Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
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Postby Kreuzritter » Sun Jun 18, 2006 9:42 am

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I'm a harmless blue fuzzball!

Nightcrawler

PL: 8 (112)

abilities: (20)
STR 10 DEX 18 CON 12 INT 10 WIS 14 CHA 16

Combat: (24)
+12 init, +6 ATK, +8/6 DEF (+2 dodge, +3 flat-footed)
+0 DMG (unarmed)

saves: (10)
TOU +3/1 FORT +4 REF +8 WILL +5

Skills (14/56)
acrobatics +8
bluff +6
concentration +6
climb +5
diplomacy +4
languages +1 (english)
knowledge: pop. culture +4
notice +6
profession: student +4
search +6
sense motive +6

feats (19)
acrobatic bluff, ambidexterity, beginner's luck, defensive attack, defensive roll 2, distract, dodge focus 2, equipment, evasion, improved defense, improved initiative 2, move by action, redirect, taunt, teamwork 2, uncanny dodge (visual)

Powers (25)
additional limb +1 (1)
supermovement + (slow fall, wall-crawling 2) (6)
super-senses +1 (low-light vision) (1)
teleport +4 (feats: change direction, easy, progression x2, turnabout extra: accurate +1) (17)

equipment
commlink [1]
image inducer (quick change 2) [2]

complications
enemy (magneto, mystique)
rivalry (brotherhood, Toad in particular)
responsibility (student, girlfreind: Amanda Sefton)
secret (mutant)

costs
abilities 20 + combat 24 + saves 10 + skills 14/56 + feats 19 + powers 25 = 112 pts

:arrow: Nightcrawler is the 3rd student to come to the Xavier institute, and thus while it doesn't look like it, he's already well on his way to be coming the daredevil ladykiller we all know and love
Last edited by Kreuzritter on Sun May 20, 2007 9:07 am, edited 2 times in total.
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Kreuzritter
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Postby Kreuzritter » Sun Jun 18, 2006 10:18 am

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Like, What is it with guys and explosions anyway?

Shadowcat

PL: 8 (117)

abilities: (16)
STR 10 DEX 14 CON 12 INT 14 WIS 12 CHA 14

Combat: (24)
+6 init, +6 ATK, +6 DEF (+ flat-footed)
+0/6 DMG (unarmed/fatigue)

saves: (11)
TOU +3/1 FORT +4 REF +6 WILL +5

Skills (12/48)
bluff +6
computers +5
concentration +4
diplomacy +5
knowledge: pop culture +4
notice +6
perform: dance +4
profession: student +4
sense motive +6
stealth +4

feats (9)
attractive (cute), beginner's luck, defensive roll 2, dodge focus 2, equipment, evasion 2, improved defense, improved intiative, inspire, teamwork 2, taunt

Powers (45)
Fatigue 6 (extras: affects coporeal +1, alternate save [toughness] +0, aura +1 flaw: electronics only -1) (18)
insubstantial +4 (extra: affects corporeal, affects others, flaw: duration -1) (25)
supermovement +1 (air-walking) (2)

equipment
commlink [1]
cellphone [1]
laptop computer [1]

complications
enemy (Magneto, Mystique)
rivalry (Brotherhood, namely Avalanche [on-again/off-again boyfriend])
responsibility (student)

costs
abilities 16 + combat 24 + saves 11 + skills 12/48 + feats 9 + powers 45 = 117 pts

:arrow: by no means a teenage mutant ninja, this kitty is regulated to the team's sneak/cheerleader and feild medic, and resident valley girl. in combat, she'll be slowly herding civilians or the wounded off the feild, rather than fighting, although given her powers, she can provide some assistance (unlatching Juggernaut's helm, for instance)
Last edited by Kreuzritter on Sun May 20, 2007 9:08 am, edited 2 times in total.
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Kreuzritter
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Postby Kreuzritter » Sun Jun 18, 2006 11:22 am

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Mah power's yer Power, an' ah can take more than one!

