which was so ugly that no one knew how to cut into something pretty.

The results created a rather blackish orb infused with the energy of a cosmic storm which passed into the solar system (actually a pocket of pure Nexus energy). The Dark Diamond, as a result, was more or less a miniature version of Green Lanterns' Starheart and it is to the forehead slapping of many magicians they missed an artifact of One-Ring-Without-The-Downside levels of power.

Later, the Dark Diamond was shattered and its parts scattered around the world to create all manner of heroes and villains as well as people out to "catch them all."
The Ultimate Woman (Gloriana Nichols nee Pembroke): An emissary from an island civilisation which might very well have been a listening post established by The Star-Kingdom to keep an eye on the local version of Britain until it had made something of itself worth incorporating into the fabric of a Greater Britain, Gloriana seems to have taken one look at the sad situation in which the local Britons found themselves after Dunkirk and thrown herself into the fray with that peculiar combination of "jolly hockey-sticks!" enthusiasm and grand dame imperiousness which had made her first amongst equals on her home away from home.
Officially, High Albion, was a listening post and they did a great deal of that. However, the actual community on the island was something of a dumping ground for idealists and noble-hearted figures whose attitudes to Nexus exploration were of the earnest rather than Imperialistic. The fact they were all fans of "foreign culture" lead to a Paradise Island set of trends as they built a utopian civilization to outsiders--even if it was actually just because the high-tech place had originally been envisioned as a Celestial Commerce Guild hotel* before being taken over by the military.

The riding kangaroos were just part of the fun.

Of course, with such an idealistic crew, Gloriana's actions could only inspire imitators to go out and tame the locals!
The Radium Brain (Mister P. Goodwin): A creation of peculiar science and a genius as yet unmatched in the modern era, Mr Goodwin (he prefers the title, since he had to fight for it in a court of law and was very relieved to win it too, but isn't too proud to be called 'Pavel' by friends) was born with strange abilities that defied even the ability of his creator to explain, much less control and this left him with a bad reputation, as well as a criminal record.
The Radium Brain is notable for the fact he preferred not to go "fully human" and always maintained a very clear robotic appearance. This, surprisingly, helped his acceptance as he understood the Uncanny Valley emotionally before it was put into words. People thought of the Radium Brain as more like Threepio than Frankenstein.

http://thefightingconnection.com/sites/ ... icture.jpg

His noir Detective style also made people amused at him rather than afraid.

Oddly enough, the Radium Brain's acceptance became a rallying point for civil rights. After all, if a robot could be accepted as the equal of whites then why not blacks or Asians?
Grace Terril (Grace T. Harlowe): Also known as 'Grace Under Pressure' after her memoirs were published, Miss Grace Terril (her middle name - she got especially sick of being asked if she was a relation of Jean Harlow when she realised that they didn't even spell their names the same way) was a bright young lady with a steady job as a secretary rapidly becoming a career stretching out ahead of her on the day when the circle of costumed adventurers, mystery-men and super humans who had been attempting to keep in touch and pool their efforts decided that they needed someone to keep their voluminous reams of correspondence straight so they could stop arguing about who had written what to whom and FINALLY start working out how to beat crime up but GOOD.
The Black Diamond is a major source of Grace Terrill's myriad incarnations as a superpowered wonder. Amusingly, the secretary had signifciantly stronger willpower and imagination than its actual owner (who was no slouch) so the device often reacted to her unconscious desires. On the few occassions she did possess the item, she decided to return it due to the serious potential for corruption it represented.

Mister Arcane, the Celestial Conductor, Red Rose and other ambitious wizards are reduced to confused angrish at the revelation someone gave it up who understood its potential. Her brief encounters also passed themselves down through her genes, resulting in numerous magically oomphed heroines.

