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Thorpacolypse
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1066

Post by Thorpacolypse » Tue Nov 19, 2013 8:47 pm

Check out this new item for our Villains Line that's hitting the Aisle 1 shelves!

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Nobody hires Slaughterhouse Smith. I give orders. I don't take 'em. And I don't shoot people in the back. Someone's gonna die at my hands, I make sure they know it. - Slaughterhouse Smith

SLAUGHTERHOUSE SMITH
PL: 11 (203 pts) - OPL: 11 ; DPL: 11

ABILITIES: STRENGTH 12, STAMINA 12, AGILITY 2, DEXTERITY 3, FIGHTING 10, INTELLECT 1, AWARENESS 2, PRESENCE 3

SKILLS: Athletics 3 (+15), Deception 5 (+8), Expertise [Criminal] 9 (+10), Insight (+2), Intimidation 8 (+11), Investigation 4 (+5) [Well-Informed], Perception 3 (+5), Persuasion (+3), Stealth 3 (+5), Vehicles 3 (+6)

ADVANTAGES: All-Out Attack, Benefit (5) (Status, Wealth, Resources – East Coast Crime Boss), Ranged Attack (6), Well-Informed

POWERS:
Invulnerability: Impervious 6, Immunity 5 (Aging, Disease, Poison, Vacuum, Pressure); 17 pts
Flight: Flight 10 (2000 mph/4 mpr); 20 pts
Energy Control: 26 pt Array; 28 pts
Eye Beams: Ranged Energy Damage 13; 26 pts
Energy Punch: Energy Strength-Based Damage 0, Enhanced Advantage 1 (Power Attack), (Extra: Penetrating 10); 1 pt
Enhanced Senses: Senses 6 (Normal Hearing [Acute, Extended], Normal Vision [Extended], Ultra-Hearing); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +10 [Unarmed +12; Energy Punch +12]
Ranged Attack +9 [Eye Beams +13]

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +12 (+12 without Defensive Roll), Fortitude +13, Will +9

COMPLICATIONS:
Motivation: Money and power
Rivalry: Spartan

Abilities 90 + Skills 19 (38 ranks) + Advantages 13 + Powers 65 + Defenses 16 = 203 / 203

Build Comments: There were two Slaughterhouse Smiths in the old Wildstorm universe. The first was a mob boss that joined up with Helspont and fought Team One, with Majestic, John Colt and others. Later on, I believe it was his grandson or nephew that had similar powers and became a serial killer that the Authority had to stop. I liked the original the best as he was simply a thug with paragon powers, which is a good villain to have. Not a lot of motivation, just mob mentality with the power to back it up against supers.

Secret Origins: When he gained his super powers, Smith just woke up one morning able to see clearer, move faster and stronger, etc. and those abilities kept growing until he realized he was now a superman. While he was coming to terms with this his father - the leader of a small Eastside mob running rackets - was killed by a rival gang. The younger Smith then took over and personally killed every member of the gang that had killed his father, and even ripped the spines out of their bodies. He soon took over the city and built up his power base from there.

The Story so Far: In the years prior to the creation of Team One, Slaughterhouse Smith was ruling the largest criminal empire on the East Coast. He also had the immense edge of being one of the very few known superhumans - basically, the list boiled down to him and Mister Majestic; though there were other Kherubims and several Daemonites, they were either thought to be human adventurers (such as Saul Baxter aka Lord Emp, or 'Lucy Blaize' aka Zealot) or flying below the radar (such as Helspont). His super-powers and criminal base let Slaughterhouse Smith and his syndicate get away with far more than murder; in the the closing months of the 1950s they successfully attacked an Army convoy with automatic weapons to acquire an entire shipment of infantry weapons and continued their growth.

At the same time the first American team of extraordinary heroes, Team One, was assembled, Smith was approached by the Daemonite lord in exile, Helspont. He proposed a joint venture in which Smith would help him break the human race using their own technology, in exchange for domination over whatever was left. Along with the powerful Daemonite and his alien troops, the superhuman crimelord and his men, all very well-armed, took over the North Dakota nuclear missile silos. Helspont ordered for the first nuclear strike to be conducted against New York City, which wasn't in the plan. Slaughterhouse Smith refused to go along with the plan, demanding that the missiles be aimed at Washington D.C. instead, where he had no special ties. Helspont refused and revealed that he now held sway over his men, who along with the power-armor clad Daemonite troopers of Helspont aimed their weapons at their don. Even his consigliere, Daniel Pike, who had long ago come to the conclusion that betraying Smith would be stupid and counterproductive, was swayed by the alien lord.

As the freshly-assembled and still untrained Team One hurriedly burst into the base, Slaughterhouse Smith turned his might in equal part against his men, the Daemonites and Team One. At one point he and Saul Baxter engaged each other in combat, and Baxter felled Slaughterhouse with one of his highly potent mental blasts.

