J-Mart: Preparing for Relocation... :)

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Re: J-Mart: Cpt. Atom, Mjr. Force, Goro, RELEASE THE KRAKEN!

Postby Kreuzritter » Sat Dec 07, 2013 7:05 pm

bonus points: the version of slash kenmadragon describes was voiced by corey Feldman, who voiced Donatello back in the first ninja turtles movie.
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Re: J-Mart: Cpt. Atom, Mjr. Force, Goro, RELEASE THE KRAKEN!

Postby danelsan » Sat Dec 07, 2013 10:06 pm

Nice Kraken! Too bad in this case that my group plays Exalted...they'd likely be a bit jaded about Krakens not made of Magma...
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Re: J-Mart: Cpt. Atom, Mjr. Force, Goro, RELEASE THE KRAKEN!

Postby Jabroniville » Sun Dec 08, 2013 1:46 am

Nice stuff, Thorp! Your bios and bits & pieces are getting wordier than even mine are nowadays! I might have to start pumping up my rantings to compete :)!

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Re: J-Mart: Cpt. Atom, Mjr. Force, Goro, RELEASE THE KRAKEN!

Postby Thorpacolypse » Sun Dec 08, 2013 1:40 pm

Jabroniville wrote:Nice stuff, Thorp! Your bios and bits & pieces are getting wordier than even mine are nowadays! I might have to start pumping up my rantings to compete :)!


I'm cheating, though. A lot of it is cut and paste from Wikipedia with some alterations for my setting. You are still the master of the original ramble!

As time goes on, I can see lots of updates since I'd like to limit some of the sources of powers if I could. Not like 3 or anything, but under 100 would probably provide more consistency. :)
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Re: J-Mart: Cpt. Atom, Mjr. Force, Goro, RELEASE THE KRAKEN!

Postby Narsil » Sun Dec 08, 2013 2:12 pm

A few obvious ideas that I had for my own unused Earth-42 setting;

You could collapse the million or so kryptonian equivalent species into a series of related species that spread across the universe and underwent just enough divergent evolution that there are a whole bunch of them, but in the process give them a few loosely associated weaknesses. It probably wouldn't change Gladiator or Invincible or Mister Majestic all that much to be susceptible to red sunlight, for instance. On that note, make Supremium a related material to Kryptonite.

Merging natural metahumans from most settings with mutants from Marvel Comics is obvious.

The Phoenix Force, in its status as being something able to make its host semi-immortal, could be an offshoot from the whole White Lantern/Brightest Day thing...
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Re: J-Mart: Cpt. Atom, Mjr. Force, Goro, RELEASE THE KRAKEN!

Postby Sidious » Sun Dec 08, 2013 3:37 pm

Now here's a thought. Making the Phoenix force the left over life energy/entity from the previous universe, the thing that spoke to Galactus as he was traversing the big bangs, wouldn't be that far fetched.

As for Kryptonians/Kherians/Vitrumites/strontians/whatevers. Wouldn't just making them versions of Eternals experimented on by Celestials be a much simpler way to go? I did this with my old classic Marvel game universe years ago.

Kryptonians/Daxamites are from the same stock but took different paths (hence lead and kryptonite poisoning), while I had Martians be the legendary missing Skrull Eternals (years before K'lybn and such but you can work around that).

Kherians I had as a bunch of different classes/caste/races. Kherubim Lords - about Eternal levels (Majestic, Lord Emp), Kherubim - Favored, about Titan Eternal levels (Zealot), Shapers (Warblade), Titanthrope (Maul).
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Re: J-Mart: Cpt. Atom, Mjr. Force, Goro, RELEASE THE KRAKEN!

Postby Aerlwyn » Sun Dec 08, 2013 3:59 pm

Some really cool builds you have up, they gave me some good ideas for characters I am playing and wanting to play in other games. I am looking forward to reading more of your builds, keep uo the good work :)

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Re: J-Mart: Cpt. Atom, Mjr. Force, Goro, RELEASE THE KRAKEN!

Postby Thorpacolypse » Sun Dec 08, 2013 7:35 pm

Narsil wrote:A few obvious ideas that I had for my own unused Earth-42 setting;

You could collapse the million or so kryptonian equivalent species into a series of related species that spread across the universe and underwent just enough divergent evolution that there are a whole bunch of them, but in the process give them a few loosely associated weaknesses. It probably wouldn't change Gladiator or Invincible or Mister Majestic all that much to be susceptible to red sunlight, for instance. On that note, make Supremium a related material to Kryptonite.

