Age of Wonders thread IV

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Re: Age of Wonders thread IV

Post by greycrusader » Wed Dec 25, 2013 11:45 am

Greycrusader seconds all the above sentiments! All my best to everyone on the forums.
The Contingent: When all other super teams fail...

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Re: Age of Wonders thread IV

Post by Charles Phipps » Wed Dec 25, 2013 10:29 pm

A merry Christmas and to all a good night!

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Re: Age of Wonders thread IV

Post by Charles Phipps » Thu Dec 26, 2013 2:07 pm

The Commandant turned Pirate

http://www.greatdesktopwallpapers.com/w ... 623030.jpg

Good for fighting? No.

Distracting?

Yes.

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Re: Age of Wonders thread IV

Post by Psistrike » Thu Dec 26, 2013 2:50 pm

Charles Phipps wrote:The Commandant turned Pirate

http://www.greatdesktopwallpapers.com/w ... 623030.jpg

Good for fighting? No.

Distracting?

Yes.
Any more distracting and it would NSFW. :shock: It may provide no protection, but any opponents distracted by that outfit would be considered Vulnerable in M&M 3rd edition. :P

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Re: Age of Wonders thread IV

Post by Charles Phipps » Thu Dec 26, 2013 6:13 pm

Yep, something about redheads and piracy.

http://fc09.deviantart.net/fs71/f/2011/ ... 106veb.jpg

So what shall we do next?

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Re: Age of Wonders thread IV

Post by Voltron64 » Thu Dec 26, 2013 6:22 pm

More stuff on Los Angeles including HANG, Pendulum's local division and everything else that was only just mentioned in previous articles about the City of Angels.

(One thing I suggest is that Big Al Swanson, creator of Honeywood gets his name because of some Hank Pym-esque powers.)

:wink:
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra

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Re: Age of Wonders thread IV

Post by Charles Phipps » Fri Dec 27, 2013 9:56 pm

Higher Association of National Guardianship (H.A.N.G)

Pendulum was, theoretically, meant to operate on a multinational level with almost unlimited freedom and sufficient budget to be able to carry out its duties. Pendulum's leaders are a wonderful collection of geniuses, visionaries, and political wunderkinds but, bluntly, this hasn't really worked out for them.

The constant in-fighting over politics, regional laws, international treaties, deployment, and power games amongst middle management has meant that Pendulum sub-stations have taken to a process of "Yellow Brick Roading."

For those of you who haven't played Alpha Protocol like the geeks who coined this term, basically, this means that Pendulum substations have taken advantage of their immense amount of theoretical authority to create their own internal chains of command as well as supply lines.

New York, Chicago, Hong Kong, London, Cardiff (?!), Toronto (?!!?!), Los Angeles, Jerusalem, Sydney, and Paris have all created their own personal branches of Pendulum that function semi-autonomously. China and Russia would have their own branches but, bluntly, both answer to Projekt: Firebird and the Brotherhood of Enlightenment anyway.

Individualization exists at almost all substations with members over fifteen, though, and the only reason these branches haven't further divulged into their own agencies is because Director Adiv is doing his best not to let the organization disintegrate totally. Nothing would be worse for world-peace than if there were a hundred Pendulums versus one strong one able to respond in a crisis. The disaster with UNITED, the Grand Army Initiative, and ARROW are bad enough for interfering with their business.

The first substation to really gain its independence was PART and Pendulum is forced to deal with New York's branch like it's a separate agency. Things are a little more friendly with HANG but Pendulum is starting to realize they have less and less authority over their regional directors as more local matters are left at their disposal.

Hang was created by Regional Director John Cheung when he realized no one was reading his e-mails or reports in the chaos following the early days of Pendulum's operations. Making a deal with the Governor of California, HANG was created to work exactly the opposite of PART. Whereas the latter would use draconian law enforcement techniques and heavy-force, HANG would work hand-in-hand with superheroes as well as local law enforcement with it serving as a middle-man between the two.

Despite its name and the Wild West theme that Director Cheung has cultivated for the agency (being a huge-huge John Wayne fan despite being, well, a Chinese American)--HANG is a fairly reasonable agency. It can ruthlessly track down its quarry, corner it, and make sure they aren't taken alive but it generally does this to the worst sort of psychopathic dangerous scum they find.
The fact said individuals tend to be terrorists, serial killers, or superhuman spree-killers tends to mitigate their John Dillinger's Last Stand approach to dealing with bad guys.
HANG agents usually do quite well in these sorts of encounters because John Cheung has his agents well-informed, well-prepared, and fully ready to drop a missile down on a spot if it means getting their man versus sacrificing them. He's also ready and willing to leave matters to supers if he feels they're outgunned or even if casauties are likely.

