Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Re: Prodigy Duck 3e Builds (Odin)

Post by prodigyduck » Sat Nov 30, 2013 11:17 pm

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ODIN (PL 16)
Real Name:
Odin Borson
Bodycast: Anthony Hopkins
Occupation: Monarch of Asgard
Base of Operations: Asgard
Affiliation: Gods of Asgard
Height: 6’9”; Weight: 650 lbs.
Eyes: Blue; Hair: White

Strength 11, Stamina 17, Agility 6, Dexterity 12
Fighting 12, Intellect 9, Awareness 9, Presence 17

POWERS
Armor:
Impervious Toughness 6; Removable (-1 point) – 5 points
Asgardian: Immunity 1 (Aging), Impervious Toughness 4 – 5 points
Healing Factor: Regeneration 15 – 15 points
Invulnerability: Immunity 14 (Cold Damage, Corrosives, Disease, Fire Damage, Poison) – 14 points
Odin Power: Array (136 points)
Spirit Vampirism: Affliction 17 (Fatigued and Powers Impaired / Exhausted and Powers Disabled / Incapacitated and Transformed [powerless]; Resisted by Will; Cumulative, Extra Condition, Limited to Asgardians); Linked to Variable 17 (copies traits; Limited to Afflicted subject) – 136 points
Dimensional Travel: Movement 2 (Dimensional Travel 2 [Asgardian Realms]) – 1 point
Enchantment: Variable 15 (Affects Others Only, Limited [may only instill Powers to other up to rank 12]) – 1 point
Illusory Image: Illusion 17 (Visual and Hearing; Dimensional 2 [Asgardian Realms]) – 1 point
Plasma Bolt: Ranged Damage 15 – 1 point
Weapons: Array (30 points); Easily Removable (-12 points)
Thrown Spear: Ranged Damage 10 (Penetrating 10) – 30 points
Gungir the Odin-Spear: Penetrating 10 with Unarmed (Reach) – 1 point
Thrudstock: Strength-Based Damage 2 (Penetrating 13) – 1 point

ADVANTAGES
Benefit 6 (King of Asgard, Wealth 5 [billionaire]), Languages 2 (English, German [Old Norse is native]), Ritualist

SKILLS
Expertise (Asgard) 6 (+15), Expertise (Magic) 6 (+15), Insight 6 (+15), Intimidation 2 (+19), Perception 2 (+11), Persuasion 6 (+23)

OFFENSE
Initiative
+6
Mace +12 (Close, Penetrating Damage 13)
Plasma Bolt +12 (Ranged, Damage 15)
Spear +12 (Close, Penetrating 10 Damage 11)
Thrown Spear +12 (Ranged, Penetrating Damage 10)
Unarmed +12 (Close, Damage 11)

DEFENSE
Dodge
8, Parry 14, Toughness 17 (Impervious 10)
Fortitude 19, Will 11

POWER POINTS
Abilities 186 + Advantages 9 + Defenses 8 + Powers 199 + Skills 14 = 416 Total

COMPLICATIONS
Disability:
Odin is missing one eye.
Enemy: Surtur.
Odinsleep: Once every year, Odin must enter a deep sleep to replenish his powers.
Power Loss: Odin loses his Invulnerability when not on the Asgardian Realms.
Relationship: Odin is the father of Thor; conceived with Gaea. His stepson is Loki. He is married to Frigga.
Responsibility: Odin is the king of Asgard.
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Re: Prodigy Duck 3e Builds (Northstar, Odin)

Post by JoshuaDunlow » Sun Dec 01, 2013 12:44 am

Wasn't Northstar one of the first publicly male gay figures in comics?
And awesome Odin ! Though to me his Will defense seems low.

Also you might want to consider perhaps a summon minion 10 , to simulate giving people powers. See my Sagebuild.

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Re: Prodigy Duck 3e Builds (Northstar, Odin)

Post by prodigyduck » Sun Dec 01, 2013 5:06 pm

JoshuaDunlow wrote:Wasn't Northstar one of the first publicly male gay figures in comics?
And awesome Odin ! Though to me his Will defense seems low.

Also you might want to consider perhaps a summon minion 10 , to simulate giving people powers. See my Sagebuild.

.... interesting.... I'll have to give that Summon power some serious consideration.

