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Re: J-Mart: Nyx, April, BUILD #1100 - Apocalypse

Postby Narsil » Wed Dec 18, 2013 9:45 am

And right there is where it would lose me. I love the idea of crossovers, and while I'm not adverse to the idea of giving certain specific characters a well deserved comeuppance, the idea of a technological ROFLstomp of a fantasy setting is pretty much an antithesis of everything that's genuinely fun and awesome about crossovers.
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1101

Postby Thorpacolypse » Thu Dec 19, 2013 8:51 pm

Moving into the 1100's, we've got a companion piece to our last new item! Check it out on Aisle 2!

Image
I'm not some republic serial villain, Dan. Do you really think...

Oh, wait. Sorry, wrong Ozymandias... :shock:


OZYMANDIAS
PL: 10 (188 pts) - OPL: 10 ; DPL: 10

ABILITIES: STRENGTH 10, STAMINA 10, AGILITY 2, DEXTERITY 3, FIGHTING 7, INTELLECT 4, AWARENESS 3, PRESENCE 3

SKILLS: Athletics (+10), Deception 5 (+8), Expertise [Magic] 6 (+10) [Artificer, Ritualist], Expertise [Military] 3 (+7), Insight 4 (+7), Intimidation 5 (+8), Perception 2 (+5), Persuasion 4 (+7), Ranged Combat [Stone Mastery] 7 (+10), Stealth (+2), Technology 4 (+8)

ADVANTAGES: All-Out Attack, Artificer, Benefit (2) (Status 2 – Second in Command of Clan Akkaba), Close Attack (3), Diehard, Languages (2) (English, 4 others, Base: Egyptian), Ritualist

POWERS:
Heal the Earth: Feature 1 (You can “heal” damage or upheaval to the ground or earthen construction, simply by smoothing over the damaged surface with your hands); 1 pt
Natural Geologist: Feature 1 (You can determine the type of any stone you encounter simply by touching [or perhaps even tasting] it); 1 pt
Stonework Knowledge: Feature 1 (You can tell if a stone surface is natural or worked with tools [or even shaped by earth powers] simply by touching or looking at it); 1 pt
Living Stone: Protection 3, Impervious 5, Immunity 11 (Aging, Life Support); 24 pts
Possible Futures: Senses 4 (Precognition, Flaw: Must use sculptures); 3 pts
Stone Mastery: 30 pt Array; 31 pts
Stone Shape: Ranged Transform 10 (earth and stone From one shape to another); 30 pts
Stone Constructs: Ranged Summon Construct 6 (90 pt Minion, Extra: Broad Type, Controlled); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +10 [Unarmed +10]
Ranged Attack +3
Stone Mastery +10 [Stone Shape Transform +10]

DEFENSES:
Dodge +7 [DC17] Parry +7 [DC17]
Toughness +13 (+5 Impervious), Fortitude +11, Will +9

COMPLICATIONS:
Responsibility: To Apocalypse
Rivalry: Despite his years of servitude, he wishes to rule Clan Akkaba himself and often plots against Apocalypse

Abilities 84 + Skills 20 (40 ranks) + Advantages 11 + Powers 61 + Defenses 12 = 188 / 188

Build Comments: The lesser known Ozymandias from Marvel. He’s Apocalypse’s sometimes traitorous, right-hand man.

Secret Origins: Ozymandias originally was a warlord in Ancient Egypt under the service of Rama-Tut (Kang the Conqueror). He kept plotting against Rama-Tut, who disposed him of his royal right to be pharaoh. In a moment of turmoil, he entered the Sphinx, which was actually Tut's time traveling ship, and seized the opportunity to unlock its secrets to dominate the nation. However, Apocalypse intercepted him and turned him into his slave. His body was altered and his mind overwhelmed by the recorded history contained in the memory banks.

Although Rama-Tut fled, Ozymandias remained, now acting as a historian for En Sabah Nur. He has been a servant of Apocalypse since.

The Story so Far: Ozymandias would for centuries remain behind the scenes and chronicle his master's journeys and battles, including other future events.

The relationship between Apocalypse and Ozymandias was always reluctant, with Ozymandias prone to try deceptions against Apocalypse. His plan almost succeeded when Apocalypse, willing to reform his Four Horsemen, pitted Gazer against an archaeologist for the right of being the Horseman of War. Ozymandias saved his life in exchange for his loyalty, but a brainwashed Gazer sided with Apocalypse, forcing him to flee. Ozymandias managed to avoid the wrath of Apocalypse, who had vanished with the Celestials.