Merging natural metahumans from most settings with mutants from Marvel Comics is obvious.

The Phoenix Force, in its status as being something able to make its host semi-immortal, could be an offshoot from the whole White Lantern/Brightest Day thing...


Sidious wrote:Now here's a thought. Making the Phoenix force the left over life energy/entity from the previous universe, the thing that spoke to Galactus as he was traversing the big bangs, wouldn't be that far fetched.

As for Kryptonians/Kherians/Vitrumites/strontians/whatevers. Wouldn't just making them versions of Eternals experimented on by Celestials be a much simpler way to go? I did this with my old classic Marvel game universe years ago.

Kryptonians/Daxamites are from the same stock but took different paths (hence lead and kryptonite poisoning), while I had Martians be the legendary missing Skrull Eternals (years before K'lybn and such but you can work around that).

Kherians I had as a bunch of different classes/caste/races. Kherubim Lords - about Eternal levels (Majestic, Lord Emp), Kherubim - Favored, about Titan Eternal levels (Zealot), Shapers (Warblade), Titanthrope (Maul).


Hmmm...maybe I'll just hire you guys out to do the heavy lifting and I'll just add stuff like, "Wonder Woman is a reserve member of the Justice League" or "Ambush Bug is now the most powerful being in the Thorpacoverse". ;)
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Postby Thorpacolypse » Sun Dec 08, 2013 7:44 pm

We've got a couple of new additions to Aisle 1 from our Gotham location. And they really couldn't be more different...check them out!

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Man needs no divine assistance. He makes himself! I chose to exterminate the zombies. I chose to kill. But I hurt myself, too -- to remind me that even I am only human! - Victor Zsasz

ZSASZ
PL: 9 (150 pts) - OPL: 9 ; DPL: 9

ABILITIES: STRENGTH 3, STAMINA 5, AGILITY 5, DEXTERITY 5, FIGHTING 10, INTELLECT 4, AWARENESS 4, PRESENCE 2

SKILLS: Acrobatics 6 (+11), Athletics 10 (+13), Deception 9 (+11), Expertise [Business] 8 (+12), Insight (+4), Intimidation 11 (+13), Perception 3 (+7), Persuasion 5 (+7), Ranged Combat [Thrown Blades] 6 (+11), Sleight of Hand 8 (+13), Stealth 8 (+13)

ADVANTAGES: All-Out Attack, Close Attack (4), Defensive Roll (3), Diehard, Equipment (1), Fast Grab, Follow-Up Strike*, Improved Critical (2) (Knives 2), Improved Hold, Improved Initiative (1), Last Stand*, Power Attack, Quick Draw, Seize Initiative, Takedown (1), Trance, Withstand Damage* (1)

POWERS:
NONE

EQUIPMENT:
(5 pts)
Knives: Piercing Strength-Based Damage 1, Dangerous; 2 pts

OFFENSE:
Initiative +9
Close Attack +14 [Unarmed +3; Knives +4, Critical 17-20]
Ranged Attack +5
Thrown Blades +11

DEFENSES:
Dodge +10 [DC20] Parry +10 [DC20]
Toughness +8 (+5 without Defensive Roll), Fortitude +10, Will +8

COMPLICATIONS:
Kill Count: Victor must carve a notch into his skin for each victim he kills
Obsession: Zsasz is a serial killer dedicated to “freeing” others from their pointless existence

Abilities 76 + Skills 37 (74 ranks) + Advantages 23 + Powers 0 + Defenses 14 = 150 / 150

Build Comments: Victor Zsasz is one of the better newer additions to Batman’s rogues gallery. He’s a serial killer that has given Batman some pretty good fights and the disturbing nature of his murders always adds a level of creepiness that doesn’t approach The Joker, but provides that ick factor that Gotham villains are known for.

I thought there were some things missing from his DCU build, so I had to tweak him for the Thorpacoverse.

Secret Origins: Mr. Zsasz lived a privileged existence. He had a loving, wealthy family and graduated top of his class in college, later going on to amass his own fortune of his own through various companies. At the age of 25, his parents tragically died in a boating accident, and while he accepted what had happened, Zsasz could not help but feel depressed at their loss. In an attempt to distract himself from his growing depression, Zsasz became swept up in high stakes gambling. He neglected his companies while gaining, and just as often losing, huge sums of money in card games. It all came to a head in one game, in which Zsasz bet everything to his name in a game against the Penguin and lost. It was then that Zsasz realized that no amount of wealth could change the hollow person he had become or give any meaning to his life, and he fled the casino to attempt suicide at the Gotham Bridge. Before he could jump, a transient threatened him with a knife for whatever he had on him. Zsasz fought back and, upon looking into the homeless man's eyes, realized he was just as empty as he himself was. He killed the man and decided to free 'zombies' of their mortal coils, cutting a notch in himself for each one to remind himself that he too was a human like them.

