Justice Legion - Supers vs Aliens - OOC

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Re: Justice Legion - Supers vs Aliens - Closed to new intere

Postby Aerlock » Sun Nov 17, 2013 9:53 pm

I was aiming for more of a Farscape feel, though I think I may play him similarly to Cannonball from the X-Men based on how I built his powers.

What gives you the Discworld vibe?

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Re: Justice Legion - Supers vs Aliens - Closed to new intere

Postby kenmadragon » Sun Nov 17, 2013 10:17 pm

Uh, big cosmic turtle flying through space and the universe? I mean, it's like a miniature version of A'Tuin the Great Star Turtle. You know, sans the four elephants and disc-shaped world that are on it's back with a sun and moon circling it and stuff...

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Re: Justice Legion - Supers vs Aliens - Closed to new intere

Postby jemal » Sun Nov 17, 2013 11:29 pm


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Re: Justice Legion - Supers vs Aliens - Closed to new intere

Postby TempestII » Mon Nov 18, 2013 12:01 am

:arrow: A little more broad in terms of abilities than I was originally going for, but the LSH had Superboy, Ultraboy and Mon-El...
:arrow: It's unlikely that this character has stepped out of myths and legends for this game, so... do you really need the sunlight weakness? Perhaps just a preference for the darkness/ shadow and the like would suffice? (Although I like the drawbacks on the Regen and Fort...)

- Mostly for flavor reasons. She could have had a weakness to things like silver and running water etc but those seemed a little too out there. Perhaps by accident the mutations giving rise to Phytophotodermatitis (skin burns appearing in normal daylight) were in there as well?

:arrow: I count 10 advantages.

- Whoops, left out Improved Hold - should be 11 now.

:arrow: Did you give yourself the Phase 1 package? If not, I will wait before checking caps.

- No, I did not. I imagined that because she was one of the early prototypes before the scientists had perfected the process, that she hadn't received Phase 1 package. Want me to change this?

:arrow: Please explain your cost here, what does the 1 (+2) represent

- That's the bonus To Hit modifier she gets via having 1 rank of accurate.

:arrow: 7.5 ranks of Enhanced Skill (Stealth) costs the same as 8 ranks. Why go for a half value?

- It was mostly because I didn't want to go overboard with stealth. +20 to stealth and invisibility and flight already makes her near-undetectable without specific powers...hmm, I suppose +21 isn't really going to break the budge in this case.


:arrow: Likewise, why make the Stealth Dynamic, unless of course your intention was that she could divert the Enhanced Skill points elsewhere? (Invisibility is either on or off, to be able to fade in stages apply the selective and precise extras...)

- The diversion of Enhanced Skill points is one reason, but also so she can do things like wall-climbing while invisible, being able to move quickly while invis. etc.


:arrow: I would think that Gaseous would be a better candidate for Dynamic as it does not use the full array points for its effect, likewise Flight...

- I wanted to restrict myself on what she can do while in gaseous form - it's supposed to be a utility power for sneaking into places, escaping grapples etc. Making it dynamic opens up a can of worms like just remaining in gaseous form and healing people, or floating around in a gaseous form that drinks the blood of whoever it floats over etc. (though visually that's a cool horror image)

Speaking of flight, I originally thought of giving her an alternate form that looked like this, massive batwings and all....but decided against it because a) you said no shapeshifting and b) I didn't want to step too much on the Paragons toes.

:arrow: I have left off the shadow suit for now for the reason I sited above.
:arrow: I notice much of the "classic vampire" array, but you lack some of the good looks... in contrast to the picture. Things like Presence and/ or Attractive...

- Well this guy doesn't exactly have attractive 2 :P. The reason mostly is two fold. The first is that, mechanically speaking, there wasn't room for it and her abilities are already so broad that I felt putting in things like a mind control hypnotise, undeathly-good-looks etc was adding too much. The second is that fluff-wise, is that she was just someone off the street - seduction/honey-talking etc weren't really her ways before hand.

However, IC, she can be quite scary. Instead of going for the seducer-type of vampire, I've gone for the apex predator. She emits an eerie presence (thus intimidate +17), she needs to drink blood to survive, animals won't come near her and she unwittingly makes people feel like mice in front of a hawk when dealing with her. If she met a twilight vampire she'd probably uppercut their head off on principle. (Or just mock them incessantly, *puts on whiney voice* "it's the skin of a killer - boo hoo hoo!")