Ozymandias returned to the Clan Akkaba, a clan of superpowered descendants of the supervillain. After Apocalypse’s death, he and the Clan resurrect En Sabah Nur in the form of an innocent child, who begins his indoctrination by Ozymandias and the Clan.

Characterization: Ozymandias is a self-serving individual who fears and respects his master, but still often has thoughts of overthrowing him Being the leader of Clan Akkaba has quelled some of his desire for the moment.

Friends and Foes: He is bound to serve Apocalypse and Clan Akkaba.
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1102

Postby Thorpacolypse » Thu Dec 19, 2013 9:05 pm

We've got a new item in from our Metropolis location that is hitting the Aisle 1 shelves!

Image Image
Cannot...wait...for...big...throwdown...

WRAITH
PL: 16 (305 pts) - OPL: 16 ; DPL: 16

ABILITIES: STRENGTH 20, STAMINA 16, AGILITY 4, DEXTERITY 3, FIGHTING 10, INTELLECT 3, AWARENESS 4, PRESENCE 3

SKILLS: Athletics 3 (+23), Close Combat [Unarmed] 2 (+12), Deception 5 (+8), Expertise [Tactics] 7 (+10), Insight 7 (+11) [Assessment], Intimidation 9 (+12), Perception 6 (+10), Persuasion (+3), Stealth (+4), Technology 5 (+8)

ADVANTAGES: Assessment, Benefit (1) (Cipher), Diehard, Great Endurance, Improved Grab, Improved Hold, Languages (2) (English, 4 others, Base: Native Alien Language), Power Attack, Ranged Attack (7), Takedown (1)

POWERS:
Super Strength: Enhanced Strength 5 (800,000 Tons; Flaw: Limited to Lifting); 5 pts
Invulnerability: Protection 4, Impervious Toughness 10, Immunity 11 (Aging, Life Support), Regeneration 3 (1/every 3 rounds; Extra: Persistent); 41 pts
Flight Array: 33 pt Dynamic Array; 37 pts
Flight: Flight 16 (128,000 mph/250 mpr, Extra: Dynamic); 33 pts
Super Speed: Speed 16 (128,000 mph/250 mpr), Quickness 8 (Extra: Dynamic); 2 pts
Space Travel: Movement 2 (Space Travel 2 [Other star systems], Extra: Dynamic); 2 pts

Energy Control: 32 pt Array; 37 pts
Solar Vision: Ranged Heat Damage 16; 32 pts
Rapid Fire Solar Vision: Ranged Multiattack Heat Damage 10; 1 pt
Super-Breath: Cone Area Move Object 12 (Extra: Cone Area [60 ft cone], Flaw: Range [Close], Limited Direction [towards or away]); 1 pt
Freezing Breath: Cone Area Cumulative Affliction 10 (Ice; Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Area Cone [60 ft cone], Extra Condition, Flaw: Limited to two Degrees); 1 pt
Sonic Blast: Cone Area Sonic Damage 16 (Extra: Cone Area [60 ft cone]); 1 pt
Super Senses: Senses 19 (Normal Hearing [Acute and Extended 2], Normal Vision [Extended 3], Infravision [Extended], Microscopic Vision 4, Ultra-Hearing [Extended], Vision Penetrates Concealment [Extended, Flaw: Cannot see through lead]); 1 pt
In Time, Superman, you will learn to do this as well… : Variable 5 (25 pts traits, Cosmic/Physical descriptor, Flaw: Unreliable [5 uses]); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +4
Close Attack +10
Unarmed +12 [Unarmed +20]
Ranged Attack +10 [Solar Vision +16; Rapid Fire Solar Vision +10, Multiattack]
Special Attack [Sonic Blast +16, Cone Area; Super Breath Move Object +12, Cone Area; Freeze Breath Affliction +10, Cone Area]

DEFENSES:
Dodge +10 [DC20] Parry +12 [DC22]
Toughness +20 (+10 Impervious), Fortitude +18, Will +14

COMPLICATIONS:
Responsibility: To the US Government
Rivalry: Superman
Secret: At this point, we don't know what planet he's from, why he's agreed to work for the government, his real name and most likely several more secrets that need uncovered

Abilities 126 + Skills 22 (44 ranks) + Advantages 17 + Powers 120 + Defenses 20 = 305 / 305

Build Comments: Wraith a new character that Scott Snyder introduced in the Superman Unchained book. At this point, we don’t know a whole lot about him other than he’s been working for the government in a clandestine manner since 1938 and he’s more powerful and far more skilled than Superman. In their first fight, he kicked Superman’s ass good, as in across the state of Utah good. It was a pretty cool visual where they actually showed a Google map of Utah with Superman flying across it from the force of Wraith's kick.