The Story so Far: Zsasz has had numerous run-ins with Batman that have landed him in Arkham Asylum and Blackgate almost as many times.

Characterization: Victor Zsasz is the most unrepentant of sociopaths, a serial killer who marks the death of his victims on his skin with tally marks. He believes that human beings are mindless 'robots' who attempt to give themselves purpose and meaning by materialistic and shallow means. He is very intelligent and deceptively cunning, often trying to manipulate or intimidate his victims before killing them and arranging them in lifelike poses for the police and Batman to find.

Friends and Foes: He does want to kill Batman, but other than that, he simply wants to set everyone free from life.
Last edited by Thorpacolypse on Fri Jan 31, 2014 9:29 pm, edited 1 time in total.
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Postby Thorpacolypse » Sun Dec 08, 2013 8:00 pm

This J-Mart Favorite item is fresh from our Gotham location and it's getting stocked on Aisle 1 right now!

Image
I do believe I have forgotten how to sigh. But if I could, I would.

Forgive me, sir, but this is a conversational tone that I am unaccustomed to... pacifying a neurotic Batman.

Denied the opportunity to confront a psychotic arsonist. I can only imagine your disappointment.

We soldier on undaunted, you and I, Master Bruce. And if I may say so, sir... I couldn't beg, borrow or steal a finer way to live my life.


- Some of my favorite Alfred Pennyworth quotes, of which there are a helluva a lot more...


ALFRED PENNYWORTH
PL: 6 (109 pts) - OPL: 6 ; DPL: 6

ABILITIES: STRENGTH 2, STAMINA 2, AGILITY 1, DEXTERITY 3, FIGHTING 5, INTELLECT 3, AWARENESS 4, PRESENCE 3

SKILLS: Acrobatics (+1), Athletics 3 (+5), Deception 5 (+8), Expertise [Butler] 12 (+15), Expertise [Performance] 2 (+5), Expertise [Secret Agent] 2 (+5), Insight 7 (+11), Intimidation (+3), Investigation 2 (+5), Perception 4 (+8), Persuasion 12 (+15) [Connected], Ranged Combat [Guns] 3 (+6), Sleight of Hand (+3), Stealth 3 (+4), Technology 5 (+8), Treatment 8 (+11), Vehicles 2 (+5)

ADVANTAGES: Beginner's Luck, Benefit (2) (Status, Resources – Wayne Manor Caretaker), Connected, Equipment (3), Inspire (1), Jack-of-all-Trades, Languages (2) (French, German, 3 others, Base: English), Teamwork

POWERS:
NONE

EQUIPMENT:
(15 pts)
Pump Shotgun: Ranged Solid Shell Ballistic Damage 5; 10 pts
Bat: Bludgeoning Strength-Based Damage 2; 2 pts

OFFENSE:
Initiative +1
Close Attack +5 [Unarmed +2; Bat +4]
Ranged Attack +3
Guns +6 [Shotgun +5]

DEFENSES:
Dodge +8 [DC18] Parry +8 [DC18]
Toughness +2 (+2 without Defensive Roll), Fortitude +5, Will +7

COMPLICATIONS:
Relationships: He is close to Bruce Wayne, who he sees almost as a son, and the rest of the Bat family, to whom he has been part father, grand-father and confidant
Responsibility: To The Wayne Family and Wayne Manor

Abilities 46 + Skills 35 (70 ranks) + Advantages 12 + Powers 0 + Defenses 16 = 109 / 109

Build Comments: Some of the best things to argue about are things that don’t really mean anything, hence the success of the of the internet. One of the things I’ve been prone to argue about is who is the greatest supporting character in the history of comics. I suppose it depends on your definition of “supporting character”, but I can’t believe there is even a debate on this. It’s Alfred.

Oh, you can make a case for Lois Lane, Jim Gordon, Foggy Nelson and a handful of others I suppose, but really when you think about it, I don’t see any other way to go. From practically raising Bruce, all the Robins, fixing freaking everything in the Bat arsenal, patching up Bruce after countless battles and keeping the Manor SPOTLESS? Heck, I might have to change my argument to put him in with the greatest SUPERHEROES of all time! Doing all that crap on a butler’s pay? He’s more like a deity.

