I wish I had a cigarette.
Jenny Sparks
Power Level: 13 (220pp)
Abilities: STR: 12 (+1), DEX: 14 (+2), CON: 14 (+2), INT: 16 (+3), WIS: 24 (+7), CHA: 40 (+15)
Skills: Diplomacy 8 (+23), Gather Information 4 (+19), Intimidate 8 (+23), Investigate 8 (+11), Knowledge [Civics] 4 (+7), Knowledge [Current Events] 8 (+11), Knowledge [History] 16 (+19), Knowledge [Tactics] 8 (+11), Languages 4 (German, 3 others; base: English), Sense Motive 4 (+11)
Feats: Assessment, Attack Focus [Ranged] 5, Attractive, Beginner’s Luck, Connected, Contacts, Defensive Roll 4, Diehard, Dodge Focus 6, Leadership, Luck, Well-Informed
Powers:
Absorption 8 (Energy; Extra: Power Magnet [+1]; Flaw: Limited [Electricity only; -2]; 24pp)
Electrical Control 7 (Dynamic; Power Feat: Indirect 2; Drawback: Power Loss [when cut off from electrical sources; Uncommon, Minor]; 16pp)
DAP:
Energy Aura 4 [Electrical] (2pp)
DAP:
Insubstantial 3 (Electrical Energy; 2pp)
DAP:
Machine Control 8 (2pp)
DAP:
Mental Blast 8 (Flaw: Range [Touch; -2]; 2pp)
DAP:
Transmit 8 (electrical signals; Extra: Accurate [+1]; 2pp)
Immunity 12 (Aging, Disease, all Electrical effects; 12pp)
Regeneration 10 (Resurrection 10 [no action]; Flaw: Uncontrolled Reincarnation [-1]; Power Feat: Reincarnation; 11pp)
Super-Senses 4 (Benefit [directed inspiration], Detect Electricity 3 [mental; Ranged, Acute]; 4pp)
Absorption Effects
Base Effect:
Boost 16 (Electrical Control; 0pp)
AP:
Boost 16 (Energy Aura; 1pp)
AP:
Boost 16 (Mental Blast; 1pp)
AP:
Healing 8 (1pp)
Combat: Attack +6 / +11 (Ranged); Damage +1 (Unarmed) / +7 (Electrical Control, Indirect 2) / +8 (Mental Blast) // +4 (Electrical Aura) / +8 (Boost); Defense +12 (+3 flat-footed); Initiative +2
Saves: Toughness +6 (+2 flat-footed) // +8 (Impervious; against electricity), Fortitude +5, Reflex +5, Will +15
Abilities 60 + Skills 18 (72 ranks) + Feats 24 + Powers 80 + Combat 24 + Saves 14 – Drawbacks 0 = Total 220
Complications: Accident (cursed to touch all of the century’s evil), Enemy (numerous), Fame (leader of the Authority), Responsibility (saving the world)

Jenny is a powerful energy controller but comes out undercapped in most situations, so she does well in various styles of gaming. Her Absorption doesn’t really help her resist most forms of damage, so she’ll crumple from most hits, especially if she gets caught flat-footed, and she’s immune to Electrical damage, anyway, but she’ll need the Boost to hit her caps offensively with Electrical Control. As a bonus, her Power Magnet extra allows her to amplify her Electrical Control by drawing upon nearby sources of electricity (power lines, power grid, storm clouds, etc.), thereby nullifying or countering them if so desired.

Jenny can do lots of neat things with her Electrical Control, and using it as an Aura is her best defense against anyone trying to assault her in close range and to compensate for her low Toughness. If they keep their distance, Jenny can always fry or stun them, or just escape with Transmit or by going Insubstantial.

But Jenny’s not designed for combat, though she’ll often deliver the coup de grace. She’s got a ton of skills and with her Charisma, a ton of clout. She’s got more Leadership experience than nearly anyone in the 20th-century and an attitude to match. Moreover, her Beginner’s Luck is probably more appropriately termed “Old Fart’s Experience,” since she’s got a century’s worth of skills that she can pull out when needed. And as the century itself sees to it that she’s in the right place at the right time with the right tools to do whatever it takes to get the world to the 21st-century, no matter what the personal cost, Jenny’s got Complications up the wazoo and Luck to boot.
Update 12/27/07 
A few minor changes, but the bulk of the build, her Absorption and Dynamic Array, remains the same.