World of Freedom: FC Setting Builds....

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Tattooedman
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Aquaman Icon Build

Post by Tattooedman » Fri Nov 22, 2013 12:28 pm

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M&M 3E Icon Build
Aquaman:
PL: 11 [165 pp]
Strength 8
Stamina 8
Agility 4
Dexterity 4
Fighting 8
Intellect 2
Awareness 3
Presence 2

Skills: Acrobatics 3 (+7/+10), Athletics 3 (+11/+14), Insight 7 (+10), Intimidation 6 (+8), Perception 7 (+10/+13), Persuasion 1 (+3/+9), Stealth 6 (+10)

Advantages: All-Out Attack, Animal Empathy, Close Attack 3, Defensive Roll 2, Favored Environment [Underwater], Improved Initiative, Leadership, Power Attack, Multilingual, Ranged Attack 5, Takedown

Powers: Aquatic Physiology:
Immunity 3 [Environmental Cold, Pressure, Suffocation (Drowning)]
Movement 1 [Environmental Adaptation (Aquatic)]
Senses 2 [Darkvision]
Master Swimmer: Swimming 7

Marine Telepathy Array:
Summon Marine Life: Summon 8 (Extra: Broad Type [Marine Life]); (Flaw: Limited [Marine Life Only])
-Communicate With Marine Life:
Enhanced Skill 2 [Persuasion +6] (Flaw: Limited [Marine Life])
Comprehend 2 [Speak & Understand Animals] (Flaw: Limited [Marine Life])
Communication 3 [Mental] (Flaw: Limited [Marine Life])

Underwater Mastery: Enhanced Skills 3 [Acrobatics +3, Athletics +3, Perception +3] (Flaw: Limited [Underwater])

Atlantean Trident: (Easily Removable –4 pts) [6 pp]
Trident Attack: Piercing Strength-Based Damage 3 (Feats: Improved Critical 3, Improved Disarm, Improved Smash, Reach, Weapon Bind)

Offense: Initiative +8
Melee Attack +11
Ranged Attack +9

Defense: Dodge +11
Parry +11
Toughness +10*/+8 [*Defensive Roll]
Fortitude +11
Will +11


Costs: Abilities 78+ Skills 11+ Advantages 18+ Powers 37+ Defense 21= 165 pts.



Complications:
Enemy: Black Manta, Ocean Master.

Relationships: His wife Mera, Aqualad, Tempest.

Reputation ~He Just Talks To Fish: Aquaman suffers a bit when it comes to being respected like the other members of the Justice League as most of the people living above the waves tend to view him as the weak link of the team despite the fact Aquaman is one of the more selfless heroes (he spends 98% of his time ‘on the job’ and takes very little personal time).

Responsibility: As King of Atlantis, Aquaman must often attend to the needs of his people and his duty to the Seven Seas.

Temper: Aquaman is known for his fierce, warrior temper when tested.

Weakness: Aquaman dehydrates when away from water for an extended time, becoming impaired, disabled, and finally incapacitated before his condition becomes dying. Immersion in water immediately removes all accumulated conditions.
Last edited by Tattooedman on Fri Nov 22, 2013 5:43 pm, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Superman Icon Build

Post by Tattooedman » Fri Nov 22, 2013 4:50 pm

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M&M 3E Icon Build
Superman:
PL: 12 [180 pp]
Strength 14 (2)
Stamina 12
Agility 2
Dexterity 2
Fighting 4
Intellect 1
Awareness 2
Presence 3

Skills: Close Combat [Unarmed] 6 (+10), Expertise [Journalism] 6 (+7), Insight 3 (+5), Perception 6 (+8), Ranged Combat [Heat Vision] 8 (+10)

Advantages: All-Out Attack, Equipment 5, Great Endurance, Interpose, Language [Base: English; Kryptonian], Luck [Determined Recovery], Power Attack, Ultimate Effort [Ultimate Toughness Check]

Powers: Faster Than A Speeding Bullet Array:
Flight 10
-Quickness 10 & Speed 10

Powers Far Beyond Those of Mortal Men Array:
Heat Vision: Ranged Heat Damage 13 (Feat: Precise) [Dynamic]
-More Powerful Than A Locomotive: Enhanced Strength 12 [Dynamic]
-Super-Breath: Move Object 12 (Extra: Area [Cone] 2); (Flaws: Range [Close], Limited Direction [towards or away only]) [Dynamic]
-Super-Senses: Senses 14 [Vision (Extended 2), Infravision, Microscopic Vision 4, Vision Penetrates Concealment (cannot see through lead), Audio (Acute, Extended 2), Ultra-Hearing] [Dynamic]

The Man Of Steel:
Immunity 10 [Life Support]
Protection 2 (Extra: Impervious 12)

Offense: Initiative +2
Melee Attack +6 // Unarmed Attack +10
Ranged Attack +2 // Heat Vision Attack +6

Defense: Dodge +10
Parry +10
Toughness +14* [*Impervious 12]
Fortitude +14
Will +10

Equipment: Headquarter: Fortress of Solitude (25 ep) [Size: Huge; Tough: 20] Features: Communications, Computer, Concealed 3, Defense System, Hanger, Holding Cells, Infirmary, Isolated, Laboratory, Library, Living Space, Power System, Security System


Costs: Abilities 56+ Skills 9+ Advantages 12+ Powers 79+ Defenses 24= 180 pts.


Complications:
Enemy: Lex Luthor, the Parasite, Metallo, and General Zod.

Power Loss: Superman loses all of his powers and his Stamina is reduced to 3 under a red sun, like that of Krypton, and other effects draining or interfering with the energies of the yellow sun can deprive him of his powers.

Relationships: Superman’s closest relationship is with his mother and father, Martha and Jonathan Kent. Other important people in his life include his best friends from high school, Pete Ross, Lana Lang, and Chloe Sullivan. He is also good friends with co-workers Lois Lane and Jimmy Olsen.

Responsibility: Superman feels a strong sense of responsibility to use his powers for the benefit of all.

Secret Identity: Clark Kent, mild-mannered reporter for the Daily Planet.

Vulnerable: Superman is as vulnerable to magic as anyone else. His Toughness is not Impervious against magical attacks and he loses his ranks of Protection.

