Its something that may end with one or the two killing the other.
Hmmm ... so what they need is someone capable of negotiating a truce between them, a truce that lays foundations upon which one might build a Peace with Honour and a Better World; it has to be someone with the soul of a pirate, tempered by the discipline of a paragon but one not weighted towards neither extreme.
Expertise with dysfunctional families and powered armour might also be appreciated.
"Calling Captain Carpenter, Calling Captain Jack Carpenter ... "
" ... and the closest warrior therapist."
The Abritrator: "Brother-Captain, shall we be on our way in THAT direction?"
Captain Carpenter: "Ace? PUNCH IT."
(aside) "Are you a qualified therapist?"
The Arbitrator: "I have no degree, but can cite considerable experience in the field; when your wolves threaten to turn howling mad one learns quickly and thoroughly how best to return insanity to the realms of the functional. Tell me, please, how does your culture practice psychophrenological analysis?"
Doctor Hu: "D----- Jack, he's a headcase, he'll fit right in with the shrinks."
S.O Kalistia (posthumous): "Captain, this is clearly a choice between a proudly anachronistic warrior monk and letting Doctor Hu play a delicate role in crucial peace negotiations."
Captain Carpenter: "Arbitrator Phil, the psychiatrists couch is yours."
I welcome other people to develop them but basically they're programs born and raised in the Grid who have discovered their "humanity" and started using memories and hidden caches of virtual reality to enjoy life.
A few thoughts on further development; what if The Renegades are the strongest spirits currently kept in those databanks where ONE likes to keep those ghosts which might foul up the working of his great machine too blissed out to notice their current and rather awful condition - that is to say they are those who have noticed that life is one MMORPG, either because the local moderator's tastes don't match their own or because they were able to spot some clue to their existence and managed to follow the rabbit to the logical conclusion.
To be precise The Renegades are those who came to the realisation that life was one giant MMORPG and that they were ghosts in some infinite machine and cried "AWESOME" instead of going Lovecraft-crazy from the revelation or getting ANGRY enough to break their chains and then start breaking their cage to pieces; this tends to result in The Renegade running around as though they possess the Cheat Codes to reality (or perhaps as if they're the only one in Multiplayer who possesses singe-player Plot Armour):- unsurprisingly this tends to wreak havoc on the system, which tends to result in the Renegade being discretely removed by The Mod Squad, but some renegades are shrew and sneaky enough to keep things on the down-low.
They're still hunted, because for reasons that should be readily apparent ONE regards the standing temptation to use the cheat-codes to reality as irresistible.
The Free Renegade Army, on the other hand, chose to swallow the Red Pill and have been doing their best to work out how to release their fellow minds without sending them stark staring CRAZY and sending the system into uncontrollable meltdown, sending billions to needless final deaths; it's an uphill struggle because ONE does not give up his secrets AT ALL and took care to make sure that you had to be looking at the system from the outside to spot the ones he was obliged to work into his spook-server (and it's impossible for even Free Renegades to leave the system without help from the Outside) - unfortunately for ONE Video Game Girl got involved at some point and managed to open his carefully-planned closed-circuit set-up just a crack, looking like Felicia Day cosplaying as a Next-Gen Captain N all the while.
This is only part of the reason ONE regards her as his archnemesis.
Digitopolis is probably the single biggest result; it's effectively somewhere a bunch of MMORPG characters have decided to settle down to become Sims, in such numbers that they began to build a SimCity all their own; somewhat ironically, with the exception of a few cosmetic peculiarities only outsiders seem to notice (or rather which only outsiders seem to comment on) and whenever the residents need to Get Dangerous in order to throw off ONEs latest hack, it's heck of a lot more normal than almost anywhere else in the Age of Wonders setting.
The Free Renegades are looking for the nice, quiet kind of normal you don't really find in Reality, at least not during the Age of Wonders.
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