Secret Origins: Alfred Pennyworth is the British butler and valet to the Wayne Family. He took up the role of legal guardian of Bruce Wayne after the murder of Thomas and Martha Wayne. Alfred grew up in England and joined the army once he became of age. He severed in various conflicts all over the world, gaining skill in as a field medic. He spent years as a member of soldier in the British Guard and later became a member of MI-5 before retiring and taking up a career as an actor.

The Story so Far: He performed all over the UK and was following his dream until his father died. He is contacted by Thomas who informs him of his father passing, and he agrees to become the Waynes' butler, only to honor the dying wish of his father. At the time he begins working for the Waynes, Bruce is but a young child. After several months, Alfred voices the desire to return home to continue his life as an actor. However, these plans are forgotten when young Master Wayne returns home, after getting into a fight with a school bully. Alfred teaches Bruce to a way to deal with the bully strategically, rather than using brute force. His advice, Master Wayne manages to take care of his bully problem. On returning home, Bruce requests that Alfred stays, and Alfred agrees without a second thought.

After the murder of Thomas and Martha Wayne, Alfred was named Bruce's legal guardian, however, social services combated the will thinking that Bruce should not be raised by a servant. However, Bruce managed to remain in Alfred's care by, despite his young age, bribing the social service agent into allowing Alfred to raise him.

Alfred raised young Bruce Wayne together with Dr. Leslie Thompkins a close friend and colleague of Thomas Wayne. Later, Bruce decided to travel abroad and Alfred stayed at Wayne Manor and begins a short lived romance with Dr. Leslie Tompkins.


Characterization: Alfred can be described as Batman's confidant and moral compass. He often patches up Bruce when he is severely injured. He is most famous for his dry wit and often advising Batman on his personal matters. His advice has helped Batman out on many occassions. Alfred has also helped other members of the Batman Family during their times of Crisis. He is also the only member of the Batman Family that is allowed to own firearms, and he knows how to use them.

Alfred would also aid Bruce in raising Dick Grayson, Jason Todd, Tim Drake and Damian Wayne all of whom would be adopted by Bruce Wayne (except for Damian who is Bruce’s biological son) and become his partner Robin. He also has close friendships with other members of the Bat-Clan including Barbara Gordon, Stephanie Brown and Cassandra Cain (the latter of whom would also be adopted by Bruce prior to his death). Alfred often acts as a father-figure to Bruce, and a grandfather to Dick, Jason, Tim, Damian and Cassandra. However, due to his rather cold personality, Bruce Wayne makes sure that at least some degree of the business relationship between the two always exists. He is also highly respected by those heroes who are aware of his existence, including Superman, Captain America, Iron Man, Wonder Woman and the original Teen Titans.

Friends and Foes: Alfred looks upon Bruce as a son and Dick Grayson calls him the glue of the Bat Family since he is close to all of them.

He is also friends with Edwin Jarvis, Tony Stark, and the Avengers’ long time butler.
Last edited by Thorpacolypse on Tue Jan 28, 2014 8:55 pm, edited 1 time in total.
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Re: J-Mart: The Kraken, Zsasz

Postby kenmadragon » Sun Dec 08, 2013 8:05 pm

Hey Thorp. Love the Alfred build. Alfred has had one of the hardest jobs in comic-book history, and we all know it. Plus, he's a bad-ass in his own right, which is always awesome.

Also, I was just re-reading some old Hellblazer comics I had (the Dangerous Habits arc to be specific) and was wondering when you might get around to statting up that d*mn chain smokin' trench-coat wearin' b@stard of a Laughing Magician? You know, John Constantine?

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Re: J-Mart: The Kraken, Zsasz

Postby Thorpacolypse » Sun Dec 08, 2013 8:25 pm

kenmadragon wrote:Hey Thorp. Love the Alfred build. Alfred has had one of the hardest jobs in comic-book history, and we all know it. Plus, he's a bad-ass in his own right, which is always awesome.

Also, I was just re-reading some old Hellblazer comics I had (the Dangerous Habits arc to be specific) and was wondering when you might get around to statting up that d*mn chain smokin' trench-coat wearin' b@stard of a Laughing Magician? You know, John Constantine?


You know, I was thinking about that the other day and I need to read some Constantine stuff (that ain't New 52). Let me spend some Christmas money on some Hellblazer stuff and I get to it in the new year.
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Re: J-Mart: The Kraken, Zsasz

Postby kenmadragon » Sun Dec 08, 2013 9:13 pm

Thorpacolypse wrote:
kenmadragon wrote:Hey Thorp. Love the Alfred build. Alfred has had one of the hardest jobs in comic-book history, and we all know it. Plus, he's a bad-ass in his own right, which is always awesome.

