Age of Wonders thread IV

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Re: Age of Wonders thread IV

Postby Charles Phipps » Mon Jan 06, 2014 4:18 pm

(P.S. Which countries have the WSO taken over anyway?)


I don't like to put RL countries under fictional control but the map has been redrawn significantly with ethnic tensions, language barriers, and warlords. The WSO has tentative control over about a dozen nations in Africa, South America, and Asia and are working with the locals to try and build up their position.

Theoretically, the United Nations are supposed to be working to re-establish the governments of these nations as democracies. In practice, however, no one really cares enough to make any efforts to this and the WSO has been left holding the bag with puppet governments and direct military governments in many places.

The fact plenty of these groups are having their local militaries and police folded into their ranks isn't helping things either. If the situation "normalizes", then the world's power base may be changed to the point mercenaries are more important than regular soldiers.

Then the world is going to become cyberpunk.

http://tvtropes.org/pmwiki/pmwiki.php/M ... Superpower

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Re: Age of Wonders thread IV

Postby Charles Phipps » Mon Jan 06, 2014 4:18 pm

Voltron64 wrote:I also imagine drone strikes has lost some of their effectiveness thanks to Nexi and inter-dimensional tech?


Nuclear missiles don't hurt Godzilla but Tomahawk missiles are quite useful against Cyclops.

:mrgreen:

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Re: Age of Wonders thread IV

Postby Voltron64 » Mon Jan 06, 2014 4:22 pm

Charles Phipps wrote:
Voltron64 wrote:I also imagine drone strikes has lost some of their effectiveness thanks to Nexi and inter-dimensional tech?


Nuclear missiles don't hurt Godzilla but Tomahawk missiles are quite useful against Cyclops.

:mrgreen:


Then again, some people can also now easily fly up to a Predator drone and intercept it with an energy blast.
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Re: Age of Wonders thread IV

Postby Charles Phipps » Mon Jan 06, 2014 4:31 pm

How to use The World Security Organization

The World Security Organization is meant to provide an impediment for players as well as provide background flavor without being quite as obviously evil as other groups. Unfortunately, the World Security Organization is a slap-dash affair with the potential for abuse by both corrupt officials, corporate executives, and EVIL mercenaries.

The difference between the Organization and Octagon, however, is the World Security Organization is still a public group and theoretically has the law on their side. While it's more prone to having members involved in conflict diamond trading, smuggling alien technology, and kidnapping people--they're not to the man evil. It does, however, have enough corruption that you can provide your public baddies with plenty of mercenary backup.

Also, there's a bit of ambiguity to the group as "just following orders" becomes much more easier to understand with a group unaware and uncertain of what sort of rules they're supposed to follow. The WSO provides the illusion of security and healthy amounts of propaganda as well as cash to people who are willing to support it.

The World Security Organization being "purified" or its non-corrupt members working against the enroaching evil is also a valid pursuit for player characters. As mentioned, putting the WSO under Pendulum would probably result in an organization with the political and military power of Marvel's S.H.I.E.L.D. Equally likely, however, is player characters realizing the group has the potential for setting a dark precedent and working to get it disbanded or outlawed altogether.

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Re: Age of Wonders thread IV

Postby Charles Phipps » Tue Jan 07, 2014 4:06 pm

Samantha Yage

The most corrupt mayor in New York City history is an example of what Pendulum was designed to protect against: a supernaturally powerful Nexi who uses her abilities to accumulate political power and influence. In Samantha Yage's position, she possesses ability to persuade virtually anyone to her position.

She's also a bonifide psychopath, prone to hallucinations and willing to do absolutely anything to get what she wants. And what she wants is to be the most famous, richest, and loved person in the world.

Samantha Yage's history contains no particular endearing qualities or tragedies which might justify her atrocious behavior. Born to an extremely rich family in the Catskills, she was spoiled and indulged to a ridiculous degree. When she murdered one of her closest "friends" for the crime of being homecoming queen, her parents proceeded to put her in private psychotherapy lessons and heavy medication with a mansion-like "prison" until they could be certain she was better.

Learning under therapists how to fake sanity, she eventually became a well-known philanthropist and debutante. It was here that she became affiliated with Sierra Leone, who arranged for the murder of her parents so she could inherit their fortune.

Samantha covered her guilt by donating a full half of it to charities while spending the rest in money-laundering, insider trading, and Ponzi schemes. By the time of the Nexus event, Samantha Yage was already neck deep in the cities criminal networks and smelling like a rose.

That was when Samantha showed her true audaciousness as she used the horror of her parent's "murder" (with a convenient scapegoat in her younger brother) to launch her career as a criminal prosecutor. With the support of Sierra Leone, she became New York's most aggressive District Attorney and managed to eradicate most of the rivals to her "Uncle."

