World of Freedom: FC Setting Builds....

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Tattooedman
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Magneta

Post by Tattooedman » Mon Jan 13, 2014 3:38 pm

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Magneta:
PL:
12
Strength 0
Stamina 2
Agility 3
Dexterity 3
Fighting 6
Intellect 3
Awareness 3
Presence 4

Skills: Deception 6 (+10/+12), Expertise [Earth Sciences] 8 (+11), Insight 6 (+9), Intimidation 6 (+10), Perception 6 (+9), Persuasion 4 (+8/+10), Ranged Combat [Mistress Of Magnetism Array] 6 (+11)

Advantages: Attractive, Daze [Intimidation], Equipment, Improved Feint, Improved Initiative, Leadership, Lionheart, Ranged Attack 2, Startle

Powers: Minor Ferrokinesis: Feature 1 [You can generate a strong enough magnetic field to move small ferrous objects (mass rank –5 or less) within arm’s reach]
Minor Magnetism: Feature 1 [You can magnetize a small ferrous object of mass (hand-sized) rank –5 or less by holding it and taking a standard action to do so. The object remains magnetized until degaussed]
Magnetic Manipulation: Feature 1 [You can use magnetic fields to turn or operate small metal fasteners [screws, bolts, nails, etc.] within arm’s reach as if you had the proper tools]
True North: Feature 1 [You have an “internal compass” — always able to sense magnetic north on a planet with magnetic poles, equivalent to the Direction Sense effect and know if an object is magnetized by touching it]
Magnetic Flight: Flight 10 (Feat: Subtle)
Magnetic Senses: Senses 9 [Magnetic Awareness, Detect Metals (mental: Accurate, Extended 2, Penetrates Concealment, Ranged, Radius)]
Magnetic Force Field: Protection 8 (Extra: Impervious 11)
Mistress Of Magnetism Array:
Magnetic Control: Move Object 13 (Extra: Damaging, Perception); (Feats: Indirect, Precise); (Flaw: Limited [Metallic objects]) [Dynamic]
-EMP: Nullify 13 [Electronic Effects] (Extra: Area [Burst]) [Dynamic]
-Magnetic Blast: Ranged Magnetic Damage 13 (Feats: Variable Descriptor [Electromagnetic]) [Dynamic]
-Magnetic Interference: Concealment 2 [all magnetic and radio] (Extras: Area [Burst], Attack, Ranged)
[Dynamic]
-Magnetic Seizure: Ranged Affliction 13 [Impaired, Stunned, Incapacitated; resisted by Fortitude] (Extras: Cumulative); (Feat: Reversible) [Dynamic]
-Magnetic Snare: Ranged Affliction 13 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Damage] (Extras: Cumulative, Extra Condition); (Flaws: Limited Degree, Quirk [Requires metal objects]) [Dynamic]
-Metal Manipulation: Transform 8 [assemble/disassemble/shape metal objects] (Extras: Increased Duration [Continuous], Perception) [Dynamic]

Offense: Initiative +7
Melee Attack +6
Ranged Attack +5 // Mistress Of Magnetism Array Attack +11

Defense: Dodge +10
Parry +10
Toughness +13*/+5**/+2 [Armored Costume & Magnetic Force Field (Impervious 11)/**Armored Costume]
Fortitude +8
Will +11

Equipment: Armored Costume [Protection 3; Subtle]


Costs: Abilities 48+ Skills 15+ Advantages 10+ Powers 87+ Defenses 25= 185 pts.


Real Name: Unknown
Height: 5'7"
Weight: Unknown
Hair: White
Eye Color: Blue


Complications:
Idol: Magneta clearly is a devoted follower of much of Magneto’s ideals (even though she feels he could get lost in his own rhetoric) and strives to be the kind of leader within mutant kind that he was.

Sometimes A Criminal, Sometimes Not: Magneta has constantly flipped back and forth between being a questionable hero to an outright villain. Her reasons for such extreme behaviors isn’t known.


Background: When J2 was invited to join a new superhero team, he was met by Magneta, the "Mistress of Magnetism"; she was a mutant who idolized Magneto who used her own magnetic powers to emulate him. She offered J2 the chance to stand by her side against the forces of evil, a force they would attack proactively (as long as he pledged his blind obedience to her). When he refused, she attacked him. However she ended her battle when J2's teammates, A-Next, came upon the scene after learning of his being involved in a fight.

Later Magneta invited J2 to come with her to visit his father's old partner in-crime Black Tom, willing to forgive his past actions against her and eager to learn more about the father he never really had known, J2 accepted her offer. Magneta also invited Wild Thing, as she felt that both heroes' fathers had been either a friend or a foe of the villainous Black Tom and could be good additions to the team she was attempting to build. But it was all a trick; Black Tom was actually a hypnotist named Enthralla hidden behind an illusion of her own making and she hypnotized Magneta, hoping to reform the Brotherhood of Evil Mutants with Magneta. J2 broke Enthralla's hold on Magneta, and she wasted no time in using her powers to subdue Enthralla.

Later, Magneta tried to form a team of female mutants, including Wild Thing, and a vaporous mutant named Daze. She tricked J2 and Wolverine into coming to Madripoor to unknowingly help test Daze's powers in battle before deciding she was in the group. Magneta stated that she wished to form the greatest team of heroes in the world.