Smith fell into a coma caused by the attack - but his superhuman physiology would not just allow him to die, and he stayed in a coma for 35 years in a clandestine medicalised room in a Park Avenue basement, where his faithful valet Ruddock (whom Helspont had never turned against him) kept caring for him and dreaming of revenge

Characterization: Smith is a violent thug with superpowers, caring for little more than building his criminal empire and gathering all the money and power he can.

Friends and Foes: He has allied with other villains and crime lords in the past but generally serves his own interests. He has great rivalry with Spartan.
Last edited by Thorpacolypse on Wed Apr 02, 2014 8:38 pm, edited 1 time in total.
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Re: 1047

Post by Insurgent Phoenix » Wed Nov 20, 2013 11:13 am

Thorpacolypse wrote:Another BLACK LIGHT SPECIAL hits the J-Mart shelves!

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This guy is a DWARF?

Uh, boss, I believe his name is a reference to when a white dwarf no longer has enough energy to emit light and/or...

I don't have time for any facts, Dante! There's puns to be made!


BLACK DWARF
PL: 10 (114 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 11, STAMINA 11, AGILITY 1, DEXTERITY 0, FIGHTING 6, INTELLECT 0, AWARENESS 2, PRESENCE 0

SKILLS: Athletics 5 (+16), Close Combat [Unarmed] 2 (+9), Insight (+2), Intimidation 11 (+11/+12), Perception 2 (+4), Stealth (+1/-1)

ADVANTAGES: All-Out Attack, Chokehold, Close Attack (1), Diehard, Great Endurance, Power Attack, Takedown (1)

POWERS:
Black Dwarf Size: Growth 2 (+2 Str, +2 Sta, -1 Dodge/Parry, -2 Stealth, +1 Intimidation, Speed +0, +2 Mass; Extra: Innate, Permanent); 5 pts
Unbreakable Skin: Protection 3, Impervious 7, Immunity 6 (All Environmental, Pressure); 23 pts
Big Axe: 4 pts Traits, Easily Removable (-2 pts); 2 pts
Axe Slash: Slashing Strength-based Damage 2, Enhanced Advantages 1 (Improved Critical), (Extra: Reach [5 ft]); 4 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +1
Close Attack +7 [Axe +13, Critical 19-20]
Unarmed +9 [Unarmed +11]
Ranged Attack +0

DEFENSES:
Dodge +5 [DC15] Parry +6 [DC16]
Toughness +14 (+7 Impervious), Fortitude +13, Will +7

COMPLICATIONS:
Relationships: His brother, Corvus Glaive
Responsibility: To Thanos

Abilities 54 + Skills 10 (20 ranks) + Advantages 7 + Powers 30 + Defenses 13 = 114 / 114

Build Comments: Black Dwarf is the brick of the group, but he was also the least impressive, getting his ass handed to him by T’Challa. That’s not something to be ashamed of, but the rest of the Order got their healthy doses of New Villain Stink, so he looked like the left out kid.

Secret Origins:, The Story so Far:, Characterization: The massive stature and strength of Black Dwarf make him the wrecking ball of Thanos' lieutenants in the Black Order. He was sent to Wakanda as part of Thanos' invasion. However, his army was repelled by Wakandan technology and soldiers, and he himself eventually being defeated by Black Panther.

Black Dwarf has Super Strength and Super Dense, unbreakable skin. Although he personality appears the most normal he is much more at peace with oblivion than the other followers of Thanos.

Friends and Foes: Thanos and the Black Order.
Man....I REALLY wish I was still collecting....this Infinity stuff looks AWESOME.

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Re: 1044

Post by Insurgent Phoenix » Wed Nov 20, 2013 11:15 am

Thorpacolypse wrote:Check out this BLACK LIGHT SPECIAL for Aisle 2!

Image
Yes... We all know of that Earth. But this... this is an Earth more favorable than accustomed. An Earth changed... We have word of discord in the house Inhuman, schism between mutant schools. And now the most favorable news of all... Brothers. Sisters. Sharpen your teeth, prepare to consume a great meal. Earth, you see... She has no Avengers. - Corvus Glaive

CORVUS GLAIVE
PL: 11 (188 pts) - OPL: 11 ; DPL: 11

ABILITIES: STRENGTH 6, STAMINA 7, AGILITY 6, DEXTERITY 5, FIGHTING 11, INTELLECT 7, AWARENESS 7, PRESENCE 5

SKILLS: Athletics 6 (+12), Close Combat [Halberd] 2 (+13), Deception 8 (+13), Expertise [Civics] 6 (+13), Expertise [Tactics] 8 (+15), Insight 8 (+15), Intimidation 8 (+13), Perception 6 (+13), Persuasion 8 (+13), Stealth 3 (+9), Technology 3 (+10)

ADVANTAGES: Assessment, Benefit (2) (Status – Most Favored of Thanos), Equipment (1), Improved Critical (2) (Glaive 2), Improved Defense, Improved Initiative (1), Leadership, Power Attack, Ranged Attack (4), Takedown (1), Uncanny Dodge

