Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
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209

Post by Kreuzritter » Sun Jul 02, 2006 6:51 pm

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I'll initiate a new governmet weapons program. I like to call it "Slugs For Thugs".

Cyclone

PL: 10

abilities: (14)
STR 12 DEX 10 CON 12 INT 16 WIS 14 CHA 10

Combat: (32)
+4 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+1/8/10/10 DMG (unarmed/micromissile/sidearm/autocannon)

saves: (15)
DMG +10/2 FORT +5 REF +5 WILL +6

Skills (17/68)
computers +8
craft (electronic) +8
craft (mechanical) +8
disable device +8
intimidate +8
knowledge (technology) +8
knowledge (business) +6
notice +6
sense motive +8

feats (16)
accurate attack, ambidexterity, attack focus: range 2, assessment, connected, dodge focus 2, inventor, master plan, move by action, power attack, precise shot, skill mastery (computers, disable device, craft: electronics, craft:mechanical), tough, uncanny dodge (visual)

Powers (60)
Device: Cyclone Battlesuit +15 (60)
- blast- autocannon +10 (feat: improved critical +2, extra: autofire +1) [24]
AP: blast- plasgun +10 (extra: penetrating +1) {20}
AP: blast- micromissiles +8 (feats: homing, improved critical, extra: autofire +1) {24}
- communication (radio) +3 [3]
- flight +5 [10]
- immunity +9 (life support) [9]
- protection +8 (extra: impervious +1) [16]
- super-senses +13 (blindsight[radio, extended, radius], darkvision, direction sense, distance sense, infravision, radio, time sense) [13]

Drawback:
normal identity (full round to don armor) -4

costs
abilities 14 + combat 32 + saves 15 + skills 17/68 + feats 15 + powers 60 - drawback 4 = 150 pts

:arrow: obviously, cyclone 2.0 is a combination of the 1st and 2nd ed battlesuit archetypes, and and now with a build that keeps him balanced while keeping to his "Iron Punisher" concept

:arrow: connected represents his ties to META-4 as a part-time operative and weapons contractor.
Last edited by Kreuzritter on Mon May 21, 2007 2:00 pm, edited 2 times in total.
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Kreuzritter
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210

Post by Kreuzritter » Sun Jul 02, 2006 8:10 pm

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You caged the wrong animal, Bub!

Wolverine

PL: 10 (148)

abilities: (30)
STR 16 DEX 18 CON 20 INT 10 WIS 14 CHA 12

Combat: (32)
+8 init, +12/10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+3/8 DMG (unarmed/claws)

saves: (10)
TOU +10/8 FORT +10 REF +6 WILL +5

Skills (13/52)
bluff +6
climb +6
gather info +8
Intimidate +8
notice +8
sense motive +8
suvival +8
stealth +8

feats (32)
attack spec: claws, attack focus: melee 2, all-out attack, assessment, chokehold, defensive roll 2, diehard, dodge focus 2, endurance, evasion, fearless, hide in plain sight, improved block, improved grapple, improved trip, improved initiative, instant up, move by action, power attack, startle, stunning attack, takedown attack 2, track, tough 3, uncanny dodge, well-informed

Powers (31)
Strike +5 (feat: mighty pen. +3, extra: penetrating +1) (13)
regeneration +11 (recovery bonus +3, rec. rate: b +1, u +1, i +2, s +2, d +3. feat: persistent, regrowth) (14)
immunity 2 (age, disease)
supersenses +2 (scent, track) (2)

tradeoffs
+2 ATK/-2 DMG

complications
enemy (magneto, sabretooth, mystique)
responsibility (students)
secret (mystery past)
temper

costs
abilities 30 + combat 32 + saves 10 + skills 13/52 + feats 32 + powers 31 = 148 pts

:arrow: yet another famous face, I actually had an advantage here in that since X-23 was wolverine's clone, I just took her build and beefed it up

edit: updated per wilgar's critique...frak, means I gotta go fix x23...
Last edited by Kreuzritter on Mon May 21, 2007 2:01 pm, edited 3 times in total.
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Wilgar
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Post by Wilgar » Sun Jul 02, 2006 8:17 pm

Kreuzritter wrote:regeneration +11 (recovery bonus +3, rec. rate: b/u +1, i/s +2, d +3. feat: persistent, regrowth)
Bruised and Unconcious require seperate ranks, as do Injured and Staggered. They're just grouped together because they have the same base recovery rates. Otherwise, very nice looking build.
Sacrificing minions: is there any problem it CAN'T solve?