When Galactus came to Earth Magneta apparently abandoned her quest against evil for reasons unknown, joining the ranks of the Revengers and took part in their attack on Avengers mansion.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Misery

Post by Tattooedman » Mon Jan 13, 2014 3:39 pm

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Misery:
PL:
10
Strength 1
Stamina 2
Agility 2
Dexterity 2
Fighting 5
Intellect 3
Awareness 2
Presence 3

Skills: Deception 10 (+13), Expertise [Acting] 6 (+9), Expertise [Pop Culture] 6 (+9), Expertise [Science] 7 (+10), Insight 6 (+8), Intimidation 6 (+9), Perception 6 (+8), Persuasion 6 (+9), Stealth 9 (+11), Technology 7 (+10)

Advantages: Daze [Deception], Equipment, Hide In Plain Sight, Improved Feint, Seize Initiative, Task Focus [Expertise (Science): Chemistry], Taunt

Powers: Holographic Projectors: Ranged Affliction 10 [Figment, Phantasm, Immersion; resisted by Will] (Extras: Cumulative, Perception)
-Hypnotic Gas: Ranged Affliction 10 [Figment, Phantasm, Immersion; resisted by Fortitude] (Extra: Cumulative, Perception)
-Knockout Gas: Ranged Affliction 10 [Fatigued, Exhausted, Incapacitated; resisted by Fortitude] (Extra: Area [Cloud], Perception)

Offense: Initiative +2
Melee Attack +5
Ranged Attack +2

Defense: Dodge +11
Parry +8
Toughness +5*/+2 [*Costume]
Fortitude +7
Will +8

Equipment: Gas Mask
Costume [Protection 3; Subtle]


Costs: Abilities 40+ Skills 23+ Advantages 7+ Powers 42+ Defenses 23= 135 pts.


Complications:
Motivation ~Revenge: Misery seeks to avenger herself upon her former costar who became famous at her expense (at least that's how she sees it). Later her focus shifts to Spider-Girl for interfering in her attempt on her costar.

Wants A Better Ending: Misery seeks to end her criminal career on a high note and continues to plague Spider-Girl seeking to gain a solid victory before retiring from crime.


Background: Melissa Carsdale was an actress on a hit TV series and following her costar's rise to fame, Melissa fell off of Hollywood's top actress list and suffered a breakdown. She return a few years later as the costumed criminal Misery; a woman who uses chemicals and illusions to destroy others.

She went after her former costar before being stopped by Spider-Girl which led to her developing a hatred of Spider-Girl that was greater then what she felt for her former costar. Melissa was eventually let out of Ravencroft where her former agent had landed her a book deal about her days of revenge. Carsdale decided that she needed a better ending then her institutionalized by Spider-Girl, so she used her hallucinatory gear to capture Spider-Girl and lock her in a new dream machine where Spider-Girl's worse fears came true. However, thanks to May's subconscious she escaped the machine, defeated Misery and returned to her to Ravencroft.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Dragon King

Post by Tattooedman » Mon Jan 13, 2014 3:42 pm

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Dragon King:
PL:
11
Strength 12
Stamina 11
Agility 1
Dexterity 1
Fighting 8
Intellect 0
Awareness 0
Presence 0

Skills: Expertise [Janitor] 6 (+6), Insight 6 (+6), Intimidation 6 (+8), Perception 6 (+6), Ranged Combat [Dragon Vision] 6 (+11)

Advantages: All-Out Attack, Close Attack, Daze [Intimidation], Improved Initiative, Power Attack, Ranged Attack 4, Startle

Powers: Dragon Man:
Dragon Claws: Slashing Strength-Based Damage 1 (Feats: Improved Critical 2, Improved Smash)
Dragon Scales: Protection 2
Dragon Size: Growth 4 [9 ft tall; Strength +4, Stamina +4, Intimidation +2, Mass +4; Dodge/Parry -4, Stealth -4] (Extra: Continuous); (Feat: Innate)
Dragon Vision: Ranged Heat Damage 11 (Extra: Penetrating)

Offense: Initiative +5
Melee Attack +9
Ranged Attack +5// Dragon Vision Attack +11

Offense: Dodge +9
Parry +9
Toughness +13
Fortitude +13
Will +7


Costs: Abilities 50+ Skills 11+ Advantages 10+ Powers 44+ Defenses 18= 133 pts.


Real Name: Carlton Hackmutter
Height: 9'
Weight: Unknown
Hair: None
Eye Color: Red


Complications:
Motivation ~Revenge: Dragon King seeks to make up for the slights he's suffered over the years.

Key To Change: Dragon King needs the dragon medallion that first transformed him to return to his human form.


Background: Carlton Hackmutter had been the janitor for Midtown High School for at least the past eight years, though he hated his job because he felt unappreciated and ignored by the teenagers he had to clean up after he continued to work at the school in order to have enough money to collect relics from around the world which he kept in hideaway he made in the basement of the school.

One day, after cutting himself on some broken glass he had been cleaning up, Hackmutter's blood dripped on a newly acquired dragon medallion of his which completed some ancient ritual the item had been used in centirues ago and transformed Hackmutter into a large dragon beast of great power. Dubbing himself the Dragon King, Hackmutter then went on a rampage in the school before being stopped by Spider-Girl and was then taken into custody.

While incarcerated, Hackmutter began seeing himself as a being above others and intended to crush humanity beneath him to make room for a more superior race of humans that would be ruled by him. Managing to break out of prison, Dragon King embarked on various crimes to support his plans, joining the Savage Six at one point to eliminate Spider-Girl, but her defeat of them made Hackmutter realize the futility of his goals.

Eventually, Hackmutter wanted to become human again. Unfortunately, a Midtown High Schooler named Kevin Hartman had stolen the medallion that had made Hackmutter into the Dragon King. Blackmailing Hackmutter by convincing him that he could make him human again, Kevin had the Dragon King perform odd jobs for him, including beating up bullies who were picking on him. However, at school, May Parker's spider sense kept going off around Kevin and eventually she and her friend Davida Kirby stumbled onto what Kevin had been doing. Changing into her Spider-Girl costume, a small fight broke out between May and the Dragon King, until May revealed that Kevin had the medallion with him and Hackmutter used it to become human again. It is unknown if Spider-Girl has seen the last of the Dragon King.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Dragonfist

Post by Tattooedman » Mon Jan 13, 2014 3:43 pm

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Dragonfist:
PL:
10
Strength 4
Stamina 4
Agility 5
Dexterity 3
Fighting 10
Intellect 0
Awareness 3
Presence 0

Skills: Acrobatics 9 (+14), Athletics 9 (+13), Close Combat [Unarmed] 3 (+13), Insight 8 (+11),
Intimidation 8 (+8), Perception 8 (+11), Stealth 8 (+13)

