Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

98

Post by Kreuzritter » Mon Jun 05, 2006 5:21 pm

Image

Cat-man

Let's get 'em, chum!

PL: 8

abilities: (26)
STR 16 DEX 14 CON 16 INT 12 WIS 14 CHA 14

Combat: (42)
+2 init, +9 ATK, +11 DEF (+5 flat-footed)
+ DMG (unarmed

saves: (10)
TOU +5/2 FORT +5 REF +5 WILL +6

Skills (16/64)
Acrobatics +2
Bluff +6
Climb +8 Craft (Mechanical) +8
Diplomacy +6
Disable Device +4 Drive +8
Escape Artist +4
Investigate +6
Knowledge (Current Events) +4
Notice +8

feats (26)
Beginner's Luck, Defensive Roll 3, Equipment 3, Favored Opponent: Thugs 5, Leadership, Luck (3), sidekick 6, taunt, takedown attack, Teamwork (2), Ultimate Effort (Escape Artist),

costs
abilities 26 + combat 32 + saves 10 + skills 16/64 + feats 26 = 120 pts

:arrow: Catman is equally straight forward, a two-fisted vigilante with the attitudes of the classic adam west batman. not much else to say really. he rides in, beats the bad guys then enjoys a laugh with the cops as the crooks are hauled away

:arrow: and, a special two-fer one edition, I present his trusty sidekick...
Last edited by Kreuzritter on Sun May 20, 2007 8:23 am, edited 2 times in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

99

Post by Kreuzritter » Mon Jun 05, 2006 5:23 pm

Image

black siren

"who wants cookies?"

PL: 8 (82)

abilities: (16)
STR 10 DEX 16 CON 12 INT 12 WIS 12 CHA 14

Combat: (22)
+3 init, +4 ATK, +8 DEF (+4 flat-footed)
+ DMG (unarmed

saves: (13)
TOU +5/1 FORT +3 REF +8 WILL +6

Skills (11/44)
acrobatics +12
bluff +6
dplomacy +8
profession: homemaker +6
notice +6
sense motive +8
stealth +4

feats (20)
acrobatic bluff, beginner's luck, defensive roll +4, distract, equipment, fascinate, improved defense, inspire 4, luck 3, redirect, set-up, taunt, teamwork

costs
abilities 16 + combat 22 + saves 13 + skills 11/44 + feats 20 = 82 pts

:arrow: Black siren, the girl hostage

:arrow: I'm not joking, outside of being the group cheerleader that's about all she's good for
Last edited by Kreuzritter on Sun May 20, 2007 8:24 am, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

100

Post by Kreuzritter » Mon Jun 05, 2006 5:32 pm

Image

Green Guardsman

"Let justice prevail!"

PL: 8

abilities: (22)
STR 12 DEX 12 CON 14 INT 12 WIS 18 CHA 14

Combat: (24)
+1 init, +8 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+1/8 DMG (unarmed/TK)

saves: (10)
TOU +8/2 FORT +4 REF +6 WILL +8

Skills (12/48)
bluff +8
concentration +8
diplomacy +6
gather info +6
notice +8
search +6
sense motive +6

feats (23)
all out attack, assessment 2, attack spec.: telekinesis, dodge focus 2, elusive target, equipment 2, evasion, improved pin, improved disarm, jack of all trades, beginner's luck, leadership, luck 2, move-by action, power attack, precise shot, teamwork 3, quick change

Powers (29)
Device: Power Ring +7 (feat: restricted- strong will) (29)
flight +3 [6]
force feild +6 (extra: impervious +1) [12]
Telekinesis +8 (feat: precise, extra: damaging +1, flaw: limited-ineffective vs aluminium -1) [17]

costs
abilities 22 + combat 24 + saves 10 + skills 12/48 + feats 23 + powers 29 = 120 pts

:arrow: yep, the green lantern homage, right down to the screwy weakness

however, unlik the JLUGL, green guardsman's tk manifests asthe ol' reliable energy constructs, like the boxing glove
Last edited by Kreuzritter on Sun May 20, 2007 8:24 am, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
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Setothes
Overlord
Overlord
Posts: 4541
Joined: Fri Sep 12, 2003 10:18 pm

Post by Setothes » Mon Jun 05, 2006 5:47 pm

Gozer (both forms)
Awesome. I played her in V&V. Heightened Agility (a lot), Lightning Powers and Teleportation. Fun stuff.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

101

Post by Kreuzritter » Mon Jun 05, 2006 5:49 pm

Image

Streak

Justice guild... assemble!