Though, through the Fascination (Intimidate), she actually already can entrance groups of people with +17 vs their will as a standard action, and her Startle allows her to use Intimidate to feign in combat as she goes "Boo!" and bares her fangs and inch long steel-puncturing claws. What do you think?

:arrow: I'm curious how you can tie this one into a genetically engineered alien hybrid without giving me too much to use against you... :twisted: Color me intrigued.

- Hah :P , well my idea is that she's one of the early candidates of the genetic recombination project - one of the few that didn't produce a horribly mutated monstrosity. As such, a lot of what she can do probably arose through somatic mutations rather than directly derived alien abilities This is why her abilities are more broad as opposed to more specialised as she's one-of-a-kind. What are your thoughts?

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Re: Justice Legion - Supers vs Aliens - Closed to new intere

Postby jemal » Mon Nov 18, 2013 1:05 am

TempestII wrote:- Hah :P , well my idea is that she's one of the early candidates of the genetic recombination project - one of the few that didn't produce a horribly mutated monstrosity. As such, a lot of what she can do probably arose through somatic mutations rather than directly derived alien abilities This is why her abilities are more broad as opposed to more specialised as she's one-of-a-kind. What are your thoughts?


I was under the impression that bladewind really wanted us all to be very focused, I believe 'one trick ponies' was the term. I've been rather worried that my empathic character was too broad.

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Re: Justice Legion - Supers vs Aliens - Closed to new intere

Postby TempestII » Mon Nov 18, 2013 3:10 am

Well ultimate what she can do comes down to two things - super-strong and super-quick. Outside of gaseous form and invisibility, everything can be traced back to those two things, with senses/wall-climbing just being a matter of alien alleles in the genes that were usesd.

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Re: Justice Legion - Supers vs Aliens - Closed to new intere

Postby jemal » Mon Nov 18, 2013 4:13 am

As far as everything being traceable back to strength and speed.. That's entirely beside the point, it's relatively easy to describe EVERY power in the book under 'electricity' or 'heat control' or 'matter manipulation' etc etc. Just b/c you can figure out a way to explain something as a derivative of another power doesn't mean it's fitting or balanced.
The question is how much sense does it make.

You've got Super strength, Speed, Flight, Gaseous Form, Invisibility, enhanced senses, wall crawling, fort immunity, Regeneration, above PL Persistant Healing (Grab-based is meant for Attack powers, btw, and even if it does get allowed on Healing it would mean you'd have to grapple the person you're trying to heal, and then they'd have to break free with their action or wait for you to release them on your next action).

Then there's the weaken with linked super-regen 20..
'Blood source' and 'Requires Weaken to succeed' are basically the same limit on a fort-save power.. not very many things you can use the weaken on that could fail will be bloodless, so that's essentially double-tapping the same limit (Possibly worth a complication or quirk for the second half, but not a limit), and Grab based applied twice to the linked effect for double savings is generally a no-no.
It would probably be more appropriate to just link a basic healing effect: When you drain someone you get an immediate heal, and just leave your basic regen 5(Which isn't exactly something to sneeze at) for in between healing.

Your character is damn near indestructible, and while all of these powers make some sense for a vampire, using the mixed genes thing seems like an excuse in a game that's specifically designed to be about very focused/themed characters.

Not to mention the 1pt suit that negates the Sunlight limits you have on other powers. (Which probably means those limits should be complications based on you being exposed to sunlight without your suit, not full fledged limits..)

It's not hard to shave points with limits that aren't limiting, or negate downsides and cover weak-spots for much cheaper than the 'normal' way, but that's not a show of skill, that's just using the massive loopholes in what's a very easily broken system.
The true challenge is trying to create a balanced, fun, and useful character that fills a few roles without being too much, and that's a challenge many of us fail sometimes on the 'too powerful' side, myself being no exception.

I'm sorry to sound like a douche, but I've noticed your characters tend to use all the little point-shaving techniques that most people try to steer clear of due to them being questionable, and I'm not sure if it's b/c you don't understand how shady these tricks are, or if you're just hoping others don't catch them.. But I'm giving you the benefit of the doubt and assuming it's the former, which is why I'm saying all this.