Advantages: All-Out Attack, Assessment, Chokehold, Daze [Intimidation], Improved Critical [Unarmed], Improved Disarm, Improved Grab, Improved Initiative, Improved Smash, Improved Trip, Instant Up, Move-By Action, Power Attack, Precise Attack [close; concealment], Prone Fighting, Ranged Attack 3, Redirect, Seize
Initiative, Takedown, Weapon Break

Powers: Kinetic Field Generator Belt: (Removable -6 pts) [26 pp]
Force Field: Protection 8 (Extra: Impervious)
Kinetic Strike: Strength-Based Force Damage 6 (Extra: Penetrating 10)

Offense: Initiative +9
Melee Attack +10
Ranged Attack +

Defense: Dodge +10
Parry +10
Toughness +10*/+4
Fortitude +8
Will +8


Costs: Abilities 58+ Skills 18+ Advantages 22+ Powers 26+ Defenses 16= 140 pts.


Real Name: Johnny Wu
Height: 5'6"
Weight: Unknown
Hair: Black
Eye Color: Brown


Complications:
Ego: Dragonfist is supremely confident in his abilities and the protection of his belt, this can lead him to make mistakes an opponent could take advantage of.

Motivation ~Greed: Dragonfist seeks to take as much money as he can.


Background: Dragonfist was the personal assistant to martial arts movie star, Spike Yi. He used a force field belt that generated a kinetic field around his body that could emilate the power of the legendary "ironfist," to destory objects and protect himself. He was eventually brought down by Spider-girl and the retired Ironfist, Danny Rand. Currently Dragonfist is in prison, but it is more than likely that his days of crime have only just begun.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Claw

Post by Tattooedman » Mon Jan 13, 2014 3:58 pm

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Claw:
PL:
10
Strength 5
Stamina 5
Agility 7
Dexterity 5
Fighting 8
Intellect 2
Awareness 2
Presence 2

Skills: Acrobatics 7 (+14), Athletics 8 (+13), Deception 10 (+12), Expertise [Burglary] 8 (+10), Expertise [Criminal] 6 (+8), Insight 7 (+9), Investigation 3 (+5), Perception 9 (+11), Persuasion 6 (+8), Sleight of Hand 8 (+13), Stealth 6 (+13)

Advantages: Agile Feint, Close Attack 4, Daze [Deception], Defensive Roll 2, Equipment 5, Evasion, Fascinate [Deception], Hide In Plain Sight, Improved Initiative, Move-By Action, Power Attack, Ranged Attack 5, Takedown, Taunt, Uncanny Dodge

Powers: Cat's Eyes: Senses 3 [Darkvision, Infravision]

Claw Suit: (Removable -1 pt) [5 pp]
Padded: Protection 1
Built-In Claws: Strength-Based Slashing Damage 3 (Feat: Improved Critical)

Offense: Initiative +11
Melee Attack +12
Ranged Attack +10

Defense: Dodge +12
Parry +12
Toughness +8*/+6**/+5 [*Costume & Defensive Roll/Costume]
Fortitude +9
Will +9

Equipment: 5 ep worth of criminal tools specific for current job [lock picks, electronic decoders, ect]
Tool Belt: (20 ep)
Flash Bang Grenades: Ranged Affliction 4 [Visually & Auditory Impaired, Visually & Auditory Disabled, Visual & Auditory Unaware; resisted by Dodge] (Extras: Area [Burst], Cumulative, Extra Condition)
-Smoke Balls: Concealment 4 [visual; resisted by Dodge] (Extra: Area [Cloud])
-Bo Staff: Strength-Based Bludgeoning Damage 2 (Feats: Feature [Collapsible], Reach)
-Swing Line: Movement 1 [Swinging]
-Shuriken: Ranged Piercing Damage 1 (Extra: Multiattack); (Feat: Improved Critical)


Costs: Abilities 72+ Skills 26+ Advantages 27+ Powers 8+ Defenses 22= 155 pts.


Real Name: Unknown
Height: 5'11"
Weight: Unknown
Hair: Black
Eye Color: Yellow


Complications:
Reputation: Claw is known for thinking of himself as a ladies man, and even in the midst of a fight will take the opportunity to flirt with an attractive woman that catches his eye.

Reputation: Claw sees himself as 'the greatest cat burglar in the world', even if that might not be the case.


Background: The history of Claw is still unknown, though he fashions himself the "greatest cat burglar in the world" and shows to be a well trained acrobat with incredibly agile. Spider-Girl first encountered Claw when she was searching for Lady Octopus; Claw was about to pull off a jewel heist when he ended up fighting Spider-Girl.

After a few punches were traded, Spider-Girl learned just how much of a lady's man Claw was when he hit on two women he ran into during the fight. A bit sicken by this, Spider-Girl was unable to match Claw's smoke balls and flash grenades and became angrier with Claw as the fight progressed. The fight finally came to and end when Agent Weadon of the FBI's team of former criminals, the Redeemers, captured Claw.

He currently remains in custody.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Bitter Frost

Post by Tattooedman » Mon Jan 13, 2014 4:21 pm

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Bitter Frost:
PL:
10
Strength 6 (1)
Stamina 3
Agility 2
Dexterity 2
Fighting 5
Intellect 0
Awareness 1
Presence 1

Skills: Insight 6 (+7), Intimidation 9 (+10), Perception 6 (+7), Ranged Combat [Arctic Projections Array] 6 (+10), Stealth 6 (+8)

Advantages: Power Attack, Ranged Attack 2, Startle

Powers: Bitter Frost Form: (Move Action -1 pt)
Enhanced Strength 5
Immunity 10 [Cold Effects]
Movement 5 [Environmental Adaptation (ice), Sure-Footed 2, Trackless, Water-Walking] (Flaws: Limited [Only on ice/snow])
Blizzard: Environment 8 [extreme cold, visibility (-5 penalty)] 32 pts
Ice Armor: Protection 5
Arctic Projections Array:
Icicle Blast: Ranged Ice Damage 10
-Chilling Winds: Ranged Cold Damage 10 (Extra: Alternate Resistance [Fortitude])
-Encase In Ice: Ranged Affliction 5 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge] (Extra: Extra Condition); (Flaw: Limited Degree) & Ranged Damage 5 (Extra: Alternate Resistance [Fortitude])
-Winter Winds: Move Object 10
Riding The Arctic Winds: Flight 5

Offense: Initiative +
Melee Attack +
Ranged Attack +

Defense: Dodge +8
Parry +8
Toughness +8
Fortitude +8
Will +6


Costs: Abilities 30+ Skills 12+ Advantages 4+ Powers 100+ Defenses 19= 165 pts.


