Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

Taliesin's builds: 3E moved to sister thread

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Moderators: The Mod Squad, The Justice League, M&M Line Developer

Postby Taliesin » Sat Jul 15, 2006 10:24 am

Mike5000us wrote:Hmmm interesting Apocalypse you got there! So who's next?


Tentative list of upcoming builds (in alphabetical order, not in order of completion; most are half-finished, just a matter of when I decide to put on the finishing touches):
Jean Grey
Sage
Sinister
Venom

Also, I'm going to start some DC builds as well, starting with:
Power Girl (revisions)
Supergirl
Superman
User avatar
Taliesin
Cosmic Entity
Cosmic Entity
 
Posts: 12158
Joined: Sun Jan 08, 2006 4:00 pm
Location: Between Twin Sala Trees

Postby Mike5000us » Sat Jul 15, 2006 2:17 pm

Hmmm so are you going to do both versions of Jean Grey? Are you going to do the pre-Crisis version of superman?
"Ah man, I guess I'm just going to have to kill you now!"
User avatar
Mike5000us
Zealot
Zealot
 
Posts: 1021
Joined: Fri Dec 02, 2005 10:49 pm
Location: Los Angeles, California

Postby Super Nova » Sun Jul 16, 2006 9:01 am

Hay bro can you add one to your DC list?
Image
"Strength.... Perseverance.... Patience.... Integrity"

Nova Burst 2nd Archive
Nova Burst 3E Archive
User avatar
Super Nova
Zealot
Zealot
 
Posts: 1434
Joined: Wed Mar 08, 2006 12:01 am
Location: Greenwood

Postby tomorrow » Sun Jul 16, 2006 9:12 am

-double post-
Last edited by tomorrow on Sun Jul 16, 2006 9:12 am, edited 1 time in total.
User avatar
tomorrow
Mastermind
Mastermind
 
Posts: 2336
Joined: Sun Jun 05, 2005 4:14 pm

Postby tomorrow » Sun Jul 16, 2006 9:12 am

Taliesin wrote:
Taliesin wrote:Image
Being slow sucks.

Quicksilver

Power Level: 8 (135pp)

Abilities: STR: 12 [22] (+6), DEX: 18 (+4), CON: 14 (+2), INT: 12 (+1), WIS: 10 (+0), CHA: 10 (+0)

Skills: Bluff 8, Knowledge [Streetwise] 8 (+9), Knowledge [Tactics] 4 (+5), Pilot 6 (+10), Sense Motive 6

Feats: Attack Specialization [Unarmed] 2, Dodge Focus 10, Elusive Target, Endurance 3, Evasion 2, Fast Overrun, First Attack, Leadership, Move-By Action, Set-Up, Sneak Attack, Stunning Attack

Powers:
Concealment 2 (all visual; Power Feat: Close Range; Flaw: Limited [only when moving all-out; -1]; 3pp)
Enhanced Strength 10 (10pp)
Immunity 2 (Environmental Cold, High Pressure; 2pp)
Protection 2 (2pp)
Super-Speed 5 (Dynamic; Wall Run; Power Feats: Rapid Attack, Water Run; 28pp)
Dynamic Alternate Power: Air Control (2pp)
DAP: Blast [Air] (2pp)
DAP: Deflect (slow projectiles; 2pp)

Combat: Attack +2 / +6 (Melee); Damage +6 (Unarmed); Defense +12 (+1 flat-footed); Initiative +4 (up to +28 with Super-Speed)

Saves: Toughness +4, Fortitude +4, Reflex +10, Will +4

Abilities 16 + Skills 8 (32 ranks) + Feats 25 + Powers 51 + Combat 8 + Saves 12 – Drawbacks 0 = 120

:arrow: This is the classic Quicksilver, prior to the events of House of M and Son of M. Quicksilver's speed has always been somewhat unclear according to canon, ranging from a top speed of 220 MPH up to several times the speed of sound. This Quicksilver can move at 250 MPH with a move action and 1,000 MPH if he moves all-out. With extra effort, he can move 2,000 MPH for ne round. He can perform actions at 25 times normal speed. Due to this, Quicksilver feels that everyone is just too slow in comparison, physically and mentally.

:arrow: Quicksilver is a one-trick pony, but it's a pretty good trick. Even with only five ranks of Super-Speed, Pietro can create whirlwinds, generate damaging blasts of air currents, intercept slow-moving projectiles, and even move so quickly as to be effectively invisible. He also has thick skin, and that's not a reference to his personality. Pietro also has an Immunity to the cold and pressure of high speed movement.

:arrow: Pietro really needs to work hard to hit his caps offensively, and it all comes down to dealing damage. First Attack and Sneak Attack provide some degree of power to his punch, and he can create damaging cyclones of air using Blast, but Quicksilver might be best off sacrificing his body performing Speed-assisted slam attacks, which also raises his overall Defense to +22 as a result of moving all-out.

:arrow: After Quicksilver lost his powers following the events of House of M, he acquired through Terragenesis the ability to jump ahead through time. He can’t travel backwards through time except when he stops maintaining his Super-Movement but after further Terragenesis can move an unspecified distance into the future. Also, Quicksilver can mimic Duplication by displacing himself through time. He can also empower mutants with their former powers using the Terrigen crystals growing out of his body.