Weakness: Kryptonite...Its radiation saps the Strength and powers of Kryptonians, leaving them impaired, disabled, and eventually debilitated in terms of Strength and power effects. Long-term exposure (usually a matter of minutes, less for a large enough amount) imposes the dying condition and may lead to death.
Last edited by Tattooedman on Fri Nov 22, 2013 6:42 pm, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Batman Icon Build

Post by Tattooedman » Fri Nov 22, 2013 4:51 pm

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M&M 3E Icon Build
Batman:
PL: 12 [180 pp]
Strength 3
Stamina 4
Agility 5
Dexterity 5
Fighting 10
Intellect 4
Awareness 4
Presence 4

Skills: Acrobatics 4 (+9), Athletics 4 (+7), Deception 4 (+8), Expertise [Criminal] 4 (+8), Insight 4 (+8), Intimidation 4 (+8), Investigation 4 (+8), Perception 4 (+8), Sleight of Hand 4 (+9), Stealth 4 (+9), Technology 4 (+8), Treatment 4 (+8)

Advantages: Benefit 4 [Wealth x4 (Multimillionaire)], Connected, Contacts, Daze [Intimidation], Defensive Roll, Eidetic Memory, Equipment 17, Hide in Plain Sight, Improved Initiative, Inventor, Move-By Action, Ranged Attack 5, Well Informed

Powers: Trained By The Best In The World: Variable 3 (Extra: Move Action, Increased Duration [Continuous]); (Feat: Innate); (Flaw: Limited [Skills & Advantages only])

Offense: Initiative +9
Melee Attack +10
Ranged Attack +10

Defense: Dodge +14
Parry +14
Toughness +8*/+7**/+4 [*Costume & Defensive Roll/**Costume]
Fortitude +9
Will +11

Equipment: Binoculars, Camera, Handcuffs, Mini-Tracers
Cape & Cowl: Movement 1 [Safe Fall]; Senses 3 [Communication Link, Darkvision]
Costume: Protection 3; Immunity 2 [Critical Hits] (Limited [Ballistic Damage])
Rebreather: Immunity 2 [Suffocation] (Limited [2 hours])


Utility Belt: (30 ep)
Bat Flash Bang Grenade: Affliction 5 [Visually & Auditory Impaired, Visually & Auditory Disabled, Visual & Auditory Unaware; resisted by Dodge] (Extra: Area [Burst]) 20ep
-Batarang: Ranged Bludgeoning Strength-Based Damage 2; Critical 19-20
-Bat Bolo: Affliction 5 [Hindered & Impeded, Defenseless & Immobilized; resisted by Dodge]
-Bat Tear Gas Grenades: Affliction 5 [Dazed & Visually Impaired, Stunned & Visually Disabled, Incapacitated; resisted by Dodge] (Extra: Area [Burst])
-Bat Shuriken: Piercing Ranged Damage 1 (Extra: Multiattack); (Feat: Improved Critical)
-Smoke Grenade: Visual Concealment 4 (Extra: Area [Cloud])
-Grapple Gun: Movement 1 [Swinging]


Headquarters [19 ep] (as the Stately Manor [pg 179 of Hero’s Handbook])

Vehicles: The Batmobile [20 ep] (as the Police Cruiser [pg 172 of Hero’s Handbook] with following additions – Alarm 3 [DC30], Caltrops, Hidden Compartments 2 [DC25], Navigation System, Remote Control, Smokescreen)


Costs: Abilities 78+ Skills 16+ Advantages 36+ Powers 25+ Defenses 25= 180 pts.


Complications:
Enemy: The Joker, Penguin, Riddler, Catwoman, Ra’s Al Gul and many others.

Obsession: Batman is driven to fight crime by the murder of his parents.

Relationships: Batman has strong relationships with Tim Drake, Dick Grayson, Cassandra Cain, Alfred, Commissioner Gordon, Lucius Fox, Oracle, Superman and Wonder Woman (and sometimes Catwoman).

Responsibility: Batman sees Gotham as "his city" and protects it fiercely.


Secret Identity: Batman keeps his identity as Bruce Wayne a closely guarded secret.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Wonder Woman Icon Build

Post by Tattooedman » Fri Nov 22, 2013 4:52 pm

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M&M 3E Icon Build
Wonder Woman:
PL: 12 [180 pp]
Strength 9
Stamina 9
Agility 7
Dexterity 7
Fighting 8
Intellect 2
Awareness 4
Presence 4

Skills: Acrobatics 1 (+8), Athletics 3 (+12), Expertise [Mythology] 6 (+8), Insight 7 (+11), Intimidation 6 (+10), Perception 6 (+10), Persuasion 5 (+9/+11), Stealth 3 (+10), Vehicles [Air] 2 (+9)

Advantages: All-Out Attack, Animal Empathy, Attractive, Chokehold, Close Attack 5, Defensive Roll, Equipment 5, Fast Grab, Improved Hold, Multilingual, Power Attack, Takedown

Powers: Amazonian Physique:
Enhanced Strength 3 (Flaw: Limited [Lifting Only])
Immunity 2 [Disease, Poison] (Flaw: Limited [Half Effective])
Regeneration 3

Communion With Animals: Feature 1 [Animals treat her as one of their own and will not willingly attack her]
Speed of Hermes:
Feature 1 [Change into Wonder Woman as a Free Action]
Speed 4

Aegis Bracers: (Removable –1 pt) [5 pp]
Crafted By The Gods: Feature 1 [Indestructible]
Enhanced Defenses:
Enhanced Advantage 1 [Improved Defense]
Enhanced Dodge 2
Enhanced Parry 2

Lasso Of Truth: (Easily Removable –8 pts) [13 pp]
Lasso Snare: Move Object 9 (Feat: Reach 3); (Flaw: Close Range)
Must Tell the Truth: Affliction 9 [Compelled; resisted by Will] (Feat: Reach 3); (Flaws: Limited Degree, Limited [Can only compel victim into telling the truth], Quirk [victim must be caught in Lasso Snare first])

Offense: Initiative +7
Melee Attack +13
Ranged Attack +7

Defense: Dodge +13*/+11 [*Aegis Bracers]
Parry +13*/+11 [*Aegis Bracers]
Toughness +10*/+9 [*Defensive Roll]
Fortitude +10
Will +11

Equipment: Invisible Jet (25 ep) [Size: Huge, Strength: 12, Defense: 6, Toughness: 10] Features: Concealment 2 (visual), Flight 11, Hidden Compartments 2, Navigation System, Remote Control


Costs: Abilities 100+ Skills 14+ Advantages 20+ Powers 31+ Defenses 15= 180 pts.


Complications:
Enemy: Circe, Cheetah, Doctor Psycho, and Giganta.

Power Loss: As Diana Prince, Wonder Woman has no powers and her abilities are that of an ordinary, if athletic woman. Her Strength and Stamina are 2, her Dexterity and Agility are 3, and her Fighting is 5.