POWERS:
The Glaive: 24 pts Traits, Easily Removable (-10 pts); 14 pts
Glaive Strike: Slashing Strength-based Damage 3, Enhanced Advantages 3 (Improved Critical, Improved Disarm, Weapon Bind), (Extra: Reach [5 ft]); 8 pts
Cannot Die as Long as He Holds the Glaive: Regeneration 2 (1/every 5 rounds, Extra: Persistent), Immortality 6 (1 day); 16 pts


EQUIPMENT:
(5 pts)
Body Armor: Protection 2; 2 pts

OFFENSE:
Initiative +10
Close Attack +11 [Unarmed +6]
Glaive +13 [Glaive +9, Critical 17-20]
Ranged Attack +9

DEFENSES:
Dodge +13 [DC23] Parry +13 [DC23]
Toughness +9, Fortitude +9, Will +13

COMPLICATIONS:
Arrogance: He is brilliant, ruthless and has one of the greatest warriors in the universe as his wife. Oh, and he is backed by THANOS. He's got a pretty high opinion of himself
Motivation: Power
Relationships: His wife, Proxima Midnight and (sorta) his brother, Black Dwarf
Responsibility: To Thanos

Abilities 108 + Skills 33 (66 ranks) + Advantages 16 + Powers 14 + Defenses 17 = 188 / 188

Build Comments: I'm going to start this little Infinity run with the Cull Obsidian, also known as the Black Order, but Cull Obsidian sounds cooler. Corvus Glaive, Proxima Midnight, Supergiant, Black Dwarf and Ebony Maw form the five generals of Thanos' Cull Obsidian, which means "Midnight Slaughter". Privately, they prefer to call themselves the Black Order, since it's less foreboding. Corvus seems to be the leader of the Black Order, and has gotten the most face time so he goes first. He's shown himself to be pretty ruthless and badass so this may be a little low for his PL, but I don't have enough to go on yet to be sure.

Secret Origins:, The Story so Far:, Characterization: Corvus Glaive is the merciless servant of the Mad Titan Thanos. The most loyal of the lieutenants in the Black Order, Corvus Glaive is the most favored by Thanos, having cruely betrayed his own people to achieve glory with Thanos. He is a strong leader, well versed in diplomacy and intimidation and possessed enhanced strength, speed and as long as his otherworldly blade remains by his side he cannot die.

Friends and Foes: He is married to Proxima Midnight.
Now, THIS is a villain!

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Re: 1045

Post by Insurgent Phoenix » Wed Nov 20, 2013 11:16 am

Thorpacolypse wrote:Check out this MIDNIGHT SPECIAL for Aisle 2!

Image
I don't care how bad ass Glaive is, I can't believe he hooked up with HER.

PROXIMA MIDNIGHT
PL: 13 (205 pts) - OPL: 13 ; DPL: 13

ABILITIES: STRENGTH 11, STAMINA 10, AGILITY 6, DEXTERITY 6, FIGHTING 11, INTELLECT 1, AWARENESS 4, PRESENCE 2

SKILLS: Acrobatics 7 (+13), Athletics 7 (+18), Close Combat [Unarmed] 2 (+15), Deception (+2), Expertise [Tactics] 9 (+10), Insight 6 (+10) [Combat Clarity], Intimidation 7 (+9), Perception 4 (+8), Persuasion (+2), Stealth (+6)

ADVANTAGES: All-Out Attack, Close Attack (2), Combat Clarity* (1), Equipment (1), Fearless, Improved Critical (2) (Spear, Unarmed), Improved Initiative (2), Improved Smash, Move-by Action, Power Attack, Ranged Attack (7), Takedown (2), Ultimate Effort (1) (Toughness Check), Uncanny Dodge

POWERS:
Warriors Physique: Protection 2, Regeneration 2 (1/every 5 rounds), Speed 3 (16 mph), Leaping 3 (60 ft); 10 pts
Body Armor: 8 pt Traits, Removable (-2 pts); 6 pts
Armor: Protection 2, Impervious 3; 8 pts
Midnight Spear: 45 pts Traits, Easily Removable (-18 pts); 27 pts
Thrown Spear: Piercing Damage 13, Enhanced Advantage 1 (Improved Critical), (Extra: Affects Insubstantial 2, Homing 5, Penetrating 10); 44 pts
Spear Strike: Piercing Strength-based Damage 2, Enhanced Advantages 1 (Improved Critical), (Extra: Penetrating 10, Reach [5 ft]); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +14
Close Attack +13 [Spear Strike +13, Critical 18-20]
Unarmed +15 [Unarmed +11, Critical 19-20]
Ranged Attack +13 [Midnight Spear +13, Critical 18-20]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +14 (+3 Impervious, Ultimate Effort), Fortitude +12, Will +10

COMPLICATIONS:
Motivation: Combat and killing
Relationships: Her husband, Corvus Glaive
Responsibility: To Thanos

Abilities 102 + Skills 21 (42 ranks) + Advantages 24 + Powers 43 + Defenses 15 = 205 / 205

Build Comments: So the first time I saw Proxima actually do something (the first time you see her, she's just talking to Namor) she’s taking on the entire new Mighty Avengers team, which consists of Luke Cage, Superior Spider-Man, Spectrum (Monica Rambeau), the new Power Man, White Tiger and another unnamed hero and she laid the smack down on them so far so she appears to be the highest combat level of the Order.

