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My big character thread - RESURRECTION: (New) Drake, Jacob

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

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Postby Vermillion » Fri Jan 06, 2006 8:21 pm

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Françoise Arnoul - Cyborg 003 - All-Sensing Pacifist

Power Level: 4 (90.25 points)

Abilities: STR 16 (+3), DEX 15 (+2), CON 16 (+3), INT 14 (+2), WIS 18 (+4), CHA 17 (+3)

Skills: Concentration 6 (+10), Diplomacy 6 (+9), Disable Device 2 (+4), Medicine 4 (+8), Notice 6 (+10), Perform (Dance) 7 (+10), Sense Motive 6 (+10)

Feats: Attractive 1, Beginner's Luck, Fascinate 1, Inspire 1, Luck 3, Teamwork 1

Core Powers
  • Super-Senses 15 (Senses: Extended 1 [Sight; Hearing; Smell], Danger Sense 1 [Sight], Scent 1, Ultra-Hearing 1, X-Ray Vision 1, Low-Light Vision 1, Infravision 1, Distance Sense 1, Darkvision 1)


Combat: Initiative +2, Defense/Flat 14/12, Attack +3, Punch DC:18(TGH)

Saving Throws: Toughness +3, Fortitude +4, Reflex +5, Will +8

Drawbacks:

Abilities 36 + Skills 9.25 (37 ranks) + Feats 8 + Powers 15 + Combat 14 + Saves 8 - Drawbacks 0 = Total 90.25

Background
Cyborg 003 (Francoise Armoul) was plucked from the Paris school where she was studying to become a dancer. She was made into a clairvoyant cyborg: able to see, hear, and otherwise sense things from great distances.

Cyborg 003, the only female member of the team, is also the most pacifistic of the cyborgs. She prefers to try to reach through to their enemies and only fights when it is absolutely necessary. Originally a very shy girl, she learns to warm up to her cyborg teammates.

Along with 001, 002, and 004, 003 was placed in cryogenic stasis after the project was placed on hold pending scientific advances and then reawakened to join the other cyborgs
Last edited by Vermillion on Fri Jan 06, 2006 8:25 pm, edited 1 time in total.
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Postby Vermillion » Fri Jan 06, 2006 8:23 pm

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Albert HEINRICH - Cyborg 004 - Walking Arsenal

Power Level: 12 (157.75 points)

Abilities: STR 18 (+4), DEX 18 (+4), CON 20 (+5), INT 14 (+2), WIS 16 (+3), CHA 10 (+0)

Skills: Acrobatics 4 (+8), Concentration 4 (+7), Disguise 4 (+4), Drive 3 (+7), Notice 4 (+7), Sense Motive 4 (+7)

Feats: Accurate Attack, Acrobatic Bluff, Ambidexterity, Attack Focus (ranged) 3, Critical Strike, Defensive Roll 2, Dodge Focus 2, Move-by Action, Power Attack, Precise Shot 1, Quick Draw 1, Second Chance 1, Uncanny Dodge

Core Powers
  • Knee Missiles [Blast] 10 (Extras: Area 10 [Explosion])
  • Left Hand Laser Knife [Strike] 6 (Power Feats: Mighty 6)
  • Right Hand Magnums [Blast] 4 (Extras: Autofire 4)


Combat: Initiative +4, Defense/Flat 20/14, Melee/Ranged +10/+13, Punch DC:19(TGH), Knee Missiles [Blast] DC: 20(Tough), Left Hand Laser Knife [Strike] DC: 16(Tough), Right Hand Magnums [Blast] DC: 14(Tough)

Saving Throws: Toughness +7, Fortitude +8, Reflex +7, Will +6

Drawbacks:

Abilities 36 + Skills 5.75 (23 ranks) + Feats 17 + Powers 54 + Combat 36 + Saves 9 - Drawbacks 0 = Total 157.75

Background
Cyborg 004 (Albert Heinrich) is a German native. His story begins when he and his wife were trying to flee from the communist east. (Note: At the time the concept for the series--and thus 004--was originally created, Germany was still a divided country.) However, they were spotted and shot. His wife was killed, and his barely-alive body was picked up by Black Ghost.