As for Northstar, I cannot say for certain if he was the first publicly gay superhero. But he is one of the more noteworthy of their members.
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Re: Prodigy Duck 3e Builds (Northstar, Odin)

Post by prodigyduck » Sat Dec 07, 2013 2:16 pm

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OMEGA RED (PL 9)
Real Name:
Arkady Gregorivich Rossovich
Bodycast: Oleg Tarktarov
Occupation: Mercenary
Base of Operations: Mobile
Affiliation: Independent
Height: 6’11”; Weight: 425 lbs.
Eyes: Blue; Hair: Blond

Strength 6 (4), Stamina 4, Agility 4, Dexterity 2
Fighting 6, Intellect 2, Awareness 2, Presence 3

POWERS
Omega Red Armor
: Removable (-7 points)
Armor: Protection 6 – 6 points
Carbonadium Tentacles: Elongation 2, Enhanced Advantage 5 (Improved Disarm, Improved Grab, Improved Hold, Weapon Bind, Weapon Break), Strength-Based Damage 3 – 10 points
Cybernetic Muscles: Enhanced Strength 2 – 4 points
Toxin Stores: Array (16 points)
Death Spores: Burst Area Weaken Stamina 4 (Resisted by Fortitude; Progressive) – 16 points
Stench: Burst Area Affliction 4 (Dazed / Stunned / Incapacitated; Resisted by Fortitude; Olfactory Sense-Dependent, Progressive) – 1 point

ADVANTAGES
Diehard, Great Endurance, Language 1 (English [Russian is native]), Startle

SKILLS
Athletics 6 (+12), Expertise (Mercenary) 6 (+8), Expertise (Streetwise) 6 (+8), Intimidation 6 (+9), Perception 2 (+4), Vehicles 2 (+4)

OFFENSE
Initiative
+4
Death Spores Area (Close, Weaken 4)
Stench Area (Close, Affliction 4)
Tentacles +6 (Close [Elongation], Damage 9)
Unarmed +6 (Close, Damage 6)

DEFENSE
Dodge
6, Parry 8, Toughness 10
Fortitude 6, Will 8

POWER POINTS
Abilities 54 + Advantages 4 + Defenses 12 + Powers 30 + Skills 14 = 114 Total

COMPLICATIONS
Infamy:
Mercenary criminal.

Given powered armor (based on Whiplash designs stolen from Hammer Industries) by the Tinkerer.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Re: Prodigy Duck 3e Builds (Owl)

Post by prodigyduck » Sat Dec 07, 2013 2:19 pm

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OWL (PL 8]
Real Name:
Leland Owlsley
Bodycast: Eddie Marsan
Occupation: Criminal, Financier
Base of Operations: New Jersey
Affiliation: Owl Gang
Height: 5’11”; Weight: 220 lbs.
Eyes: Blue; Hair: Brown

Strength 4, Stamina 3, Agility 6, Dexterity 3
Fighting 3, Intellect 4, Awareness 4, Presence 3

EQUIPMENT
Gliding Cape:
Flight 6 (120 mph; Gliding) – 6 points
Leg Supports: Feature 1 (Allows Leland to walk at normal movement speed) – 1 point
Owl Flier: Vehicle (Size: Huge, Strength: 8; Speed: Flight 6 [120 mph], Defense: 6, Toughness: 9) – 14 points
Talon: Strength-Based Damage 2 (Improves Critical) – 3 points

ADVANTAGES
Benefit 2 (Wealth 2 [wealthy]), Defensive Roll 3, Equipment 5

SKILLS
Expertise (Accountant) 6 (+10), Intimidation 2 (+5), Perception 2 (+6), Persuasion 2 (+5), Vehicles 6 (+9)

OFFENSE
Initiative
+6
Talon +3 (Close, Damage 6/19-20)
Unarmed +3 (Close, Damage 4)

DEFENSE
Dodge
8, Parry 5, Toughness 6 / 3 flat-footed
Fortitude 5, Will 10

POWER POINTS
Abilities 60 + Advantages 10 + Defenses 12 + Powers 0 + Skills 9 = 91 Total

COMPLICATIONS
Disability:
Without the use of leg supports, Leland’s legs are paralyzed.
Motivation: Greed.
Secret Identity: Leland Owlsley.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Ox)

Post by prodigyduck » Sat Dec 07, 2013 2:22 pm

Image

OX (PL 6)
Real Name
: Raymond Bloch
Bodycast: Glen Jacobs
Occupation: Criminal
Base of Operations: New York City
Affiliation: Maggia Enforcers
Height: 6’8”; Weight: 358 lbs.
Eyes: Brown; Hair: Brown