She broke Cage's ribs and took out Monica with her spear that apparently "never misses". It went right through Monica, thus the ranks of Insubstantial since I think she's a pure light form right now and it followed her for a bit, hence the Homing. I can't wait to see more.

Secret Origins:, The Story so Far:, Characterization: Proxima Midnight is one of Thanos' lieutenants in the Black Order. She is the greatest warrior in all of Thanos' army. She has great physical power and ability.

Her spear when thrown transforms into three tracers of black light that never miss. The beams are lethal to most creatures.

Friends and Foes: She is the wife of Corvus Glaive.
Even Corvus Glaive needs luvin', I guess.

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Re: 1046

Post by Insurgent Phoenix » Wed Nov 20, 2013 11:19 am

Thorpacolypse wrote:We're back to a BLACK LIGHT SPECIAL for this new item hitting the Aisle 2 shelves!

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A mentally unstable psychic vampire. She could totally be one of my exes...

SUPERGIANT
PL: 12 (169 pts) - OPL: 12 ; DPL: 12

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 3, DEXTERITY 3, FIGHTING 6, INTELLECT 4, AWARENESS 7, PRESENCE 2

SKILLS: Acrobatics 4 (+7), Athletics 3 (+6), Close Combat [Unarmed] 5 (+11), Deception 8 (+10), , Insight 6 (+13), Intimidation 5 (+7), Perception 3 (+10), Persuasion (+2), Stealth (+3), Technology 2 (+6)

ADVANTAGES: Defensive Roll (2), Teamwork

POWERS:
[Aura Reading: Senses 3 (Detect Emotional and Physical State [Visual, Mental], Ranged); 4 pts
Mental Detection: Senses 5 (Detect Minds [Mental], Accurate, Acute, Ranged); 5 pts
Mental Parasite: 49 pt Array; 52 pts
Mind Control: Perception Ranged Affliction 12 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Compelled, 3rd: Controlled, Extra: Cumulative, Subtle); 49 pts
Telepathy: Mind Reading 11, Communication 3 (Mental, Statewide/Small Nation); 1 pt
Mental Invisibility: Concealment 10 (All Senses; Flaw: Limited to Minds, Resistible [Will, DC22]); 1 pt
Psychic Vampirism: Perception Ranged Affliction 9 (Resisted/Overcome by Will; 1st: Fatigued, 2nd: Exhausted, 3rd: Incapacitated, Extra: Cumulative, Linked [Healing], Subtle), Healing 9 (Extra: Energizing, Flaw: Limited [self only], Limited [Energizing only]), Subtle); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +3
Close Attack +6
Unarmed +11 [Unarmed +3]
Ranged Attack +3
Special Attack [Mind Control Affliction +12, Perception; Psychic Vampirism Affliction +9, Perception]

DEFENSES:
Dodge +11 [DC21] Parry +11 [DC21]
Toughness +5 (+3 without Defensive Roll), Fortitude +8, Will +14

COMPLICATIONS:
Motivation: Consuming minds
Responsibility: To Thanos

Abilities 62 + Skills 18 (36 ranks) + Advantages 3 + Powers 61 + Defenses 25 = 169 / 169

Build Comments: I only got to see Supergiant in action for a little bit. She’s a telepath, but not stronger than Rachel Grey, who was able to take her in psychic combat.

Secret Origins: , The Story so Far:, Characterization: Her history is unknown. Supergiant is the most psychotic of the Black Order. An omnipath and telepathic vampire, Supergiant feeds off of others' intelligence. Any intelligence and information Supergiant knows, Thanos knows.

Friends and Foes: Thanos and the Black Order.
A telepath worthy of Thanos? :-o

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Re: 1048

Post by Insurgent Phoenix » Wed Nov 20, 2013 11:20 am

Thorpacolypse wrote:Our last item in this BLACK LIGHT SPECIAL is fast becoming a J-Mart Favorite item!

Image
Pure evil doesn't get much more creepy cool than this.