Dr. Gilmore was tasked with replacing his mangled body with as many mechanical parts (preferably weapons) as possible. Missile launchers were incorporated into his legs, his right fingers became a set of machine guns, and a laser cutter was installed in his left hand. He literally became a walking arsenal.

Unfortunately, 004's personality created problems as he became distraught and practically suicidal. This and a need for scientific advances prompted Dr. Gilmore and the rest of the research team to hold the project and place he and the previous three cyborgs into stasis. By the time 004 was re-awakened, he had many more cyborg brethren, and the camaraderie and united mission to defeat Black Ghost helped to stabilize his personality. He's become an excellent military thinker alongside 008.
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Postby Vermillion » Fri Jan 06, 2006 8:29 pm

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Geronimo, Jr. - Cyborg 005 - Iron Man

Power Level: 13 (188 points)

Abilities: STR 34/20 (+12/+5), DEX 14 (+2), CON 30/20 (+10/+5), INT 12 (+1), WIS 20 (+5), CHA 14 (+2)

Skills: Climb 4 (+16), Diplomacy 8 (+10), Handle Animal 7 (+9), Intimidate 7 (+9), Notice 8 (+13), Profession (Construction Worker) 4 (+9), Sense Motive 8 (+13), Survival 10 (+15), Swim 4 (+16)

Feats: All-out Attack, Animal Empathy, Endurance 1, Fast Overrun, Grappling Finesse, Improved Grab, Improved Grapple, Improved Overrun, Inspire 1, Instant Up, Interpose, Luck 1, Power Attack, Skill Mastery (Handle Animal, Notice, Sense Motive, Survival) 1, Takedown Attack 1, Track, Weapon Break

Core Powers
  • Enhanced Constitution 10
  • Enhanced Strength 14
  • Immovable 12 (Extras: Unstoppable 12)
  • Immunity 5 [crits; cold; heat; pressure]
  • Impervious Toughness 10
  • Super-Strength 5 (Power Feats: Thunderclap 5, Shockwave 5, Groundstrike 5)


Combat: Initiative +2, Defense/Flat 16/13, Attack +8, Punch DC:27(TGH)

Saving Throws: Toughness +20 (Impervious), Fortitude +10, Reflex +2, Will +5

Drawbacks:

Abilities 40 + Skills 15 (60 ranks) + Feats 17 + Powers 88 + Combat 28 + Saves 0 - Drawbacks 0 = Total 188

Background
Cyborg 005 (Geronimo, Jr.) marked the beginning of the second phase of the cyborg soldier project, some sixty years after the first four subjects were frozen in stasis. Along with scientific advances, a new philosophy was adopted: rather than incorporate abilities ad hoc into the cyborg, the abilities which were built into 005 and onward were designed to enhance notable traits already present in the original subject.

In the case of 005, it was his strength and endurance. Dr. Gilmore designed a near-indestructible body for 005 that also gave him unsurpassed strength. 005's natural talent allows him to use his enhanced power right away and to great effect.

005 is normally a calm and peaceful man. Whenever he fights, it's with grim resolve and determination. In addition to his cyborg power, 005 also retains an ability to sense imbalances in nature (a part of his Native American heritage).
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Postby Vermillion » Fri Jan 06, 2006 8:32 pm

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CHANG Chang-ku - Cyborg 006 - Fire-Blowing Chef

Power Level: 8 (107 points)

Abilities: STR 14 (+2), DEX 12 (+1), CON 16 (+3), INT 13 (+1), WIS 15 (+2), CHA 20 (+5)

Skills: Bluff 3 (+8), Diplomacy 2 (+7), Escape Artist 3 (+4), Perform (Comedy) 2 (+7), Profession (Chef) 6 (+8)