PL: 8 (120)

abilities: (28)
STR 14 DEX 18 CON 14 INT 12 WIS 14 CHA 16

Combat: (28)
+24 init, +8/6 ATK, +8 DEF (+ dodge, + flat-footed)
+1 DMG (unarmed)

saves: (10)
TOU +2 FORT +4 REF +8 WILL +6

Skills (13/52)
bluff +6
diplomacy +6
gather info +12
investigate +6
notice +8
search +6
sense motive +8

feats (13)
attack focus: melee 2, benefit (security clearance: cops), connected, contacts, defensive roll 3, elusive target, equipment, evasion x2, uncanny dodge

Powers (27)
Super-speed +5 (feats: wall run, water run) (27)

costs
abilities 28 + combat 28 + saves 10 + skills 13/52 + feats 13 + powers 27 = 120 pts

:arrow: the de facto leader of the JGA, Streak's the one who liasons the most with the commisioner's office

:arrow: each of the JGA has pooled together to buy their headquarters, a stately manor on the edge of town
Last edited by Kreuzritter on Sun May 20, 2007 8:24 am, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Mon Jun 05, 2006 5:50 pm

Setothes wrote:
Gozer (both forms)
Awesome. I played her in V&V. Heightened Agility (a lot), Lightning Powers and Teleportation. Fun stuff.
yep, that's what I used to make her 1st ed. version
Kreuz Control Promotions: over 2800 builds served, and counting...
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Mike5000us
Zealot
Zealot
Posts: 1022
Joined: Fri Dec 02, 2005 10:49 pm
Location: Los Angeles, California
Contact:

Post by Mike5000us » Tue Jun 06, 2006 4:19 am

I love all your builds especially your Videogame one man!
"Ah man, I guess I'm just going to have to kill you now!"

marcoasalazarm
Hero
Hero
Posts: 1661
Joined: Fri May 07, 2004 4:19 pm
Location: San Jose, Costa Rica.

Post by marcoasalazarm » Tue Jun 06, 2006 11:09 am

Requesting a BOLO.

In case you've never heard of it, it's a tank. A big tank. A building-sized, A.I.-controlled tank, with enough firepower to take on an army.
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Tue Jun 06, 2006 12:28 pm

I'm afraid i may need a lot more information than that, marcosalazam
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mortarion
Mastermind
Mastermind
Posts: 2119
Joined: Mon Oct 31, 2005 1:07 pm
Location: The MortCave, Leeds, England

Post by mortarion » Tue Jun 06, 2006 12:29 pm

Sweet! The JGA!! Man I loved that episode :D
J.U.D.G.E Official Liason to England and the United Kingdom/Master Of The Mystic Arts
I'm not exactly sure what happened. Sometimes I remember it one way, sometimes another... If I'm going to have a past, I prefer it to be multiple choice!

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

102

Post by Kreuzritter » Tue Jun 06, 2006 2:39 pm

Image

My User has information that could... that could make this a free system again! No, really! You'd have programs lined up just to use this place, and no MCP looking over your shoulder.

Tron

PL: 10 (150)

abilities: (26)
STR 14 DEX 16 CON 14 INT 16 WIS 14 CHA 12

Combat: (32)
+11 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+2/10 DMG (unarmed/disc)

saves: (6)
TOU +6/3 FORT +4 REF +6 WILL +6

Skills (14/56)
bluff +6
computers +8
diplomacy +6
disable device +8
gather info +8
knowledge: technology +8
sense motive +8

feats (27)
accurate attack, assessment, attack spec: Identity disc, beginner's luck, defensive attack, defensive roll 3, dodge focus 2, eidetic memory, equipment +2, fearless, improved aim, improved critical (disc), improved initiative 2, jack-of-all-trades, luck 2, move-by action, power attack, precise shot, quick draw, tough, well-informed