EBONY MAW
PL: 14 (227 pts) - OPL: 14 ; DPL: 14

ABILITIES: STRENGTH 1, STAMINA 2, AGILITY 2, DEXTERITY 2, FIGHTING 4, INTELLECT 10, AWARENESS 8, PRESENCE 8

SKILLS: Athletics (+1), Deception 16 (+24) [Durable Lie, Skill Mastery, Taunt], Expertise [Psychology] 12 (+22), , Insight 14 (+22) [Assessment], Intimidation 8 (+16), Perception 10 (+18), Persuasion 16 (+24) [Skill Mastery], Stealth (+2), Technology 8 (+18)

ADVANTAGES: Assessment, Defensive Roll (2), Durable Lie*, Extraordinary Effort, Skill Mastery (2) (Deception, Persuasion), Speed of Thought*, Taunt, Ultimate Effort (1) (Deception), Uncanny Dodge

POWERS:
Black Tongues: Comprehend 3 (Speak, Read, Understand All languages); 6 pts
The Unseen Voice: Concealment 10 (All Senses, Flaw: Check Required [Deception]); 5 pts
Mental Seduction: Perception Range Affliction 14 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Compelled, 3rd: Controlled, Extra: Cumulative, Effortless, Insidious, Subtle, Flaw: Check Required [Deception], Sense Dependent); 58 pts

EQUIPMENT:
NONE

OFFENSE:
Initiative +10
Close Attack +4 [Unarmed +1]
Ranged Attack +2

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +4 (+2 without Defensive Roll), Fortitude +8, Will +19

COMPLICATIONS:
Motivation: Spreading mischief and chaos
Responsibility: To Thanos
Secret: He says he has no powers, but that, like most other things he says, seem to be a lie. So there is no telling what else he is not telling

Abilities 74 + Skills 42 (84 ranks) + Advantages 11 + Powers 69 + Defenses 31 = 227 / 227

Build Comments: Ebony Maw is wicked. Dude was able to possess Doctor Strange. That’s practically impossible the way I, and others, have him built (+16-18-ish Will seems to be the prevailing range), so you know he’s good. And he seemed to do it through manipulation, not just telepathic power. It was most impressive.

Secret Origins:, The Story so Far:, Characterization: Ebony Maw is probably the most dangerous of Thanos' lieutenants of the Black Order, not because of his physical power but his mental power. A seducer and manipulator, Ebony Maw is a psychological mastermind.

Friends and Foes: Thanos and the Black Order. For as long as it serves his interests.
Look! Look, everyone! It's Tao, in a Halloween costume!

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Thorpacolypse
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Re: J-Mart: Mongul, Firelord, Red Shift, Slaughterhouse Smit

Post by Thorpacolypse » Thu Nov 21, 2013 8:38 pm

A Tao reference. Excellent. 8)
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Re: J-Mart: Mongul, Firelord, Red Shift, Slaughterhouse Smit

Post by Insurgent Phoenix » Thu Nov 21, 2013 8:41 pm

Thorpacolypse wrote:A Tao reference. Excellent. 8)
It IS true. Tao apparently dimension-hopped and went all emo.

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Re: #355

Post by Thorpacolypse » Thu Nov 21, 2013 9:15 pm

Thorpacolypse wrote:This item in our MORE POWER Special is a J-Mart Favorite and a star selection of our Villains Line!

Image
Volstagg: If you even THINK of betraying him...
Loki: You'll KILL me, yes. Well, there'll be a line...


LOKI
PL: 14 (306 pts) - OPL: 14 ; DPL: 14

ABILITIES: STRENGTH 10, STAMINA 10, AGILITY 3, DEXTERITY 4, FIGHTING 8, INTELLECT 6, AWARENESS 6, PRESENCE 9

SKILLS: Athletics (+10), Deception 15 (+24) [Daze, Durable Lie, Skill Mastery, Taunt], Expertise [Magic] 14 (+20) [Artificer, Ritualist, Skill Mastery], Insight 7 (+13) [Assessment], Intimidation 4 (+13), Investigation 7 (+13) [Contacts, Well-Informed], Perception 6 (+12), Persuasion 4 (+13) [Connected], Ranged Combat [Magic] 5 (+12), Sleight of Hand 6 (+10), Stealth (+3)

ADVANTAGES: Artificer, Benefit (2) (Status – Prince of Asgard), Close Attack (3), Connected, Contacts, Daze (1) (Deception), Durable Lie*, Favored Foe (Thor), Languages (3) (German, English, 8 others, Base: Ancient Norse), Ranged Attack (3), Ritualist, Skill Mastery (2) (Deception, Expertise [Magic]), Taunt, Well-Informed