Responsibility: To Themyscira and her Amazon sisters.

Secret Identity: Diana Prince.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Lex Luthor Icon Build

Post by Tattooedman » Fri Nov 22, 2013 5:02 pm

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M&M 3E Icon Build
Lex Luthor:
PL: 12 [175/180 pp]
Strength 2
Stamina 2
Agility 2
Dexterity 2
Fighting 6
Intellect 10
Awareness 5
Presence 5

Skills: Deception 12 (+17), Expertise [Business] 10 (+20), Expertise [Current Events] 3 (+13), Expertise [Science] 12 (+22), Insight 7 (+12), Intimidation 9 (+14), Investigation 4 (+14), Perception 6 (+11), Persuasion 8 (+13), Ranged Combat [Guns] 7 (+9), Technology 12 (+22), Vehicles [Air] 5 (+7), Vehicles [Exotic] 4 (+6), Vehicles [Land] 5 (+7), Vehicles [Sea] 5 (+7)

Advantages: Benefit 5 [Wealth x5 (Billionaire)], Benefit 3 [Clean**], Connected, Contacts, Daze [Deception], Daze [Intimidation], Defensive Roll 2, Equipment 17, Eidetic Memory, Improvised Tools, Inspire 2, Inventor, Leadership, Multilingual, Skill Mastery [Expertise (Business)], Skill Mastery [Expertise (Science)], Skill Mastery [Technology], Speed of Thought, Ultimate Effort [Ultimate Expertise (Business) skill],Ultimate Effort [Ultimate Expertise (Science) skill], Ultimate Effort [Ultimate Technology skill], Well-Informed

Offense: Initiative +10
Melee Attack +6
Ranged Attack +2 // Guns Attack +9

Defense: Dodge +8
Parry +8
Toughness +4*/+2 [*Defensive Roll]
Fortitude +9
Will +14

Equipment: PDA [Feature 1 (Technology checks involving computers)]
Heavy Pistol [Ballistic Ranged Damage 4]

Headquarters:
Lexcorp Tower (25 ep):
[Size: Gargantuan; Tough: 12] Features: Communications, Computer, Defense System, Fire Prevention System, Garage, Grounds, Gym, Hangar, Holding Cells, Laboratory, Living Space, Personnel, Power System, Security System [DC35], Workshop



Costs: Abilities 68+ Skills 37+ Advantages 46+ Defenses 24= 175 pts.


Complications:
Arrogance: Luthor is supremely arrogant and confident in his own abilities, but he needs recognition for his achievements.

Enemy: Superman.

Motivation ~Greed: Luthor has always been driven by a desire to have everything he wants, no matter what he has to do to get it.

Obsession: Luthor is obsessed with humbling and destroying Superman.


Image
LexCorp Battlesuit: (Removable –22 pts) [90 pp]
Armor: Protection 13 (Extra: Impervious 12)
Combat Computer: Enhanced Advantages 11 [Accurate Attack, Close Attack 7, Improved Aim, Power Attack, Ranged Attack]
Life Support Systems: Immunity 9 [All Environmental Conditions, Disease, Poison, Suffocation]
Sensors: Senses 8 [Vision (Extended), Hearing (Extended), Infravision, Radio, Vision Penetrates Concealment]
Thrusters: Flight 10
Weapons Systems Array:
Blaster: Ranged Energy Damage 15 (Feats: Accurate 2, Variable Descriptor [Kryptonite])
-Energy Blade: Strength-Based Energy Damage 4 (Feat: Variable Descriptor [Kryptonite]) [Dynamic]
-Homing Missiles: Ranged Ballistic Damage 10 (Extra: Area Burst [30 ft radius (only up to rank 5)](; (Feat: Homing 2)
-Hydraulic Strength: Enhanced Strength 9 [Dynamic]
-Surface Shock: Affliction 7 [Impaired, Disabled, Incapacitated; resisted by Fortitude] (Extra: Reaction [when touched])
Notes wrote:** Clean is a Benefit I ‘borrowed’ from Thorpacolypse. It makes Checks to connect you with a crime increase by DC5 per rank.
Last edited by Tattooedman on Fri Nov 22, 2013 5:03 pm, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Joker Icon Build

Post by Tattooedman » Fri Nov 22, 2013 5:02 pm

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M&M 3E Icon Build
Joker:
PL: 11 [165 pp]
Strength 3
Stamina 4
Agility 4
Dexterity 4
Fighting 8
Intellect 5
Awareness 2
Presence 6

Skills: Close Combat [Gag Weapons] 3 (+11), Close Combat [Unarmed] 2 (+10), Deception 9 (+15), Expertise [Science] 6 (+11), Expertise [Criminal] 10 (+15), Insight 6 (+8), Intimidation 9 (+15), Investigation 2 (+7), Perception 8 (+10), Ranged Combat [Guns] 5 (+9), Sleight of Hand 9 (+13), Technology 6 (+11), Vehicles [Land] 3 (+7)

Advantages: All-Out Attack, Benefit 2 [No ID], Defensive Roll 4, Equipment 9, Evasion, Fascinate [Intimidation], Fearless, Improved Taunt, Improvised Weapons 3, Luck [Determination] 2, Luck [Edit Scene], Luck [Recovery], Quick Draw, Seize Initiative, Task Focus 2 [Expertise (Science): Chemistry (+5)], Taunt

Powers: Mentally Unstable: Immunity 10 [Mental Effects] (Flaw: Limited [Half Effective])

Tainted Blood: Immunity 3 [Chemical Descriptor, Poisons]

Offense: Initiative +4
Melee Attack +8 // Gag Weapons Attack +11
Ranged Attack +4 // Gun Attack +9

Defense: Dodge +13
Parry +13
Toughness +8*/+4 [*Defensive Roll]
Fortitude +9
Will +13

Equipment: Heavy Pistol [Ballistic Ranged Damage 4]
Comedic Weapons: (18 ep)
Joker Venom: Affliction 11 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Feats: Feature 1 [Victim’s face contorted into wide grin], Reach 2)
-Squirting Acid: Acid Damage 6 (Extra: Secondary Effect); (Feat: Reach 2)
-Joy Buzzer: Electrical Damage 11 (Feat: Subtle)
-Marbles: Affliction 11 [Hindered, Prone; resisted by Dodge] (Extra: Area [Cone]); (Flaw: Limited Degree, Limited [targets must be on ground])
-Razor Sharp Playing Cards: Piercing Damage 3 (Extra: Multiattack); (Feat: Reach 5)


Headquarters: [Abandoned Prank Manufacturing Company (16 ep): Size: Huge; Tough: 8] Features: Deathtraps 4, Garage, Holding Cells, Laboratory, Living Space, Secret 3 [DC 20], Security System, Workshop


Costs: Abilities 72+ Skills 28+ Advantages 27+ Powers 8+ Defenses 30= 165 pts.



