Oh, what a precious child you'll make!
Gepetto
PL: 10
abilities: (22)
STR 10 DEX 15 CON 14 INT 16 WIS 14 CHA 13
Combat: (28)
+ 2 init, +6 ATK, +9 DEF (+1 dodge, +4 flat-footed)
+0/3/5 DMG (unarmed/knife/gun)
saves: (7)
DMG +2 FORT +2 REF +2 WILL +7
Skills (17/60)
bluff +10, craft: woodwork +8, diplomacy +10, hide +6, profession: caretaker +8, perform: puppetry +8, sense motive +8, stealth +8
feats (14)
ambidexterity, dodge, equipmentx6, favored enemy (teenagers), improvised tools, master plan, precise shot, rage, sneak attack, quick draw
equipment [27]
van [8]
knife (+1 dmg) [4]
heavy pistol (+5 dmg) [8]
headquarters: abandoned warehouse [7]
- size: medium
- toughness 10
- features: garage, living space, power system (portable generators), security system, workshop
Powers (59)
animate objects 12 (feat: progression +4, extra: horde +1, flaw: limited- marionettes only) (40)
mind control +10 (drawback: noticible -1) (19)
trade-off: -2 DMG save, +2 DEF bonus
costs
abilities 22 + combat 28 + saves 7 + skills 17/60 + feats 14 + powers 59 = 147 pts
and, because he needs minions
typical Puppet minion (construct)
abilities: (-28)
Str 18, Dex 10, Con -, Int -, Wis 2, Cha 2
combat (16)
ATK +5, DEF +5 (+3 flat footed) (size factored in) (-10)
Saves (5) (-5)
Dmg +5, Fort +0, Ref +0, Will —; (1)
powers (65)
shrinking +4 (feat: innate, extra/flaw: permanent) (5)
immunity +60 (fort/will saves) (60)
costs
-28 + 16 + 5 + 65 = 58

before I crafted his puppet minions, gepetto came to a VERY modest pl7. still he's built to be a serial killer type foe, and hopefully his new feats help illustrate that, from favored enemy to the resources he tends to use in his appearances, with three equipment points left over for sundry items he might need for a caper.