At the moment, he is working with Superman against a group that is trying to kill him that Lane’s group (allegedly) also has interest in taking down. The best parts are Wraith doing something cool then teaching Clark a new way to use his powers and telling him that someday he’ll learn how to do that stuff, too. But of course, Wraith is going to try and kill him soon, so he may be wasting his breath. I look forward to where the whole thing is going.

Secret Origins: On the brink of war in 1938, US scientists sent a mathematical equation into space, but the mathematical equation was incorrect, and added up to more than the sum of it's parts, to signify the message "let us add up to more, together." Eleven seconds later, a ship crash landed on Earth, with a similar, more complex equation, with a gift enclose, an alien who'd be known as Wraith. His name standing for "William Rudolph's Ace in the Hole," the US Army would build a home for Wraith, and in return, he'd operate in secret for the Army during world crisis. His first major mission was to act as the bomb that was dropped over Nagasaki, which lead the world to believe the US had more nuclear arms than it did.

The Story so Far: Wraith continues to work with the US Government on highly classified missions and is part of General Sam Lane’s secret operation.

Characterization: So far, little is known about where Wraith comes from but he seems to have a strong sense of duty and a great dislike for disorder.

Friends and Foes: He seems to be fond of Superman in one sense, but not for his refusal to fall in line with the government, therefore he sees him as a threat that he will eventually have to deal with and put down.
Last edited by Thorpacolypse on Fri Feb 07, 2014 8:26 pm, edited 1 time in total.
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Re: #101, #102

Postby Thorpacolypse » Fri Dec 20, 2013 6:29 pm

Thorpacolypse wrote:We have a new item in our MORE POWER! run with this 2 FOR 1 special!

Image
To hell with Brad and Angelina, THIS is a Power Couple...

THE ENCHANTRESS
PL: 13 (255 pts) - OPL: 13 ; DPL: 12

ABILITIES: STRENGTH 9, STAMINA 7, AGILITY 4, DEXTERITY 5, FIGHTING 10, INTELLECT 4, AWARENESS 5, PRESENCE 7

SKILLS: Deception 4 (+11/+16) [Attractive, Daze, Fascinate, Taunt], Expertise [Magic] 11 (+15), Insight 5 (+10), Intimidation (+7), Perception (+5), Persuasion 4 (+11/+16) [Attractive, Connected, Daze], Ranged Combat [Magic] 7 (+12) [Artificer, Ritualist], Sleight of Hand 3 (+8), Stealth (+4)

ADVANTAGES: Artificer, Attractive (2), Connected, Daze (2) (Deception, Persuasion), Fascinate (1) (Deception), Favored Foe (Thor), Improved Initiative (1), Languages (1) (English, German, Base: Norse), Ritualist, Set-Up (1), Taunt

POWERS:
Asgardian Physiology: Protection 2, Impervious 2, Immunity 5 (Aging, Disease, Poison, Heat, Cold), Senses 2 (Normal Vision [Extended], Normal Hearing [Extended]), Enhanced Advantages 1 (Diehard), Feature 1 (Increased Mass), Regeneration 2 (1/every 5 rounds); 17 pts
Mystic Force Field: Enhanced Dodge 4 (Flaw: Sustained), Enhanced Parry 4 (Flaw: Sustained), Protection 5 (Flaw: Sustained), Impervious 3 (Flaw: Sustained); 19 pts
Magic Flight: Flight 7 (250 mph); 14 pts
Mystical Powers: 41 pt Array; 57 pts
Mystic Teleport: Teleport 8 (1 mile/250 miles; Extra: Easy, Dynamic, Extended, Portal, Flaw: Limited to Extended); 41 pts
Enchanted Kiss: Affliction 14 (Resisted/Overcome by Will; 1st: Dazed, 2nd: Compelled, 3rd: Controlled, Extras: Cumulative, Insidious, Dynamic, Flaw: Grab-based, Limited [Men only]); 2 pts
Shapeshifting: Morph 3 (Humanoids, Extra: Dynamic); 2 pts
Eldritch Blast: Mystical Ranged Damage 14 (Extra: Dynamic); 2 pts
Dimension Hopping: Movement 2 (Dimensional Movement 2 [9 Realms], Extra: Dynamic, Portal 2); 2 pts
Mystic Illusions: Illusion 8 (All Senses, Extra: Dynamic); 2 pts
Paralyzing Touch: Affliction 14 (Resisted by Dodge, Overcome by Strength/Damage, 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized, 3rd: Paralyzed; Extra: Dynamic, Extra Condition); 2 pts
Mystic Transformation: Transform 8 (Anything into anything else, Extra: Dynamic); 2 pts
Polymorph Other: Ranged Affliction 14 (Resisted by Fortitude; 1st: Dazed, 2nd: Stunned, 3rd: Transformed, Extra: Dynamic); 2 pts


