"The power of 'The World' is the power that rules the world."
Dio Brando PL: 16 (282 pp)
For over 100 years, Dio Brando has been the bane of the Joestar family, first as a treacherous murder with eyes on the family fortune, and later as an immortal vampire bent on world conquest. thought destroyed by Jonothan Joestar in 1888 when the two sank to the bottom of the ocean, Dio in fact survived, grafting his severed head to Jonothan's body! A century later, Dio escapes his watery grave, now in possession of new powers as the result of this unholy union. but before he can resume his reign of terror, Dio knows he must destroy the Joestars, if he is to acheive his ultimate destiny as the ruler of The World
abilities: (31)
STR 25 DEX 20 CON n/a INT 14 WIS 16 CHA 26
Combat (32)
+29 init, +8 ATK, +8 DEF (+4 flat-footed)
+7/7-F/8/8+ DMG (unarmed/corrode/TK/blast)
saves (7)
DMG +7 FORT N/A REF +8 WILL +7
Skills (25/100)
Acrobatics +12
bluff +10
Concentration +10
Diplomacy +12
gather info +8
Intimidate +12
Knowledge (Arcane Lore) +6
Knowledge (history) +8
Notice +8
stealth +7
Sense Motive +7
feats (32)
all-out attack, attractive x2, artificer, assessment, benefit: wealth x4, diehard, eidetic memory, equipment x2, evasion x2, fascinate (diplomacy, bluff, intimidate), fearless, fearsome prescence x3, improved initiative, Master Plan, move-by attack, ranged pin, seize initiative, sneak attack, startle, taunt, throwing mastery, well informed
Powers (170)
Corrosion +7 (16)
AP- Superstrength +4 [8]
AP- Drain: constution +5 [5]
flight +4 (8)
immunity (fort effects) +30 (30)
mind control +7 (extra: conscious +1, continuous +1, range -2) (14)
protection +7 (extra: impervious, flaw: not vs fire/solar attacks) (14)
regeneration +12 (bruise/unconc. +1, stag/injure +4, resurrection +7 (not if head is completely destroyed), feats: persistent, regrowth flaw: source [blood] -1) (8)
Super Senses +7 (accurate hearing, acute smell, danger sense (visual), stand sense, extended sight x2, time sense) (7)
The World
Paralyze: Time Stop +15 (Feat: subtle[time powers], Extra: area-burst +1, Flaw: limit (automaticly freed at the end of the next round) -1) (35)
blast: Mudah Mudah +8 (feat: subtle, extra: autofire +1, penetrating +1, Flaw: Limit-cannot exceed 32 feet -1) [25]
AP- telekinesis: MUDAAH! +8 (feat: accurate, precise, subtle, extra: damaging +1, flaw: limit-cannot exceed 32 feet -1) [19]
AP- Deflect +7 (all ranged, feat: subtle extras: action +1, automatic +1) [29]
AP- ESP +9 (sight. flaw: source -1) [9]
Time control +5 (feats: rapid attack, rapid fire, subtle: time sense) (38)
Drawbacks (-15)
vulnerability: Hamon energy (major, uncommon) -3
weakness: dependant on blood (minor, common) -2
Weakness: Sunlight (major, by round, destroyed after 10 rounds, uncommon) -10
Equipment
headquarters- Cairo Mansion (use sanctum sanctorum, but at large size) (10 ep)
complications
Enemy: the joestars
costs
abilities 31 + combat 32 + saves 7 + skills 25/100 + feats 32 + powers 170 - drawbacks 15 = 282 pts
design notes: Sweet Zombie jeebus, this guy's a beast! basicly, Dio is built to do one of two things. to make you his slave, or reduce you to a bloody smear. with all those attack options and a decent attack score, well, let's just be thankful i'm only using the powers he's got in volume 3.
after getting beaten upside the head by Farik (among others) with the rulebook, i decided to go the Gaara route and build the world's time stop as a paralyzing attack centred on him. basicly, if he hits you with that, well, he gets a free round to attack
on that note, when not employing the powers of The World, corrosion is Dio's default attack, used to represent the fact that he doesn't so much punch you as he does tear away a chunk of your flesh. and even without the time-stop, he's got enough power to show PCs that it's Dio's World, and they're just living in it.
rest assured, i will be cming back to this build, reassigning his deflect, as well as editing Jotaro, so that if the two meet, i can get an accurate ORAORAORA!!!/MUDAMUDAMUDAH!!! sequence going
Tactics: the first and greatest power in Dio's arsenal is mystery, as he will go to great lengths to conceal the secret of his existence as well as his stand, thus leaving his enemies at a disadvantage if they actually reach him. Dio's second line of defense is his unearthly charisma, a combination of fascinate, diplomacy and mind control so great that dio's closest minions will kill themselves if Dio even implies that's what he wants, and he's quite fond of playing demoralizing head games before combat. his Stand, The World (manifested as a tan colored armored giant) is very similar to Jotaro's Star Platinum, with phenomenal strength, senses and stamina - but faster and more accurate, in addition to Hermit Purple's ESP powers. but, it's most powerful ability is that The World can stop time itself, for a period of up to 6 seconds
In combat, Dio is a callous, sadistic bastard, preferring to toy with his enemies if possible, but just as willing to kill his enemies quickly and messily if the mood calls for it. preferably, he'll use The World's paralyze to stop time, then get in close to the enemy and use a full barrage of autofire to reduce them to paste. but dio's not above throwing a veritable hail of sharp objects (rapid fire) at someone to test their defenses, and if they've really got him P.O.'d he'll resort beating them in the head with the nearest and largest blunt object he can carry. in hand to hand, dio's strength is such that he can destroy flesh and bone with but a touch (although he can do regular punches, as Senator Wilson Philips discovered), and he just needs to sink his fingers into you in order to drink your blood, but since his revival he prefers to use The World's powers exclusively
defensively, Dio is utterly dependent upon the world's Ability to stop time, using it to simply walk or fly away from an attack, and he has no qualms about using it to get the drop on his enemies, killing them in the space of a moment. however, if you can get the drop on Dio, you stand a decent chance of hurting him pretty badly.
finally, to any GM playing Dio, if you use fearsome presence, you are to stand up from the table, rear your head and arms back in a howling pose and shout/scream
"WRYYYYYYYYYYYYYYYYYYYY!!!!!"