Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut
-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
my evolution list thus far reads as follows
cyclops- DONE!
Marvel Girl
Nightcrawler
Shadowcat
Rogue (I'll be going with a stun/mimic combo here,
Spyke (post mutation)
Storm
Wolverine
Professor X
X23
Avalanche
blob
toad
scarlet witch
quicksilver
sabertooth
Pyro
Colossus
Mystique
Magneto
Juggernaut
The Sentinel
on that note, the kids will be built down towards PL9, as an evo-based campaign would be based more on the role-playing than combat. the adult characters will be hewn towards my PL10 standards, except for the Sentinel, which should hopefully come out so dangerous that both the brotherhood and x-men have to team up to fight it (as was the case in the series)






















on that note, the kids will be built down towards PL9, as an evo-based campaign would be based more on the role-playing than combat. the adult characters will be hewn towards my PL10 standards, except for the Sentinel, which should hopefully come out so dangerous that both the brotherhood and x-men have to team up to fight it (as was the case in the series)
On little thing I would like to request if it isn't too much trouble, Kreuzritter. Could you post in quotes under each of the main teens on Evo a season 1 stat varient, so we can see how much they grew throughout the series and to see what your opinion on how powerful each of them was in season 1 is? 

-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
I'm afraid that I cannot acquiese to that request psistrike, as these builds will be oriented to being an "on average" portrayal (IE: could be used for any point in the show's 4 season run). in fact, the only one I can think of who would actually fit what you're asking would be Spyke, and there you'd just be shaving off everything but his blast
Ah, okies. I can understand that. Although Jean Grey's level of telekinesis and telepathy is vastly different in season one than in season 2, after she has the power surge. Was mostly hoping to see what you would rate her telekinesis and telepathy as in season 1, episode 1 than having full stats for her in season 1.
-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
162

You called your gift a curse. If you go with him, I guarantee it will be.
Marvel Girl
PL: 9 (120)
abilities: (22)
STR 10 DEX 14 CON 12 INT 12 WIS 18 CHA 16
Combat: (24)
+6 init, +8/6 ATK, +8/6 DEF (+2 dodge, +3 flat-footed)
+0/9 DMG (unarmed/TK)
saves: (10)
TOU +8/6/1 FORT +3 REF +5 WILL +9
Skills (9/36)
bluff +6
cncentration +8
diplomacy +8
notice +6
sense motive +8
feats (9)
defensive roll 2, attack spec: telekinesis, dodge focus 2, improved initiative, teamwork 2, uncanny dodge
Powers (55)
flight +3 (6)
force feild +5 (5)
telekinesis +9 (feat: precise, extra: perception +1) (28)
telepathy +8 (16)
costs
abilities 22 + combat 24 + saves 10 + skills 9/36 + feats 9 + powers 55 = 129 pts

Last edited by Kreuzritter on Sun May 20, 2007 9:03 am, edited 2 times in total.
-
- Cosmic Entity
- Posts: 19834
- Joined: Tue Mar 22, 2005 1:46 pm
- Location: The Green and Pleasent Isle
Nice Pugilist Kreuz. I would like to see your take on some of the old 1st ed Iconics if you have any free time in the future.
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!
Rule Brittania! Praise the Hoff and the Grin!
Warning!: May cause Thread Drift.
Rule Brittania! Praise the Hoff and the Grin!
Warning!: May cause Thread Drift.
Hey, Kreuzritter. I've been catching up on the forum today and was reading through all your recent builds. Some nice stuff here! I did have a couple questions on your Cyclops, if you don't mind?
In either case, since since he doesn't have full control of his powers, doesn't he need to be given his visior as a Device to control them?
I was wondering why you didn't use the Permanent flaw for Cyclops' powers? It seems tailor made for him. Is it because he can "turn off" his optic blast by closing his eyes? Just curious.Kreuzritter wrote:drawback
Disability (Out of control powers) (-1)
In either case, since since he doesn't have full control of his powers, doesn't he need to be given his visior as a Device to control them?
Mike


-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
- TroyXavier
- Comrade
- Posts: 430
- Joined: Sat Aug 16, 2003 1:09 pm
- Contact:
-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
163

