The Free Brethren Alliance Council part 2
: The Grand Dame and Mother Figure to Pirates everywhere. Wendy was born on Earth-Greenworld's London as part of the conspicuously Darling-esque Mitchell family. During one of the many Blitzes the hellhole-esque world endured, Wendy and her siblings decided they would take matters into their own hands and attempt to find themselves a Narnia-esque refuge to escape the horrors around them. Unfortunately, her sister was more interested in the darker side of sorcery and offered her siblings as a sacrifice to a timeless Pied Piper-esque kidnapper of children.
Much to her annoyance, Wendy found herself in the decidedly American McGee-esque version of her childhood fantasies. Downland
, as she named the location, was a place filled with all manner of horrible fairy spirits and lost souls from countless time periods. However, even at age eleven, Wendy was an exceptional girl and slaying Captain Peg Leg with his own sword--she assumed control over his ghostly pirate ship and proceeded to start the search for her siblings. After a long and terrible ordeal, she managed to track down the Timeless Boy
and dispersed him long enough to rescue his countless stolen children.
The Timeless Boy, unfortunately, can't be killed and has returned to bedevil Wendy on numerous occassions.
Emerging as an adult back to her homeworld, Wendy found there was precious little remaining to her. Worse, an egregious misunderstanding with the Greenworlders resulted in her sibling labeling HER the evil one and she was forced to flee back into the Nexus to avoid an exceptionally groovy beatdown. Against her better judgement, she took up piracy to provide for her army-like brood of children. Over the next few years, this army of Lost Boys and Girls has since grown up to be her fanatical crew of piratical underlings.
This means that Wendy is the most circumspect amongst the pirate lords in terms of sending her crew to their deaths. After all, in a very real way, she is their mother.
The now elderly Wendy Mitchell has joined the Alliance rather reluctanctly but with an awareness it is actually better for her crews. Admiral Marie, joke to outsiders, is decidedly anything but to the locals as many longstanding associates and friends of the Maggie Smith-esque pirate lord have been murdered/hanged/enslaved or otherwise mistreated by her. The home she has built for the unwanted children of the Nexus has been most decidedly abused and her chief goal is less the overthrow of the Star Kingdom than the eradication of its chief exploiter in the region.
It should be noted she does have a rather personal motivation for the destruction of the Star Kingdom, however. Just because she had an adopted army of children underneath her doesn't mean she's lived a life completely devoid of love. King Liam, during his buccaneer free-wheeling youth, met Wendy and well--yeah. Julius would be most stunned to find they were briefly married and he has a number of other siblings close by.
Which she is anxious not to reveal, despite the amount of accidental mothering she does.
: The Orcish Pirate, because let's face it, they're Orcs was born the exact opposite of the majority of his kind. Which is to say, on Middle Zoth, he wasn't a passive and philosophical sort. Whereas the elves and dwarves were a race of murderous snobs and industrialized psychopaths, the orcish race has always been more World of Warcraft Thrall meets Worf than Grom Hellscream. This lead Rog
to believe racial equality had to be seized by force and this was best done, not through turning the other green cheek to other race's imperialist ambitions, but acute application of sword to neck.
Rog had an enormous amount of difficulty recruiting his fellow orcs to his cause, however, due to their natural passive natures and the fact there was no real selling point to his ambitions. Instead, ironically, it was Phoenix Force Seven
which provided him his answer. Captured by the family who proceeded to assume he was a friendly Orc like the rest, they allowed him access to their vast holodeck library of movies. Much like Captain Kraken, he was inspired by Hollywood's depiction of the swashbucklers of yore and decided they would be his inspiration to the Orcish people.
Bizarrely, it worked.
Combining firebrand revolutionary rhetoric with the allure of 17th century piracy, "Roger" drew countless orcs away from their pacifism and into a life of banditry and brigandry. It seems even passive philosopher races can enjoy a good swashbuckler as much as the rest and both elves as well as dwarves grew to despise the mad pirate. Unfortunately, Roger's activities drew the ire of the Pax Concordians who despised how he was "upsetting the narrative" by making Orcs cool. An Odyssian series of disasters befell Roger and he only managed to survive by hoping a CCG vessel into Asteroid Cove.
The loss of his crew has undaunted Goldtooth Roger who has taken to cloning himself (with purely aethstetic changes) to provide for his pirating needs. Armed with numerous magical vessels created by Rozarak the Undying, who LOVES his style, Goldtooth Roger combines science and sorcery to--well, make himself rich. He's actually a member of the Alliance purely at the behest of the Lich King while having more or less forgotten about Middle-Zoth. As a result, he serves as their Token Evil Teammate and frequently leads to them having to clean up his bloody messes.
Goldtooth Roger's clones are decidedly un-Orcish in their behavior. Behaving, instead, like Warhammer 40K orcs with a dash of piracy. Julius has found the only way to keep them under control is projecting nonstop television feeds of soccer to their quarters as well as an endless supply of peanutsand ale. Roger wish he'd thought of that.