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Re: Justice Legion - Supers vs Aliens - Closed to new intere

Postby Bladewind » Mon Nov 18, 2013 5:24 am

@Aerlock/ Leviathan

:arrow: So do I take it to mean that either he's a "very small" ship - compact car size? - and thus can only carry one or two people at most or are you foregoing that aspect?
:arrow: I will now crunch your numbers. (Well, I've started on Evolucion's character, so right after.)
:arrow: I'm good with the Clorium... Be interesting if the Alliance floods an area where other Leviathan's were in proximity...
:arrow: Make sure to keep the complication regarding the host DNA. Whatever might or might not happen in game, the process drove him a little mad.
:arrow: Don't worry about the accident complication, I haven't decided on the final tally for how long people have had their powers. Dr Greene, if chosen, for instance, is probably among the "oldest" power recipients in that respect just by her background...

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Re: Justice Legion - Supers vs Aliens - Closed to new intere

Postby TempestII » Mon Nov 18, 2013 6:11 am

You're not telling me anything I haven't thought of before - I know the build is tough, I made it. I make builds that excel at what their role is in a group. The character is very tough to put down, as a tough undead creature would be, and if there are mooks around who'll reliable fail their Fort roll if she decides to chow down then she's even tougher - if not then she's just a couple of Toughness +10 checks away from having to withdraw and heal up. That's deliberate. I haven't tried to "hide anything" in there as if I think Bladewind has the IQ of a door-knob and can't play things out in his head. In my gaming background character flaws and weakness come from personality, backgrounds and motivations, not builds: builds impose mechanical limits.

If Bladewind is happy with things he'll take her. If he's not he'll either let me know to give me a chance to change it, or she won't get chosen. That's how the ball bounces. I've put forward my idea of a mixed-gene prototype and he's heard it out. He'll either take it in for consideration amongst the others, or he'll have a second thought and tell me to narrow things down - in which case I'll oblige (I've got a telepath idea I can throw up if he tells me to scrap Lex and star afresh).

If there's any other issue you'd like to take up with me then send me a PM.

(though I would like to add that on the topic of the weaken/regen combo, that's the point of it - to provide a single round heal. Perhaps Healing w/ source flaw would be more apt?)

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Re: Justice Legion - Supers vs Aliens - Closed to new intere

Postby Aerlock » Mon Nov 18, 2013 6:26 am

Bladewind wrote:@Aerlock/ Leviathan

:arrow: So do I take it to mean that either he's a "very small" ship - compact car size? - and thus can only carry one or two people at most or are you foregoing that aspect?
I hadn't planned on carrying passengers. Maybe if he gets bigger as he gains experience I'll expand his storage compartments feature into actual cargo/crew room.
:arrow: I will now crunch your numbers. (Well, I've started on Evolucion's character, so right after.)
I can send you the HeroLab portfolio if that would help you.
:arrow: I'm good with the Clorium... Be interesting if the Alliance floods an area where other Leviathan's were in proximity...
Cool.
:arrow: Make sure to keep the complication regarding the host DNA. Whatever might or might not happen in game, the process drove him a little mad.
Huh? He's not mad, the purpose if that complication was to make him a target of the Leviathans the Alliance brought, should he ever be in space near them. I suggested removing or changing that because if we're going to have the chance to maybe recruit the Leviathans, then maybe we don't want to have one of the only people on our side that can talk to them be an abomination that is to be killed on sight.
:arrow: Don't worry about the accident complication, I haven't decided on the final tally for how long people have had their powers. Dr Greene, if chosen, for instance, is probably among the "oldest" power recipients in that respect just by her background...
Works for me. I'll leave my background as a relative newcomer to his power but fully in control then.
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Re: Justice Legion - Supers vs Aliens - Closed to new intere

Postby Bladewind » Mon Nov 18, 2013 8:07 am

@Aerlock - agreed on the enmity with the other Leviathans. Where did I get madness from?!?

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Re: Justice Legion - Supers vs Aliens - Closed to new intere

Postby EnigmaticOne » Mon Nov 18, 2013 8:13 am

Bladewind wrote:@Aerlock - agreed on the enmity with the other Leviathans. Where did I get madness from?!?


Sparta. *rimshot*
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Re: Justice Legion - Supers vs Aliens - Closed to new intere

Postby TempestII » Mon Nov 18, 2013 9:18 am

So after a brief discussion my second sub is too broad in ability. So to simplify things, here is a humble telepath.


Camila Vecta
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Alien DNA: Ethereal?