Ironically, it's because of this trust that HANG is so terribly thorough trying to find superheroes' true identities and evaluate them. Adonis and Bloodscream show just what can happen when incompetent superheroes are allowed to function and they feel like they have a collective agency black eye for not realizing what the EXTREME SHOW was really all about. Agents are still trying to find all of those individuals involved in the kidnapping of contestants as well as working on ways to try and un-brainwash them.

Superheroes who choose to work with HANG find it is quite helpful with its databases, equipment, training, and smoothing things out with law enforcement. Those who go against the organization often find themselves drowned in red tape or, worse, locals informed of their true identities. They have no interest in endangering people but also have no hesitation in "shutting down" superheroes they feel are incompetant, evil, or doing their job for the wrong reasons.
John can get a little judgmental about this because he feels an immense amount of guilt for not shutting down Adonis sooner. The fact Adonis has been repeatedly recruited by Pendulum higher ups over his objections just makes him MORE bitter.
Amusingly, HANG's discouragement of superheroes doesn't always end in them destroying their subjects crime-fighting ambitions. A surprising number of HANG personnel (perhaps as much as 10%) are Nexus-empowered individuals or people with abilities that might have lead them into superheroism but, having gone through training at THE PIT, discovered they didn't have what it takes and have taken glamorous work. This has given the group access to a lot of savants, clairvoyants, wizards, and less-powerful Nexi that they generally use to do police work versus slugfests.

Because of the fact they're "just" a local substation, HANG agents tend to have less super-equipment than Pendulum's elite branches. They drive around in Cadillac SRXs and wear business suits rather than possess flying cars or hover-bikes. Likewise, they use regular weapons unless able to requisition "big guns." This contributes to their general caution when dealing with the foes they face.

The exception to this rule is Agent Lepus, who is an Ostiliroth psychic warrior who appears as a green-haired humanoid bunny. A brutal and ruthless mercenary, he's working off a 400 year sentence for drunken brawling by cooperating with Earth-0 authorities. A maundering Blood Knight and berserker, he's actually fairly laid back as long as he's paid in booze and meat on time. Agent Lepus, thus, serves as a "big gun" they can trot out even if everyone finds him a bit ridiculous.
God help them.
Last edited by Charles Phipps on Sat Jan 04, 2014 6:04 pm, edited 1 time in total.

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Re: Age of Wonders thread IV

Post by Voltron64 » Fri Dec 27, 2013 10:17 pm

Great work as always, Charles.

BTW, I think I've found a new favorite submachine gun for Mr. King.

http://world.guns.ru/smg/it/submachine- ... mx4-e.html

8)
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra

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Re: Age of Wonders thread IV

Post by Phrozen » Fri Dec 27, 2013 11:41 pm

The Bacchanal

The end of days doesn't always come with fire and war, sometimes it comes in a simple offering of a glass of wine. Roaming the Nexus is an endless party leaving in its wake death and dementia. Once proud civilizations have given in to their deepest, darkest, and most primal urges. The seductive siren call to let loose all your inhibitions and cares is almost irresistible. What follows is collapse as society seeks nothing but pleasure at its own expense. Once, most of the population has expired, gone mad, or simply given up their souls to the Bacchanal it moves on to its next world.

At the vanguard of The Bacchanal search the Nexus for potential new spots for the Bacchanal to call home for a few years. They prefer developed worlds where it is easy for the party to spread. They always start small looking for a city to drive into a frenzy and building up enough energy for the whole rest of the party to come crashing through. This usually means the complete destruction of the town but at least they were enjoying themselves up till the point they died.

The leading figure of the Bacchanal seems to be the Mistress of Ceremonies, a tall dark haired woman of amazonian stature. Wearing a crown of grape leaves and carrying a thyrsos, her visage is well known in a number of realities in a more heroic light. The tattered costume underneath her wine and blood stained toga and cloak hints that she might not of always been part of the The Bacchanal .She wields incredible power not just physically but magically as well.

Though the Mistress of Ceremonies is the most seen of the Bacchanal, it is a much larger group made of all myriad of beings. From the distinctly alien to the Nexus empowered and just regular humans. They all are caught up in the mania. They are wild and inhibited seeking only to satisfy their own needs. Whatever those may be.

The final figure in The Bacchanal is the one that the rest worship. A large statue of a young man holding out a cup of wine. The devotees of the Bacchanal refer to this statue as The Vintner. To most it is just a statue. Not the grandest or the most well made but decent. To those attuned to the mystic arts or with psionic power, the statue is a fountain of major mojo. One of the single most concentrated wells of mystical and telepathic might seen on normal planes of existence. The actual origins of the statue have been lost to time, those that have tracked the Bacchanal in its myrid journey through the Nexus can only trace it back to some time after the Titans were imprisoned.