Never the men in the family, though.
Sparky (Leonard Erichsen): A young man whose family made it out of Germany, but not in time to avoid some serious trauma, Leonard found himself headed for trouble thanks to his utter refusal to take **** from anyone and his ambition to spend the rest of his life kicking the oppressor closest to boot in the unmentionables even before his burgeoning powers over magnetism began to make themselves blatantly apparent. Had it not been for the good offices of The Freedom Ring, this unfortunate boy might well have become a terror - as things turned out he frightened people anyway, but usually for the right reasons.
Sparky is a nice illustration that even low-level powers can be utterly terrifying for regular people. Sparky's power to warp metal was to Magneto as my grandmother to Usani Bolt. Yet, his power to warp metal allowed to stop no end of bad guys by warping the metal inside guns, breaking locks, and even causing people to fall unconsicous due to messing with their "interior energy." He was actually more capable as a fighter, acrobat, and detective than this quality but the magnetism still provided him no end of survival edge.

(Even just throwing guns upward in the hands of their holders helps a lot in the Golden Age).
Last edited by Charles Phipps on Sun Nov 10, 2013 1:50 pm, edited 1 time in total.

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Re: Fellows of the Freedom Ring (Golden Age)

Post by Voltron64 » Sun Nov 10, 2013 12:47 pm

Charles Phipps wrote:
Libra wrote:Dash Thunderbolt! (William McNulty): An affable college football stalwart who was smart enough to realise he'd never be a star and sensible enough to start looking for an alternative career track when the realisation hit him - thanks to the fact the amiable lunk-headedness with which he had pursued his college career was more the inevitable product of adolescence combined with inexperience than innate foolishness he was able to fall back on a grasp of science solid enough for his favourite professor to entrust him with monitoring a significant, but not overly sensitive experiment which was entirely successful (with the singular exception that one Bill McNulty somehow gained superhuman speed as a result of overnight exposure).
Dash Thunderbolt's univertsity had quite a role in a number of superhero origins. As a center for research into the strange and unusual without actually BEING a center for research into the strange and unusual, powers were bestowed left and right. Some became quite nasty no-goodniks while others didn't use their powers at all but he was hardly alone as one who chose to take his power for the benefit of all.

Sadly, their research never quite replicated anything like the fateful summer Dash was created and never enough to make supersoldiery a thing.
Yep, gold old Housatonic University. :wink:
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra


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Re: Age of Wonders thread IV

Post by Libra » Sun Nov 10, 2013 1:43 pm

Well what subject would you ask Zeus for advice in?
How to survive and thrive in a dysfunctional family environment.
Ach, beaten to the punch hang-it-all!
Last edited by Libra on Sun Nov 10, 2013 1:48 pm, edited 1 time in total.
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Re: Age of Wonders thread IV

Post by Libra » Sun Nov 10, 2013 1:45 pm

Libra, who is Lady Justice? Was it just a clever reference to crimefighting or is Lady Justice an actual crimefighter?
The former, actually, at least in the case of Dash Thunderbolt! (who was definitely a one-woman man, even when he held down two jobs!).
As a center for research into the strange and unusual without actually BEING a center for research into the strange and unusual, powers were bestowed left and right.
Doubtless something that kept DASH THUNDERBOLT! busy during the early part of his career (and even busier later, since those characters heroic or villainous tended to have interesting kids and grandkids); amusingly he wasn't very good at keeping a secret at first - that helmet was practical in a crash, at least - but still kept his secret identity because since he knew the identity of all his early villains they kept quiet for the sake of their own secrets in an unspoken bit of quid pro quo.

He got better at keeping his secrets as he grew older and most pictures of him tended to be horribly blurred, even when he was doing his best to co-operate.
Sadly, their research never quite replicated anything like the fateful summer Dash was created and never enough to make supersoldiery a thing.
As much for the better as for the worse; war is bad enough even when it's not being fought by superhuman killers and worse still when it is - just look at the Astartes!