Rogue

PL: 8 (117)

abilities: (12)
STR 10 DEX 14 CON 12 INT 10 WIS 14 CHA 12

Combat: (24)
+6 init, +6 ATK, +8 DEF (+2 dodge, +4 flat-footed)
+0/6/? DMG (unarmed/stun/mimic)

saves: (9)
TOU +4/1 FORT +3 REF +5 WILL +7

Skills (8/32)
bluff +6
inimidate +4
knowledge: pop culture +2
notice +6
profession student +4
sense motive +6
stealth +4

feats (12)
accurate attack, attack spec: stun, defensive roll 3, dodge focus 2, equipment, improved initiative, teamwork 2, taunt, seize initiative

Powers (52)
Power Theft suite (linked mimic/mind reading/stun) (52)
---
Stun +8 (feat: precise, extra: aura +1, flaw: permanent -1, linked: mimic, mind reading) [17]
mimic +8 (all powers, extras: extra subjects +2, stacking +1, linked: stun, mind reading, flaws: limited- mutant powers only -1, overload -1, tainted -1) [32]
mind reading +6 (flaw: touch, linked: stun, mimic) [3]

equipment
commlink [1]
cell phone [1]
armored costume +3 [3]

complications
enemy (magneto, mystique)
rivalry (bortherhood, Marvel girl [romantic rival])
responsibility (student)
reputation (bad girl)

costs
abilities 12 + combat 24 + saves 9 + skills 8/32 + feats 12 + powers 52 = 117 pts

:arrow: potentially the most powerful of the X-men, Rogue's powers work a little differently in the evolution universe. for one thing, she's now like a true mimic, as those she copies from don't suffer any noticable power loss should they remain conscious after her stunning touch, and, while she's still under the same 'no skin-to-skin' clause as her comics counterpart, rogue can actually control (to an extent) how much she takes. this is demonstrated in the x-men/brotherhood's fight with the Juggernaut, when she and Shadowcat both phase through the wall to get at jugger's helmet latch
Last edited by Kreuzritter on Sun May 20, 2007 9:08 am, edited 2 times in total.
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Mike5000us
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Postby Mike5000us » Sun Jun 18, 2006 11:46 am

Nice Rogue! So are you by any chance going to do Magneto, Apoclyse, and Charles Xavier?
"Ah man, I guess I'm just going to have to kill you now!"

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Postby Kreuzritter » Sun Jun 18, 2006 11:59 am

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I AM NOT A CHILD!!!

X-23

PL: 8 (120)

abilities: (22)
STR 16 DEX 18 CON 16 INT 10 WIS 12 CHA 10

Combat: (28)
+8 init, +8/6 ATK, +8 DEF (+4 flat-footed)
+3/8 DMG (unarmed/claws)

saves: (10)
TOU +8/6 FORT +8 REF +6 WILL +4

Skills (10/40)
acrobatics +8
bluff +6
Intimidate +8
notice +8
sense motive +4
stealth +6

feats (24)
acrobatic bluff, attack spec: claws, all-out attack, assessment, defensive roll 2, diehard, evasion, fearless, hide in plain sight, improved block, improved grapple, improved trip, improved initiative, instant up, prone fighting, power attack, startle, stunning attack, takedown attack, tough 3, uncanny dodge

Powers (26)
Strike +5 (feat: mighty pen. +3, extra: penetrating +1) (13)
regeneration +11 (recovery bonus +3, rec. rate: b/ +1 u +1, i +1, s +1, d +3. feat: persistent) (11)
supersenses +2 (scent, track) (2)

complications
enemy (SHEILD [capture], HYDRA [destroy])
hatred (HYDRA)
reputation (living weapon, creation of HYDRA)
rivalry (wolverine [former obsession])
secret (clone super-soldier)
temper

costs
abilities 22 + combat 28 + saves 10 + skills 10/40 + feats 24 + powers 26 = 120 pts

:arrow: there you go folks, a pl8 wolverine clone with none of the non-combat traits. kinda scary that HYDRA wanted to mass-produce her, huh?