Complications:
Enemy: Batman.

Insanity: The Joker is completely insane, and therefore prone to irrational and unpredictable behavior. He thrives on chaos, and creates it.

Obsession: The Joker's one goal above all others is to mess with and eventually kill Batman. Any other plans, alliances, personal gains, etc. are all secondary.

Trademark: The Joker’s ego compels him to taunt, leave clues, and otherwise make it clear he is responsible for his crimes.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Hulk Icon Build

Post by Tattooedman » Fri Nov 22, 2013 5:04 pm

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M&M 3E Icon Build
Hulk:
PL: 14 [210 pp]
Strength 20 (18)
Stamina 16
Agility 0
Dexterity 0
Fighting 8
Intellect -2
Awareness 2
Presence 0

Skills: Expertise [Survival] 7 (+9), Insight 4 (+6), Intimidation 12 (+14), Perception 4 (+6), Ranged Combat [Thrown Objects] 8 (+8)

Advantages: All-Out Attack, Chokehold, Daze [Intimidation], Diehard, Fast Grab, Fearless, Great Endurance, Improved Grab, Improved Hold, Improved Initiative 2, Improved Smash, Power Attack, Startle, Takedown

Powers: Feats Of Super Strength:
-Bracing: Immunity 10 [Being Moved] (Flaw: Sustained)
-Groundstrike: Damage 14 (Extra: Area [Line] 2); (Flaws: Limited [Only targets on the ground])
-Massive Knockback: Move Object 14 (Flaws: Close Range, Limited [Away Only])
-Shockwave: Affliction 14 [Dazed & Vulnerable, Stunned & Prone; resisted by Dodge/Fortitude] (Extras: Area [Burst], Extra Condition); (Flaws: Limited [Only targets on the ground], Limited Degree)
-Sonic Slam: Move Object 14 (Extra: Area [Burst]); (Flaws: Close Range, Limited [Away Only])
-Thunderclap: Affliction 14 [Dazed & Vulnerable, Defenseless & Stunned; resisted by Fortitude] (Extras: Area [Burst], Extra Condition); (Flaw: Limited Degree)

Fractured Mind: Immunity 10 [Mental Effects] (Flaw: Limited [Half Effective])

Healing Factor:
Immunity 5 [Disease, Environmental Cold, Environmental Heat, Pressure, Radiation]
Regeneration 5 [1/every other round] (Extra: Persistent)

Hulk Is Strongest!:
Enhanced Strength 7 (Flaw: Limited [Lifting Only])
Enhanced Advantages 2 [Ultimate Effort (Ultimate Strength Check), Ultimate Effort (Ultimate Toughness Check)]
Feature 1 [In any contest or comparison of Strength, you win against anyone else with the same Strength rank, rather than tie]
Impervious Toughness 12
Leaping 14
Finger Flick: Subtle On Strength Damage
Makeshift Handholds: Movement 1 [Wall-Crawling] (Flaw: Limited [Only surfaces with material Toughness less than Strength modifier])
Gamma Fuelled Endurance: Immunity 10 [Life Support] (Flaw: Quirk [only 30 minutes at a time])

Hulking Out: (Flaw: Uncontrolled [must be angry])
Enhanced Strength 2
Enhanced Advantages 2 [Last Stand, Withstand Damage]
Immunity 2 [Critical Hits]

Natural Size: Growth 4 [12 ft tall: +4 Strength, +4 Stamina, +4 Mass, +2 Intimidation, +1 Speed; -2 Dodge/Parry] (Extras: Permanent); (Feat: Innate)

See Ghosts: Senses 2 [Vision Counters Concealment]

Sense Birthplace: Senses 2 [Direction Sense, Distance Sense] (Flaw: Limited [location of his origin])

Offense: Initiative +8
Melee Attack +8
Ranged Attack +0 // Thrown Objects Attack +8

Defense: Dodge +10
Parry +10
Toughness +16* [*Impervious 12]
Fortitude +16
Will +12


Costs: Abilities 68+ Skills 13+ Advantages 15+ Powers 90+ Defenses 24= 210 pts.


Complications:
Obsession: The Hulk just wants to be left alone.

Secret ~Split Personalities: Many people believe that the Hulk is the pent up anger of Bruce Banner given form but the truth is that Hulk is a separate personality from Banner due to the abuse he suffered as a child and had managed to hide for most of his life.

Enemy: General "Thunderbolt" Ross, the Leader, the Abomination.

Relationships: Betty Ross, Rick Jones, and a few others over the years.

Temper: The Hulk is easily-enraged, and will not hesitate to attack something he views as a threat to himself or those he is close with.

Normal Identity: The Hulk will revert back to Bruce Banner if he becomes calm or has his Gamma radiation drained off.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Re: World of Freedom: Icon Builds

Post by Tattooedman » Fri Nov 22, 2013 7:23 pm

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M&M 3E Icon Build
Mr. Fantastic:
PL: 12 [180 pp]
Strength 1
Stamina 2
Agility 3
Dexterity 3
Fighting 4
Intellect 12
Awareness 4
Presence 0

Skills: Athletics 5 (+6), Close Combat [Unarmed] 6 (+10), Expertise [Science] 10 (+22), Insight 6 (+10), Perception 7 (+11), Persuasion 7 (+7), Technology 10 (+22), Vehicles [Exotic] 7 (+10)

Advantages: Benefit 2 [Wealth x2 (Independently Wealthy)], Eidetic Memory, Equipment 5, Improvised Tool, Inventor, Luck [Inspiration], Skill Mastery [Expertise (Science)], Skill Mastery [Technology], Task Focus [Expertise (Science): Physics], Teamwork, Ultimate Effort [Ultimate Expertise (Science) Skill], Ultimate Effort [Ultimate Technology Skill], Well-Informed

Powers: Super-Genius Class Intelligence:
Feature 1 [Can trade out subject of Task Focus Advantage to a different subject]
Quickness 4 (Feat: Innate); (Flaw: Limited [Mental tasks only])

Plasticity:
Immunity 20 [Bludgeoning Descriptor]
Protection 3
Reshape Body: Variable 4 [20 pt pool] (Extra: Free Action); (Flaw: Quirk [retains same color scheme])
Reshape Body Sidebar:
Elastic Forms:
-Flat Form: Concealment 4 [visual] (Flaw: Limited [Viewed By One Edge], Partial) & Insubstantial 1 (Flaw: Limited [By Width]) • 6 points
-Malleable Form: Insubstantial 1 • 5 points.