The Dark Diamond, as a result, was more or less a miniature version of Green Lanterns' Starheart and it is to the forehead slapping of many magicians they missed an artifact of One-Ring-Without-The-Downside levels of power.
Amusingly Dark Diamond himself kept referring to the stone as The Devil's Diamond, if only because he tended to be a little theatrical when it came to keeping to no-good in line (imagine Alan Scott, channeling The Shadow, as played by Charlton Heston).

Interestingly The Circle AND The Pentagram both bear a grudge against this fellow, probably because various members kept tackling him in a bid to filch the stone and kept failing to do anything but make a public menace of themselves.

The riding kangaroos were just part of the fun.
Also quite delicious! (I'm kidding, they tasted horrible which is why people preferred to ride them or keep them as pets).

His noir Detective style also made people amused at him rather than afraid.
He'd like to claim that this was just as planned, but really he just saw The Maltese Falcon at an impressionable stage in his development; you'd be AMAZED at how much it cost to repair all those clothes after his various fire-fights took a toll on his togs.

Mister Arcane, the Celestial Conductor, Red Rose and other ambitious wizards are reduced to confused angrish at the revelation someone gave it up who understood its potential.


Miss Grace herself just would NOT get this attitude; she was happy to exercise the responsibilities with which she was already entrusted and neither so desperate for more of them nor so hungry for power that she particularly WANTED to keep the jewel (although she was TEMPTED, briefly, on several occasions).

Sparky is a nice illustration that even low-level powers can be utterly terrifying for regular people.
This pretty much sums up my mental image of The Golden Age on E-38 (with a few exceptions who were POWERFUL even by the standards of later era); unlike the superhero age on E-0, the birth of super-humans was followed by an only gradual increase in power levels over the generations (with the odd exception to the rule and several dozen desperate efforts to break them from interested parties - including Leonard).
Last edited by Libra on Sun Nov 10, 2013 2:08 pm, edited 1 time in total.
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Re: Age of Wonders thread IV

Post by Charles Phipps » Sun Nov 10, 2013 1:51 pm

In any case, Libra, excellent work.

What a delightful set of heroic mortals.

Bravo!

I only hope my comments were pleasing as yours have been to mine so often.

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Re: Age of Wonders thread IV

Post by Libra » Sun Nov 10, 2013 2:09 pm

I suspect they were even more so, old boy! :wink:
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Re: Age of Wonders thread IV

Post by Charles Phipps » Sun Nov 10, 2013 2:39 pm

A preview of tomorrow's post on heroes (or anti in this case).
The Usual Suspects aren't really a gang of heroes but a collection of five extremely brutal criminals. Marcus, Victor, and Stevie form the main trio with Sophie and Penelope having come on later. None of these are their real names.

Marcus is a professional super-criminal extraordinaire who retired ages ago to be with his family, Victors a psychopath who thinks he's a cartoon, and Stevie is a up-and-comer who can drive or pilot ANYTHING. Sophie is a cat burglar who may or may not be the Golden Minx in civies while Penelope is a con woman with a literal supernatural ability to lie (and equally literal incapability of telling the truth).

All five of them were recruited by the Swan King to rob supervillains, gods, aliens, and criminal kingdoms in varying orders. Having stolen the equivalent of Infinity Gemes, Cosmic Cubes, and Caskets of Ancient Winters in addition to less valuable treasure...they're starting to wonder what their boss needs such an eclectic collection for.

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Re: Age of Wonders thread IV

Post by Voltron64 » Sun Nov 10, 2013 3:20 pm

Boredom?
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra

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Re: Age of Wonders thread IV

Post by Charles Phipps » Sun Nov 10, 2013 3:21 pm

Voltron64 wrote:Boredom?
That's actually a valid reason for the KiS to be collecting them.

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Re: Age of Wonders thread IV

Post by Charles Phipps » Sun Nov 10, 2013 5:36 pm

The Knights of the Abyss

The Knights of the Abyss are a brutal collection of death-obsessed warriors who have appeared in recent months on Earth-0 and many related worlds. They defeated an army of World Security Forces personnel in Africa, assisted a Sovius fleet in crushing a Republic force taking advantage of their momentary weakness, destroyed one of the One-Above-All's refugee arcologies, and stole the souls of ten afterlives abandoned by their Aeon caretakers.