POWERS:
Asgardian Physiology: Protection 2, Impervious 2, Immunity 5 (Aging, Disease, Poison, Heat, Cold), Senses 2 (Normal Vision [Extended], Normal Hearing [Extended]), Enhanced Advantages 1 (Diehard), Feature 1 (Increased Mass); 15 pts
Asgardian Strength: Enhanced Strength 1 (50 Tons; Flaw: Limited to Lifting); 1 pt
Asgardian Halberd: 5 pts traits, Easily Removable (-2 pts); 3 pts
Halberd Strike: Piercing Strength-based Damage 3 (Extra: Dangerous, Reach); 5 pts
Prestidigitation: Feature 1 (You can create minor illusions as “magic tricks” primarily suitable for entertainment, but potentially good for a circumstance bonus for interaction skills or to distract targets from other happenings); 1 pt
Magic Array: 76 pt Dynamic Array; 94 pts
God of Mischief: Illusion 12 (All Senses, Extra: Area [60 ft volume], Dynamic, Independent, Dimensional 3 [Any dimension], Flaw: Limited to one subject); 75 pts
Astral Projection: Remote Sensing 20 (Visual, Auditory, 4000 miles; Extra: Dimensional 3 [Any dimension], Dynamic); 2 pts
Eldritch Blast: Ranged Damage 16 (Extra: Dynamic); 2 pts
Teleportation: Teleport 18 (1000 miles/250,000 miles; Extra: Dynamic, Extended, Increased Mass 6 [3200 lbs], Flaw: Extended Only); 2 pts
Mystic Shield: Deflect 16 (Extra: Dynamic, Reflect, Redirect); 2 pts
Shapeshifting: Morph 4 (Any form, Extra: Dynamic); 2 pts
Reality Shaping: Ranged Transform 12 (Anything into anything else, 3200 lbs.; Extra: Dynamic); 2 pts
Spellcasting: Variable 12 (Mystical Descriptor, Extra: Dynamic, Flaw: Slow); 2 pts
Boon from Loki: Variable 12 (Mystical Descriptor, Extra: Affects Others, Dynamic, Flaw: Affects Others Only, Slow); 2 pts
Whispers in your Ear...: Perception Range Affliction 14 (Resisted/Overcome by Will; 1st: Entranced, 2nd: Compelled; Extra: Dimensional 3, Dynamic, Insidious, Subtle, Flaw: Limited to Two Degrees); 2 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +11 [Unarmed +10; Halberd +13, Critical 19-20]
Ranged Attack +7
Magic +12 [Magic Blast +16; Transform +13]
Special Attacks [Whispers Affliction +14, Perception]

DEFENSES:
Dodge +12 [DC22] Parry +12 [DC22]
Toughness +12 (+2 Impervious), Fortitude +12, Will +15

COMPLICATIONS:
Arrogance: He believes himself to be smarter, craftier and generally above anyone, mortal or God
Motivation: Causing havoc and mischief and making everyone see that is Thor's better
Reputation: God of lies and mischief
Rivalry: Thor

Abilities 112 + Skills 34 (68 ranks) + Advantages 22 + Powers 114 + Defenses 24 = 306 / 306

Build Comments: One of my favorite villains, and especially the way he was portrayed in this summer’s 3rd best superhero movie (and that is not a slight, I loved Thor and saw it twice but Captain America and X-Men: First Class were just THAT freakin’ good and Green Lantern was not nearly as bad as some people made it out to be) Thor. I thought they got to the core of who Loki is. I never saw him as pure evil, he’s just the little brother that is constantly compared to the other and he wants to be seen as good as the “chosen one”.

Now granted, he has done evil things, but he has also shown that he is not beyond redemption, at least for a while. And he certainly looked like he had seen the error of his ways when he was getting whacked by The Void at the end of Siege. Time will tell, but I think we all know he will be back and wreaking havoc again in no time.

On the build, I toyed with adding Mind Control, but he doesn't do that very often and he could do it with Variable Power when he needs it, he just wouldn't be able to do it in combat and I haven't seen him ever use it like that anyway.

Secret Origins: Many years ago, when Bor, ruler of Asgard, was battling frost giants, he followed a wounded giant to a powerful sorcerer that was waiting for him. The sorcerer caught him unaware, turning Bor into snow. Bor's son, Odin, found his father as he was blowing away; Bor begged Odin to find a sorcerer to free him, but Odin made no attempt to save his father. Bor cursed Odin saying that he would take in the son of a fallen king and raise it as his own.

Not a week later, Odin himself led the Asgardians into battle against the Frost Giants and gravely injured Laufey, who was the King of the Frost Giants, in personal combat. After leaving Laufey to die, Odin found a small Asgardian-sized child hidden within the primary stronghold of the Frost Giants. The child was Loki and Laufey had kept him hidden from his people due to his shame over his son's small size. Odin took the boy, out of a combination of pity, to appease his father, and because he was the son of a worthy adversary slain in honorable combat, and raised him as his son alongside his biological son Thor.

The Story so Far: Throughout their childhood and into adolescence, Loki was resentful of the differences in which he and Thor were treated by the citizens of Asgard. The Asgardians valued great strength, tenacity, and bravery in battle above all things, and Loki was clearly inferior to his foster brother Thor in those areas. What he lacked in size and strength, however, he made up for in power and skill, particularly as a sorcerer. As Loki grew to adulthood, his natural talent for causing mischief would make itself manifest and earned him a nickname as the "God of Lies and Mischief"; his mischievousness eventually became malice as his hunger for power and revenge grew stronger. Several times he tried to use tricks to get rid of Thor, like telling him to guard a hole in the wall he had made. In time, his reputation grew from being a playful and mischievous trickster to some calling him the "God of Evil".