EQUIPMENT:
NONE

OFFENSE:
Initiative +8
Close Attack +10 [Unarmed +9; Enchantment Affliction +14; Paralyzing Touch Affliction +14]
Ranged Attack +5
Magic +12 [Eldritch Blast +14; Polymorph Affliction +14]

DEFENSES:
Dodge +10 (+14 with Mystic Force Field) [DC20/24] +10 (+14 with Mystic Force Field) [DC20/24]
Toughness +7 (+2 Impervious, +10 with Mystic Force Field, +5 Impervious with Mystic Force Field), Fortitude +10, Will +12

COMPLICATIONS:
Enemy: Thor
God Complex: Since she is technically a "god", she can be dismissive to "mere mortals" and generally sees them as playthings
Motivation: Her motivation is generally more mischevious than pure evil, but she can certainly cross that line at times
Power Loss: Her mystical abilities fade if she is away from Asgard for an extended period
Relationships: Many, since she is quite the seductress but she has strong ties to Skurge the Executioner

Abilities 102 + Skills 17 (34 ranks) + Advantages 13 + Powers 107 + Defenses 16 = 255 / 255

Build Comments: I’ve always seen The Enchantress as Marvel’s answer to Circe, really. I mean, they already had Loki and other big magic users, but they had to have the babe version to really mess with the dude’s heads. She is getting some good run in the new Avengers show (man, I keep referencing that a lot, I must like it more than I thought…) as one of the main villains right now.

She’s very similar to Circe in set up but I didn’t see her as quite as powerful so she comes in PL13, enough to give my Thor some trouble, but not enough to take him in the end without help. That is, of course, where Skurge comes in. In tandem, they can give the Thunder God all he can handle and probably more.

Secret Origins: Amora was born somewhere in Asgard, her parentage unknown. While still in adolescence, she ran away to the land of the Norns and apprenticed herself to Karnilla, one of the most powerful sorceresses in all the Asgardian dimension. There she studied all the basic arts of Asgardian magic until Karnilla expelled her for being too undisciplined. She picked up further sorcerous skills from seducing other Asgardian magi and wizards.

The Story so Far: She first became notable when she was sent by Odin to eliminate Thor's human love interest, whom Odin saw as a distraction. She also hoped to have the thunder god for herself. She is assisted by a powerful minion — Skurge, the Executioner. The Executioner loved the Enchantress, and she strung him along with her feminine wiles, using him as her muscle. She aided Loki by attempting to seduce Thor in his Don Blake identity and by sending the Executioner to kill Jane Foster, but though the Executioner trapped Foster in another dimension Thor was able to bring her back by giving Skurge his hammer. When the Enchantress, angry at Skurge returning Jane, began to turn Skurge into a tree, Skurge released Thor from the pact in exchange for his help. Amora then tried to change Thor's hammer into a hissing serpent, but it is immune to her magic. Thor then transported the two back to Asgard.

The Enchantress and the Executioner were exiled to Earth by Odin. They became members of Baron Heinrich Zemo's original Masters of Evil, the opposite number to the Avengers. The Enchantress hypnotized Thor into attacking the other Avengers with her own spells and a special brew, making him believe they are enemies of humanity, but Iron Man woke Thor from his trance by reflecting sunlight into his eyes. Thor sent the Masters to another dimension through a space warp, but later, the Enchantress used a spell to send them back to Earth. She recruited Wonder Man into the Masters of Evil after paying his bail. She also met Immortus, who helped Zemo attack the Avengers. When this attempt failed, she turned back time to prevent it from happening, though the Masters retain their memories of this event. She then joined in the Masters of Evil's final assault against the Avengers and broke the Black Knight and Melter out of jail. She managed to escape in the end with the Executioner.