Abilities: (20pp)
Str 2, Stm 2, Agl 0, Dex 0, Fgt 2, Int 2, Pre 3, Awe 3

Defenses: (41pp)
Dodge 12
Parry 12
Fortitude 10
Toughness +10
Will 12

Skills: (14pp, 26 ranks)
Expertise (Military) +10, Insight +8, Perception +10, Persuasion +11/+16

Advantages: (10pp)
Attractive 2, Benefit (Wealth) 4, Evasion 2, Improved Initiative 1, Language (Portuguese)

Powers: (80pp)

Array: Telepathy - 63pp

Main Power: Burst Area Blast 11: "Rift" - 55pp
1100 ft., DC 26, Burst Area: 30 ft. radius, Alternative Resistance (Will), Affects Objects

- Alt. Power: Illusion 11
Three Sense Types (Sight, Sound, Tactile), Illusion Area (4000 cbfeet), DC 21, Selective, Dynamic

- Alt. Power: Mind Control 11
DC 21

- Alt. Power: Area Mind Control 5
Progressive, Area (Burst) 3 (120 ft radius), Selective.

- Alt. Power: Mental Blast 11
DC 26, Dynamic

- Alt. Power:
Multiple Effects: "Mindspeech", Dynamic
- Communication 3: Type (Mental), Area, Rapid 3, Subtle 2, Range (Nationwide)
- Mind Reading 11: Cumulative


Senses 9: "Mental Senses" (9pp)
Accurate (Mental)
Awareness (Mental)
Extended 3 (Mental) x1km
Radius (Mental)
Rapid 2 (Mental)

Force Field 10 (8pp)
+8 Toughness

Phase 1 Package
Growth 2: +2 Str, +2 Stm,
Power Lifting: +1 Str for lifting (total, 400 lbs)

20 abilities + 80 Powers + 10 advantages + 14 skills + 41 defenses = 165 pp

Complications:
Motivation: Patriotism: Camila is a patriot of the planet earth and seeks to drive the aliens back into the stars from whence they came.

Motivation: Acceptance: As one of the new breed of "supermen" to which the public is becoming aware, Camila see's herself and others like her as ambassadors for not only human victory, but the future of humanity. She is astutely aware that how she and others like her conduct themselves will form the public opinion which will exist for decades to come.

Motivation: Thrills:....but yeah, she does it because it's exciting.

Quirk: Heiress: Camila is a member of the Vecta family that owns and operates one of the largest defense contracting entities in the world. Reactions to this can be varied from sycophants to those that see her as living a luxurious life upon the business of war.

Secret: Family Fortune: While Camila fights the aliens in her own way, her family profiteers from the abundance of military weapons and defensive systems that the Earth governments are scrambling to generate. Having a highly placed family member on the front lines against the alien menace who is in a prime position to see that some defeated alien hardware is "misplaced", has crossed the minds of her less scrupulous relatives. Additionally, some amongst them even wonder at the idea of a state of perpetual war between the humans and the aliens.

Prejudice: Telepath: Camila possesses a superpower that is a threat to any sliver of privacy that someone might have. Witnessing someone punching through concrete walls is one thing - but knowing that they can enter your mind and sift through your most intimate and humiliating secrets and publicly expose them is another.

Relationship: The Collective: Telepaths are very rare and very mistrusted. As such, the handful that the Justice Legion have have formed a mini-society called The Collective. An informal organisation, when they congregate their telepathic abilities entwine them into an experience of closeness that no other human could fathom, ensuring that even those who might be rabidly opposed on anything from politics to religion, feel a familial bond with each other that transcends the physical and enters the realm of a mental collective. As such, they are an extremely close-knit and loyal group, despite the variety of backgrounds.

Backstory:
Camila is a child of two worlds, in more ways than one. Born into the Vecta family dynasty to a north-eastern WASP father, and an electrical engineer from Brazil, Camila seemed destined for a rather straight-forward and privileged life: home-schooling, college then continuing the family line with either children or a position at one of the family subsidiaries. However, Camila possessed an inquisitive streak that stretched beyond the framework of her established life. During home-schooling, she took to history with a fascinated vigor - reading deeply into various explorers and adventures from ages past. Emilia Earhart, Marco Polo, Neil Armstrong, Marie Curie...Camila's escapist fantasies took her across the globe as her wanderlust often caused quite a stir of panic amongst the household when she went walk-a-bout in her teens. However, unlike numerous others in her situation, she was never devoid of affection from her parents - she wouldn't have wanted any other pair. However, as she lacked the sociopathicity to use her money to manipulate others into entertaining her, the sheltered life was rather uneventful and boring.