Feats: Attack Specialization 1, Luck 2, Move-by Action, Surprise Attack 1, Teamwork 1

Core Powers
  • Burrowing 12
  • Fire Breath [Blast] 12


Combat: Initiative +1, Defense/Flat 15/12, Attack +5, Punch DC:17(TGH), Fire Breath [Blast] DC: 22(Tough)

Saving Throws: Toughness +3, Fortitude +8, Reflex +4, Will +5

Drawbacks:

Abilities 30 + Skills 4 (16 ranks) + Feats 6 + Powers 36 + Combat 20 + Saves 11 - Drawbacks 0 = Total 107

Background
Cyborg 006 (Chang Changku) hails from China and is an accomplished chef. When choosing a special power for him, they combined his knack for handling fire (in the kitchen) with a little eastern folklore and came up with his ability to breathe fire.

His flame breath can melt almost anything imaginable. In addition to using the fire directly on his enemies, he can also use the flame to rapidly create underground tunnels.

His is a very easy-going personality, and he absolutely loves to cook. Give him food of any kind and he can whip up something special for you, usually using his own flame breath to help in the cooking. He also has plenty of wisdom and is eager to help teach the other cyborgs a few things.
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Postby Vermillion » Fri Jan 06, 2006 8:37 pm

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Great Britain - Cyborg 007 - Shape-shifter and Performer

Power Level: 6 (225.25 points)

Abilities: STR 14 (+2), DEX 16 (+3), CON 16 (+3), INT 12 (+1), WIS 10 (+0), CHA 18 (+4)

Skills: Bluff 10 (+14), Disguise 10 (+14), Escape Artist 4 (+7), Gather Information 10 (+14), Knowledge (Art) 10 (+11), Knowledge (Popular Culture) 10 (+11), Notice 10 (+10), Perform (Acting) 10 (+14), Profession (Actor) 10 (+10), Sleight of Hand 4 (+7), Stealth 5 (+8), Survival 8 (+8)

Feats: Ambidexterity, Elusive Target, Hide in Plain Sight, Interpose, Move-by Action, Skill Mastery (Bluff, Disguise, Perform, Profession) 1, Sneak Attack 2, Surprise Attack 2, Taunt, Teamwork 1

Core Powers
  • Shapeshift 15


Combat: Initiative +3, Defense/Flat 18/14, Attack +6, Punch DC:17(TGH)

Saving Throws: Toughness +3, Fortitude +8, Reflex +8, Will +5

Drawbacks: Noticeable ('Outie' Belly Button, 1 points)

Abilities 26 + Skills 25.25 (101 ranks) + Feats 12 + Powers 120 + Combat 28 + Saves 15 - Drawbacks 1 = Total 225.25

Background
Cyborg 007 (nicknamed Great Britain) lived the prime of his life on the London stage. He was a gifted actor and renowned for his day. When made into a cyborg, Dr. Gilmore and the rest of the researched decided to try something novel in fitting with his natural talent.

With a touch of his navel, 007 can morph his body (though a process later termed celluar rearrangement) into any shape he thinks up. In essence, he is the ultimate master of disguise: a perfect match for the consumate actor.

007 thoroughly enjoys acting and always loves it when he used his disguising abilities to get the drop on enemies.

(Note: It's probably more than a coincidence that 007 is British. It is likely an allusion to Ian Fleming's famous fictional British secret agent James Bond, also numbered 007.)
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Postby Vermillion » Fri Jan 06, 2006 8:41 pm

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Pyunma - Cyborg 008 - Aquatic Warrior

Power Level: 10 (137 points)

Abilities: STR 24/14 (+7/+2), DEX 16 (+3), CON 16 (+3), INT 12 (+1), WIS 14 (+2), CHA 12 (+1)

Skills: Climb 4 (+11), Concentration 4 (+6), Disable Device 4 (+5), Intimidate 4 (+5), Knowledge (Current Events) 4 (+5), Knowledge (Tactics) 4 (+5), Notice 4 (+6), Profession (Soldier) 4 (+6), Search 4 (+5), Sense Motive 4 (+6), Stealth 6 (+9), Survival 6 (+8), Swim 12 (+19)