As a member of the Masters of Evil, the Enchantress (and Executioner) repeatedly faced the Avengers. She is especially affronted by the mortal Scarlet Witch's attempts to subvert her divine spells, though she is occasionally genuinely challenged by Scarlet Witch's mutant gifts.


Characterization: Amora is a vain schemer who sees herself above most everyone and especially enjoys toying with men’s emotions. She also seeks power constantly.

Friends and Foes: Despite her constant flirtations with other men, especially Thor, Skurge remains hopelessly in love with her and remains her nearly constant companion. She has been a member of the Masters of Evil on several occasions and has worked with Loki frequently as well.

She remains fascinated with Thor and has attempted to enthrall him several times. His constant spurning of her advances have often led to her attempting to kill him out of spite. She has also run afoul of several other magical heroes, like Doctor Strange, Doctor Fate, Zatanna and The White Council.

Clean Up 12/20/13: I had to update my favorite power couple for the Superior Thorpacoverse.

And speaking of her man (at least in my setting):

-----------------------------------------------------------------------------------------------------------------

SKURGE THE EXECUTIONER
PL: 13 (178 pts) - OPL: 13 ; DPL: 13

ABILITIES: STRENGTH 12, STAMINA 13, AGILITY 2, DEXTERITY 3, FIGHTING 9, INTELLECT 0, AWARENESS 2, PRESENCE 1

SKILLS: Athletics 3 (+15), Deception (+1), Expertise [Tactics] 9 (+9), Insight (+2), Intimidation 9 (+10), Perception 3 (+5), Persuasion (+1), Stealth (+2), Vehicles 3 (+7)

ADVANTAGES: All-Out Attack, Close Attack (2), Follow-Up Strike *, Improved Critical (1) (Axe), Interpose, Languages (1) (English, Frost Giant, Base: Norse), Power Attack, Ranged Attack (8), Takedown (1)

POWERS:
Half Jotun Physiology: Protection 2, Impervious 2, Immunity 5 (Aging, Disease, Poison, Heat, Cold), Senses 2 (Normal Vision [Extended], Normal Hearing [Extended]), Enhanced Advantages 1 (Diehard), Feature 2 (Increased Mass 2), Regeneration 2 (1/every 5 rounds); 18 pts
Asgardian Armor: 10 pts traits, Removable (-2 pts); 8 pts
Asgardian Plate: Impervious 5; 10 pts
Executioner Axe: 43 pts Traits, Easy Removable (-18 pts); 25 pts
Axe Wielding: Enhanced Dodge 2, Enhanced Parry 2; 4 pts
Ice Snare: Line Area Affliction 12 (Resisted by Dodge, Overcome by Strength/Damage; 1st: Hindered and Vulnerable, 2nd: Defenseless and Immobilized; Extra: Cumulative, Extra Condition, Flaw: Limited to two Degrees); 36 pts
Fire/Ice Blast: Ranged Damage 13 (Extra: Penetrating 8, Variable Descriptor [Fire/Ice]); 1 pt
Axe Strike: Slashing Strength-based Damage 3, Enhanced Advantages 2 (Improved Smash, Weapon Break), (Extra: Dangerous, Penetrating 12); 1 pt
Slicing Through the Fabric of Time/Space: Movement 2 (Dimensional Movement 2 [9 Realms], Extra: Portal, Increased Mass 6 [3200 lbs]); 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +2
Close Attack +11 [Unarmed +12; Axe +15, Critical 18-20]
Ranged Attack +11 [Fire Blast +13, Critical 19-20]
Special Attack [Ice Snare Affliction +12, Line Area]

DEFENSES:
Dodge +7 (+9 with Axe) [DC17/19] Parry +9 (+11 with Axe) [DC19/21]
Toughness +15 (+7 Impervious), Fortitude +14, Will +8

COMPLICATIONS:
Honor: He does has a strong code of honor, despite some of his evil deeds
Relationships: He is hopelessly in love with The Enchantress, even though she doesn't feel quite the same way but takes advantage of his feelings on a regular basis
Rivalry: Thor

Abilities 84 + Skills 14 (28 ranks) + Advantages 17 + Powers 51 + Defenses 12 = 178 / 178

Build Comments: Skurge is a long time Thor foe, and sometimes ally. He’s generally just an Ares-light type, but his Axe can do some serious damage and he’s held his own with Thor and other Marvel U super powerhouses many times. And he’s another character getting some decent run in the new Avengers cartoon, aiding The Enchantress and Loki in the current plot against the Avengers.