Elastic Attacks:
-Mallet Hands: Strength-Based Damage 9 • 9 points
-Pinball: Damage 10 (Extra: Area [Burst]) • 20 points
-The Wrap Up: Affliction 10 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extras: Cumulative, Extra Condition); (Flaw: Limited Degree) • 20 points

Elastic Moves:
-Bouncing Ball: Leaping 4 • 4 points
Stretching: Elongation 8 • 8 points
-Living Glider: Flight 4 (Flaw: Limited [Gliding]) • 4 points
-Living Trampoline: Movement 1 [Safe Fall] (Extra: Affects Others) • 3 points
Offense: Initiative +3
Melee Attack +4 // Unarmed Attack +10
Ranged Attack +3

Defense: Dodge +10
Parry +10
Toughness +6
Fortitude +8
Will +11

Equipment: Fantastic Four Costume (3 ep) [Features 3 (Monitors vital signs, PDA), Senses 1 (Communication Link [Fantastic Four])]

Vehicle - The Fantasticar (20 ep [5ep from each of the FF]): [Size: Large; Strength: 7; Flight: 6; Defense: 8; Toughness: 8] Feature: Remote Control

Headquarters - The Baxter Building (17ep): [Size: Large; Toughness: 10] Features: Communications, Computer, Defense System, Fire Prevention System, Gym, Hangar, Infirmary, Laboratory, Library, Living Space, Power System, Security System, Workshop


Costs: Abilities 58+ Skills 20+ Advantages 18+ Powers 58+ Defenses 26= 180 pts.



Complications:
Absent Minded: Mr. Fantastic gets really focused on his work and can forget about the other things in his life, like his wife and son or whether his ideas should really be brought to fruition.

Enemy: Dr. Doom, Super Skrull, Annihilus, Red Ghost and a few others.

Fame: The Fantastic Four are known the world over.

Public Identity: The Fantastic Four have never hidden their identities.

Relationships: Sue and his son, Franklin; Ben Grimm and Johnny Storm.

Reputation ~Stick In The Mud: Mr. Fantastic is a very boring, analytical man, rarely getting overly passionate about anything other than science. This annoys the crap out of his family, and causes many fights.

Rivals: Being considered the smartest man in the world seems like a cool thing, but it's left Mr. Fantastic the target for dozens and dozens of jealous Mad Scientists with their own ego at stake- he is frequently attacked by those seeking to prove that they are smarter than he is.

Obsession ~SCIENCE!: Mr. Fantastic is easily driven to distraction by scientific principles.
Last edited by Tattooedman on Mon Nov 25, 2013 4:50 pm, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Re: World of Freedom: Icon Builds

Post by Tattooedman » Fri Nov 22, 2013 7:23 pm

Image
M&M 3E Icon Build
Invisible Woman:
PL: 12 [180 pp]
Strength 0
Stamina 2
Agility 2
Dexterity 2
Fighting 6
Intellect 2
Awareness 3
Presence 3

Skills: Acrobatics 4 (+6), Athletics 4 (+4), Close Combat [Unarmed] 2 (+8), Deception 4 (+7/+9), Expertise [Current Events] 3 (+5), Expertise [Public Relations] 4 (+7), Expertise [Science] 6 (+8), Insight 7 (+10), Perception 7 (+10), Persuasion 6 (+9/+11), Ranged Combat [Force Constructs Array] 8 (+10), Stealth 6 (+8), Technology 3 (+5), Vehicles [Exotic] 3 (+5)

Advantages: Accurate Attack, Attractive, Equipment 2, Improved Initiative, Interpose, Luck [Determined Recovery] 2, Power Attack, Task Focus [Expertise (Science): Genetic Research], Teamwork

Powers: Invisibility: Concealment 4 [all Visual Senses] (Extras: Affects Others, Attack); (Feat: Precise)

Invisible Platforms: Flight 4 (Extra: Affects Others); (Flaw: Platform)
Invisible Force Field: Protection 12 (Extra: Impervious); (Flaw: Sustained)
Force Constructs Array:
Force Blast: Force Ranged Damage 14 (Feat: Subtle)
-Force Objects: Create 14 (Feat: Subtle)
-Force Lifting: Move Objects 14 (Feat: Subtle)
-Force Bubbles: Protection 8 (Feat: Subtle); (Flaw: Affects Others Only) & Immunity 10 [Life Support] (Extras: Affects Others)

Offense: Initiative +6
Melee Attack +6 // Unarmed Attack +8
Ranged Attack +2 // Force Constructs Array Attack +10

Defense: Dodge +9
Parry +9
Toughness +14*/+2 [*Invisible Force Field (Impervious 12)]
Fortitude +7
Will +11

Equipment: Fantastic Four Costume [Features 2 (Monitors vital signs, PDA), Senses 1 (Communication Link [Fantastic Four])]
Fantasticar Cost [5 ep] (Listed in Mister Fantastic build)


Costs: Abilities 40+ Skills 24+ Advantages 11+ Powers 81+ Defenses 23= 180 pts.



Complications:
Enemy: Dr. Doom, Super Skrull, Annihilus, Red Ghost and a few others.

Fame: The Fantastic Four are known the world over.

Public Identity: The Fantastic Four have never hidden their identities.

Relationships: Her Husband Mr. Fantastic, her brother Johnny, Ben and especially her son, Franklin.

Relationship: When they first met, the Invisible Woman shared a mutual attraction with the then-time Prince of Atlantis (Namor, the Sub-Mariner) that went on for years until she eventually married Mr. Fantastic, though there is still some sexual tension in their dealing still to this day. Still they are trusted friends and she is one of the few people who can reach Namor while he’s in the midst of a rage.