Kreuzritter
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211

Post by Kreuzritter » Mon Jul 03, 2006 8:11 am

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Well, I'm night manager at Le Hotel du Frag, and lookee here, it's checkout time...

Lobo

PL: 10 (150)

abilities: (44)
STR 30 DEX 10 CON 30 INT 10 WIS 14 CHA 10

Combat: (32)
+4 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+10 DMG (unarmed)

saves: (2)
TOU +10 FORT +10 REF +2 WILL +2

Skills (20/80)
bluff +8
demolitions +12
drive +6
gather info +10
Intimidate +10
knowledge: streetwise +12
notice +8
pilot +6
sense motive +8

feats (19)
all out attack, attack focus: melee 2, dodge 2, equipment 10, fearless, improved initiative, power attack, track

Powers (33)
immunity +9 (life support) (9)
impervious toughness +10 (10)
superstrength +7 (14)

equipment
Fragmaster 9000 Space-Hog (use space fighter) [49]

complications
honor (The Main Main's word is his bond, man.)
reputation (deranged sociopath... so what if it's true?)
responsibility (bounty hunter)
rivalry (superman)

costs
abilities 44 + combat 32 + saves 2 + skills 20/80 + feats 19 + powers 33 = 150 pts

:arrow: The Main Man is here on the ATT, baby! a scroungy biker on a flying motorcycle, lobo's a walking complication or somebody to give to a wolverine player when they complain about being unable to hang with the big boys
Last edited by Kreuzritter on Mon May 21, 2007 2:02 pm, edited 2 times in total.
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marcoasalazarm
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Post by marcoasalazarm » Mon Jul 03, 2006 9:20 am

You forgot 'Bigger than the Beatles', his (BIG) gun (oh, wait, it's a comic thing...). Lemme think...

You remember his first moment in that episode, where he's in the bar and he says "I'll give you to 10 to run. 1... (draws gun) 10!!!".

That gun he pulls out.. THAT's 'Bigger than the Beatles'.
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.

Kreuzritter
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Post by Kreuzritter » Mon Jul 03, 2006 9:56 am

yeah, i wanted to put that in, but I ran out of points. besides, I don't really recall lobo using it in hereafter
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Kreuzritter
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212

Post by Kreuzritter » Mon Jul 03, 2006 10:29 am

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"It's a pleasure to meet you, or should I make that goodbye, Lieutenant Colonel?"

Lust
Also known as: The Ultimate Lance

One of seven Homonculi, each named for one of the Cardinal Sins, Lust was created to be the group's face and diplomat, and thus tends to act as their feild commander. calm, sultry and collected, Lust's signature power is her ultimate lance, the ability to turn her fingers into lehal razor sharp claws, whips or garrotes.

PL: 10 (150)

abilities: (6)
STR 10 DEX 18 CON n/a INT 10 WIS 14 CHA 14

Combat: (24)
+8 init, +14/6 ATK, +14 DEF (+6 dodge, +3 flat-footed)
+0/6 DMG (unarmed/ultimate lance)

saves: (5)
TOU +6 FORT n/a REF +5 WILL +6

Skills (14/56)
bluff +8
diplomacy +8
gather info +8
knowledge: current events +4
intimidate +8
notice +8
sense motive +8
stealth +4

feats (22)
attack spec: ult. lance 4, assessment, attractive, distract: bluff, dodge 6, evasion, improved initiative, move by action, power attack, set-up, startle, takedown attack, taunt, well-informed