Over the centuries, Loki attempted on many occasions to seize rulership of Asgard and to destroy Thor. He even helped the Storm giant Ghan to escape Thor, planning to get a debt from him later, and aided other enemies of Asgard, planning to take over. Loki compiled an extensive criminal record in Asgard, and Odin who had grown weary of Loki's mischief, frequently exiled him.

Loki's schemes eventually came to include Earth itself, and he often fought with Earth's superhuman heroes to take their planet, and often Asgard itself. He first battled Thor on Earth in modern times after escaping from the tree that Odin has magically trapped him in. Loki then manipulated the Hulk into wreaking havoc using an illusion of dynamite on train tracks, while in astral form in an attempt to lure Thor to Earth, which inadvertently led to the formation of the Avengers as several other heroes came to meet the Hulk.

Thor was one of the founding members of this superhuman team, and often led them in battle against his brother. Several times Loki, while not directly battling Thor himself, caused threats for Thor to battle, like increasing the mental powers of a carnival fortune teller Sandu, making him powerful enough to lift buildings with his mind and releasing a Lava man called Molto by accident when he caused a long-dead volcano to explode. Loki even released Mr. Hyde and Cobra by paying their bail, then doubled their powers. Loki told them to kidnap Jane Foster, which he knew would attract Thor's attention, but they were again defeated. Loki finally went after Jane Foster himself, sending her to another dimension. However Doctor Strange was able to protect her, and Thor forced Loki to return her.

Among Loki's better known henchmen was the human criminal Carl "The Crusher" Creel, whom Loki transformed into the superhuman criminal known as the Absorbing Man. Creel would prove to be a formidable adversary to Thor over the years. Loki went so far as to attempt to turn Odin against Thor and to steal Thor's enchanted hammer, Mjolnir in an attempt to free himself, but all his efforts failed. When he convinced Odin to go to Earth and leave him in charge of Asgard with part of the Odinforce, he released Skagg, the largest Storm Giant, and Surtur, the huge Fire Demon, to try to destroy Odin. However Thor and Balder helped defeat the monsters, and Loki was sent to serve the Trolls.

Loki was responsible for the Destroyer being awakened, by leading a Hunter to the Temple where the Destroyer armor resided using his mental abilities while Thor was nearby, causing the Hunter's soul to animate the armor, but Thor forced the Hunter to return to his body, then buried the armor under thousands of tons of rock. The Absorbing Man was brought back to Earth by Loki, and battled Thor, but Loki quickly took him to Asgard when Thor was on the verge of defeating him. The Absorbing Man defeated the Asgardians without too much trouble and absorbed Odin's attacks. However Loki and his ally were exiled into space due to a trick by Odin. He sent his astral form back to Earth and took over the Destroyer armor, attempting to take over Asgard, but Odin sent Balder to discover the location of Loki, then used his powers to send Loki out of the Destroyer armor.

Characterization: Loki is the trickster god and his lived up to that for centuries. He has been one of the greatest villains in Earth’s history and has shown no sign of desiring to end that. At his core, he simply suffers from an inferiority complex to his brother, Thor, and strives to prove to everyone that he is his equal, if not his better.

Friends and Foes: Loki’s greatest rival is Thor, but he has run afoul of dozens of heroes over the years and no one, hero or villain alike, ever really trusts him. Despite all their conflicts over the centuries, Thor continues to love his brother and hopes to truly reform him someday, but that day remains far away, if it ever comes.

Clean Up 11/21/13: Loki gets a Superior Thorpacoverse update and a new pic with the visage of the awesome Tom Hiddleston.
As I stated earlier, I cannot believe I have updated Zaran more times than I have characters like Loki. Geez...

Tom Hiddleston has been SO awesome as Loki, it's not even fair. He has totally stolen every movie. I'm worried about this push for his own movie, though. Some characters are not meant to be a centerpiece. Too much Loki could be a bad thing.
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Post by Thorpacolypse » Thu Nov 21, 2013 9:33 pm

These next few builds will be part of our best selling JOB SQUAD LINE! And they don't get any more jobbery than this one!

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Fear the fighting cock! FEAR IT!

