"Yet another soul who departs from God's path. Death will be swift."
Scar
He is known only as Scar because of the unique scar on his face. He often places himself in a position to act as a judge and messenger of his God, Ishbala, by killing Nationally Certified Alchemists. The tattoo on his right arm conceals the power of destruction bestowed upon him by his brother.
The fates of Scar and the Elric brothers appears to be intertwined as they cross paths often. Their relationship seems to change upon each meeting depending on the circumstances.
PL: 10 (150)
abilities: (38)
STR 20 DEX 20 CON 20 INT 12 WIS 14 CHA 12
Combat: (28)
+9 init, +10/6 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+5/10 DMG (unarmed/Right hand)
saves: (8)
TOU +8/5 FORT +7 REF +7 WILL +6
Skills (17/68)
bluff +4
climb +6
gather info +6
investigate +4
intimidate +10
knowledge: alchemy +2
knowledge: current events +6
knowledge: theology/philosophy +8
language+2 (amestrian, ancient ishbalan, native: Ishbal)
search +6
sense motive +8
stealth +6
survival +8
feats (33)
assessment, atk focus: melee 4, defensive roll 3, diehard, dodge 4, endurance, evasion, fighting style: Ishbal warrior-preist 14 (accurate attack, defensive attack, elusive target, grappling finesse, improved block, improved disarm, improved grab, improved grapple, improved trip, power attack, takedown attack 2), improved initiative, move-by action, seize initiative, startle, uncanny dodge
Powers (25)
Right Hand of Destruction +10 (25)
- Corrosion +10 (extra: affects objects only +0) [24]
- AP: Blast +10 (extra: area-line +0, penetrating +1, flaw: medium -1) {20}
- AP: Burrowing +3 {3}
- AP: corrosion +10 {20}
- AP: Strike +5 (feat: mighty, improved crit 3, extra, penetrating +1) {14}
- AP: Death Touch +10 (feat: incurable) {11}
tradeoff
+2 DEF/-2 TOU
complications:
enemy (The 7 Sins, Father, Zolf Kimbley)
hatred (State Alchemists)
honor
prejudice (survivor of Ishbal)
reputation (serial killer)
responsibility (Ishbal [people/religion], Mei-Chan, Dr. Marcoh, Yoki [sort of])
rivalry/enemy (the Elric Brothers)
secret (brother's notes)
temper
costs
abilities 38 + combat 28 + saves 8 + skills 19/76 + feats 33 + powers 24 = 150 pts
Technical Notes: Literally done up on the spur of the moment after watching FMA tonight, and I basicly built Scar as presented, like a mortal version of Jason Voorhees. most of him is pretty straight forward and a rough customer in the FMA world
Tactics: Scar considers himself a holy assassin, and tends to act as such. ideally, He'll try to shadow his target until they're alone, then use a mixture of seize initiative and startle to make them flat footed before using the appropriate hand power to destroy them. if he can't get them alone, he'll just kill anybody that gets between him and his target before bugging out of there.
In an actual fight, Scar plays defensively until he can get an opening to get in close for his corrosion, and if that's unfeasible, he'll power stunt and area attack to ward off enemies so he can make his escape, typicly via burrowing his way into the sewers.
While Strictly against Alchemists in his home Setting, Scar can be dropped into a superhero setting with only minor changes to his background.

And with Scar completed, that leaves ony Slth and King Bradley of my old FMA builds to be update. Scar now lacks the option for sneak attack, but retains the chance to catch his foes flat footed. and, making matters worse is that Scar's complications have pretty much exploded open through recent chapters, proving he old adage that the only thing worse than a nigh unstoppable killer is a nigh ustoppable killer with hero points

update: rereading the manga, i swapped some of Scar's points around. he loses his well-informed (on the grounds that Scar has a specific list of names/faces of those he's out to kill, and only learns about other alchemists like the Elrics and Tucker by word of mouth), but gains evasion (the better to defend against the tendency of alchemists to be packing erea attacks), languages (for flavor/character), and regains his area attack. i also dropped his intimidate just a smidge and gave him some basic knowledge of alchemy he's picked up along the way