Real Name: Betty Forest
Height: 5’4”
Weight: Unknown
Hair: Brown (as Forest) White (as Bitter Frost)
Eye Color: Brown (as Forest) White (as Bitter Frost)


Complications:
Can’t Take The Heat: Bitter Frost is very vulnerable to intense heat and must make a Fortitude Check (DC 10 + rank of attack), if she fails the check she reverts to her human form.

Motivation ~Revenge: Bitter Frost seeks to avenge the past misdeeds done to her as Betty Forest.


Background: Betty Forest's life was shattered when her mother died from cancer and her father unable to deal with the grief turned to drinking and became abusive. Things continued to grow worse for Betty when she fell in love with a man named Wayne. Thinking she had finally found the right man, it was not meant to be as Wayne was just as abusive as her father. Betty eventually came to St. Andrew's and in the counseling of Caitlin Leiber who was fresh out of school at that point. Betty eventually returned to Wayne and Caitlin feeling she failed turned to her other patients.

Things for Betty continued to spin out of control and she was hit pretty badly by Wayne in a run down factory they were living in. Betty was exposed to experimental cryo-freeze chemicals that had created the Iron Man foe, Frostbite. Betty was transformed into a being who could manipulate the forces of cold; from body temp to wind. She began calling herself Bitter Frost and went out seeking revenge on those who hurt her.

She tracked down her father and froze him to death before searching for Caitlin, which lead her into a fight with May Parker but spared her thinking she was a victim like her. Bitter Frost escaped and went out to find Wayne before she was tracked down by Spider-Girl, Caitlin and Detective Drasco. A fight broke out causing Wayne to slip out unseen while Bitter Frost attacked the three. However, during a fight with Drasco, a piece of frozen 2x4 broke off and caused Wayne's propane heater to explode causing Betty's body to heat up and she returned to normal.

She is currently imprisoned in Ravencroft while Caitlin continues to try and help her.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Mr. Abnormal

Post by Tattooedman » Mon Jan 13, 2014 5:18 pm

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Mr. Abnormal:
PL:
9
Strength 6 (2)
Stamina 6 (3)
Agility 3
Dexterity 3
Fighting 6
Intellect 1
Awareness 2
Presence 1

Skills: Acrobatics 0 (+3/+12), Expertise [Pop Culture] 6 (+7), Insight 6 (+8), Perception 6 (+8), Stealth 0 (+3/+12)

Advantages: Close Attack 3, Improved Initiative, Power Attack, Task Focus [Expertise (Pop Culture): Collectibles]

Powers: Elasticity & Shapeshifting:
Enhanced Strength 4
Enhanced Stamina 3
Enhanced Skills 6 [Acrobatics +9, Stealth +9]
Enhanced Advantages 6 [Agile Feint, Benefit (Ambidexterity), Benefit (Up The Walls – use Acrobatics skill for Climb checks), Evasion 2, Uncanny Dodge]
Elongation 6
Immunity 5 [Falling Damage]
Leaping 4 (Feat: Move-By Action)
Protection 2
Reshaped Hand Weapons: Strength-Based Bludgeoning Damage 3 (Feat: Improved Critical 2, Improved Smash)

Offense: Initiative +7
Melee Attack +9
Ranged Attack +3

Defense: Dodge +10
Parry +10
Toughness +8
Fortitude +8
Will +7


Costs: Abilities 42+ Skills 6+ Advantages 6+ Powers 44+ Defenses 18= 116 pts.


Real Name: Unknown
Height: 5’9”
Weight: Unknown
Hair: Brown
Eye Color: Unknown


Complications:
Motivation ~Greed: Mr. Abnormal wants to complete his various collections, at any cost.


Background: The true identity of Mr. Abnormal is unknown but he was an obsessive collector that was determine to obtain complete sets of collectibles. He was doused with a chemical at a toy factory that had a unique reaction with his body and it provided him with special abilities. Mr. Abnormal went on a crime spree; stealing rare comics, toys, trading cards, beanie babies, etc before coming into conflict with Speedball outside a comic store where he was attempting to complete his collection of Police Comics.

This attracted the attention of Spider-Girl and she and Speedball defeat Mr. Abnormal. After being defeated by the duo, Mr. Abnormal was recruited into Funny Face's villainous Savage Six team, only to be easily defeated by Spider-Girl and imprisoned.

Mr. Abnormal was soon after drafted into the Redeemer program by Agent Wheadon. Assigned to a SHIELD transport mission to protect 'Specimen 297' (which was the Carnage symbiote), Mr. Abnormal was beaten by the Contessa Valentina Allegra de la Fontaine, who was working to undermine the operation. Following this defeat, Mr. Abnormal (along with the rest of Wheadon's team) were temporarily reassigned under Maria Hill's command and sent to bring in Spider-Girl for her involvement in the release of 'Specimen 297'. Finding themselves in a three-way battle with Carnage and Spider-Girl, Mr. Abnormal, Earthshaker, and Killerwatt were easily defeated by duo.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Quickwire

Post by Tattooedman » Mon Jan 13, 2014 5:19 pm

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Quickwire:
PL:
10
Strength 4
Stamina 5
Agility 5
Dexterity 5
Fighting 8
Intellect 2
Awareness 2
Presence 0

Skills: Acrobatics 7 (+12), Close Combat [Unarmed] 4 (+12), Deception 10 (+10), Expertise [Criminal] 7 (+9), Insight 6 (+8), Perception 6 (+8), Stealth 6 (+11)