That was when the Nexus event happened and Samantha Yage became much-much more dangerous.

With her new found power, Samantha Yage has started remaking New York City in her image. She's arranged for PART to have almost unlimited power, ruthlessly persecuted Nexi not under her control, and has the city spellbound with her presence. Even Sierra Leone no longer has direct control over her and she's forced the city's resident kingpin to treat her as an equal.

Samantha Yage's offices are filled with toadies, yes men, and individuals carrying massive bribes to continue fueling her political career. Individuals not familiar with Samantha Yage personally tend to think of her as a grossly ineffective leader with too much popularity. Those who actually meet her tend to think of her in glowing terms, even if she's snorting lines of cocaine surrounded by her boy toys and stacks of cash.

She's thinking of running for Governor next, though already people are talking the Presidency.

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Re: Age of Wonders thread IV

Postby Voltron64 » Tue Jan 07, 2014 4:17 pm

Great, she has identical powers as the Divine Leader and is slightly crazier.

:P
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Re: Age of Wonders thread IV

Postby Charles Phipps » Tue Jan 07, 2014 4:34 pm

Voltron64 wrote:Great, she has identical powers as the Divine Leader and is slightly crazier.

:P


The two are destined to meet and fall in love.

:mrgreen:

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Re: Age of Wonders thread IV

Postby Voltron64 » Tue Jan 07, 2014 4:39 pm

Charles Phipps wrote:
Voltron64 wrote:Great, she has identical powers as the Divine Leader and is slightly crazier.

:P


The two are destined to meet and fall in love.

:mrgreen:


Well Lady Scorpion and Warmonger are not gonna like that.

Not to mention the mayor's future internship with Mr. Carnae to help her refine her craft.

:twisted:
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Re: Age of Wonders thread IV

Postby Libra » Thu Jan 09, 2014 1:36 pm

Keep up the good work fellows! (please accept my apologies for my absence, by the way, I'm still working my creativity to a pitch that will get me typing again).

Also researching Ravenloft in detail, for some reason.
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Re: Age of Wonders thread IV

Postby Charles Phipps » Sat Jan 11, 2014 3:32 am

Well, LA shall be done for the indefinite future unless anyone has any other suggestions.

And we need some Doctor Megan Hart romance, MD!

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Re: Age of Wonders thread IV

Postby Charles Phipps » Sat Jan 11, 2014 4:20 am

Honeywood

On a strip of land which used to be a landfill and a series of trailer parks is thirteen-miles of the most magical country on Earth. Honeywood is the brainchild of Big Al Swanson, direct-to-video and alleged porn producer extraordinaire, who realized superpowers were going to be something the world's public could never get enough of.

The thing is, Hollywood can't (or won't) cover the liability of putting actual superpowers and Nexi in their film. The danger to their stars, equipment, and the greater Los Angeles area is simply too great. Besides, there's nothing that your typical superhero can do which can't be replicated by special effects.

Theoretically.

Big Al, himself, has the power to stretch himself to ridiculous sizes. He also has the elasticity of rubber--which is a power that he mostly uses to survive the incredibly irritated but dangerous people he deals with on a regular basis.


Big Al, however, knew the public would be interested in "authenticity" as an alternative to CGi and also that he could get around a large amount of special effects cost by simply appealing to many of the abundant supers now living around Los Angeles. Hiring his partner, Quake, he had the (then) seventeen-year-old create for him the perfect location to create his masterpieces.

Amazingly, Big Al's plan worked as he found himself deluged with investors who saw the potential of his idea and were eager to do superheroics in an area far away from the city itself. Unfortunately, Big Al wasn't particularly discriminatory about whose money he took and while Honeywood has since grown to be a massive enterprise rivalling its parent, he's also mortgaged out to his eyeballs trying to pay off his creditors.

King Frost, amusingly, is only semi-aware he owns a substantial stake in the studios as the start-up money he'd laundered into the films was relatively minor. It was, however, a major part of what Big Al used to get the ball rolling and technically he's one of the three studio owners with Big Al and Iron Phoenix.

Which means Big Al owes him a LOT of money.


Honeywood is, thus, always on the verge of financial ruin and only elaborate plans verging on (and exceeding) fraud have kept the studio afloat. These have included filming actual superhero and supervillain throw downs, stunt casting, and using every trick in the book to raise the "profile" of his stars. Honeywood is hand-in-pocket with the paparazzi and tries to get as many superheroes to spill the beans to them as possible. Which, of course, assumes they have superheroes working for them at all.

Simply put, Honeywood thrives on getting the assistance of famous superheroes in their movies. Whether it's as stars, stuntmen, living special effects, or just co-producers, this is the heart of Honeywood's success. Dark Sun, Super Dragon Punch Zero, Phoenix Force Seven, and (until recently) The Extreme have all been major draws for the studio. There's even a series of extraordinarily bad (verging on softcore) "Hercules" movies starring Victor Vanquish.