Yeah, like, I can totally fix it. Just gimme a second.
Gimmick, the Gadget Girl
PL: 10
abilities: (32)
STR 10 DEX 14 CON 10 INT 24 WIS 18 CHA 16
Combat: (30)
+6 init, +10/7 ATK, + DEF (+ dodge, + flat-footed)
+0 DMG (unarmed
saves: (9)
TOU +3 FORT +2 REF +5 WILL +7
Skills (23/92)
bluff +6, Computers +8, Craft (chemical) +8, Craft (electronics) +8, Craft (mechanical) +8, Disable Device +8, Investigate +5, Knowledge (earth sciences) +5, Knowledge (life sciences) +6, Knowledge (physical sciences) +6, Knowledge (technology) +10, Notice +6, Sense Motive +8
feats (20)
attractive, attack focus: range 3, benefit (META-4 security clearance), dodge focus 2, evasion, eidetic memory, Equipment 5, improved intiative, lightning calculator, improvised tools, inventor, master plan, skill mastery (computers, craft electronics, craft: mechanics, disable device)
Powers (36)
gadgets "utility purse" +6 (36)
equipment:
cell-phone [1]
commlink [1]
armored jumpsuit [3]
laptop computer [1]
masterwork tools [2]
Penthouse lab (use skyscraper HQ stats as on pg 148 M&M2E) [17]
costs
abilities 32 + combat 30 + saves 9 + skills 23/92 + feats 20 + powers 36 = 150 pts


Last edited by Kreuzritter on Sun May 20, 2007 9:04 am, edited 2 times in total.
-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
164

Behold the power of the wild!
Silver Shrike
PL: 9
abilities: (28)
STR 20 DEX 26 CON 14 INT 12 WIS 14 CHA 12
Combat: (32)
+12 init, +8/7 ATK, +9 DEF (+ dodge, + flat-footed)
+5/10 DMG (unarmed/strike)
saves: (8)
DMG +9/5 FORT +5 REF +13 WILL +7
Skills (16/64)
acrobatics +12
intimidate +8
notice +12
search+12
sense motive +10
stealth +10
feats (20)
acrobatic bluff, assessment, attack focus: melee 2, animal empathy, evasion 2, defensive roll 4, defensive attack, elusive target, favored environment (aerial), grappling finesse, improved grab, improved grapple, improved initiative, move by attack, startle, uncanny dodge
Powers (35)
enhanced dexterity +8 (8)
flight +5 (10)
protection +3 (3)
strike +4 (feat: mighty extra: penetrating +1) (9)
super senses +5 (direction sense, distance sense, extented sight x2, low-light vision) (5)
costs
abilities 28 + combat 32 + saves 8 + skills 16/64 + feats 20 + powers 35 = 133 pts


Last edited by Kreuzritter on Sun May 20, 2007 9:05 am, edited 2 times in total.
-
- Cosmic Entity
- Posts: 21027
- Joined: Wed Jun 15, 2005 4:16 pm
- Location: Rumble City
165

There's more to me than meets the eye
The Twist
PL: 9
abilities: (25)
STR 13 DEX 18 CON 14 INT 12 WIS 12 CHA 16
Combat: (26)
+6 init, +6 ATK, +8 DEF (+1 dodge, +3 flat-footed)
+2/5 +2 DMG (unarmed/extendo-punch + sneak attack)
saves: (11)
DMG +7 FORT +6 REF +6 WILL +7
Skills (19/76)
computers +6, bluff +10, diplomacy +3, disguise +10, escape artist +5, investigate +8, notice +5, search +8, slight of hand +8, sense motive +5, stealth +8
feats (19)
attack focus: melee 3, assessment, ambidexterity, benefit (META-4 Security clearance), connected, diehard, dodge focus 2, improved initiative, fighting style: Elastic CQC 8 (chokehold, elusive target, grappling finesse, improved grab, improved grapple, improved pin, improved trip, power attack, sneak attack)
Powers (35)
blast: extendo-punch +5 (10)
insubstantial +2 (11)
AP: elongation +6 [6]
protection +6 (6)
regeneration +2 (recovery rate) (2)
super-movement +3 (slithering, slow fall, swinging) (6)
costs
abilities 25 + combat 26 + saves 11 + skills 19/76 + feats 15 + powers 40 = 135 pts


Last edited by Kreuzritter on Sun May 20, 2007 9:06 am, edited 2 times in total.
I don't know. Admittedly the boundary between Equipment and Devices is kind of hazy in the rules, but I think that in order to offset a Power Flaw or Power Disadvantage, that the visior would have to incorporate a Power or Power Extra equal in PP value to the Flaw or Disadvantage (with the Device discount, or course). To me that makes it a Device.Kreuzritter wrote:as for the visor, that'd be equipment at most, not a device, since it's just ruby quartz sunglasses with really goofy frames
Still, in the end its up to you as the GM, I suppose!

Thanks for the reply.

Mike