Temper: Generally the Invisible Woman is very accepting, but mess with her kids and look the hell out…

Weakness: Though none of her powers possess the Feedback Flaw, the Invisible Woman has occasionally suffered a great amounts of pain or strain when her Created Objects were utterly smashed by a single, powerful attack.
Last edited by Tattooedman on Mon Nov 25, 2013 4:51 pm, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Re: World of Freedom: Icon Builds

Post by Tattooedman » Fri Nov 22, 2013 7:24 pm

Image
M&M 3E Icon Build
Human Torch:
PL: 11 [165 pp]
Strength 2
Stamina 3
Agility 4
Dexterity 4
Fighting 6
Intellect 0
Awareness 1
Presence 3

Skills: Athletics 4 (+6), Expertise [Auto Mechanic] 5 (+5), Expertise [Pop Culture] 4 (+4), Persuasion 3 (+6), Ranged Combat [Fire Blast] 4 (+9), Vehicle [Exotic] 4 (+8), Vehicle [Land] 7 (+10)

Advantages: Defensive Roll 2, Equipment 2, Improved Initiative, Power Attack, Ranged Attack, Teamwork

Powers: Fire Proof: Immunity 6 [Environmental Heat, Heat Damage]

Fire Aura:
Fiery Defenses:
Enhanced Dodge 4
Enhanced Parry 7
Fiery Propulsion: Flight 8 (Feat: Move-By Action)
Plasma Sheath: Fire/Heat Damage 4 (Extras: Reaction [being touched], Selective); (Feat: Precise)

Flame On Array:
Fire Blast: Ranged Fire Damage 13 (Feat: Improved Critical, Precise)
-Boost Plasma Sheath: Fire/Heat Damage 5 (Extras: Reaction [being touched], Selective); (Feat: Precise)
-Fireshaping: Ranged Fire Damage 9 (Extras: Area [Shapeable])
-Pyrokinesis: Ranged Fire Damage 9 (Extras: Area [Shapeable], Perception); (Flaw: Limited [Existing fire only])
-Melt: Ranged Weaken Toughness 13 (Flaw: Affects Objects Only [no recovery, must be repaired])
-Nova Burst: Fire Damage 12 (Extra: Area [Burst]); (Feat: Feature 1 [Extraordinary Effect for +2 ranks]); (Flaw: Tiring)

Offense: Initiative +8
Melee Attack +6
Ranged Attack +5 // Fire Blast Attack +9

Defense: Dodge +13*/+6 [*Fiery Defenses]
Parry +10*/+6 [*Fiery Defenses]
Toughness +5*/+3 [*Defensive Roll]
Fortitude +7
Will +7

Equipment: Fantastic Four Costume [Features 2 (Monitors vital signs, PDA), Senses 1 (Communication Link [Fantastic Four])] 3ep
Fantasticar Cost [5 ep] (Listed in Mister Fantastic build)


Costs: Abilities 46+ Skills 11+ Advantages 8+ Powers 88+ Defenses 12= 165 pts.



Complications:
Enemy: Dr. Doom, Super Skrull, Annihilus, Red Ghost and a few others.

Fame: The Fantastic Four are known the world over.

Power Loss: The Human Torch loses his powers in non-oxygenated environments like space.

Public Identity: The Fantastic Four have never hidden their identities.

Relationships: Mr. Fantastic, the Thing (most of the time), the Invisible Woman and her son, Franklin.

Reputation ~Love & Heartbreak: The Human Torch is known for falling in love at first sight, as well as getting (maybe) a bit obsessed with a particular woman very quickly. For example - he decided Crystal was the girl for him after only a few minutes of interaction with her. This has led to him having a string of romances that haven’t ended well (Crystal, Frankie Raye (aka Nova herald of Galaactus), Namorita, Alicia Masters [though it was really the Skrull, Lyja in disguise], to name a few of them).

Responsibility: The Human Torch appears to be happy-go-lucky and without care, but his powers require constant control- if let out on their own, he could ignite his entire environment.

Rivalry: The Thing (most of the time, anyway).

Temper: They don't call him Hothead just because he can FLAME ON!

Thrills: The Human Torch is a well-known thrill seeker.
Last edited by Tattooedman on Mon Nov 25, 2013 4:53 pm, edited 1 time in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Re: World of Freedom: Icon Builds

Post by Tattooedman » Fri Nov 22, 2013 7:24 pm

Image
M&M 3E Icon Build
Thing:
PL: 11 [165 pp]
Strength 13
Stamina 10
Agility 2
Dexterity 2
Fighting 8
Intellect 0
Awareness 3
Presence 2

Skills: Close Combat [Unarmed] 1 (+9), Deception 9 (+11), Expertise [Astronaut] 6 (+6), Expertise [Military] 8 (+8), Expertise [Streetwise] 5 (+5), Insight 6 (+9), Intimidation 9 (+11/+12), Perception 5 (+8), Persuasion 3 (+5), Ranged Combat [Thrown Objects] 7 (+9), Technology 5 (+5), Vehicles [Air] 8 (+10), Vehicles [Exotic] 8 (+10), Vehicles [Land] 4 (+6)

Advantages: Accurate Attack, All-Out Attack, Equipment 2, Fast Grab, Follow-Up Strike, Improved Critical [Unarmed] 2, Improved Feint, Improved Grab, Improved Hold, Improved Initiative, Improvised Weapon, Interpose, Power Attack, Startle, Takedown, Ultimate Effort [Ultimate Strength Check], Ultimate Effort [Ultimate Will Check]

Powers: Thing Size: Growth 2 [Strength +2, Stamina +2, Intimidation +1, Mass +2; -1 Dodge/Parry, -2 Stealth] (Extra: Permanent); (Feat: Innate)
Rocky Hide:
Immunity 5 [All Environmental Effects]
Protection 3 (Extra: Impervious 12); (Feat: Withstand Damage); (Flaw: Noticeable)
Super Strength: Enhanced Strength 1 (Flaw: Limited [Lifting Only])
Superhuman Sensory Adaptation: Immunity 5 [Sensory Affliction Effects]

Feats Of Super Strength:
-Groundstrike: Damage 11 (Extra: Area [Burst]); (Flaw: Limited [Targets must be on the ground])
-Sonic Slam: Affliction 11 [Dazed, Stunned; resisted by Fortitude] (Extra: Area [Cone]); (Flaw: Limited Degree)
-Shockwave: Affliction 11 [Hindered, Prone; resisted by Dodge] (Extras: Area [Burst]); (Flaws: Limited Degree, Instant Recovery, Limited [Targets must be on the ground])

Offense: Initiative +6
Melee Attack +8 // Unarmed Attack +9
Ranged Attack +2 // Thrown Objects Attack +9

Defense: Dodge +9
Parry +9
Toughness +13* [*Impervious 12]
Fortitude +12
Will +10

Equipment: Fantastic Four Costume [Features 2 (Monitors vital signs, PDA), Senses 1 (Communication Link [Fantastic Four])] 3ep
Fantasticar Cost [5 ep] (Listed in Mister Fantastic build)


Costs: Abilities 72+ Skills 29+ Advantages 19+ Powers 28+ Defenses 17= 165 pts.