Powers (79)
immunity +30 (fort) (30)
regeneration +27 (rec bonus +10, rec rate: i+4, d+6, r+7 feats: regrowth) (28)
protection +6 (6)
Strike "Ultimate Lance" +6 (feats: extend reach 2, imp. crit, extra: penetrating +1) (15)

costs
abilities 10 + combat 20 + saves 5 + skills 15/60 + feats 22 + powers 78 = 150 pts

technical notes: Lust is what happens if you create an undead femme fatale with the body of Miss Deep and the armament of Hellsing's walter. in all honesty, I was aiming for 150 pp as I try too, but given her status as one of the older sins, the extra points suit her.

Tactics: If lust had her way, the PC's would never find out about her, preferring to act through pawns and dupes in her plots, then abandoning them to take the fall for her. however, that is simply good business. when push comes to shove, Lust has no qualms about getting her nails bloody, using her speed, agility and regeneration to see her through the fight, and likes to stack the deck as much as possible (usually pairing up with another Sin and attacking after their foe has already been through a fight)

:arrow: and now Lust has joined the party. if using her, remember that she gets Gluttony riding along to play the 'bad cop'

:arrow: UPDATE 2- Lust gets another rewrite, making her a lot meaner while retaining her social graces
Last edited by Kreuzritter on Wed Sep 05, 2007 11:23 am, edited 6 times in total.
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Kreuzritter
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213

Post by Kreuzritter » Mon Jul 03, 2006 10:30 am

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"Can I eat him, Lust?"

Gluttony

PL: 10 (165)

abilities: (-10)
STR 34 DEX 14 CON n/a INT 6 WIS 10 CHA 6

Combat: (28)
+2 init, +8 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+12/7 DMG (unarmed/Ultimate mouth)

saves: (7)
TOU +10 FORT n/a REF +5 WILL +4

Skills (7/28)
intimidate +12
notice +4
search +8
sense motive +4

feats (14)
all-out attack, chokehold, dodge 4, fearsome prescence 3, improved grab, improved grapple, improved overrun, interpose, power attack

Powers (104)
container "Ultimate Mouth" +6 (30)
- Disintegrate +7 (extra: area-line +0, affects objects +1, flaw: distracting -1) [30]
- AP: Matter Eater +20 {25}
- ap: enhanced STR +20 {20}
immunity +30 (30)
regeneration +28 (rec bonus +12, rec rate: i+4, d+6, r+8 feats: persistent, regrowth) (32)
Protection +10 (10)
supersenses +2 (scent, track) (2)

costs
abilities -10 + combat 32 + saves 7 + skills 7/28 + feats 14 + powers 104 = 150 pts

Design notes: wow, I like how gluttony came out here. granted, he probably still needs some work, but he looks like he'd be a gas to play. nobody's quite sure how the homunculi destruction works, (it may either be their namesake's corresponding punishment in hell or they're simply forced to fail checks by killing them several times)

tactics:as soon as he's told the enemy is on the menu, gluttony will use seize initiative to go first, and attack the closest and 'tastiest' looking target All-Out, then going for a grapple so he can chow down with Ultimate Mouth. he will however abort his action if lust is in any way threatened, using interpose to sheild her with his bulk. and if somebody actually destroys Lust, the next time they see Gluttony inform them they have a new Enemy complication, because he will stop at nothing to avenge her

:arrow: and Gluttony receives a much needed update, adding a new trick or two while bringing him under cost. as a tactical update, ultimate Mouth is gluttony's most powerful attack (mostly due to anybody failing the saves takes a one way trip to a pocket dimension), but Gluttony won't use it unless expressly ordered to or he gets really ticked off (such as finding out he's in the same building as whoever hurt Lust)

:arrow: after thinking it over, Gluttony loses the d-pocket in favor of a more traditional Disintegrate, since that's pretty much what UM Equates to
Last edited by Kreuzritter on Fri Sep 07, 2007 11:32 am, edited 4 times in total.
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Kreuzritter
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214

Post by Kreuzritter » Mon Jul 03, 2006 4:09 pm

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Why should I look like that when I can look Young and Adorable?

