Here are my thoughts on this power.
Its done badly or rather I really don't like how the level 3+ is done, the first 1 and 2 pt per level options are fine. Why are you letting someone boost all abilities for essentially 2pp/rank, as they'd add Personal Flaw so what is listed as 3pp/rank, is really 2pp/rank.
If they don't apply the personal flaw they are boosting anyones abilities for 3pp/rank, basically 50 percent discount. True it fades but the way you placed Slow Fade and Total Fade completely eliminates any real disadvantage.
Yes you can limit players from taking Slow Fade and/or Total Fade. I am thinking I also will allow the boost power for player characters but a player character may only choose the level 1 or 2 options, level 3+ is for npc's only. That is my solution so far, yet I do have a real player right now and he has level 3 (all abilities). No he is not unbalanced as that is basically all he does, as the concept (and I and the player) all sorta limited him to that, and a couple of other little things he can do. So I allowed level 3 in that case. Yet, say I didn't limit it, and you added all sorts of things to the character with all those saved points, you could easily get abusive. So i'm not saying level 3 will lead to abuse but can, and my main issue is cost. Right now he has rank 14, at 1pp/rank cuz he applied Distracting and Personal Flaws. So he gets +7 bonus (14 points) to all 6 abilities, and thus +7 to all saves, and has a 16 in all abilities to start so he gets +10 in everything, in all saves, and a base +10 in all skills before any ranks apply but he choose due to concept to not apply ranks, which is good. Still for 14pp he gets +10 in basically everything. At first I didn't let him have Slow Fade, now he has it as rank 2 (5 rounds). Most combats last 2-5 rounds, some last longer (perhaps up to 10). But he has to do a Full Round action to boost, so that is a disadvantage that helps balance this particular character, but then doesn't have to deal with the fade effect after that, instead he is giving up 1 round every 6th round starting with the first round of combat. This does help balance him like I said.
I just think this is putting in the books a way to gain very very cheap bonus's is probably too much since if you boost your Abilities, you also boost your saves and skill modifiers. The book structured the cost as boosting all of a trait (abilities, skills, one power of a specific type) as all the same level of Boost cost. So if I boost Abilities since they affect skill modifiers that is already worth more than boosting just skills. And abilities affect saves.
So for boost all abilities you boost skill modifiers AND saves. Wowy Wow Wow, that is, well
I know you can drain it, but why are we basing the cost of that one power or any power off the fact another power exists? Plus its an Instant duration so you drain the Boost power to stop someone from re-boosting, but the boost they already got off is in full effect correct? (and with slow fade, that could be full boost thus = immune to drain Power basically). But ofcourse Drain (all Abilities) would get rid of this All Ability type boost.
So I would like to see an official alternate version for Boost in print. Keep the power and I noticed not too many official characters actually are build with Boost, great, but some are and thus you really should keep it in the game, but if your going to do Mastermind Manuals with alternate rules, I'd really like if nothing else an alternate build for Boost.
That means to 'fix it' I'd like to see the same Cost per Rank structure you had, but redo what those levels are, so really its not that much redoing. I'd feel All Abilities is worth more per rank than All Skills for starters. In fact All Abilities is something I'd put on the 4 or 5pp/rank level or really I'd have like to have seen a cost per level that went from like 1 to 8, as 'all traits' is probably worth more than 5, and with personal that was 4, no more like 8, and with personal 7pp/rank. So for 7pp/rank you can boost all your abilities, skill ranks, powers.
I do know why this is in the game, for guys like Silver Surfer who can actually do it, but its really really cheap. In reality if you had this boosting someone else power and one player has it, then really any player could have it as that one player can boost away all the live long day.
If Boost had a built in limitation such as 'you cannot re-boost the same target until the original boost completely fades away'. That means if you boost, you have to wait till the first boost fades to Zero, then you can re-boost that person. That might approach a better more balanced way.
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Lastly, Farik has a great solution: make Boost a power modifier as really its a flaw of a power, or at least have a new power modifier that is a 'boost' to fit those character descriptions for someone who wants to be one way, then boost and be more so, so Boost is a flaw of their normal operating mode so to speak.
THEN have the Boost power which is NOT for those character concepts (most of the ones I've heard from players along these lines as they are really talking more of a flaw than a true boost power), and then characters like Silver Surfer would have a true Boost power capable of boosting others, and himself. That is really different type of concept, than a guy who is a Glabro werewolf (half-man/half-wolf) how 'boosts' into Crinos and wants to be more powerful in that form. Or someone who is a human power house like Power Man and can 'boost his physical abilities' to slightly more so levels. Functionally in the game the boost is a minor distraction, especially once you add slow fade (as for example, most combats don't last more than 10 rounds in reality).
Bottom Line: if it cost more I'd have not so much trouble with it. I am curious as to Steve's logic. He apparently has it in his head that the more you buy of something the less it should cost when it comes to power modifiers, and a power like Mimic or Boost is one with a build in type of power modifier in a way. Its like the more you buy each level of boost the bigger cost savings you get, cuz you get more for only 1pp/rank more.
I wish they did that with buy a house or a car. Upgrade to the BMW for only 2,000 dollars more from your Honda Civic.
Maybe I can buy Bill Gates mansion for 245,000 dollars? Its not much more than my house, and its an upgrade or two or three or well ok hundred or so, but still what type of discount to upgrade ratio do I get?
I'd like to hear in the Power Cost rules we'll see in the Mastermind Manual the thinking behind this sorta of cost discounting that is built into some powers and modifiers. Perhaps if I do my angst will be lessened.
P.S. Am I the only person who has issues with this?