Feats: Accurate Attack, Assessment, Beginner's Luck, Environmental Adaptation (aquatic), Favored Environment 1, Fearless, Improved Aim, Inspire 1, Instant Up, Leadership, Master Plan, Move-by Action, Teamwork 1, Well-Informed

Core Powers
  • Enhanced Strength 10
  • Immunity 3 [Drowning; Pressure; Cold]
  • Impervious Toughness 8
  • Super-Senses 8 [low-light vision; ultra-hearing; scent; radius (all)]
  • Super-Strength 3
  • Swimming 8


Combat: Initiative +3, Defense/Flat 18/14, Attack +10, Punch DC:22(TGH)

Saving Throws: Toughness +11 (Impervious), Fortitude +4, Reflex +4, Will +5

Drawbacks: Noticeable (Blue Scaly Skin, 1 points)

Abilities 24 + Skills 16 (64 ranks) + Feats 14 + Powers 43 + Combat 36 + Saves 5 - Drawbacks 1 = Total 137

Background
Cyborg 008 (Pyunma) was once a freedom fighter in west Africa. He therefore already entered the program with combat experience. They decided to enhance his fighting effectiveness by giving him the ability to breathe and swim easily underwater. No one can match 008's speed beneath the waves.

His knowledge of guerilla tactics complements well with 004's military know-how.
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Postby marcoasalazarm » Fri Jan 06, 2006 8:52 pm

My favorite "C009" story is the one of the cyborgs that were made by a former colleague of Dr. Gillmore, programmed to believe that they were the Greek pantheon.

Of course, maybe I'm just a sucker for a girl in a toga.

On that idea, if you ever want to stat any other character from this series, could I ask ya to try to stat Artemis?
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.
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Postby Vermillion » Fri Jan 06, 2006 8:57 pm

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SHIMAMURA Joe - Cyborg 009 - Latest model of the Cyborg project

Power Level: 12 (208 points)

Abilities: STR 28/20 (+9/+5), DEX 25 (+7), CON 25/20 (+7/+5), INT 14 (+2), WIS 16 (+3), CHA 14 (+2)

Skills: Acrobatics 5 (+12), Diplomacy 8 (+10), Notice 5 (+8), Swim 2 (+11)

Feats: Ambidexterity, Beginner's Luck, Endurance 1, Fearless, Instant Up, Interpose, Jack-of-All-Trades, Leadership, Luck 5, Master Plan, Second Chance 1, Seize Initiative, Teamwork 1

Core Powers
  • Enhanced Constitution 5
  • Enhanced Strength 8
  • Immunity 1 [Suffocation]
  • Impervious Toughness 8
  • Super-Speed 12
  • Super-Strength 3


Combat: Initiative +7, Defense/Flat 18/14, Attack +12, Punch DC:24(TGH)

Saving Throws: Toughness +15 (Impervious), Fortitude +10, Reflex +10, Will +6

Drawbacks:

Abilities 49 + Skills 5 (20 ranks) + Feats 17 + Powers 88 + Combat 40 + Saves 9 - Drawbacks 0 = Total 208

Background
Cyborg 009 (Joe Shimamura) has never had it easy. He never knew his parents and lived practically all his life in an orphanage run by a kind priest. However, when the priest was killed, Joe was blamed for the murder. In the process of escaping from the law, he fell off a cliff into the sea. He survived the fall, and his unconscious body was recovered by Black Ghost.

Cyborg 001's telepathic call awakened him and helped him to escape from his captivity, though the suddenness of his transformation leaves him thoroughly shaken for some time. It will take time for 009 to become accustomed to his new life as a cyborg and part of the cyborg soldier team.