The Order was only capable of forcing them to retreat, the Legendary Physician was almost killed (and rescued by Phoenix Force Seven using stealth over power), and the Outrageous Order suffered a terrible defeat when the Knights of the Abyss drained all the life from a Sanctity world (killing the Vanguardeon in the process). Ironically, despite their great power, the Knights of the Abyss tend to prefer hit-and-fade attacks over direct assault.

Furthermore, despite their multidimensional nature, the Knights of the Abyss have done forty out of their most recent 150 missions in the greater Los Angeles area. Quite a few of these missions are fairly mundane as well, like destroying specific buildings or laying magical stones in the foundations of cemetaries, or even stealing specific random items from people (like a daughter's lock of hair from a Anglican priest).

Magical Girl Weeping Jade: Magical Girl Laughing Jade was born on a world very similar to Earth-0, only it was frequently imperiled by ghosts from the Death Zone. Jumping at the call to become a "Ghost Sweeper", she joined the paramilitary organization in charge of their planet at the age of twelve and served as a soldier against hundreds of horrible spirits without ever bothering to question the situation. She teamed up with the Seven Jades and they became her surrogate family against numerous Necromancers that attempted to plunge their world into the arms of doom.

Unfortunately, Prince Akuma subverted the typical Magical Boy script by revealing that the paramilitary organization she served actually was the one bringing ghosts into their world by powering their world with powdered spirits. Furthermore, that the Magical Girls who reached eighteen were killed in order to turn them into Heartless Women. When she tried to investigate this, the other Jades had their "soul stones" activated and were killed instantly.

Prince Akuma, the younger avatar of the King in Shadows, rescued Laughing Jade from this fate and proceeded to teach Weeping Jade how to unleash a horde of ghosts onto the organization. Weeping Jade is now torn by her love for the King in Shadows, her hatred for what she's become, her grief for her lost friends (who now serve as Heartless Women under the End's direct command), and jealousy over more innocent magical girls.

Champion Who Dwells in Grief: Lucius Reed was originally from a paradise Roman Utopia that worshiped the Neo-Concordians before it was destroyed by the End. Sent as a child by his parents as a super-soldier to protect the next universe over, he was empowered with the energies of the Death Zone and emerged as a superpowered Class-A Nexus warrior. There, he became The Magistrate. Lucius Reed triggered a revolution of superheroes on Earth-1956 before the End invaded in 1999.

Lucius Reed fought the End to a standstill and was ready to sacrifice his life to save his adopted world as well as elderly wife. That was when the End triggered a failsafe that destroyed Reed's universe, leaving him untouched. Driven insane by the action, he tried to kill himself through multiple methods but failed every time, eventually getting himself imprisoned in the event horizon of a black hole.

The King in Shadow recruited Lucius and revealed he'd managed to capture the souls of Earth-1956 billions of Silver Age-inspired inhabitants. They were living in a crystal ball the size of a snowglobe with his home city of Law City. The King in Shadow promised to raise them from the dead if Lucius would serve him willingly. Furthermore, he promised Lucius they would destroy the End together.

With that, Lucius sold his soul.
And would happily sell out the King in Shadow to save his world, even if it meant helping the End.
Amazon Who Shatters Peace: Delphine was a unique Amazon, not being a psychotic follower of Artemis. The shy and literate girl was a secret follower of Athena and believed it was her destiny to teach her people the ways of peace. Delphine received a vision of Athena and went out into Man's World. Unfortunately, this was Earth-92 and the message of peace went over like a ton of bricks followed by mercenaries following her back to her homeland to destroy it. Still, Delphine perservered and managed to develop a surrogate family of adopted daughters as well as a husband.