Strength 4, Stamina 4, Agility 2, Dexterity 2
Fighting 6, Intellect 1, Awareness 1, Presence 1

ADVANTAGES
Daze (Intimidation), Startle, Teamwork

SKILLS
Athletics 2 (+6), Expertise (Streetwise) 6 (+7), Intimidation 6 (+7), Perception 2 (+3)

OFFENSE
Initiative
+2
Unarmed +6 (Close, Damage 4)

DEFENSE
Dodge
8, Parry 8, Toughness 4
Fortitude 6, Will 3

POWER POINTS
Abilities 42 + Advantages 3 + Defenses 12 + Powers 0 + Skills 8 = 65 Total

COMPLICATIONS
Infamy:
Maggia enforcer.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Builds (Mary Jane Watson-Parker)

Post by prodigyduck » Sun Dec 15, 2013 2:12 pm

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PARKER, MARY JANE WATSON (PL 7)
Real Name
: Mary Jane Watson-Parker
Bodycast: Deborah Ann Woll
Occupation: Actress, Fashion Model
Base of Operations: New York City
Affiliation: Independent
Height: 5’8”; Weight: 120 lbs.
Eyes: Green; Hair: Red

Strength 1, Stamina 3, Agility 2, Dexterity 2
Fighting 1, Intellect 2, Awareness 3, Presence 2

POWERS
Descendant of Red Sonja:
Morph 1 (Metamorph [Red Sonja]; Uncontrolled) – 5 points

EQUIPMENT
Smart Phone:
Features 4 (Computer, GPS, Phone, Video Camera) – 4 points
Spider-Tracer: Feature 1 (Tracking); Affects Spider-Man only – 1 point
Weapons: Array (18 points)
Modified Web-Spinner Bracelet: Ranged Affliction 6 (Hindered and Vulnerable / Defenseless and Immobilized; Resisted by Dodge; Cumulative, Extra Condition, Limited to Two Degrees) – 18 points
Pistol: Ranged Damage 3 – 1 point

ADVANTAGES
Attractive 2, Equipment 5, Fascinate (Deception)

SKILLS
Acrobatics 2 (+4), Athletics 2 (+3), Close Attack (Clubs) 2 (+3), Deception 6 (+8), Expertise (Actress) 2 (+4), Expertise (Model) 6 (+8), Insight 2 (+5), Perception 2 (+5), Persuasion 2 (+4)

OFFENSE
Initiative
+2
Pistol +2 (Ranged, Damage 3)
Web-Spinner +2 (Ranged, Affliction 6)
Unarmed +1 (Close, Damage 1)

DEFENSE
Dodge
4, Parry 3, Toughness 3
Fortitude 5, Will 9

POWER POINTS
Abilities 30 + Advantages 8 + Defenses 12 + Powers 5 + Skills 13 = 68 Total

COMPLICATIONS
Alternate Identity:
Mary Jane is the descendant of the Hyborian heroine Red Sonja. When powerful magic is active around MJ, the spirit of her ancestor can take over her body.
Fame: MJ has been a famous fashion model since her teenage years. She is known as an actress on the superhero soap opera Secret Hospital.
Quirk: Kidnap-prone. Should a villain be seeking a hostage, MJ will be the first target of choice, if she is in the area.
Relationship: MJ is the wife of Peter Parker.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Builds (Mary Jane Watson Parker)

Post by Claire Redfield » Sun Dec 15, 2013 2:40 pm

I like that MJ a lot. Did you make up the stuff about Red Sonja, or is that from the 616 Marvel U? Either way, that's a pretty cool detail. I'd like to see MJ take up a sword, just wearing something a little more sensible than a chainmail bikini. :P
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Re: Prodigy Duck 3e Builds (Mary Jane Watson Parker)

Post by greycrusader » Sun Dec 15, 2013 3:51 pm

At least when Marvel had the rights to the character, yes MLJ was a distant descendant (or at least kin) to Red Sonya. She could uncontrollably either morph into a recreation of Sonya or be possessed by the spirit of her ancestor (not sure exactly which) in the right set of mystical circumstances.

Of course, in the new canon MLJ is an ignored background character and Dynamite Comics is publishing Red Sonya.

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Re: Prodigy Duck 3e Builds (Mary Jane Watson Parker)

Post by JoshuaDunlow » Sun Dec 15, 2013 8:15 pm

I love that version of Red Sonja. I'd like to see your version of Sonja stated up too.