009 is the last of the cyborg soldier test models and thus the most advanced. His primary super power is an advanced accelerator which he activates via a switch built into his molar. However, the sixty-plus years of cyborg research has contributed to his overall makeup. His accelerator is based on the basic design originally built for 002 (though significantly advanced now). His body incorporates elements originally made for 005, so he's stronger and tougher than all of the cyborgs except 005 himself. And he also has 008's ability to breathe underwater.

He shared one other important trait. Like 003, he prefers to try to reason with his enemies and is reluctant to fight unless provoked; on the other hand, 009 is utterly determined to keep fighting when he must, driven by his very strong sense of justice.
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Postby Vermillion » Fri Jan 06, 2006 8:58 pm

marcoasalazarm wrote:My favorite "C009" story is the one of the cyborgs that were made by a former colleague of Dr. Gillmore, programmed to believe that they were the Greek pantheon.

Of course, maybe I'm just a sucker for a girl in a toga.

On that idea, if you ever want to stat any other character from this series, could I ask ya to try to stat Artemis?


If I can find enough info, I just may. I have so many ideas shooting from my brain, it is hard to keep up. :?
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Postby Vermillion » Sat Jan 07, 2006 11:49 am

A new addiction for me now is the stating of public personas. Nowhere near realistic, these represent what the public PERCIEVE these people to be, whether intentional (like below) or not.

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Conan OBrien - Late Night Funnyman

Power Level: 15 (198.25 points)

Abilities: STR 10 (+0), DEX 14 (+2), CON 10 (+0), INT 16 (+3), WIS 10 (+0), CHA 18 (+4)

Skills: Acrobatics 4 (+6), Bluff 8 (+12), Climb 4 (+4), Diplomacy 6 (+10), Drive 6 (+8), Gather Information 4 (+8), Handle Animal 4 (+8), Intimidate 4 (+8), Knowledge (Popular Culture) 8 (+11), Language (Bushisms; Ah-nold; Trump), Notice 6 (+6), Perform (Acting) 2 (+6), Perform (Comedy) 8 (+12), Perform (Dance) 2 (+6), Perform (Singing) 4 (+8), Profession (Entertainer) 10 (+10), Sense Motive 6 (+6)

Feats: Attractive 1, Beginner's Luck, Distract 1, Elusive Target, Equipment 6, Fascinate 1, Favored Environment (Studio) 1, Fearsome Presence 1, Inspire 3, Leadership, Master Plan, Minions (Max Weinberg 7, Joel Goddard) 7, Quick Change 1, Seize Initiative, Skill Mastery (Perform (Comedy, Singing); Gather Info; Knowledge (Popular Culture)) 1, Startle, Taunt

Core Powers
  • Emotion Control 15 [Laughter (most of the time)]
  • Summon Minion 10 [Late Night Characters]
Equipment
  • Illusion 15 (Extras: Action 15 Power Feats: Progression 15)


Combat: Initiative +2, Defense/Flat 12/11, Attack +4, Punch DC:15(TGH)

Saving Throws: Toughness +0, Fortitude +2, Reflex +4, Will +4

Drawbacks: Noticeable (Red Hair; Pale; Over 6 ft. Tall, 1 points), Power Loss (Canceled by NBC, 1 points)

Abilities 18 + Skills 22.25 (89 ranks) + Feats 30 + Powers 110 + Combat 12 + Saves 8 - Drawbacks 2 = Total 198.25

Background
This is not his stats in real life, but as his TV persona. As such, I took a few liberties.

Acrobatics and Climb comes from how he does a lot of jumping around and climbing onto his desk. He is quite agile.

His Intimidate as well as Fearsome Presence comes from his frequuent "angry as hell" face he uses when he feels slighted.

Handle Animal helps keep the M....ting bear and other characters under control.

Gather Information: Well, he is a talk-show host after all.

Benefit (Alternate Identity): As he has joked about numerous times, his real name is Chip Whitley.