Envy

An effeminate figure with a dry wit, Envy has the ability to assume the form of any person and copy their voice. He also displays high agility, feats of superhuman strength when enraged, and the power to manipulate his body to form weapons and poisonous animals such as snakes. He is also a skilled physical fighter, while in the manga, he mainly take advantage from his "true form"'s massive weight to crush the enemy. His anime counterpart use attacks ranging from simple punches and kicks to capoeira-like techniques. Envy is most comfortable in the "adorable" form of a young androgynous human. Envy's most valued contribution(s) to the Homunculi's cause is impersonation, gathering information unnoticed, and using his ability to change form to carry out efficient assassinations. Envy's favored technique for murdering humans is to impersonate someone the target cares deeply for, and use their natural hesitation as the opportunity needed to kill them. Its Ouroboros tattoo was located on its left thigh.

PL: 10 (150)

abilities: (22)
STR 30 DEX 18 CON n/a INT 10 WIS 14 CHA 10

Combat: (24)
+8 init, +10/6 ATK, +12 DEF (+6 dodge, +3 flat-footed)
+10 DMG (unarmed)

saves: (5)
TOU +8/5 FORT n/a REF +6 WILL +5

Skills (13/52)
bluff +8
Acrobatics +4
gather info +6
Intimidate +8
knowledge: current events +6
Notice +6
Search +6
sense motive +6
Stealth +6

feats (16)
all-out attack, atk spec: unarmed 2, defensive roll 3, dodge 6, improved initiative, power attack, taunt, startle

Powers (70)
immunity +30 (30)
protection +5 (5)
regeneration +27 (rec bonus +10, rec rate: i+4, d+6, r+7 feats: regrowth) (28)
Morph "Ultimate disguise" +3 (humanoids, feat: metamorph-True Form) (7)

costs
abilities 16 + combat 24 + saves 5 + skills 13/52 + feats 15 + powers 77 = 150 pts

:arrow: Envy gets so much of an overhaul, i can't even justify my old notes, so obviously the design notes get thrown out as well. While both versions of Envy are true shapechangers, in order to meet his costs I was forced to strip him down to a type-2 morph and restrict his strength bonus to +7

:arrow: update: unsatisfied with my earlier revision, i've gone back and rebuilt Envy once more, this time to max out his strength
Last edited by Kreuzritter on Fri Aug 31, 2007 11:15 am, edited 4 times in total.
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Kreuzritter
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Post by Kreuzritter » Mon Jul 03, 2006 4:15 pm

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"Money, sex, power... I want it ALL!"

Greed I

Greed is the ancient Homunculus known as the "Ultimate Shield". He is able to make himself impervious to harm by rearranging the bonds between the carbon atoms in his body and changing his skin into an unnamed carbon-based substance (presumably black diamond or carbon steel), giving him the appearance of a black-skinned demon while in his true form. In terms of attitude Greed carries himself as a rather slick character, a ladies' man and all-around arrogant fellow. His Ouroburos crest is on his left hand.

PL: 10 (150)

abilities: (6)
STR 18 DEX 14 CON n/a INT 10 WIS 12 CHA 12

Combat: (24)
+5 init, +10/ ATK, +8 DEF (+4 flat-footed)
+4/10 DMG (unarmed/ultimate sheild)

saves: (6)
TOU +12/5 FORT n/a REF +4 WILL +5

Skills (13/52)
bluff +8
diplomacy +4
gather info +8
intimidate +8
knowledge: streetwise +6
notice +6
search +6
sense motive +6

feats (11)
all-out attack, assessment, atk spec: ultimate sheild 2, diehard, dodge 2, power attack, improved initiative, takedown attack, taunt