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Re: Prodigy Duck 3e Builds (Red Sonja)

Post by prodigyduck » Mon Dec 16, 2013 10:10 am

Image
"Xena who?"

RED SONJA (PL 9)
Real Name:
Sonja
Bodycast: Deborah Ann Woll
Occupation: Warrior
Base of Operations: Mobile
Affiliation: Independent
Height: x; Weight: x lbs.
Eyes: Brown; Hair: Red

Strength 3, Stamina 4, Agility 4, Dexterity 2
Fighting 6, Intellect 2, Awareness 2, Presence 2

POWERS
Blessings of Scathach:
Enhanced Agility 2, Enhanced Fighting 5, Enhanced Stamina 1, Enhanced Strength 2 – 20 points
Blessings of Scathach: Enhanced Advantage 5 (Accurate Attack, Defensive Attack, Improved Disarm, Improved Initiative, Power Attack), Enhanced Close Combat (Swords) 6 – 8 points

EQUIPMENT
Armor:
Protection 3 – 3 points
Sword: Strength-Based Damage 3 (Improved Critical) – 4 points

ADVANTAGES
Attractive, Equipment 2

SKILLS
Athletics 6 (+9), Deception 2 (+4), Expertise (Hyboria) 6 (+8), Insight 2 (+4), Intimidation 6 (+8), Perception 2 (+4)

OFFENSE
Initiative
+8
Sword +12 (Close, Damage 6/19-20)
Unarmed +6 (Close, Damage 3)

DEFENSE
Dodge
6, Parry 8, Toughness 7
Fortitude 6, Will 8

POWER POINTS
Abilities 30 + Advantages 3 + Defenses 12 + Powers 28 + Skills 12 = 85 Total

COMPLICATIONS
Fame:
Red Sonja is known throughout Hyboria as “The She-Devil with a Sword.” In the modern world, she is regarded as a person of folklore.
Power Loss: Sonja becomes powerless if she has sex with a man who has not defeated her in fair combat.

Image

:!: I tried to get her points lower, so she would be even with MJ, but it just didn't work. Besides, she's going to be an NPC, so her point totals don't really matter.
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Re: Prodigy Duck 3e Builds (Mary Jane Watson Parker, Red Son

Post by greycrusader » Mon Dec 16, 2013 4:09 pm

Little Known Nerdy Fact: Robert Howard had an earlier "woman warrior" character before the debut of Red Sonja: Dark Agnes. She was actually a bit more akin to his later Solomon Kane in tone, though she lived in Renaissance era France, and wielded a flintlock and cutlass instead of a broadsword.

Nice stat-up on Sonja, btw.

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Re: Prodigy Duck 3e Builds (Mary Jane Watson Parker, Red Son

Post by Narsil » Mon Dec 16, 2013 4:21 pm

Earlier than that was Jirel of Joiry, the sword-mistress and warlike ruler created by C.L. Moore, originally published all the way back in 1934 with the story Black God's Kiss.
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Re: Prodigy Duck 3e Builds (Rom the Spaceknight)

Post by prodigyduck » Wed Dec 18, 2013 8:43 pm

To honor the release of The Great Game by Fainting Goat Games (a cosmic sourcebook for the Stark City setting), I have decided to post some related characters.

Image

ROM THE SPACEKNIGHT (PL 10)
Real Name:
Rom
Bodycast: N/A
Occupation: Peacekeeper
Base of Operations: Mobile
Affiliation: Spaceknights of Galador
Height: 6’1” (7’0” as spaceknight); Weight: 250 lbs. (850 lbs. as spaceknight)
Eyes: Blue (red photoreceptors); Hair: Black (none)

Strength 9, Stamina 2, Agility 4, Dexterity 4
Fighting 7, Intellect 4, Awareness 4, Presence 3