:arrow: as a wolvie clone, X-23's pretty out of place for the most part in the interaction heavy Evolution, but ironicly, i'd still suggest giving her to a player unused to haing to talk their way out of trouble, because interaction is such a foreign concept to her
Last edited by Kreuzritter on Sun May 20, 2007 9:08 am, edited 3 times in total.
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Postby Kreuzritter » Sun Jun 18, 2006 12:01 pm

Mike5000us wrote:Nice Rogue! So are you by any chance going to do Magneto, Apoclyse, and Charles Xavier?


yes, frack no, and yes
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Postby Mike5000us » Sun Jun 18, 2006 12:13 pm

Kreuzritter wrote:
Mike5000us wrote:Nice Rogue! So are you by any chance going to do Magneto, Apoclyse, and Charles Xavier?


yes, frack no, and yes


Lol Thanks! So what is got against little ole Apoclyse?
"Ah man, I guess I'm just going to have to kill you now!"

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Kreuzritter
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Postby Kreuzritter » Sun Jun 18, 2006 12:25 pm

I just don't like him, s'all
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Postby Libra » Sun Jun 18, 2006 12:25 pm

Kreuzritter, I salute you for building the Meta-4 generics with such rapidity and flair!
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

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Postby Kreuzritter » Sun Jun 18, 2006 12:38 pm

actually libra, I did the m4 characters some time ago in another thread, these are just the ones I was able to update
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Postby Kreuzritter » Sun Jun 18, 2006 1:06 pm

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I can do anything you can do better

Knock-Off

PL: 10

abilities: (20)
STR 12 DEX 14 CON 14 INT 12 WIS 14 CHA 14

Combat: (24)
+6 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+1/4/? DMG (unarmed/Steel pipe/object mimic)

saves: (12)
TOU +4/2 FORT +7 REF +7 WILL +7

Skills (9/36)
bluff +6
knowledge: super-powers +6
intimidate +6
notice +6
sense motive +6
stealth +6

feats (15)
assessment, attack focus: melee 2, beginner's luck, benefit (META-4 security clearance), defensive roll 2, dodge focus 2, equipment, improved initiative, jack of all trades, luck, power attack, sneak attack, startle

Powers (62)
mimic +12 (all traits) (61)
AP: object mimicry +10 [60]
super-senses +1 (detect-superpowers) (1)

equipment
club +4 [4]
commlink [1]

tradeoffs
-2 ATK/+2 DMG
-2 DEF/+2 TOU

costs
abilities 20 + combat 24 + saves 15 + skills 9/36 + feats 15 + powers 62 = 145 pts

:arrow: my personal favorite of META-4's iconics, Knockoff's a mimic with a bit of costumed adventurer mixed in for those times when he has to rely upon his own strengths. sort of like TMNT's Casey Jones with superpowers (which, according to the SU Q&A thread, is how you should play Knockoff)
Last edited by Kreuzritter on Sun May 20, 2007 9:09 am, edited 2 times in total.
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Postby Kreuzritter » Sun Jun 18, 2006 2:10 pm

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Was that supposed to hurt?

Minotaur

PL: 10 (150)

abilities: (28)
STR 34 DEX 14 CON 30 INT 10 WIS 12 CHA 12

Combat: (28)
+2 init, +8 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+12 DMG (unarmed)

saves: (8)
DMG +12 FORT +12 REF +5 WILL +7

Skills (10/40)
climb +6
intimidate +8
knowledge (tactics) +4
notice +6
profession: soldier +6
sense motive +4
survival +6

feats (11)
all-out attack, benefit (META-4 security clearance), diehard, dodge focus 2, endurance, improved grapple, improved pin, improved over-run, power attack, set-up, takedown attack, teamwork