Secret Origins: Skurge was born in Jotunheim, and later became a warrior, gaining the name Executioner after fighting in a war against the Storm giants. Skurge has always had feelings for Amora, the Enchantress, and regularly aids her in various evil schemes to gain control of Asgard.

The Story so Far: Skurge the Executioner was seduced by the Enchantress into assisting her in many of her schemes over the years. But while the Executioner was as so infatuated with the Enchantress that he would do anything for her, she continually withheld her favors from him to keep him in thrall.

In his first encounter with Thor after he gained his human identity of Don Blake, Enchantress attempted unsuccessfully to seduce Blake, and then ordered the Executioner to dispose of Jane Foster, the mortal woman Thor then loved. Thor saved Foster and defeated both the Enchantress and Executioner.

In the following years the Enchantress and Skurge also allied themselves with Loki and Baron Zemo’s Masters of Evil. He was among many menaces assembled by Doctor Doom to disrupt the wedding of Reed Richards and Susan Storm. His most frequent adversaries during these years were Thor and the Avengers. He was with the Enchantress when she used one of Zemo's machines to transform one of the Baron's mercenaries into the first Power Man.

Characterization: Skurge is a brutal combatant, but also has a sense of honor. However, he remains hopelessly in love with Amora, The Enchantress, so he often puts that sense of honor aside to do her bidding.

Friends and Foes: Skurge is rarely seen without The Enchantress, even though she still flirts (if not more) with other men to get her way. This does NOT set well with him, however, but she continues to keep him under her sway in order to take advantage of his power.


As I'm getting ready to do a little holiday time with the fam, I figured I should spend this time that I should be wrapping or last minute shopping dropping a bunch of updates. In addition to these, I updated the FF and several other builds in preparation for a Future Foundation run in the not too distant future. It also hit me that I haven't gotten to The Wizard, which amazes me, so he'll be coming soon.
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Thorpacolypse
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1103

Postby Thorpacolypse » Fri Dec 20, 2013 7:29 pm

Check out this new item for Villains Line that is getting stocked on Aisle 2!

Image
That's right, folks. THIS guy has taken on Thor several times and has never actually lost...

Again, THAT is why I love comics!


MONGOOSE
PL: 12 (182 pts) - OPL: 12 ; DPL: 12

ABILITIES: STRENGTH 9, STAMINA 8, AGILITY 7, DEXTERITY 4, FIGHTING 10, INTELLECT 1, AWARENESS 3, PRESENCE -1

SKILLS: Acrobatics 6 (+13) [Agile Feint], Athletics 4 (+13), Close Combat [Unarmed] 2 (+15), Deception (-1), Expertise [Survival] 4 (+5), Insight (+3), Intimidation 9 (+8), Perception 4 (+7), Persuasion (-1), Ranged Combat [Weapon Array] 6 (+10), Stealth 2 (+9), Vehicles 3 (+7)

ADVANTAGES: Agile Feint, All-Out Attack, Benefit (1) (Status – Access to Wundagore Tech), Close Attack 3, Defensive Attack, Defensive Roll (2), Defensive Strike*, Evasion (1), Extraordinary Effort, Favored Foe (Snakes), Favored Foe (Thor), Improved Defense, Improved Disarm, Improved Initiative (2), Luck [Edit Scene], Luck 2 [Improve Roll], Luck [Recover], Move-by Action, Power Attack, Seize Initiative, Takedown (1) Ultimate Effort 2 [Ultimate Fortitude Check, Ultimate Toughness Check], Uncanny Dodge