Advantages: Daze [Deception], Improved Feint, Improved Initiative, Improved Trick, Power Attack, Seize Initiative, Skill Mastery [Acrobatics]

Powers: Quickwire Armor: (Removable –13 pts) [52 pp]
Rubber-Like Substance:
Protection 5 (Extras: Impervious 7)
Leaping 3 (Feat: Move-By Action)
Immunity 5 [Falling Damage]
Immunity 20 [Bludgeoning Damage] (Flaws: Limited [Half Effective]) [10]
Rubber Made Tricks:
Bounce-Back Attack: Bludgeoning Damage 8 (Extras: Reaction [being hit]) (Flaws: Limited [Attack of Opponent's Bludgeoning Attack])
-Pinball Attack: Bludgeoning Damage 8 (Extras: Area [Shapeable], Selective)
-Ricochet Attack: Bludgeoning Damage 8 (Feats: Ricochet 5, Split 3)

Offense: Initiative +9
Melee Attack +8 // Unarmed Attacks +12
Ranged Attack +5

Defense: Dodge +10
Parry +10
Toughness +10*/+5 [*Quickwire Armor (Impervious 7)]
Fortitude +8
Will +8


Costs: Abilities 62+ Skills 16+ Advantages 7+ Powers 52+ Defenses 16= 153 pts.


Real Name: Unknown
Height: 6’2”
Weight: Unknown
Hair: Unknown
Eye Color: Unknown


Complications:
Motivation ~Greed: Quickwire is all about making money.


Background: The true name and origin of Quickwire is unknown, what is known about him is that Quickwire is a skilled acrobat who homed his skills so well that he moves at an incredible rate. He wears a suit made out of a rubber like substance that causes him to bounce and move even faster. He first showed up stealing an experimental steroid from Midtown Hospital where May Parker was visiting her friend Courtney who was still recovering from her car accident.

May went to Felicity Hardy and had her help her track Quickwire to another medical firm that was researching the steroid. Despite both the powers of Spider-Girl and the Scarlet Spider, Quickwire proved more then a match for the two. He would have made an escape if Meagan Brady wouldn't have gotten in his path, causing him to run into a parked car. He was then taken by the police for his recent thefts.

Quickwire was recently made a member of a group of former villains seeking to make amends for their past misdeeds, called the Redeemers and led by Agent Wheadon.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Re: World of Freedom: M² Universe Builds

Post by Spectrum » Mon Jan 13, 2014 5:56 pm

Wow- you've really been cranking them out the last few days.

Everything okay?

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Re: World of Freedom: M² Universe Builds

Post by Tattooedman » Mon Jan 13, 2014 6:38 pm

Yeah, just been helping out with my Grandmother a lot the past week. Her health is declining and can't be home alone.

So my 'mornings' with her basically consist of making sure she gets her lunch (as I work 2nd shift hours) then helping her get to bed for her afternoon nap. Then I take care of her dogs then I'm left with a few hours to myself until one of my parents shows up to take my place so I can go to work.

Needless to say I've been able to get a number of builds done lately, but it's the old school way - pencil & paper, so once I get home (or work depending on the workflow for the day) all I have to do is copy what I've done over to here.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Deadspot

Post by Tattooedman » Mon Jan 13, 2014 8:40 pm

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Deadspot:
PL:
10
Strength 2
Stamina 3
Agility 3
Dexterity 3
Fighting 6
Intellect 2
Awareness 3
Presence 2

Skills: Athletics 6 (+8), Close Combat [Unarmed] 4 (+10), Deception 10 (+12), Expertise [Criminal] 6 (+8), Insight 8 (+11), Intimidation 6 (+8), Investigation 4 (+6), Perception 8 (+11), Stealth 9 (+12), Technology 6 (+8)

Advantages: Daze [Deception], Defensive Attack, Follow-Up Strike, Improved Feint, Improved Initiative, Power Attack, Precise Attack [melee; concealment], Ranged Attack 5, Takedown

Powers: Stealth Suit: (Removable –6 pts) [26 pp]
Magnetic Pulse: Magnetic Damage 10 (Extra: Alternate Resistance [Fortitude]); (Feat: Improved Critical 4)
Padded Layers: Protection 5
Personal Sound Suppression System: Concealment 2 [all hearing]
Refraction System: Concealment 2 [all visual]
Visor & Helm:
Immunity 2 [Suffocation]
Senses 3 [Darkvision, Infravision]

Offense: Initiative +7
Melee Attack +6 // Unarmed Attack +10
Ranged Attack +8

Defense: Dodge +11
Parry +11
Toughness +8*/+3 [*Stealth Suit]
Fortitude +8
Will +8


Costs: Abilities 48+ Skills 23+ Advantages 13+ Powers 26+ Defenses 23= 133 pts.


Real Name: Unknown
Height: 5’6”
Weight: Unknown
Hair: Black
Eye Color: Brown


Complications:
Motivation ~Chaos: Deadspot kills people for a price.


Background: Not much is known about the woman known as Deadspot. She trained for a number of years before going into the hire to kill business. She eventually stole a stealth suit that was being developed by the government that was able to turn not only invisible but could mask any sound she made. She usually worked behind the scenes enjoying her work killing people by making it look like they died from natural causes.

Eventually a contract was put out on Spider-Girl and Deadspot jumped at the chance. She decided to tail Spider-Girl around the city but when the Chesbro warned Spider-Girl about her arrival, Deadspot tried to kill him. However, thanks to May's spider sense she knew that Deadspot was in the room the whole time. The two battled through a few buildings as Spider-Girl used her spider sense to zero in on Deadspot and avoid her deadly magnetic touches.

The two soon fell into a wedding reception and due to Spider-Girl arguing with the bride for crashing her wedding. Deadspot knocked out one the caterers and made an escape with her suit in a hand bag. With her contract on hold, she was assigned to kill the Crimelord but when she tried to get him, she killed the low level thug, Charlie Kunkle who was trying to capture Crimelord. It was revealed that Crimelord was Mona, Charlie's ex who originally stole the Fisk Files from him. She had made a fake disk and intended to sell it off and disappear with Charlie and start their lives over again. Spider-Girl showed up and stopped Deadspot from killing Mona who was also arrested with Deadspot.