Powers (63)
enhanced STR +14 (14)
enhanced CON +14 (14)
immunity (cold, exhaustion, heat, pressure) +4 (4)
impervious toughness +10 (10)
leaping +5 (5)
superstrength +7 (feats: shockwave, thunderclap) (16)

costs
abilities 28 + combat 28 + saves 8 + skills 10/40 + feats 13 + powers 63 = 150 pts

:arrow: Meta-4's resident brick is another pretty straightforward build, with an expanded featlist to rep how being on a team's really worked out for him
Last edited by Kreuzritter on Sun May 20, 2007 9:09 am, edited 2 times in total.
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Postby Kreuzritter » Mon Jun 19, 2006 9:22 am

Today is my birthday, and thus, today, my works are about...

ME!
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Postby Kreuzritter » Mon Jun 19, 2006 9:26 am

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Name: Franz Berthold
Code Name: Kreuzritter

Appearance: A tall, strapping bear of man, with an almost perpetual grimace on his face and an ugly scar running along his left cheek, which he tries to conceal with his beard.
Height: 6'5"
Weight: 370 lbs.
Age: 42
Hair: black
Eyes: brown
Skin: caucasian
Clothes: Outside of his armor, he wears his uniform or fatigues. the Kreuzritter armor is designed to resemble a typical superhero costume with a blue torso and white sleeves and leggings, with silvery metal armor on the upper torso, back, and a nordic style full-face helmet with flared, swept back foils. the boots and gauntlets are slightly oversized to accomodate thrusters and armament, with an obvious high calibre wrist cannon on each gauntlet.
Personality: Direct and to the point, Kreuzritter a trained soldier with a sense of humor rumored to have been removed at birth, and no qualms about making hard decisions. Despite his grim and gritty outlook, he lives to see a better world for the next generation.
Occupation: Superhero, soldier and Special agent appointed by the United Nations.


Kreuzritter

PL: 11 (165)

abilities: (18)
STR 16 DEX 12 CON 14 INT 12 WIS 14 CHA 10

Combat: (40)
+5 init, +12/10 ATK, +10 DEF (+5 flat-footed)
+ DMG (unarmed

saves: (9)
TOU +12/4 FORT +5 REF +4 WILL +5

Skills (18/72)
bluff +6
disable device +4
diplomacy +4
gather info +8
intimidate +8
knowledge: tactics +10
notice +8
profession: soldier +10
sense motive +6
stealth +12
survival +6

feats (16)
attack focus: ranged +2, all-out attack, benefit (security clearance), defensive attack, diehard, elusive target, evasion, improved intiative, move by action, precise shot +2, power attack, startle, sneak attack, well-informed

Powers (68)
device: warsuit +17 (hard to lose) (68)
- blast: fission bazooka +10 (extras: area-burst +1, Penetrating +1, drawback: unreliable-5 shots -1) [22]
AP: blast- autocannon +10 (extra: autofire +1) {20}
AP: blast- plasgun +10 (extra: penetrating +1) {20}
- communication (radio) +2 [2]
- flight +5 [10]
- immunity +9 (life support) [9]
- invisibility +4 [4]
- protection +8 (feat: impervious tough +2, extra: impervious +1) [18]
- super-senses +13 (blindsight[radio, extended, radius], darkvision, direction sense, distance sense, infravision, radio, time sense) [13]
- super strength +3 [6]

drawback:
normal identity (full round, -4)

costs
abilities 18 + combat 40 + saves 9 + skills 18/72 + feats 16 + powers 68 - drawbacks 4 = 165 pts


Historical Facts Relevant to Stories:

For Franz Bertholt, the war was finally over. After a seeming eternity of fighting and peacekeeping in some of the bloodiest conflicts in the world, he was at last being sent home to be with his family, to at last enjoy the peace he'd fought for. His brother had even lined him up a job in his company as a security cheif. And most importantly, he could be with his wife Heidi, and their children, whom he had been forced to miss growing up.