POWERS:
Mongoose Physique: Speed 7 (250 mph/ ½ mpr), Movement 2 (Wall-Crawling 2), Immunity 1 (Snake Venom), Senses 3 (Low-Light Vision, Scent [Extended, Acute]); 15 pts
Bane of Thor: Enhanced Dodge 4 (Flaw: Limited to when fighting Thor), Enhanced Parry 4 (Flaw: Limited to when fighting Thor), Enhanced Advantages 10 (Close Attack 3, Defensive Strike*, Extraordinary Effort, Luck [Edit Scene], Luck 2 [Improve Roll], Luck [Recover], Seize Initiative, Ultimate Effort 2 [Ultimate Fortitude Check, Ultimate Toughness Check], Uncanny Dodge, Flaw: Limited to when fighting Thor), Enhanced Skills 1 (Close Combat [Unarmed] 2 ranks, Flaw: Limited to when fighting Thor); 11 pts
Mongoose Costume: 34 pts Traits, Removable (-7 pts); 27 pts
Claws: Slashing Strength-based Damage 2 (Extra: Dangerous, Split); 4 pts
Weapon Array: 29 pt Array; 30 pts
Gas Pellets: Ranged Cloud Area Cumulative Affliction 10 (Resisted by Fortitude; 1st: Dazed, 2nd: Exhausted, 3rd: Asleep, Extra: Cloud Area [15 ft radius], Flaw: Diminished Range [10/25/50]); 29 pts
Concussive Blasts: Ranged Force Damage 10; 1 pt


EQUIPMENT:
NONE

OFFENSE:
Initiative +15 (Seize Imitative)
Close Attack +10 [Claws +11, Critical 19-20]
Close Attack when Fighting Thor +13 [Claws +11, Critical 19-20]
Unarmed +10 [Unarmed +9]
Unarmed when Fighting Thor +15 [Unarmed +9]
Ranged Attack +4
Weapon Array +10 [Concussive Blasts +10; Gas Pellets Affliction +10, Cloud Area]

DEFENSES:
Dodge +10 (+14 against Thor) [DC20/24] +10 (+14 against Thor) [DC20/24]
Toughness +10 (+8 without Defensive Roll), Fortitude +12, Will +8

COMPLICATIONS:
Enemy: Thor and/or Thunderstrike
He’s Got Thor’s Number: For some reason or another, he always fares particularly well against Thor, nearly defeating him on handful of occasions and never being captured by or defeated by the God of Thunder. Yet he was captured by Al Kraven. Go fig…
Motivation: Power and respect

Abilities 82 + Skills 19 (38 ranks) + Advantages 16 + Powers 53 + Defenses 12 = 182 / 182

Build Comments: So Mongoose apparently had a good track record against Thor, even fighting Thor AND Spidey to a standstill. Another time he had Thor and Thunderstrike on the ropes and Herc had to come in for the save. Which I’m sure Herc never let him live down.

So I felt Mongoose was prime for an amped up version. I build him SPECIFICALLY to take on Thor. He's that PL12+ against him and only a PL10 against everyone else. So he'll still probably lose to my Thor, but should make him work for it. And who knows? With enough HP or fiat, he could score another upset.

Secret Origins: Mongoose was a real mongoose before his powers were genetically engineered by the High Evolutionary to serve as his agent.

The Story so Far: At one point, the Mongoose arrived in New York where he is invited by Baron Zemo II to join his Masters of Evil. Mongoose later battles both Spider-Man and Thor, and this confrontation eventually causes Thor and Mongoose to become mortal enemies. After his first defeat at the hands of Thor, Mongoose fled. During his escape, he caused a fall of girders which injures Erik Masterson, who would become the hero Thunderstrike.

In a later plot against Thor, Mongoose teamed up with Quicksand and Count Tagar to obtain cell samples from Thor. He joined Tagar in using a weapon called the "vivisector" to obtain the samples, while Quicksand caused a distraction as she battles Thor. Tagar hadn't gotten enough from one sample and ordered Mongoose to obtain more. Mongoose kidnaped Masterson in return, against Tagar's wishes. Mongoose also managed to launch an attack against Thor at Wundagore Mountain by the 'New Men, the collection of genetically altered warriors who defend Wundagore. When Thor eventually realized what was going on, both Mongoose, Quicksand and Tagar are defeated, and Mongoose once again manages to escape after Tagar halted the battle.

Mongoose tried to rejoin the New Men, but they deny affiliation with him because they heard of his villainous tricks. Feeling furious over this, Mongoose later attacked both Thor and Erik Masterson in retaliation. He was about to defeat them, but Hercules stepped in to assist. Mongoose realized he had no chance of winning and fled yet again.

