Mr Snoid wrote:Alright, I'm after a power for an NPC that basically puts people into a trance. If anybody's read the Swamp Thing comic when he goes to the planet of sentient plants and fights (kinda) the Green Lantern dude from there, it's very similar.
(In the above example the GL made a big "pretty lights" display that held Swampy totally transfixed)Paralysis isn't quite right because it only affects the targets ability to move, a character can still use mental abilities. Stun doesn't seem to be it, 'cause it's very much physical (ranged strike, Fort save). Dazzle and Illusion aren't even close.
I guess I could just replace the fortitude save on Stun with a will, but I thought I'd see if anyone had a better idea.
Oh, alright, I'm lazy and indecisive.

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Maybe you can try this:
TRANCE
Paralysis (Extra: Mind Blank [Extra: Trigger])
Cost: 4pp/rank
Action: Half
Range: Normal
Duration: Sustained
Saving Throw: Will
You can put a target under a trance. The target forgets they were attacked and is unaware of what is happening.
The target is transfixed, they are unable to move or react in any way.
Make a normal ranged attack roll. If successful, the target must make a Will saving throw.
If the target fails, they are under a trance.
As a half-action the target can attempt to make a Will save to break the trance, with a cumulative +1 bonus each round.
If the target succeeds, they realize what is happening and can act normally the following round.
If you concentrate on maintaining the trance, the target gets no bonus to the Will save to break the trance.
Extras:
Area - All targets around you can be put under a trance.
Flaws:
Duration - Concentration: You must make a Concentration check each round to keep a target under a trance.
Limited - The trance is broken if the target is harmed.
Restricted - Olfactory: Affects the targets through scent. This could represent perfumes, foul odors, narcotics, pheromones, etc.
Targets that don't breathe are unaffected by this power.
Restricted - Visual: Affects the target through visual display. This could represent swirling lights, a spiraling pattern, etc.
Targets that are blind are unaffected by this power.
Restricted - Auditory: Affects the target through sounds. This could represent a music, singing, high pitch whine, etc.
Targets that are deaf are unaffected by this power.
NOTES:
Normally Mind Blank goes into effect after the base power effect ends.
With the Trigger extra the Mind Blank goes off the moment the Paralysis takes effect.
Some additional ideas for extras and flaws:
Memory Alteration - The target only remembers being elsewhere or doing something else. Maybe a hallucination?
Device - Example: The gun from the movie Looker (would require the flaw Restricted - Visual)
All the above is subject to your GM's approval.
If you want the target to perform any sort of action (like follow the dancing lights) while under a trance then you should go with Mind Control instead like ronalmb suggested.
Any comments or suggestions would be appreciated.