Complications:
Enemy: Dr. Doom, Super Skrull, Annihilus, Red Ghost and others.

Fame: The Fantastic Four are known the world over.

Monstrous Appearance: The Thing is tortured by his hideous appearance at times, and strives to prove his own worth when he's not wallowing in his own self-pity. He is a very caring person, but hides behind a gruff exterior as he is man’s man.

Power Loss: If the Cosmic Energy that is in the Thing’s body is somehow removed, countered or nullified somehow then he would lose all of his powers and his attributes would be as follows; Strength 2 and Stamina 3.

Public Identity: The Fantastic Four have never hidden their identities.

Relationships: Mr. Fantastic, the Human Torch (most of the time), the Invisible Woman and her son, Franklin.

Relationship: The Thing has been off-and-on romance with Alicia Masters for several years. He loves the quiet, peaceful, strong-willed young woman, and she loves his sensitive soul that he often hides from others.

Rivalry: The Yancy Street Gang, the Human Torch (most of the time), and he always a piece of The Hulk.
Last edited by Tattooedman on Sat Jan 25, 2014 7:21 am, edited 2 times in total.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Re: World of Freedom: Icon Builds

Post by Tattooedman » Fri Nov 22, 2013 7:28 pm

At this point I've about finished the Icon Builds, including the ones that people voted in extra. I'm working on the Fantastic Four at this point and have half the group done, but I want to post all four of them together.

So I went a head and saved some post space for them once I've finished the other two builds, but until then I think I'll go back to my Freedom City setting and post some of the characters that have been showing up there lately.
World of Freedom Setting 3E

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-- Chiun

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Brother Blood

Post by Tattooedman » Fri Nov 22, 2013 7:45 pm

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Brother Blood:
PL:
11
Strength 3
Stamina 4
Agility 4
Dexterity 4
Fighting 6
Intellect 5
Awareness 4
Presence 4

Skills: Acrobatics 9 (+13), Athletics 6 (+9), Deception 9 (+13), Expertise [Behavioral Science] 8 (+13), Expertise [Computers] 10 (+15), Expertise [Criminal] 10 (+15), Expertise [Current Events] 6 (+11), Expertise [Science] 10 (+15), Expertise [Tactics] 8 (+13), Insight 9 (+13), Investigation 4 (+9), Intimidation 9 (+13), Perception 9 (+13), Persuasion 9 (+13), Sleight of Hand 6 (+10), Stealth 9 (+13), Technology 10 (+15)

Advantages: All-Out Attack, Assessment, Chokehold, Close Attack 6, Defensive Attack, Defensive Roll 2, Eidetic Memory, Equipment, Evasion 2, Follow-Up Strike, Improved Critical [Unarmed] 3, Improved Defense, Improved Disarm, Improved Feint, Improved Initiative, Improved Smash, Improved Trip, Instant Up, Move-By Action, Power Attack, Precise Attack [melee; concealment], Ranged Attack 7, Redirect, Seize Initiative, Takedown 2, Trance, Uncanny Dodge, Weapon Break

Powers: Marital Training Array: (Innate)
Focused Strike: Strength-Based Damage 5 (Extra: Penetrating 8.)
-Flailing Fists: Strength-Based Damage 5 (Extra: Multiattack 8.)
Float Upon The Air: Leaping 3

Psychic Might Array:
Lockdown On Powers: Ranged Affliction 11 [Dazed, Stunned, Transformed (powerless); resisted by Will] (Extras: Area [Burst], Progressive, Selective)
-Mind Control: Ranged Affliction 11 [Dazed, Compelled, Controlled; resisted by Will] (Extras: Continuous, Cumulative); (Flaws: Quirk [targets are conscious of being controlled], Sense Dependent [sight])
-Psychic Blast: Ranged Damage 11 (Extras: Alternate Resistance [Will])
-Psychic Contact: Communication 2 [mental] (Extras: Area, Selective)
-Psychic Foolery: Illusion 11 [all senses] (Extra: Independent, Selective); (Flaw: Resistible)
-Psychic Reading: Mind Reading 11

Offense: Initiative +8
Melee Attack +12
Ranged Attack +11

Defense: Dodge +14
Parry +14
Toughness +8*/+6**/+4 [*Flex Mesh Costume & Defensive Roll/**Flex Mesh Costume]
Fortitude +10
Will +12

Equipment: Flex Mesh Costume [Protection 2; Commlink]


Costs: Abilities 68+ Skills 47+ Advantages 44+ Powers 91+ Defenses 32= 282 pts.


Real Name: Unknown
Height: 6’2”
Weight: 165 lbs
Hair: Gray
Eye Color: Blue (glow red when using powers)


Complications:
Holds A Grudge: If beaten by an opponent Brother Blood will scheme and plot until he has avenged himself against that person.

Motivation: Brother Blood is dedicated to training his students to be the best criminals they can be, even if it kills them.


Background: Brother Blood is one of several instructors at the Shadow Academy, though he differs a fair amount by being as charismatic as he is sadistic. He is a powerful psychic who can control the minds of his students to keep them under his thumb. Blood is able to use his psychic powers for a variety of other purposes as well; producing deadly bolts of psionic energy, communicating telepathically with a number of people of his choice, reading minds, or altering the perceptions of others. Brother Blood also claims to have a photographic memory and in addition to that he displays formidable level of fighting skills that seem to be on par with several of the most well known fighters currently active today.

How Brother Blood came to join the Shadow Academy is unknown but he’s been there for several years now and has been working his way up the rankings until he attained his current standing as the number two to the ‘headmistress’ of the schools, Esper. He has his own class of students that he trains and takes care of among other unknown duties he performs for the school.

Recently Brother Blood tested several of his students against the members of the Albright program paying Roulette, the operator of the underground gambling establishment known as the House, to kidnap the Albrighters and force them into varying contests against selected members of his training classes. But both Brother Blood and most of his students underestimated both the resolve and power the Albrighters possessed and when it was all said and done it was Brother Blood and his charges who were basically defeated, with Brother Blood triggered a teleporting escape before that fate befell all of them.

Though oddly enough Brother Blood didn't seem to be all that bothered by the fact his pupils had been bested, in fact he actually thanked the members of the Albright program for helping him to find out what areas his students needed to improve in and indicated that he was looking forward to the next time he'd see them.