Powers (90)
Container: "Ultimate Sheild" +5 (25)
- Protection +7 (feats: selective, extra: impervious +1) [15]
- Strike +6 (feats: mighty, subtle, improved crit, precise) [10]
immunity +30 (30)
protection +5 (5)
regeneration +29 (rec bonus +12, rec rate: i+4, d+6, r+7 feats: regrowth) (30)

costs
abilities 6 + combat 24 + saves 6 + skills 13/52 + feats 11 + powers 90 = 150 pts

design notes: want to know why I've been plurging on the sins instead of just buying the 35 point total regen (and then upping for the needed recovery rate) ? blame greed. it's his fight with ed in the manga that shows the limits of homonculi regeneration (he can regrow his arm and restore the ability damage of it's loss in the same action, for example). still, a pretty fun build, as these things go

tactics:perhaps the most human of the Sins in personality, greed is all about self preservation, even with the power of his Ultimate Sheild. he'll parley first, trying to cut a deal and outright avoid fighting if he can, before resigning himself to battle and assuming his 'true face'. once in battle, with Ultimate sheild he becomes more than a match for almost anything in the FMA world

incidently, Greed perhaps makes the best introduction to the Sins for your campaign, given that he's their rogue member, unable to satisfy his unending wants so long as he's with them. so, he could set up in campaign city as the new leader of a local gang, before he draws the attentions of the sins and has to be dragged home kicking and screaming before he inadvertantly reveals even more than just their existence.

:arrow: the first Greed is finally brought in line with the rest of his siblings, with streamlined powers and a few more skills and feats

edit: just changed force feild for protection
Last edited by Kreuzritter on Thu Aug 30, 2007 10:01 am, edited 4 times in total.
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Kreuzritter
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Post by Kreuzritter » Mon Jul 03, 2006 4:22 pm

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"My memories are the driving force of everything I do..."

Sloth (anime version)

Created specificly for the anime, Sloth is the result of an attempted resurrection, and the youngest of the 7 Sins. As such, she longs to become truly human, and to cast away the memories of the Woman she was created to be. in the meantime, She is the majordomo to the heart of heart of the military conspiracy, and is frequently seen in the company of Wrath
The truth of Sloth is that she was created by ED and Al from the remains of Trisha Elric, their mother. as such, Sloth won't feel complete until she's certain the boys are dead.


PL: 10 (150)

abilities: (-2)
STR 10 DEX 16 CON n/a INT 10 WIS 14 CHA 12

Combat: (28)
+7 init, +12/6 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+0/8/8/14 DMG (unarmed/blast/trip/suffocate)

saves: (8)
TOU +7/4 FORT n/a REF +7 WILL +6

Skills (10/40)
bluff +6
intimidate +6
notice +4
knowledge: civics +6
knowledge: current events +6
sense motive +6
stealth+6

feats (18)
all-out attack, atk focus: range 6, dodge 5, grappling finesse, improved grab, improved intitiative, improved pin, instant up, power attack

Powers (99)
Alternate form: Water form +7 (feats: subtle, selective) (37)
- Blast +8 [18]
- AP: suffocate +14 (flaw: requires grapple -1) {14}
- AP: Trip +8 {16}
- concealment +2 (sight, flaw: limited: underwater only -1) [1]
- elongation +2 [2]
- insubstantial +1 [5]
- protection +3 [3]
- swimming +5 [6]
- AP: speed +3 (feat: wall-run) {4}
immunity +30 (fort) (30)
protection +4 (4)
regeneration +27 (rec bonus +10, rec rate: i+4, d+6, r+7 feats: regrowth) (28)

drawbacks (-11)
weakness: Must consume Red Stones (common, moderate) (-3)
weakness: prescence of Mortal remains (uncommon, major [paralyzed], per round -4, cannot save -1) (-8)

costs
abilities -2 + combat 28 + saves 8 + skills 10/40 + feats 18 + powers 97 - drawbacks 11 = 150 pts

design notes: You may notice different rules to Sloth here, and that's because the rest of the sins are being built to their manga equivalents rather than the anime versions. as this sloth is strictly from the anime, she's thus subject to the rules of that series. other than that, she's a prettier version of Professor fathom

tactics: Sloth relies upon her being a creature of water to escape harm, slipping and sliding across the feild while blasting away. however, in addition to a biological need to consume incomplete philosopher's stones, Sloth can be rendered helpless in the prescence of the remains of the woman she was created to be, a fact that leads to her almost certain destruction in the series

:arrow: Finally updated, Sloth is brought in line with her bretheren and becomes a fair bit meaner as a combatant.
Last edited by Kreuzritter on Fri Aug 31, 2007 7:35 am, edited 3 times in total.
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Post by Kreuzritter » Mon Jul 03, 2006 5:29 pm

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Mercy to the enemy, Armstrong? you'll never get promoted that way."