In the end, Delphine was broken not by outside events but by her own weakness. Unable to cope with the realization she was going to outlive her surrogate family, she broke into the Aeon's Olympian fields to steal some food of immortality. This act invoked divine retaliation and the Hyperlympians slew her family in retaliation. Delphine abandoned her faith in the gods and pledged herself to their mortal enemy in the End.
Only the fact the End got to her first prevented her from becoming a follower of the Titans.
The Sword Of Fallen Angels: The heart makes the hero, not the equipment. This is something that Colonel James Bradshaw never learned. A astronaut in the distant past of Commander Carpenter's world, James' experimental starship crash-landed on an alien world where The Knights of Salador were battling against the Blood Ghosts. Judging his heart to be true, with the one weakness of having a need for validation, the Knights of Salador cybernetically modified his body before making him a willowy angel-like figure who could cover himself in indestructible adamant armor. To cap it all off, they gave him the Sword of the Archons that was bequeathed to the order by Seal-Breaker.

James Bradshaw became a universe-traveling superhero, destroying the Blood Ghosts and other evil monsters wherever he came. The Sword of the Archons always managed to pull him out of the worst sort of situations, even when he was horribly overwhelmed. In time, James began to believe the weapon was his source of power. Encountering Mister Carnae, he was persuaded that he was nothing without the blade and (due to the sword requiring an honest heart), it disappeared from his grasp. James Bradshaw degenerated quickly thereafter, becoming a sullen drunk who was drummed out of his order. He was imprisoned and awaiting the surgical removal of his enhancements when the King in Shadows presented him the sword Soul-Reaver.

James killed the Knights of Salador to the last and now serves willingly as the King in Shadows left hand.

The Cowl Who No Longer Serves Justice: It's not easy being the son of a legend and that was what Hector King learned. Growing up on the same world as the Magistrate, he was the son of an alternate version of Mister King who had become a Luchador hero in lieu of a Federale. His mother, however, was Lady Scorpion and she raised her child to be a part of the infamous Tarantula Group. At age twelve, Hector rebelled and joined his father in fighting evil.

Unfortunately, their happy ending failed soon after with The Cowl getting killed by the deadly eye blasts of The End. Laughing Boy survived only because his father made it a point to have an brujah send him to another universe before the battle. Devastated, the King in Shadows took the boy under his wing and raised him along with Weeping Shadow. Now a man of nineteen, The "new" Cowl obeys his parents in all things. The only thing which could make him question his path is someone possessing the face of one of his biological parents.

Despite being the weakest member of the team, the Cowl Who No Longer Serves Justice is possessed of immense skill in every sort of field imaginable. He's been further enhanced by his father (without the boys knowledge) so his "peak human performance" is even greater.

Lisa: The most curious member of the Knights, Lisa Curuthers was living homeless on the streets of LA when she saw the Swan King robbing a superhero museum of Victor Vanquish memorabilia. Following him back to his lair by stealing a moped, she decided to become his girl sidekick over his objections. Later, she would join him through his magic-mirror on hundreds of adventures spread throughout time and space.

It was during this that Lisa gained reality-crushing psychic abilities from an encounter with the Big Crunch's energy being filtered through one of the End's artifacts. This revealed to her, via ESP, that the Swan King was actually the King in Shadows. ("You're the Devil!" "I am not!" "Then you're like, Loki!" "Okay, that's a fair cop."). Lisa has since joined the Knights of the Abyss for the sole purpose of finding a way to kill Omega so she can help her friend. She has no interest in any of the other goals of the group, let alone the End.

Disturbingly, Lisa's powers involve the ability to alter reality's laws to a limited degree. Theoretically, she could kill the End. The King in Shadows is torn by his desire to use her like a pawn to do so versus his genuine affection for the girl. Lisa is currently in a relationship with the Cowl despite the two not being able to stand the other.

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Re: Age of Wonders thread IV

Post by Voltron64 » Sun Nov 10, 2013 5:43 pm

What about the High Aeons or Torment, how do they compare to the Knights?
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra

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