When the alien invasion happened, Vecta's household was one of the few that did not look on in awe and horror. Instead of seeing the E.T's as a threat, her dynasty saw them as an opportunity - the possibilities that could occur if their technology was capable of being reverse engineered was staggering. However, unlike the rest of her brood, Camila saw the opportunity to spice up her otherwise conventional, if privileged life.

Through her family Camila learned of the genetic engineering processes that human scientists were conducting to help foster the best line of defense against the aliens. Without ever consulting her parents, Camila slipped away into the programs volunteer line under a fake alias. When Camila emerged from the reverse engineering pits the world took on another dimension for her...the thoughts in peoples heads were as clear as day to her as if they were an open book. Taken into the ranks of the "Justice Legion", Camila proved a useful addition as one of the few with mind-touching powers.

Naturally, her parents were furious, concerned and terrified all at the same time. Other members of her family, however, felt different - welcoming the chance that one of their own would be in pristine positions to "acquire" alien technology as it was defeated and funnel it back to their own engineers. But Camila's telepathic powers proved to be as much of a curse as they were a blessing - she could see into the minds of family members, she could see their hidden desires, actions and secrets. Often what she saw revolted her - the fostering of war and sabre-rattling to ensure the family coffers continued to receive income was concept that chilled Camila with its inhumanity. She had wanted to explore parts of the world but now she could explore the spectrum of human desires, and what she saw frightened her. The unknown was a rather terrifying place.

Minimising contact between herself and her family at large, Camila committed herself to the Justice Legion - both out of a sense of duty and out of the secret guilt she felt over the source of her life-long luxury. However, even amongst the Legion people often kept her at a distance because of the nature of her mutation. Ultimately the people of the Justice Legion were normal humans once - they lived normal lives and had secrets...secrets that were not safe when she was in the room. This was compounded by Camila's unique ability to craft illusions, which only intensified the paranoia that people felt in her presence at what was or wasn't real. The idea that she could dive into ones mind and then craft a completely believable illusion of a lost loved one or re-create an event of great shame, terrified even the most secure of superhumans - everyone has something to hide.

Something of a black sheep amongst the Legion, Camila gravitated to the handful of other telepaths and formed a strange (to an outsiders perspective) little group within a group that they called The Collective. Often sitting in rooms in complete silence, facing each other, the group would use their powers of mental communications and illusions to craft entire scenario's that they lived out in their minds.

However, Camila is still committed to what she signed up for. She wants to make friends amongst the Legion and she wants to repel the alien invaders with them. To this end she has proven capable, with her ability to craft illusions, mentally enslave aliens (invaluable for capturing missions) and twist and corrode both steel and minds with her "Rift" ability has making her a valuable asset on the field - this is where Camila see's herself, and others like her, gaining the trust necessary from normal people. She wants to stand alongside humanity, not above it, and by holding herself to a high standard and fraternising, she knows she can earn that belonging she so very much desires.
Last edited by TempestII on Mon Nov 25, 2013 10:15 am, edited 9 times in total.

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Re: Justice Legion - Supers vs Aliens - Closed to new intere

Postby Aerlock » Mon Nov 18, 2013 9:32 am

Updated Leviathan to change the Complications. Also swapped around the skill points a bit and swapped out Improved Smash for Daze (Intimidation). Added a basic outline of his backstory. The full thing is still a WIP and I'm usually a slow writer so I'm going to be working hard to get into shape.

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Re: Justice Legion - Supers vs Aliens - Closed to new intere

Postby Bladewind » Mon Nov 18, 2013 10:01 am

TempestII wrote:Prejudice: Telepath: Jenn possesses a superpower that is a threat to any sliver of privacy that someone might have. Witnessing someone punching through concrete walls is one thing - but knowing that they can enter your mind and sift through your most intimate and humiliating secrets and publicly expose them is another.


I was about to say, "y'know, you`re Earth`s defenders and all. but you make a valid point.

I`d like to thank you for making a third submission, to be honest I was reluctant to say no to your second submission (because you made two builds...), but truth be told it`s chances of acceptance were slim...


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