So far, Deadspot remains in custody.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Cosmic Entity
Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink
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Lady Octopus

Post by Tattooedman » Mon Jan 13, 2014 8:48 pm

Image
Lady Octopus:
PL:
11
Strength 1
Stamina 2
Agility 2
Dexterity 2
Fighting 5
Intellect 5
Awareness 2
Presence 1

Skills: Close Combat [Tentacles] 6 (+11), Deception 9 (+10), Expertise [Computers] 9 (+13/+16), Expertise [Criminal] 7 (+12), Expertise [Science] 10 (+15), Insight 8 (+10), Intimidation 9 (+10), Perception 8 (+10), Ranged Combat [Tentacle Laser] 6 (+12), Stealth 8 (+10), Technology 12 (+17)

Advantages: Durable Lie, Equipment 3, Inventor, Ranged Attack 4, Skill Mastery [Expertise (Science)], Task Focus [Expertise (Science): Computers]

Powers: Tentacle Harness: (Removable –21 pts) [84 pp]
Force Field Generator:
Enhanced Dodge 9
Enhanced Parry 7
Protection 5
Tentacles:
Enhanced Strength 9 (Flaw: Limited [Tentacles Only])
Elongation 3
Extra Limbs 4
Features 6 [Acts as interface with appropriately equipped computer systems, Remote Control 2 (From a Distance), Able to Do Multiple Activities Simultaneously, Restricted 2 (Lady Octopus only)]
Senses 1 [Vision (Radius)]
Tentacle Expertise:
Enhanced Skill 4 [Close Combat (Tentacles) +6, Expertise (Computers) +3]
Enhanced Advantages 25 [Benefit (Ambidexterity), Chokehold, Evasion, Defensive Roll 4, Fast Grab, Follow-Up Strike, Improved Critical (Tentacles) 3, Improved Defense, Improved Grab, Improved Hold, Improved Initiative, Improved Smash, Improved Trip, Instant Up, Power Attack, Move-By Action, Takedown 2, Uncanny Dodge, Weapon Bind, Weapon Break]
Tentacle Moves:
Movement 4 [Sure-Footed 2, Wall-Crawling 2]
Speed 4
4 Extra Arms To Attack With:
Built-In Lasers: Ranged Damage 8
-Long Arm Strike: Strength-Based Bludgeoning Damage 2 (Extra: Area [Line] 11)
-Multi-Arm Strike: Strength-Based Bludgeoning Damage 2 (Extra: Multiattack 11)
-Separate Arms Strike: Strength-Based Bludgeoning Damage 2 (Feats: Split 2)
-Swirling Arm Lash: Strength-Based Bludgeoning Damage 2 (Extra: Area [Burst] 11)

Offense: Initiative +6
Melee Attack +5 // Tentacles Attack +11
Ranged Attack +6 // Tentacle Laser Attack +12

Defense: Dodge +11
Parry +11
Toughness +11*/+6**/+2 [*Force Field & Defensive Roll/**Force Field]
Fortitude +7
Will +9


Costs: Abilities 40+ Skills 30+ Advantages 11+ Powers 84+ Defenses 12= 177 pts.


Real Name: Carolyn Trainer
Height: 5’10”
Weight: 140 lbs
Hair: Pink (dyed, normally Brown)
Eye Color: Brown


Complications:
Legacy: Lady Octopus was an admirer of Dr. Octopus, and now works to live up to his memory.

Motivation ~Power & Control: Lady Octopus is trying to build a criminal organization of her own to run New York’s underworld.


Background: Following the death of Dr. Otto Octavius during to his battle with Spider-Girl and the Buzz, Carolyn Trainer took on the mantle of Dr. Octopus (though she is more commonly referred to as Lady Octopus). Bringing Dr. Jade to her side, Carolyn intended to use the anti-mugentic devices of Dr. Ashley Jameson to create mutate soldiers for the mob. She stole the equipment and kidnapped Ashley Jameson's husband John to test the equipment. Both the Buzz and Spider-Girl broke into Dr. Octopus's lab to save John Jameson, but it was too late. Dr. Octopus and Dr. Jade succeed in turning Jack Jameson back into the Man-Wolf with the equipment and unleashed him on Spider-Girl and the Buzz.

Things took a strange turn when the Black Tarantula's personal body guards attacked the villains, allowing Spider-girl and the Buzz to be set free. Dr. Octopus made a run from the group, but was eventually cornered by Spider-Girl after she defeated Dr. Jade. Unfortunately Doc Octopus was able to defeat Spider-Girl, but decided to let her live for now, vowing to eventually make her pay for everything her father did to the original Dr. Octopus as well as her part in his death.

Recently Dr. Octopus freed the crime boss, Canis, from prison hoping to aid him in taking over the criminal underworld. Spider-Girl showed up and fought the two but the fight was cut short when Dr. Octopus collapsed the roof, which allowed her to escape with Canis. It was later revealed that Dr. Octopus was working for the Black Tarantula and had set Canis up for the fall. However, Spider-Girl traced Dr. Octopus down and discovered the Tarantula's true plans. Spider-Girl used her training with Elektra to fight Dr. Octopus one on one. Eventually Spider-Girl was able to destroyed Dr. Octopus' harness then knocked her unconscious and left her for the police but she was able to recover before they arrived and quickly left.