His Illusion Equipment represent special effect gags like the Walker: Texas Ranger Lever and the Syncro-Vox "Fake Celebrity Interviews"

I though about build his studio as headquarters, but since NBC owns it, it isn't really his, now is it? That also explains his Power Loss.
Last edited by Vermillion on Sat Jan 07, 2006 1:35 pm, edited 3 times in total.
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Postby Gaea » Sat Jan 07, 2006 12:16 pm

i love this build more than anything even concieved by the eye of man
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Postby Vermillion » Sat Jan 07, 2006 1:05 pm

I define his EC and Summon better, and I may add some sort of Telepathy or Mind Control to represent "Celebrity Secrets".

You will never guess who is next. But I will give one clue: Just because I am statting this person, it DOES NOT MEAN I LIKE THEM.
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Postby Gaea » Sat Jan 07, 2006 1:07 pm

George W. Bush...make sure to give him language (George W. Bush) to represent his own special way of prenoucning words.
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Postby Vermillion » Sat Jan 07, 2006 1:36 pm

George W. Bush...make sure to give him language (George W. Bush) to represent his own special way of prenoucning words.


I did, and added his Arnold and Trump impressions as well.

Next clue as to my next writeup: Female, and I may get kicked off if I cannot find too good a pic of her.
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Postby Vermillion » Sat Jan 07, 2006 3:52 pm

My surprise writeup is.....






























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Paris Hilton - Overexposed 'Celebutante'

Power Level: 10 (101 points)

Abilities: STR 8 (-1), DEX 12 (+1), CON 10 (+0), INT 6 (-2), WIS 6 (-2), CHA 20 (+5)

Skills: Acrobatics 8 (+9), Bluff 3 (+8), Craft (Writing) 3 (+1), Handle Animal 2 (+7), Knowledge (Popular Culture) 10 (+8), Perform (Acting) -4 (+1), Perform (Dance) N/A, Perform (Singing) N/A, Profession ('Celebutante') 10 (+8)

Feats: Animal Empathy, Attractive 3, Benefit (Wealthy) 5, Elusive Target, Equipment 2, Fascinate 5, Favored Environment (Nightclub) 2, Instant Up, Minions 7, Prone Fighting, Quick Change 1, Seize Initiative, Sidekick (Kimberley Stewart or Nicole Ritchie) 1, Taunt

Core Powers
  • Dazzle (all) 10 [Celebrity Effect]
  • Emotion Control 10 (Flaws: Uncontrolled 10, Limited 10 [Two Emotions: Love or Hate])


Combat: Initiative +1, Defense/Flat 12/11, Attack +2, Punch DC:14(TGH)

Saving Throws: Toughness +0, Fortitude +6, Reflex +6, Will +1

Drawbacks: Noticeable ('Celebrity', 3 points)

Abilities 2 + Skills 8 (32 ranks) + Feats 32 + Powers 40 + Combat 8 + Saves 14 - Drawbacks 3 = Total 101

Background
Yes, THAT Paris Hilton.

Skills: Well, she has to be fairly flexible. And anyone who saw "House of Wax" can figure out the Perform (Acting). Also, since she did 'write' a book, I added Craft (Writing).

Feats: Prone Fighting (also Instant Up) came to me because of her *ahem* experience at being on her back. Handle Animal is for all those poor creatures she calls 'pets' such as Tinkerbell, Nicole Ritchie and Kimberly Stewart. Equipment is for things like cell phones, Sidekicks, et cetera.

Saves: Why such a good Fort save? She has to be able to survive a night in an LA nightclub, right?

Powers: Well, she makes me sick, yet gets so many dates. Has to be Emotion Control again.

Notes: Here is the thing. If what she says is true, then all the crap in the tabloids is all carefully orchestrated to take advantage of her public persona and keep her in the limelight. That means she is actually way smater than she seems, and wiser as well. If you wish to use that version of Paris, up her Int and Wis to 16 or so.

Also, do you know how HARD it is to find an age appropriate pic of Paris HIlton? Yeesh!!!!
Last edited by Vermillion on Sat Jan 07, 2006 4:32 pm, edited 1 time in total.
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