Fuhrer-President King Bradley

Seemingly a kind if eccentric ruler of Armestris and head of the State military, King Bradley is in fact a violent arrogant man, who has led the State into one war and stands poised to unleash another. and as if that weren't bad enough, Bradley's darkest secrets threaten to send the entire nation down in the searing fires of war....
In truth, King Bradley is the Homonculus Wrath (Pride in the anime), acting under the auspices of the mysterious Father. Already a master Swordsman, Wrath's power, the "Ultimate Eye" allows him to foresee the result of any action taken by himself or his enemies in battle. Wrath's Ouroborous sigil is upon his left eye, concealed behind the patch.



PL: 10 (150)

abilities: (36)
STR 20 DEX 16 CON 20 INT 12 WIS 16 CHA 12

Combat: (24)
+11 init, +12/6 ATK, +12 DEF (+6 dodge, +3 flat-footed)
+3/10 DMG (unarmed/swords)

saves: (6)
TOU +8/5 FORT +5 REF +6 WILL +6

Skills (17/68[b[/b])
bluff +8
concentration +6
gather info +6
intimidate +10
knowledge: tactics +8
notice +8
profession: President +8
search +6
sense motive +8

feats (26)
ambidexterity, assessment, accurate attack, attack spec: duelling blades 3, benefit (Rank: [Fuhrer]), defensive roll 3, defensive attack, dodge 6, improved disarm, improved initiative, move by action, power attack, uncanny dodge, seize initiative, startle, takedown attack, well-informed

Powers (41)
device: duelling blades +3 (feats: usable- King Bradley) (11)
- strike +3 (feats: mighty, improved crit, takedown attack, weapon bind, weapon break, extras: autofire +1, pentrating +1) [15]

extra attack +1 (6)
- AP: supersenses +4 (precognition, feat: blind-fight) [5]
regeneration +22 (rec rate: b +1, s+4, i+4, d+6, res.+7, feats: diehard, regrowth) (24)


costs
abilities 36 + combat 24 + saves 6 + skills 17/68 + feats 26 + powers 41 = 150 pts

Design notes: let me say it's a nice change to no longer be working on constructs, and instead upon a straight up combat oriented wrecking machine. Naturally, Bradley's nature as President (and his spoiler features) drive up the cost, but hey, he's the freakin' president and one of the baddest cats in the FMA world, what did you expect? thanks again to steve kenson, as I used a fair chunk of Crimson Katana to set him up

Tactics:as president, it's extremely rare for bradley to enter a fight. but when he does...ohhoh...there will be blood, because the man is a close-combat GOD

:arrow: a significant update, as I bite the bullet and bring the Fuhrer in line with his subordinates. by all rights he probably should be a PL or 2 higher, but by his own admission, he's getting on in years and not as spry as he used to be
Last edited by Kreuzritter on Fri Aug 31, 2007 8:32 am, edited 3 times in total.
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Wilgar
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Post by Wilgar » Mon Jul 03, 2006 6:31 pm

Really cool build of King Bradley, Kreuz. I've got a question though, extra attacks, is that from the Mastermind's Manual?
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Post by Kreuzritter » Mon Jul 03, 2006 6:43 pm

yep. combat section. take a full round action and you can make the extra attacks, at 5 points a go.
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Post by Wilgar » Mon Jul 03, 2006 6:52 pm

Sounds cool, I can think of lots of characters to use that with... I hate the post office...
Sacrificing minions: is there any problem it CAN'T solve?

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