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Re: Age of Wonders thread IV

Post by Voltron64 » Sat Dec 28, 2013 10:28 am

I finally have down a list for things from LA deserving expansion.

-Superpedia.com
-Gong Xi and Shang-Di Corporation
-Atlas International (Formerly known as the Global Media Conglomerate)
-Big Al Swanson and Honeywood
-The Shadow Clan and Shadow Lynx's nemesis, Sun Tiger (whose a dude by the way.)
-The League of Killers
-Carl Sweet & SMASH
-Devil Maiden
-The Jadepunk Group & Jade Falcon Society
-The Cold Crew including Prince 7
-Crushman & R.U.R
-The Extreme Team including El Loco & Mayhem
-The Creepshow Owner
-The Steel Circle
-Black Asp and the Dragon Clan
-Ghost Hunter Yoko
-Big Larry and the Celebrators
-Stopwatch

8)
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra

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Re: Age of Wonders thread IV

Post by Phrozen » Sun Dec 29, 2013 11:41 am


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Re: Age of Wonders thread IV

Post by Voltron64 » Sun Dec 29, 2013 4:00 pm

Whose theme song could this be?

http://www.youtube.com/watch?v=63R4cG1nUnI

:mrgreen:
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra

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Re: Age of Wonders thread IV

Post by Charles Phipps » Mon Dec 30, 2013 8:17 pm

Mercy Island Revisited

Mercy Island is something of a blight on the South Pacific. Formally a possession of New Zealand, the country did something almost unheard of in geopolitics by renouncing its claim to the territory after The Lovecraftian summoned avatar-vessels for the Titans and almost destroyed the entire world with their massive God of War meets Kaiju-esque forms.

While the avatars were destroyed, the storms and environmental reprocussions resulted in the region being declared "off-limits" by the United Nations while they attempted to evaluate the damage done to the time-stream as well as dimensional barriers.

Which, unfortunately, resulted in Mercy Island gaining some new inhabitants.

The primary inhabitants of Mercy Island are several thousand refugees dumped there by the World Security Organization who dumped them there while their status as citizens of countries the WSO has taken over was determined.

They were left there with minimal supplies and almost no ability to contact the rest of the world in hopes they would either die off or get passage off in small groups so they ceased to be a problem for the WSO. Instead, they've formed a rough but survivable community.
The WSO, as a result, has sent agents to try and figure out a way to eliminate them before they become an embarrassment.
These refugees have made things worse for the WSO by arming themselves with trade through the other inhabitants of the island. You see, Mercy Island is rather uniquely poised with its lawless position and relative invisibility due to all the electronic interference in the air to be the perfect sort of base for criminals.

The Organization has several large bases on the surrounding smaller islands and are using Mercy Island to funnel weapons, drugs, slaves, and otherworldly goods through the region. Likewise, it has become home for a marooned group of Cyber-Corsair pirates who have adapted well from interdimensional bucaneering to water-based.
This group was, originally, part of Scarbrand's group and the demented leader has actually found them. He finds Mercy Island "soothing", however, and is starting to figure out ways he might take over or enslave Earth-0.

Or just have fun messing with it.
Complicating the issue further is that the Sanctity's few surviving missionaries have managed to find their way to Mercy Island and are presently attempting to figure out what went wrong with the Holy Apocalypse which got thwarted. Lead by a group of demented cult-leaders who believe the island is a holy place which calls to the faithful, they have begun exploring the ruins and holding bizarre ceremonies they disguise as the work of "island natives."

Visitors to the island will be discomforted by the vaguely eldritch nature of the place. Paths loop around in on themselves, the animals are unusually hostile, and even the plant-life is dangerous. When the jungle isn't producing plants trying to eat or entangle you, it's often producing hallucination-producing spores that can bring out the "weird" in someone. The Sanctity have made a deal with the Organization to harvest these unnatural crops and spread them to the world at large. They are highly addictive and been known to awaken a person's magical potential. Unfortunately, it also tends to link one to one of the Titans.

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Re: Age of Wonders thread IV

Post by Charles Phipps » Mon Dec 30, 2013 8:21 pm

The Bacchanal are awesome and terrifying, Phrozen.

Presumably, they're linked to the bar in Grimmsbrooke.

DUN DUN DUN.

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Re: Age of Wonders thread IV

Post by Phrozen » Mon Dec 30, 2013 8:35 pm

Of course.

The true secret is that The Vintner is an artifact of Aeonic make. Sent to worlds that were taken over by the Titans to basically use the Titans methods against them. Its too bad after the Aeonic war, someone forgot to turn it off.

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