But the nightmare came back in force, when on the hour of Franz's return, the airport was brutally attacked by a metahuman terrorist group. to this day, Franz is haunted by the memory of finding his family's mangled and burning bodies, and the chilling laughter of the lead terrorist.

From that moment, Franz threw his entire life into the military, wanting to make the enemies of the free world pay in full for their crimes. this passionate, almost obsessive zeal, and his own considerable talents, made him the first candidate for Project Crusade, a privately funded but UN approved plan to create a mobile peacekeeping force armed with advanced weaponry, making one soldier a match for any metahuman terrorist. As a German, Franz was assigned the codename Kreuzritter, and fully trained in the use of his armor, testing and proving it's effectiveness in middle eastern "Hot Zones".

However, recently Crusade's secrecy was violated, forcing the entire team to go public. to salvage the growing public relations nightmare, Kreuzritter was assigned to serve alongside the infinity force for the forseeable future, and while there is some conflict, he has the potential to become a vital team member.

Meanwhile, in his own time he's done what he can to track down the terrorists that set him on this path, having finally gotten the name of the laughing monster that took his family from him. A fitting name, he figures, the russian word for demon: Ordog.

:arrow: this kreuzritter was heavy inspired by META-4's cyclone, mostly for the novelty of his "iron man meets punisher" concept. when I get around to making cylone, you can expect this as a basis
Last edited by Kreuzritter on Sun May 20, 2007 9:10 am, edited 3 times in total.
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Kreuzritter
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Postby Kreuzritter » Mon Jun 19, 2006 9:29 am

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ORA! ORA! ORAORAORAORA!!!!!

Kreuzritter, agent of H.E.R.O.I.C.

PL: 15

abilities: (32)
STR 35/14 DEX 24 CON 30/14 INT 12 WIS 16 CHA 12

Combat: (32)
+6 init, +19/11/8 ATK, +11 DEF (+3 dodge, +4 flat-footed)
+2/12/12+ DMG (powerless/unarmed/mach punch)

saves: (3)
DMG +19/17 FORT +10 REF +7 WILL +6

Skills (19/76)
acrobatics +12
climb +4
concentration +6
gather info +6
investigate +6
knowledge: arcane lore +6
notice +6
profession: Archeologist +8
search +6
sense motive +5
sleight of hand +5
survival +6


feats (29)
acrobatic bluff, assessment, attack focus: melee, attack specialization: mach punch, beginner's luck, blind-fight, defensive roll +2, dodge focus +3, eidetic memory, elusive target, defensive attack, improved block, improved critical: mach punch, improved disarm, improved sunder, improved trip, instant up, power attack, prone fighting, interpose, luck, set-up, takedown attack x2, teamwork, uncanny dodge

Powers (108)
Strike: mach punch +9 (feats: mighty, accurate x4, improved critical; extras: autofire +1, penetrating +1) (40)
AP- enhanced STR +34 (feats: attack focus +2) [36]
AP- blast: phantom blades +5 (feats: accurate x3, improved critical x2, extras: autofire +1, penetrating +1) [25]
enhanced CON +16 (16)
flight +3 (6)
immunity +9 (life support) (9)
impervious toughness +10 (10)
protection +7
supersenses +5 (mystic awareness, danger sense, darkvision, time sense) (5)
superstrength +5 (11)
teleport +3 (feats: change direction, change velocity, easy, turnabout, flaw: limit-short range -1) (7)

complications:
responsibility: HEROIC
enemy: Judge

tradeoff:
+4 TOU/ - 4 DEF

costs
abilities 32 + combat 32 + saves 10 + skills 21/84 + feats 29 + powers 101 = 225 pp

:arrow: the version of me used breifly in the JUDGE vs Heroic, it figures that the second I drop out of the game i get a backstory. basicly, this kreuzritter is the chosen champion of some ancient meso-american god of fighting (not war, fighting). it is believed he retcon-punched himself out of existence
Last edited by Kreuzritter on Sun May 20, 2007 9:11 am, edited 2 times in total.
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