Powers (45)
device: Identity disc +15 (45)
- deflect +10 (all ranged, extras: action +2, linked: blast +10 [feats: split attack 2 extras: autofire +1]) [72]

equipment
lightcycle [8]

costs
abilities 26 + combat 32 + saves 6 + skills 14/56 + feats 27 + powers 45 = 150 pts

:arrow: I promised, and I delivered. and thus I present one of the icons of electronic geekdom everywhere

:arrow: okay, as it was a huge pain to figure out, here's my rationale for the disc. basicly, tron uses the disc to attack and defend himself at the same time in the movie, and can hit multiple foes in the process. mechanicly, it breaks down as follows

1. tron's initiative, he throws the disc (free action)
2. disc deflects all ranged attacks at him
3. disc hits targets (split blast)
4. returns to tron's hand (end of round)

thus, if i did this right, anybody playing tron should be able to recreate his introduction scene from the movie

:arrow: this build is oriented towards the movie version of Tron. for the version depicted in Kingdom Hearts 2, some changes may have to be made
Last edited by Kreuzritter on Sun May 20, 2007 8:26 am, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

103

Post by Kreuzritter » Tue Jun 06, 2006 4:13 pm

Image

Syndrome

You can't count on anyone, especially your heroes.

PL: 12 (175)

abilities: (34)
STR 10 DEX 12 CON 12 INT 30 WIS 16 CHA 14

Combat: (24)
+1 init, +10/8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+0/12 DMG (unarmed/ZPE)

saves: (15)
TOU +7 FORT +4 REF +5 WILL +5

Skills (21/84)
bluff +6
Computers +8
Craft (chemical) +8
Craft (electronics) +8
Craft (mechanical) +8
Disable Device +8
Gather info +5
Knowledge (earth sciences) +5
Knowledge (life sciences) +6
Knowledge (physical sciences) +6
Knowledge (technology) +10
sense motive +6

feats (42)
attack focus: ranged 2, attack specialization: ZPE, benefit (wealth x4), contacts, dodge focus x2, eidetic memory, equipment x20, master plan, minions x7, seize initiative, Skill Mastery (Computers, Craft (electronic), Craft (mechanical), Disable Device), taunt, well-informed

Powers (40)
device: Jet boots +2 (8)
- flight +5 [10]
Device: ZPE gauntlets +9 (36)
- super-senses +1 (communication link-Nomanisan Island) [1]
- summon: spy drone +3 (feat: progression) [7]
- telekinesis +12 (feat: split attack, extra: damaging +1) [37]

equipment
Private jet
underground lair

costs
abilities 34 + combat 24 + saves 15 + skills 21/84 + feats 42 + powers 40 = 175 pts

:arrow: The diabolical mastermind of "The Incredibles", Syndrome makes an interesting twist on the mad scientist

:arrow: Ideally, Syndrome will send out minions killer robots and eventually the Omnidroid to deal with his enemies, but will come out to gloat as soon as he's sure he'll have the upper hand (usually by telekineticly grappling someone and then throwing them around like a ragdoll)
Last edited by Kreuzritter on Sun May 20, 2007 8:27 am, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Tue Jun 06, 2006 4:44 pm

updated pictures for the wildguard heros
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Tue Jun 06, 2006 5:19 pm

okay, for my next trick, it's time to break out the big numbers...

Ladies and gentlemen...

Banded together from remote galaxies are thirteen of the most sinister villians of all time,The Legion of Doom!

Image

Dedicated to a single objective, the conquest of the Universe!

it has been brought to my attention that there are only 12 supervillains in that picture, so I do hearby open the floor to suggestions for who gets the last seat at the Hall of Doom's meeting table. only serious applicant's need apply, and Luthor would appreciate it if if it were somebody he can boss around like the rest of the legion
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mortarion
Mastermind
Mastermind
Posts: 2119
Joined: Mon Oct 31, 2005 1:07 pm
Location: The MortCave, Leeds, England

Post by mortarion » Wed Jun 07, 2006 12:50 am

If we're talking JLU, then Talla [the sorceress], Luthor had no problem bossing her around.
J.U.D.G.E Official Liason to England and the United Kingdom/Master Of The Mystic Arts
I'm not exactly sure what happened. Sometimes I remember it one way, sometimes another... If I'm going to have a past, I prefer it to be multiple choice!

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