There's more to me than meets the eye
The Twist
PL: 9
abilities: (25)
STR 13 DEX 18 CON 14 INT 12 WIS 12 CHA 16
Combat: (26)
+6 init, +6 ATK, +8 DEF (+1 dodge, +3 flat-footed)
+2/5 +2 DMG (unarmed/extendo-punch + sneak attack)
saves: (11)
DMG +7 FORT +6 REF +6 WILL +7
Skills (19/76)
computers +6, bluff +10, diplomacy +3, disguise +10, escape artist +5, investigate +8, notice +5, search +8, slight of hand +8, sense motive +5, stealth +8
feats (19)
attack focus: melee 3, assessment, ambidexterity, benefit (META-4 Security clearance), connected, diehard, dodge focus 2, improved initiative, fighting style: Elastic CQC 8 (chokehold, elusive target, grappling finesse, improved grab, improved grapple, improved pin, improved trip, power attack, sneak attack)
Powers (35)
blast: extendo-punch +5 (10)
insubstantial +2 (11)
AP: elongation +6 [6]
protection +6 (6)
regeneration +2 (recovery rate) (2)
super-movement +3 (slithering, slow fall, swinging) (6)
costs
abilities 25 + combat 26 + saves 11 + skills 19/76 + feats 15 + powers 40 = 135 pts

for the Twist, I decided to play up how she's a META-4 operative, and thus geared her towards being a spy, albiet one that was starved for human contact due to her powers. thankfully, what background she was given in the Super Unicorn thread gave me enough material to decide what else she might be able to do other than stretch.

those who read that same thread may note I left off her cohesion suit. I'm ruling that as a flavor text complication