Also, I was just re-reading some old Hellblazer comics I had (the Dangerous Habits arc to be specific) and was wondering when you might get around to statting up that d*mn chain smokin' trench-coat wearin' b@stard of a Laughing Magician? You know, John Constantine?


You know, I was thinking about that the other day and I need to read some Constantine stuff (that ain't New 52). Let me spend some Christmas money on some Hellblazer stuff and I get to it in the new year.


Read some of the older Hellblazer stuff. It was really trippy, but darn good. Oh, and issues 41-46 are absolutely necessary, because that's the Dangerous Habits story line. It's one of John's darkest hours, and a really good arc. I think one could probably find some of the really old issues online, but I'm not sure. Finding them online may actually be cheaper, given how they're not in print, and those old issues might cost quite the pretty penny.

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Re: J-Mart: Cpt. Atom, Mjr. Force, Goro, RELEASE THE KRAKEN!

Postby Narsil » Mon Dec 09, 2013 1:47 am

Sidious wrote:Now here's a thought. Making the Phoenix force the left over life energy/entity from the previous universe, the thing that spoke to Galactus as he was traversing the big bangs, wouldn't be that far fetched.


Of course, tying that into the Emotional Spectrum would be pretty simple as well.

As for Kryptonians/Kherians/Vitrumites/strontians/whatevers. Wouldn't just making them versions of Eternals experimented on by Celestials be a much simpler way to go? I did this with my old classic Marvel game universe years ago.

Kryptonians/Daxamites are from the same stock but took different paths (hence lead and kryptonite poisoning), while I had Martians be the legendary missing Skrull Eternals (years before K'lybn and such but you can work around that).

Kherians I had as a bunch of different classes/caste/races. Kherubim Lords - about Eternal levels (Majestic, Lord Emp), Kherubim - Favored, about Titan Eternal levels (Zealot), Shapers (Warblade), Titanthrope (Maul).


I considered that for a while, and decided against it for a few reasons. The first is that I don't want to make everything related to the Eternals (partly since I'm more of a DC fan than a Marvel fan), and the second is that certain races on that list do not actually have powers except in certain environments. The Kryptonians and Daxamites do not have any powers whatsoever while in their native environment, and instead only gain such powers when exposed to certain types of solar radiation. Of course, the Daxamites are already explicitly offshoots of Kryptonians, according to the recent New Krypton-era Superman comics which explained the origin of Daxam. It was in fact a colony established by a kryptonian explorer called Dax-Am.

The lead weakness and kryptonite immunity was something acquired after thousands of years of inter-breeding with other species during the times when they were more of a space-faring species and the divergent mutation and evolution that followed. Ultimately Daxamites and Kryptonians are pretty much the exact same species. And this era of abandoned space-colonisation could explain species like the Strontians and Kherubim.
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Re: J-Mart: Cpt. Atom, Mjr. Force, Goro, RELEASE THE KRAKEN!

Postby Sidious » Mon Dec 09, 2013 4:31 am

Narsil wrote:I considered that for a while, and decided against it for a few reasons. The first is that I don't want to make everything related to the Eternals (partly since I'm more of a DC fan than a Marvel fan), and the second is that certain races on that list do not actually have powers except in certain environments. The Kryptonians and Daxamites do not have any powers whatsoever while in their native environment, and instead only gain such powers when exposed to certain types of solar radiation. Of course, the Daxamites are already explicitly offshoots of Kryptonians, according to the recent New Krypton-era Superman comics which explained the origin of Daxam. It was in fact a colony established by a kryptonian explorer called Dax-Am.

The lead weakness and kryptonite immunity was something acquired after thousands of years of inter-breeding with other species during the times when they were more of a space-faring species and the divergent mutation and evolution that followed. Ultimately Daxamites and Kryptonians are pretty much the exact same species. And this era of abandoned space-colonisation could explain species like the Strontians and Kherubim.


I thought about that and figured that could be a problem. However, I then thought more and realized that not all those races were the same before they were changed by the Celestials. So a red sun vulnerability and lead or Kryptonite problem would make total sense if their base stock weren't human to begin with.

Additionally, if the space going Kryptonians did go to all those other planets, wouldn't they eventually land on a yellow sun world or pass one and notice something was different?

I think sticking to the theory that those races are the Eternal version of the baseline, having gained dominance in the ancient past rather than a Deviant or Baseline version.
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