Her current activities are unknown.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
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Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
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Dr. Jade

Post by Tattooedman » Tue Jan 14, 2014 7:02 pm

Image
Dr. Jade:
PL:
11
Strength 10 (1)
Stamina 1
Agility 2
Dexterity 2
Fighting 4
Intellect 5
Awareness 3
Presence 2

Skills: Close Combat [Unarmed] 6 (+10), Deception 8 (+10), Expertise [Biochemist] 10 (+15), Expertise [Criminal] 6 (+11), Expertise [Science] 10 (+15), Insight 7 (+10), Investigation 6 (+11), Perception 7 (+10), Persuasion 8 (+10), Ranged Combat [Energy Blast] 8 (+10), Stealth 6 (+8), Technology 10 (+15)

Advantages: Durable Lie, Inventor, Power Attack, Speed of Thought

Powers: Power Suit: (Removable –13 pts) [54 pp]
Combat Computer:
Enhanced Skills 7 [Close Combat (Unarmed) +6, Ranged Combat (Energy Blast) +8]
Enhanced Dodge 8
Enhanced Parry 6
Energy Matrix Array:
Energy Blast: Ranged Electrical Damage 11
-Energy Enhanced Strike: Electrical Damage 11 (Feat: Improved Smash)
-Strength Booster: Enhanced Strength 9
Personal Armor: Protection 9
Personal Propulsion: Flight 6 (Feat: Move-By Action)

Offense: Initiative +5
Melee Attack +4 // Unarmed Attack +10
Ranged Attack +2 // Energy Blast Attack +10

Defense: Dodge +10
Parry +10
Toughness +10*/+1 [*Power Suit]
Fortitude +7
Will +7


Costs: Abilities 40+ Skills 26+ Advantages 4+ Powers 54+ Defenses 10= 134 pts.


Real Name: Sonja Jade
Height: 6'
Weight: Unknown
Hair: Brown
Eye Color: Green


Complications:
Enemy: The Buzz.

Motivation ~Power: Dr. Jade seeks to be in control of a criminal faction.


Background: Dr. Sonja Jade was a noted biophysicist, but was working for dark causes. Helping to create the Buzz costume, it was revealed that she was working for a now older Dr. Octopus to capture the suit. While her cover was blown, Dr. Jade was able to frame the Buzz for murder and created a battle suit that could fly, increase her strength and fire energy blasts. She was defeated by the combined efforts of the Buzz and Spider-Girl, but she made an escape and went into hiding for a while.

Dr. Jade later turned back up working under Carolyn Trainer, the second Dr. Octopus (or as she is more commonly called, Lady Octopus), and kidnapped John Jameson and his wife's anti-mutagentic equipment. After fighting the Buzz and Spider-Girl the two villains used the equipment to turn John Jameson back into the Man-Wolf and unleashed him on the two heroes. Things got out of hand when the Black Tarantula's men freed Spider-Girl and the Buzz. Spider-Girl and Dr. Jade ended up battling one another, which lead to Dr. Jade's defeat. Now with her in custody, it is possible for the Buzz to clear his name.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
Cosmic Entity
Cosmic Entity
Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink
Contact:

Enthralla

Post by Tattooedman » Tue Jan 14, 2014 7:08 pm

Image
Enthralla:
PL:
11
Strength 1
Stamina 2
Agility 2
Dexterity 4
Fighting 5
Intellect 2
Awareness 2
Presence 3

Skills: Close Attack [Unarmed] 2 (+7), Deception 12 (+15), Expertise [Criminal] 6 (+8), Insight 6 (+8), Perception 6 (+8), Persuasion 6 (+8), Stealth 9 (+11)

Advantages: Daze [Deception], Equipment 3, Fascinate [Deception], Ranged Attack 4, Seize Initiative

Powers: Psionic Illusions Array:
Illusionary Disguise: Morph 3 [humanoids]
-Illusionary Cover: Concealment 4 [all visual] (Flaw: Limited [])
Suffocating Illusion: Ranged Affliction 11 [Figment, Phantasm, Immersion; resisted by Will] (Extras: Perception, Progressive) & Ranged Affliction 6 [Dazed, Stunned, Incapacitated; resisted by Fortitude] (Extras: Perception, Progressive)
-Damaging Illusion: Ranged Affliction 11 [Figment, Phantasm, Immersion; resisted by Will] (Extras: Perception, Progressive) & Ranged Damage 6 (Extra: Perception)

Offense: Initiative +2
Melee Attack +5 // Unarmed Attack +7
Ranged Attack +8

Defense: Dodge +10
Parry +8
Toughness +5*/+2 [*Costume]
Fortitude +6
Will +10

Equipment: Costume [Protection 3; Subtle, Commlink]
Blaster Pistol [Ranged Energy Damage 5]


Costs: Abilities 42+ Skills 15+ Advantages 10+ Powers 96+ Defenses 21= 184 pts.


Real Name: Unknown
Height: 5'7”
Weight: Unknown
Hair: Violet
Eye Color: Blue (glow yellow when using powers)


Complications:
Enemy: J2, Wild Thing.

Motivation ~Power: Enthralla's not entirely greedy- she just wants power in all it's forms.


Background: Enthralla claims to be the niece of Mastermind, and it is believed her ultimate goal is creating a new Brotherhood of Evil Mutants. Early in her career she was allied with Sabreclaw, as a potential recruit to her Brotherhood (though he would later reform and became a member of A-Next). Enthralla once impersonated Black Tom Cassidy in order to lure Magneta into a trap as payback for some past problem between the two of them. Magneta was accompanied by J2 and Wild Thing, and together the three of them battled and defeated Enthralla and Sabreclaw.

Enthralla next showed up trying to manipulate the minds of the X-People, to turn J2 against them when he was visiting them. Thanks to his armor, J2 was immune to Enthralla's illusions and defeated her, though she later escaped and met up with the true planner behind the attack on the X-people; Magneta.