GAMECOCK
PL: 9 (100 pts) - OPL: 9 ; DPL: 9

ABILITIES: STRENGTH 3, STAMINA 3, AGILITY 4, DEXTERITY 2, FIGHTING 11, INTELLECT 0, AWARENESS 2, PRESENCE 2

SKILLS: Acrobatics 8 (+12) [Agile Feint], Athletics 6 (+9), Deception 3 (+5), Expertise [Criminal] 5 (+5), Insight (+2), Intimidation 1 (+3), Investigation 4 (+4), Perception 3 (+5), Persuasion (+2), Stealth 4 (+8)

ADVANTAGES: Agile Feint, Close Attack (2), Defensive Attack, Defensive Roll (1), Equipment (1), Evasion (1), Improved Critical (1) (Talons), Improved Defense, Improved Initiative (1), Improved Trip, Languages (1) (Spanish, 1 other, Base: English), Move-by Action, Quick Draw, Takedown (1)

POWERS:
NONE

EQUIPMENT:
(5 pts)
Gamecock Costume: Protection 1, Subtle; 2 pts
Talons: Slashing Strength-based Damage 2, Split; 3 pts

OFFENSE:
Initiative +8
Close Attack +13 [Unarmed +3; Talons +5, Critical 19-20]
Ranged Attack +2

DEFENSES:
Dodge +10 [DC20] Parry +11 [DC21]
Toughness +5 (+3 without Defensive Roll), Fortitude +7, Will +6

COMPLICATIONS:
Motivation: Money, power and respect
Reputation: He…um…wears a chicken outfit and calls himself GAMECOCK…that doesn't help your rep

Abilities 54 + Skills 17 (34 ranks) + Advantages 15 + Powers 0 + Defenses 14 = 100 / 100

Build Comments: When Jab first built him in 2E, I had to bow to his amazing jobberness. I mean, there are some loser villains out there, but when you combine his poor performances with that ridiculous costume AND that name, I don’t think there’s ever been a greater example of the jobber villain.

I was going to make him like PL5 or something and then I decided to go the other way and make him overly competent in combat, making him a scrappy PL9 in close combat on offense. Is that accurate? Nope. But think of the story opportunity if someone like Spidey or DD actually LOST to Gamecock! Cage, Wolverine or Deadpool would NEVER let them live it down! It’s comedy gold!

Secret Origins: Nothing is known about Carlos Cabrera’s background other than his choice to become a supervillain.

The Story so Far: In Gamecock's first appearance, he was hired by Mr. Morgan to find Falcon. While scouring the rooftops his gang met up with Captain America as Nomad. Thinking that Gamecock injured Falcon, Captain America attacked them. The fight was stopped when a man fired a bazooka at their rooftop.

Gamecock turns up years later when he paid "his woman" a visit. The police got called in when things got out of a hand. Gamecock threatened to kill her if the cops didn't back off. Asp, protecting Captain America and Diamondback's date, shot Gamecock with a venom blast knocking him out. The police then quickly arrested him.

Red Skull hires a Scourge to kill Gamecock, but he somehow got away. Red Skull then killed the Scourge for his failure.

Gamecock went to Madripoor to participate in the Bloodsport competition. In the first round he was to fight Puma but he “chickened” out and escaped to parts unknown.

Rumor has it that he is back in the US and looking to improve his reputation with a big score.

Characterization: Gamecock is actually pretty competent fighter with an acrobatic style that allows him to take full advantage of his speed and talons. He is quite intelligent, he just seems to have bad fashion sense and a naiveté about his moniker.

Friends and Foes: He still has some loyal members of his gang that work for him.
Last edited by Thorpacolypse on Mon Feb 10, 2014 9:07 pm, edited 1 time in total.
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Re: J-Mart: Red Shift, Slaughterhouse Smith, Gamecock

Post by Jabroniville » Fri Nov 22, 2013 3:41 am

Sweet! The eternal suckiness of the Gamecock, but at the lofty, high aspirations of a PL 9! God, he could actually take out a PC with those stats! You're right- it WOULD be the ultimate humiliation. Imagine PC#5 about to square off with a supervillain, all talking tough... and then the baddie goes "Holy crap. Aren't you that guy who lost to THE GAMECOCK?"

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Re: J-Mart: Red Shift, Slaughterhouse Smith, Gamecock

Post by BlindPugh » Sat Nov 23, 2013 1:07 am

The sheer beauty of a competent Gamecock has drawn me out from lurking. Great, great work. Will we get Bantam next, so we can compare cocks?
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Re: J-Mart: Red Shift, Slaughterhouse Smith, Gamecock

Post by Jabroniville » Sat Nov 23, 2013 3:18 am

I dunno, that sounds like it'd be some stiff competition.

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Re: J-Mart: Red Shift, Slaughterhouse Smith, Gamecock

Post by BlindPugh » Sat Nov 23, 2013 3:27 am

I'm sure one of them would rise to the occasion.
When realities collide- Quicksilver With thanks to Tatooedman.
Shadow war- Bill Sakowski
Toronto's greatest heroes- Green Ronin

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Re: J-Mart: Red Shift, Slaughterhouse Smith, Gamecock

Post by Earth-Two_Kenn » Sat Nov 23, 2013 7:31 am

But what if the Man-Thing went up against the Gamecock?

How would it compare to when the Hand went up against the Man-Thing?
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