Next up is Jaguar who is a Mexican detective, a were-creature and mostly controlled monster.
the following background was shamelessly stolen from powerline's thread
The Jaguar has been around for as long as anyone in the village could remember, who would change into the beast, now that was always different.
His familiy had always carried the curse. It stated that the oldest member of the family line would change into the "an uncontrollable beast that would destroy all around them"
In the Central American country of his birth, drug lords were starting to take over and many of the families that survived on the few acres of land they had were forced to give up their land or "disappear"
His parents sent him to America in an attempt to keep him out of the violence, it worked for a few years. One night, after not hearing for him familiy for three weeks, he was attacked by a mugger late at night. The Jaguar made its first appearance that night and killed his attackers.
Knowing what had happened, he called home and got no answer. Spending his last dollar, he bought a ticket home. The village was burned to the ground, his home was a pile of ashes. His family was gone, it was just him now. The Jaguar came out and destroyed the locale drug lord, he took the money, and flew back to his new home.
He joined the Champions as in investigator, and as a active member as Jaguar
first up his detective side
they don't have a picture of the human detective he is a Mexican male about 30 years old so I'm afraid on this you're on your own.
PL: 5 (75 pp)
ABILITIES: STR: 16 (+3) DEX: 16 (+3) CON: 14 (+2) INT: 18 (+4) WIS: 10 (0) CHA: 14 (+2)
SKILLS: Acrobatics 2 (+5), Bluff (+2), Climb (+3), Diplomacy 4 (+6), Disable Device 2 (+6), Disguise (+2), Drive 2 (+5), Escape Artist (+3), Gather Info 8 (+10), Handle Animal (+2), Intimidate 4 (+6), Investigate 6 (+10), Technology 2 (+6), Streetwise 4 (+8), Medicine 2 (+2), Notice 8 (+8), Search 3 (+7), Stealth 4 (+7), Swim (+3)
FEATS: Attack Focus (3), Defensive Attack, Defensive Roll (3), Dodge Focus (1), Evasion (1), Improved Block (1), Improved Disarm, Improved Initiative (1), Improved Throw, Improved Trip, power attack, Takedown Attack (1), Uncanny Dodge, Animal Empathy, Contacts, Well-Informed
COMBAT: Attack 3 [Unarmed +3 (Bruise)] Defense 15 (12 flat-footed) Init 7
SAVES: Toughness 5 (2 flat-footed) Fortitude 2 Reflex 3 Will 2
Abilities 28 + Skills 13 (52 ranks) + Feats 20 + Powers 0 + Combat 14 + Saves 2 – Drawbacks -2 = 75 / 75
and then when he changes he's this

His quote is "You wouldn't like me when I'm, ah hell RARGH!" (note I came up with this before X-men 3)
PL: 10 (150 pp)
ABILITIES: STR: 22 (+6) DEX: 28 (+9) CON: 18 (+4) INT: 8 (-1) WIS: 8 (-1) CHA: 14 (+2)
SKILLS: Acrobatics 8 (+17), Bluff 12 (+14), Climb 8 (+14), Concentration (-1), Diplomacy (+2), Disguise (+2), Drive (+9), Escape Artist 4 (+13), Gather Info (+2), Handle Animal (+2), Intimidate 12 (+14), Notice 8 (+7), Search (-1), Sense Motive 8 (+7), Stealth 8 (+17), Survival (-1), Swim (+6)
FEATS: Attack Focus (4), Defensive Attack, Dodge Focus (4), Elusive Target, Evasion (2), Move-by Action, Startle, Taunt, Uncanny Dodge, Improved Critical (2), Improved Grab, Grappling Finesse, Improved Pin, Improved Initiative (1), Power Attack, Rage (3)
POWERS: *Strike crit on 18-20 (claws) [2] - DC:23:tough, penatrating [4], mighty, , dual damage (backhand), ,
*Protection [4], Impervious [4],
*Leaping [3],
*Super-Senses [4],
Ultra-Vision, ,
Scent, ,
danger sense (sight), ,
Low Light vision, ,
*Super-movement [2],
slow fall, , trackless, ,
*Super-Strength [2],
Enhanced Str [6],
Enhanced Dex [12]
COMBAT: Attack 8 [+12 melee +8 (Bruise), +12 melee +8 (Lethal)] Defense 22 (14 flat-footed) Init 13
SAVES: Toughness 8 (8 flat-footed) Fortitude 8 Reflex 10 Will 4
Abilities 20 + Skills 17 (68 ranks) + Feats 26 + Powers 49 + Combat 32 + Saves 10 – Drawbacks -4 = 150 / 150