POWERS
Cybernetic Armor:
Immunity 6 (Cold, Heat, Radiation, Suffocation, Vacuum); Impervious Toughness 9; Protection 9 – 24 points
Cybernetic Hyperspace Gate: Movement 4 (Dimensional Travel 1 [hyperspace storage; Affects Objects Only], Space Travel 3) – 8 points
Cybernetic Rocket Pods: Flight 8 (500 mph) – 16 points
Cybernetic Self-Repair Systems: Regeneration 3 – 3 points
Cybernetic Sensor Systems: Senses 21 (Detect Dire Wraiths [accurate, acute, ranged visual sense], Detect Space Warps [acute, extended 8, ranged radio sense], Detect Energy [acute, analyze, ranged, tracking mental sense]) – 21 points
Cybernetic Translator: Comprehend 4 (Languages) – 8 points
Energy Neutralizer: Array (33 points); Easily Removed (-18 points)
Unauthorized Access: Damage 11 (Reaction [when someone other than Rom attempts to use energy neutralizer weapon] – 44 points
Disruptor: Ranged Damage 11 – 1 point
Energy Neutralizer: Nullify Energy 11 (Broad, Simultaneous) – 1 point
Negative Zone Banishment: Movement 1 (Dimensional Travel 1; Attack) – 1 point

ADVANTAGES
Benefit 7 (Alternate Identity [Arthur Clark], Galadorian Spaceknight, Wealth 5 [spaceknight resources]), Close Attack 2, Connected, Favored Foe (Dire Wraiths), Language 0 (Galadorian is native)

SKILLS
Expertise (Milky Way Galaxy) 6 (+10), Insight 2 (+6), Investigation 2 (+6), Perception 2 (+6), Persuasion 2 (+5), Technology 2 (+6), Treatment 2 (+6), Vehicles 2 (+6)

OFFENSE
Initiative
+4
Energy Neutralizer +4 (Ranged, Damage 11)
Unarmed +9 (Close, Damage 9)

DEFENSE
Dodge
6, Parry 9, Toughness 11 (Impervious 9)
Fortitude 8, Will 6

POWER POINTS
Abilities 74 + Advantages 11 + Defenses 12 + Powers 109 + Skills 10 = 216 Total

COMPLICATIONS
Enemy:
Dire Wraiths.
Motivation: Doing Good. Rom strongly believes in the triumph of good over evil and will never take a life when he can avoid it.
Responsibility: As a Spaceknight, Rom is devoted to the protection of innocents.

:idea: In my version of the Marvel Universe, the Negative Zone is not just some alternate dimension. It was created by the Celestials in the ancient past; a place to put their mistakes or beings they deemed dangerous to the general populace of the universe (such as Annihilus). The Galadorians have the same technology that accesses the Negative Zone as a means to banish unwanted criminals or, in this case, the Dire Wraiths! I felt it was a better idea than just using the generic term of "Limbo."
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Re: Prodigy Duck 3e Builds (Dire Wraiths)

Post by prodigyduck » Wed Dec 18, 2013 8:51 pm

Image

DIRE WRAITH (PL 6)
Strength
6, Stamina 6, Agility 1, Dexterity 1
Fighting 3, Intellect 6, Awareness 2, Presence 3

POWERS
Barbed Tongue:
Penetrating 4 with Strength (Grab-Based) – 2 points
Heat Resistance: Immunity 10 (Fire/Heat Effects; Limited to half-effect) – 5 points
Shapeshifting: Variable 6 (assumed forms (Move Action); Note – shapeshifting can be used to duplicate Abilities, Advantages, Skills, and Powers possessed by any target whose blood the Dire Wraith has consumed – 48 points

Magic – Female Dire Wraiths are skilled in sorcery; they possess an Array of Magic spells with Rank 6 power.

ADVANTAGES
Skill Mastery (Deception)

Females – Artificer, Ritualist

Males – Inventor, Skill Mastery (Technology)

SKILLS
Deception 6 (+9), Expertise (Milky Way Galaxy) 2 (+8), Intimidation 6 (+9), Perception 2 (+4), Stealth 2 (+3)

Females – Expertise (Magic) 6 (+12)

Males – Technology 6 (+12)

OFFENSE
Initiative
+1
Unarmed +3 (Close, Damage 6)

DEFENSE
Dodge
3, Parry 5, Toughness 6
Fortitude 8, Will 4

POWER POINTS
Abilities 56 + Advantages 3 + Defenses 8 + Powers 55 + Skills 12 = 134 Total

COMPLICATIONS
Infamy:
The Dire Wraiths are feared across the Milky Way Galaxy as a race of shapeshifting, vampiric monsters. They are especially feared and hated by the Skrulls, who liken the Dire Wraiths to legendary demons.
Power Loss: If a Wraith suffers an Injury, it is forced to assume its normal form.
Vulnerability: Dire Wraiths are Toughness Impaired vs. cold-based attacks.

:idea: "Dire Wraiths" in the language of the Skulls is pronounced "Ch'tauri" :twisted: :twisted: :twisted:

Image

Image
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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