What plans he might have for the Albright kids are unknown but given his habit of using intimidation, blackmail and brainwashing to enforce his rules upon his students it can't be anything good in all honesty.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Axis

Post by Tattooedman » Fri Nov 22, 2013 7:51 pm

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Axis:
PL:
9
Strength 1
Stamina 3
Agility 3
Dexterity 3
Fighting 4
Intellect 2
Awareness 2
Presence 0

Skills: Acrobatics 3 (+6), Athletics 6 (+9), Deception 12 (+12), Expertise [Current Events] 6 (+8.), Expertise [Pop Culture] 6 (+8.), Expertise [Streetwise] 9 (+11), Expertise [Tactics] 9 (+11), Insight 9 (+11), Intimidation 9 (+9), Perception 9 (+11), Ranged Combat [Psychic Array] 2 (+9), Stealth 6 (+9), Vehicles [Air] 3 (+6), Vehicles [Land] 3 (+6), Vehicles [Sea] 3 (+6)

Advantages: Close Attack 4, Daze [Deception], Daze [Intimidation], Eidetic Memory, Improved Initiative, Inspire 3, Leadership, Ranged Attack 4, Set-Up, Taunt, Teamwork

Powers: Psychic Array:
Amplify Inadequacy & Insecurities: Ranged Affliction 9 [Attack/Dodge/Parry Impaired, Attack/Dodge/Parry Disabled, Incapacitated; resisted by Will] (Extra: Cumulative)
-Setting Off Pain Receptors: Ranged Damage 9 (Extra: Alternate Resistance [Will])
Detect Psionics: Senses 2 [Psionic Awareness (Ranged)]
Thought Casting: Communication 2 [mental] (Extras: Area, Selective)

Telekinetic Feats:
T.K. Flight: Flight 4
T.K. Field: Force Field 8

Offense: Initiative +7
Melee Attack +8
Ranged Attack +7 // Psychic Array Attack +9

Defense: Dodge +7
Parry +7
Toughness +11*/+3 [*Force Field]
Fortitude +8
Will +10


Costs: Abilities 36+ Skills 32+ Advantages 19+ Powers 58+ Defenses 20= 165 pts.


Real Name: Unknown
Height: 5’5”
Weight: Unknown
Hair: Silver
Eye Color: Light Blue
Distinguishing Features: Blue Skin


Complications:
Following Orders: Axis will do whatever she feels is called for to accomplish her assigned missions; even if she has to sacrifice one of her teammates.

Reputation: Axis is known for enjoying the pain she causes others, be it physical, mental or emotional.

She’s The Boss: Axis likes being in charge and hates to be challenged, often times she will undercut potential rivals before they have a chance to move against her.


Background: Nothing is known about the past of the young woman that is known as Axis aside from she is attending the Shadow Academy and is one of Brother Blood’s students.

What is known about her is that she is a psychic that is capable of amplifying a person’s feelings of inadequacy and insecurities, thus hampering their ability to fight in addition to being able to set off the pain receptors of a subject’s brain. Axis also possesses some low level telepathic talent, enough to be able to mentally speak to others and recognize when someone nearby her is using psionic abilities. She is also able to fly via what is thought to be a low level telekinetic talent as well as shield herself with a telekinetic field.

In the past Axis has demonstrated a seeming enjoyment in causing others pain and discomfort, so much so in fact that she will sometimes specifically go after a certain target (usually directing other members of her team) just to inflict more mental anguish upon them.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Azure

Post by Tattooedman » Fri Nov 22, 2013 7:52 pm

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Azure:
PL:
9
Strength 8 (1)
Stamina 1
Agility 2
Dexterity 2
Fighting 4
Intellect 0
Awareness 1
Presence 1

Skills: Acrobatics 6 (+8.), Athletics 4 (+5/+12), Expertise [Criminal] 11 (+11), Insight 6 (+7), Perception 6 (+7), Slight of Hand 6 (+8.), Stealth 9 (+11)

Advantages: All-Out Attack, Close Attack 4, Cunning Fighter, Follow-Up Strike, Improved Feint, Improved Initiative 2, Power Attack, Set-Up, Teamwork

Powers: Azure Shell:
Hardened Covering: Enhanced Strength 7
Morphic Covering:
Elongation 3
Enhanced Advantage 4 [Improved Critical (Unarmed) 4]
Feature 1 [Quick Change]
Feature 2 [Unarmed attacks can also be Piercing or Slashing]
Movement 2 [Safe Fall, Swinging]
Protective Coating:
Immunity 8 [All Environmental Conditions, Disease, Suffocation]
Protection 9

Offense: Initiative +9
Melee Attack +8
Ranged Attack +2

Defense: Dodge +8
Parry +8
Toughness +10*/+1 [*Azure Shell]
Fortitude +8
Will +8


Costs: Abilities 24+ Skills 16+ Advantages 13+ Powers 45+ Defenses 24= 122 pts.


Real Name: Candice "Candy" Jean Gennaro
Height: 5’3”
Weight: Unknown
Hair: Black
Eye Color: Blue


Complications:
Been Forced To Drink The Kool-Aid: Azure has been brainwashed by Brother Blood to be loyal first to him, then to the Shadow Academy.

Hunted: V.I.P.E.R. would still very much like to have a long talk with Azure about her theft of the Serpent’s Egg.


Background: Candy Gennaro was a sixteen year old runaway and street thief on the streets of Bay City who stumbles onto the scene of a three-way battle between agents of S.H.A.D.O.W., V.I.P.E.R. and members of the Champions

Candy falls into one of V.I.P.E.R.’s Sea Serpent submarines while running across the impromptu dockside battlefield, while crawling through the submarine's ductwork she overhears the Nest Commander discussing the properties of the Serpent's Egg in the company of several lackeys; The Serpent's Egg is an alien artifact that fell to Earth centuries ago, it has psycho-interactive properties that would make the perfect armor. Candy then steals the Egg, but it ends up bonding with her and forming a nearly impenetrable second skin (among other abilities) on her. Candy then uses her newly gained powers to battle and escape the V.I.P.E.R. agents on the submarine.

Weeks later, still on the run from the forces of V.I.P.E.R. Candy is picked up by ‘recruiters’ of the Shadow Academy, who make the girl an offer of a place to stay that is completely safe from anything V.I.P.E.R. might try on her. Seeing no other place she could go that V.I.P.E.R. couldn’t eventually find her, Candy agreed and that night she stepped into the school built by Taurus.

The Serpent’s Egg is a metallic looking second skin that is actually a covering on Candy that lets her to shrug off most physical attacks while allowing her alter its shape around her (like forming hand blades, extending her fists over several feet in distance and so on) as she sees fit.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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