They've all made money in the upper end of three figures.

This doesn't include the fact Honeywood also has countless knock-offs, "true life stories", bad TV shows for foreign consumption, and genuine garbage in addition to the "goofy but wonderful" garbage they thrive on. Big Al's more unpleasant creditors aren't afraid to make money off controversy either with several supervillains regularly finding work in this place or trying to get a cut of the "unlawful" use of their name/image.

Fuzion the Nuklear Wizard makes his home in the heart of Honeywood when not visiting his headquarters or the Blue Centurions. Something about the sheer gaudiness and constant changing nature of Faux Tinseltown (which is a double-negative) appeals to the superbeing. He doesn't star in any of the movies himself but his power to alter reality has been exploited by those around him several times.

It's also pulled the place out of bankruptcy three times.


Most superheroes find Honeywood to be an embarrassment or necessary evil, publicizing the hell out of their efforts while also profiting from them. Still, many a poor superhero has found the paychecks offered by the production companies within for minor work to be quite lucrative. Enough to keep them in business for the year to come or make a difference in the lives of their favorite charities. Those heroes who foolishly sign away the rights to their likenesses or stories, however, are frequently prone to seeing truly AWFUL stories made about their lives.

Honeywood has something like 30,000 employees with several hundred Nexus stars as well as servants. While most people coming to Los Angeles still want to break into Hollywood, more than a trickle of the quirkier ones are finding their way to Big Al's ranch.
Last edited by Charles Phipps on Sat Jan 11, 2014 2:36 pm, edited 1 time in total.

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Re: Age of Wonders thread IV

Postby Voltron64 » Sat Jan 11, 2014 7:30 am

You know Charles, I keep imagining the vast majority of Honeywood's films being something similar to those extreme sports videos what with the supers showing off their powers in awesome montages.

:wink:
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Re: Age of Wonders thread IV

Postby Libra » Sat Jan 11, 2014 12:13 pm

Don't forget the thin-as-funny-pages plot stapled on to try and give context to the weak! :mrgreen:

. . .

Charles, if you give me some titles for Honeywood films, I'd be glad to work out some blurbs for them and partially redeem my complete failure to post! (heck, we could make it an In-Thread challenge!); wait a minute … what if the Savage Worlds of Charles Phipps (Black Hole, Has to be Done and Winterwier) are being shown to the World of Wonders through Honeywood films! :shock:
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Re: Age of Wonders thread IV

Postby Voltron64 » Sat Jan 11, 2014 12:19 pm

...Heck yes.

:twisted:
Power doesn't corrupt. Power appeals to the corrupt. - Charles Phipps

Certainly it would be a better world if bigotry were rewarded with a straightjacket and a padded cell more often. - Libra

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Re: Age of Wonders thread IV

Postby MightyDavidson » Sun Jan 12, 2014 6:16 pm

When Dr. Megan Hope began to be assaulted by The Ascendant and One-Above-All assassins, it quickly became clear that only one person could hope to keep her alive long enough for humanity to benefit from her discoveries: Wolf Jager.

Fresh off of thwarting Dr. Carnae's plot to infest Europe with supernatural monsters and thwarting the Daemonite invasion that followed it, PENDULUM believed that Wolf could do no wrong at this point and as usual Wolf proceeded to exceed their expectations exponentially. It wasn't easy of course, since even with Wolf's abilities The Ascendants and the One-Above-All were very difficult to avoid and there were some very close calls over the years the two were together.

Of course it helped that all the villains chasing Dr. Hope drastically underestimated Wolf's ability to keep them hidden, as well as the effect their growing affection for each other would have upon their lives. As she grew fonder of Wolf, Dr. Hope learned more about her powers in the hopes of keeping him safe and even helped Wolf learn more about his own abilities in the process. The longer Wolf remained Megan's bodyguard, the closer the two of them became until, as corny as it sounded, the two were pretty much in love and willing to defend each other from any calamity they might encounter. Mr. Carnae would find this out the hard way when he attempted to corrupt Dr. Hope for his own ends and received a very humiliating defeat as a result.

It certainly helped that Wolf has made many friends amongst the superhero community since he gained his powers, including Dr. Justice, Professor Peril and Mr. Arcane himself.


As they've gained a better understanding of their own powers the two, in addition to becoming engaged to each other, have also decided to become more proactive in protecting not only themselves but the world at large. With Earth 0's allies apparently falling, various supervillain organizations running wild and PENDULUM becoming increasingly factionalized they've realized that the world needs heroes more then ever and the two of them have begun taking steps toward making things better. Right now they're gathering the allies they need for this, though the allies they already have are already mobilizing.


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