Apparently Enthralla and Magneta had come to terms over their past problems and joined forces; Magneta had been trying to form a new version of the Brotherhood of Mutants the same way her inspiration, Magneto, had done years earlier (but her intention was for them to be a no-nonsense team of heroes) but after several failures and false starts combined with the treatment she’d received due to inspiration being Magneto, she apparently decided to act as a villain since she was being treated as one anyways. Magneta wanted J2 and Wild Thing on her and Enthralla, however J2 had no plans of turning against humanity and unlike his father; he would not work as a criminal. After a long battle with J2 and Wild Thing, Enthralla and Magneta escaped.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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Tattooedman
Cosmic Entity
Cosmic Entity
Posts: 14313
Joined: Wed Nov 28, 2007 4:16 pm
Location: The Lands of Ink
Contact:

Doc Magus

Post by Tattooedman » Thu Jan 16, 2014 3:02 pm

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Doc Magus:
PL:
13
Strength 2
Stamina 2
Agility 3
Dexterity 4
Fighting 8
Intellect 4
Awareness 9 (6)
Presence 5

Skills: Athletics 3 (+5), Deception 6 (+11), Expertise [Current Events] 7 (+11), Expertise [Magic] 14 (+18/+21), Insight 6 (+15), Investigation 6 (+10), Perception 6 (+15), Persuasion 6 (+11), Ranged Combat [Mystical Might Array] 6 (+13), Stealth 6 (+9)

Advantages: Artificer, Benefit 2 [Wealth x2 (Independently Wealthy)], Connected, Defensive Roll 2, Equipment 4, Multilingual, Improved Initiative, Power Attack, Ranged Attack 3, Ritualist, Skill Mastery [Expertise (Magic)], Speed of Thought, Trance

Powers: Mystical Awareness: Senses 5 [Mystic Awareness, Detect Magic (Mental: Acute, Extended, Ranged)]

Sorcerer Supreme:
Enhanced Awareness 3
Enhanced Skills 1 [Expertise (Magic) +3]
Enhanced Advantages 2 [Benefit 2 (Status - Sorcerer Supreme)]
Immunity 2 [Aging, Disease] (Flaw: Limited [Half Effective])

Eye of Agamotto: (Removable –7 pts) [30 pp]
All Seeing Eye: Senses 10 [Vision (Counters Concealment, Counters Illusion, Tracking 2), Postcognition]
All Revealing Light Array:
Light of Last Resort: Mystical Light Damage 12 (Extra: Area [Cone] 2); (Flaw: Unreliable [5 uses])
-Blinding Light: Affliction 12 [Vision Impaired, Vision Disabled, Vision Unaware; resisted by Fortitude] (Extra: Area [Cone] 2); (Flaw: Concentration, Limited [One sense Only –Visual])
-Dimensional Beacon: Movement 2 [Dimensional Travel 2 (Earth/Mystic Dimensions)] (Extra: Portal)
-Light of Truth: Mind Reading 12

Cloak of Levitation: (Removable –3 pts) [16 pp]
Flight: Flight 9
Mystic Arms: Extra Limbs 2 [arms] & Move Object 6 (Flaw: Sustained)

Mystical Might Array:
The Crimson Bands of Cytorrak: Ranged Affliction 13 [Hindered & Vulnerable, Defenseless & Immobilized; resisted by Dodge/Will] (Extra: Cumulative, Extra Condition); (Feat: Affects Insubstantial 2); (Flaw: Limited Degree) [Dynamic]
-Astral Projection: Remote Sensing 13 [Visual, Auditory, Mystic Awareness] (Feats: Dimensional [Astral Plane], Subtle); (Flaw: Limited [physical body is defenseless]) [Dynamic]
-Bolts of Bedevilment: Ranged Mystical Damage 15 (Feat: Split) [Dynamic]
-Images of Ikonn: Ranged Affliction 10 [Figment, Phantasm, Immersion; resisted by Will] (Extra: Progressive) [Dynamic]
-The Mists of Morpheus: Ranged Affliction 13 [Fatigued, Exhausted, Asleep; resisted by Fortitude; (Extra: Area [Burst]) [Dynamic]
-The Seven Rings of Raggadorr: Deflect 13 (Extra: Reflect, Redirect) [Dynamic]
-The Shield of the Seraphim: Protection 12 (Extra: Affects Others, Impervious 6); (Flaw: Sustained) [Dynamic]
-Winds of Watoomb: Move Object 13 (Extra: Area [Cone]) [Dynamic]

Offense: Initiative +6
Melee Attack +10
Ranged Attack +7 // Mystical Might Array Attack +13

Defense: Dodge +10
Parry +10
Toughness +16*/+14**/+2 [*Shield of the Seraphim & Defensive Roll/** Shield of the Seraphim]
Fortitude +9
Will +15

Equipment: Headquarters [The Sanctum Sanctorum (18 pts): Size: Medium (Exterior), Tough: 12] Features: Concealed, Defense Systems [Wards], Dual-Size [Huge], Laboratory, Library, Living Space, Sealed, Secret, Security System 2 (DC25), Workshop, Orb of Agamotto (Visual Remote Sensing 26, Dimensional 2, Distracting)


Costs: Abilities 68+ Skills 23+ Advantages 20+ Powers 116+ Defenses 21= 248 pts.


Real Name: Dormagus
Height: 5'11"
Weight: Unknown
Hair: Black with white streaks in front
Eye Color: Blue


Complications:
Enemy: Dormammu, Shuma-Gorath, Nemesus.

The New Guy: Doc Magus works to be considered a worthy successor to Dr. Strange.

Power Loss: Doc Magus needs to be able to speak and gesture to cast his spells

Responsibility: Sorcerer Supreme.


Background: The current Sorcerer Supreme, the true identity of Doc Magus is unknown. He is believed to be in his late teens or early twenties and only known by the name: Dormagus. With Dr. Strange consider no longer suitable as the Sorcerer Supreme, the young sorcerer was given the mantle armed with a quick wit, a sense of humor along with a knowledge of magic that is impressive. Doc Magus helped the Avenger known as J2 in helping finding his father, Cain Marko, from the evil demon known as Nemesus who tried to harness the power of the Juggernaut. Nemesus was defeated by the duo and J2 was reunited with his lost father.

Doc Magus continued to be an ally with J2 and the Avengers, though certain members did not like Magus' secretive ways. Most recently, Doc Magus was called to help J2 and Spider-Girl fight an invasion of Darkling's that were part of an invasion by Nemesus. The heroes defeated Nemesus and collapsed his dimension so he could no longer invade Earth that way again.

Currently, Doc Magus continues to protect the Earth realm.
World of Freedom Setting 3E

"Your ignorance is not my burden."
-- Chiun

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