Characterization: Mongroose is a highly intelligent and crafty foe with vicious streak that makes him far more dangerous than he appears.

Friends and Foes: He is the sworn enemy of Thor and has done very well in fights against him.
Last edited by Thorpacolypse on Sat Feb 01, 2014 6:09 pm, edited 1 time in total.
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Re: J-Mart: Apocalypse, Ozymandias, Wraith, Mongoose

Postby Jabroniville » Fri Dec 20, 2013 11:02 pm

hah- THE MONGOOSE. I remember reading his info and being like "okay, wait- a Jobber Villain who is not only NOT a jobber, but has BEATEN THOR?!? What the hell?!"

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Re: J-Mart: Apocalypse, Ozymandias, Wraith, Mongoose

Postby Sidious » Sat Dec 21, 2013 5:04 am

Any plans on doing up the HE and other Ani-men?

After Hyperion ripped off his arm I'm sure he's ready for a come back.
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Re: J-Mart: Apocalypse, Ozymandias, Wraith, Mongoose

Postby Horsenhero » Sat Dec 21, 2013 7:04 am

Ripped his arm off? Hell, High Evolutionary attempted suicide by Hulk and let himself get beaten to protolasmic jelly by an enraged Hulk and he just regenerated back. The guy can't even die when he wants to. A dismemberment should be just a minor inconvenience.

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Re: J-Mart: Apocalypse, Ozymandias, Wraith, Mongoose

Postby Thorpacolypse » Sat Dec 21, 2013 7:26 am

Sidious wrote:Any plans on doing up the HE and other Ani-men?

After Hyperion ripped off his arm I'm sure he's ready for a come back.


High Evolutionary, yes. Ani-men...maybe. I've got tons of other builds I want to get to before them. There are SO many more jobbers to be built and so little time!
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Re: J-Mart: Apocalypse, Ozymandias, Wraith, Mongoose

Postby BlindPugh » Sun Dec 22, 2013 2:15 am

Massive Mongoose fan, here! Will we be getting more inexplicably successful Thor villains, like Cobra & Quicksand?
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Re: J-Mart: Apocalypse, Ozymandias, Wraith, Mongoose

Postby Horsenhero » Sun Dec 22, 2013 8:37 am

Zarko the Tomorrow Man and his Servitor robot! I don't think anyone has ever built this goober and if anyone needs a Thorp touch, it's this time travelling fashion disaster. :P

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Re: J-Mart: Nyx, April, BUILD #1100 - Apocalypse

Postby Jabroniville » Sun Dec 22, 2013 12:16 pm

Blitz wrote:I would read it. And I'd be laughing all the while. The application of technology to the Potterverse would result in a rolfstomping.

How DOES tech work in that universe, anyways? I've seen most of the films, but I never see anyone just whip out a gun or something. You'd think that would be useful.

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Re: J-Mart: Apocalypse, Ozymandias, Wraith, Mongoose

Postby EnigmaticOne » Sun Dec 22, 2013 12:19 pm

Well, magical energies from the school are supposed to mess up electronics like bugs and cell phones are such, or so Goblet of Fire said.

Guns on the other hand, are something entirely different. And the Magical communities seem to keep the **** away from Muggle-ton, and probably are so (with certain pure-blood lines) probably willingly blind to how far advanced mundane society has rather bypassed theirs.
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Re: J-Mart: Apocalypse, Ozymandias, Wraith, Mongoose

Postby Khakhan » Sun Dec 22, 2013 12:30 pm

They do have classes like Muggle Studies though, and at least one department in the Ministry devoted to Muggle tech and artifacts that have been malignantly enchanted.

But you have to figure that the magic makes up for at least some of the tech they don't use. Floo powder and brooms replace cars and whatnot and even phones to an extent. At least one scene at the Burrow (the Weasley family home) has shown dishes enchanted to clean themselves, so dishwashers aren't needed... Stuff like that.

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Re: 1101

Postby Gazman » Sun Dec 22, 2013 12:50 pm

Thorpacolypse wrote:Moving into the 1100's, we've got a companion piece to our last new item! Check it out on Aisle 2!

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Oh, wait. Sorry, wrong Ozymandias... :shock:


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Nice build, Thorp. I always thought Ozymandias was a neat supporting character for the big A with cool visuals and engaging back story. But I never, until I saw him here, thought of Ozymandias as pretty much even with one of the X-men. But yeah, it feels right.


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