Quicksilver (Son of M)

Power Level: 7 (105pp)

Abilities: STR: 12 (+6), DEX: 18 (+4), CON: 14 (+2), INT: 12 (+1), WIS: 10 (+0), CHA: 10 (+0)

Skills: Bluff 8, Knowledge [Future History] 4 (+5), Knowledge [Streetwise] 8 (+9), Knowledge [Tactics] 4 (+5), Pilot 6 (+10), Sense Motive 6

Feats: Attack Specialization [Unarmed] 2, Dodge Focus 10, Elusive Target, Endurance 3, Evasion 2, Fast Overrun, First Attack, Leadership, Move-By Action, Set-Up, Sneak Attack, Stunning Attack

Powers:
Duplication 7 (Extra: Heroic [+1]; Flaw: Real [-1]; Power Feat: Progression 4; 18pp)
AP: Super-Movement 2 (Temporal Movement 2 [Future]; 1pp)
Transform 8 [Depowered mutants into empowered mutants; 3pp/rank] (Flaw: Range [Touch; -1]; 16pp)

Combat: Attack +2 / +6 (Melee); Damage +1 (Unarmed); Defense +12 (+1 flat-footed); Initiative +4

Saves: Toughness +2, Fortitude +4, Reflex +10, Will +4

Abilities 16 + Skills 9 (36 ranks) + Feats 25 + Powers 35 + Combat 8 + Saves 12 – Drawbacks 0 = 105


:!: Update 7/14/06 :!: I wrote up a fully-fledged Son of M version of Quicksilver, updated with his powers at their current levels. The classic Quicksilver gets a bit of a rewrite as well, notably his improved Strength and the addition of the First Attack feat from Masterminds Manual.


I still don't know why he's considered an Alpha-mutant, but I guess he's pretty fast for a Marvel character.


Quicksilver, like Iceman had many "boosts" over the years... hence the reason his speed ranges from the low hundreds of mph to the thousands of mph depending on the reference source. Just pre-House of M... he was probably the fastest runner ever to exist in the Marvel Universe (many times the speed of sound).
User avatar
tomorrow
Mastermind
Mastermind
 
Posts: 2336
Joined: Sun Jun 05, 2005 4:14 pm

Postby Taliesin » Sun Jul 16, 2006 11:37 am

tomorrow wrote:Quicksilver, like Iceman had many "boosts" over the years... hence the reason his speed ranges from the low hundreds of mph to the thousands of mph depending on the reference source. Just pre-House of M... he was probably the fastest runner ever to exist in the Marvel Universe (many times the speed of sound).


Yeah, I had thought that his speed was up to Mach 10 or so (only the Elder Runner was faster), but in Son of M, he referred to his top speed as 220MPH or so, which was an odd time for a retcon, since he was feeling sorry for himself about losing his powers.
User avatar
Taliesin
Cosmic Entity
Cosmic Entity
 
Posts: 12158
Joined: Sun Jan 08, 2006 4:00 pm
Location: Between Twin Sala Trees

Postby Taliesin » Sun Jul 16, 2006 11:54 am

Mike5000us wrote:Hmmm so are you going to do both versions of Jean Grey? Are you going to do the pre-Crisis version of superman?


I'll be doing modern Superman and just Jean Grey for now. Besides, you've already built pre-Crisis Supes and Dark Phoenix.

Super Nova wrote:Hay bro can you add one to your DC list?


Hmm, I'd have to do Captain Marvel first...and he has to come after the JLA and some of their biggest opposing numbers, but I am a pretty big fan of the Marvels so they'll certainly come right after those.
User avatar
Taliesin
Cosmic Entity
Cosmic Entity
 
Posts: 12158
Joined: Sun Jan 08, 2006 4:00 pm
Location: Between Twin Sala Trees

Postby Taliesin » Sun Jul 16, 2006 5:24 pm

Image
Play horsey?

Sage

Power Level: 10 (150pp)

Abilities: STR: 10 (+0), DEX: 12 (+1), CON: 10 (+0), INT: 18 (+4), WIS: 20 (+5), CHA: 14 (+2)

Skills: Bluff 10 (+14), Computers 12 (+16), Concentration 8 (+13), Craft [Electronic] 10 (+14), Diplomacy 8 (+12), Gather Information 12 (+16), Knowledge [Business] 4 (+8), Knowledge [Streetwise] 8 (+12), Sense Motive 8 (+13)

Feats: Assessment, Attractive, Contacts, Defensive Roll 2, Defensive Throw, Eidetic Memory, Equipment 4, Improved Throw, Power Attack, Precise Shot, Speed of Thought

Powers:
Boost 5 [any mutant power; 2pp/rank] (Extra: Duration [+3]; Flaws: Action [Full; -1], Others Only [-1], Permanent [-1]; 10pp)
Comprehend 1 (Languages; 2pp)
Quickness 12 (Flaw: One Type [mental tasks; -1]; 6pp)
Super-Senses 4 (Detect 2 [Minds; Mental, Range]; Detect 2 [X-Factor; Mental, Range]; 4pp)
Telepathy 10 (20pp)
AP: Astral Form 4 (1pp)
AP: Deflect 7 (Mental Attacks; Extra: Reflection [+1]) Linked to Mind Shield 6 (6pp)
AP: Illusion 6 [all senses] (Flaw: Phantasms [-1]; 1pp)
AP: Mental Blast 5 (1pp)
AP: Mind Control 10 (1pp)

Equipment: Arsenal (Submachine gun [12ep], Dual Light Pistols [1ep], Knife [1ep]); Sunglasses (Datalink 2; PDA; 3ep); Unstable Molecule Uniform (Protection 2, Mimic 1; 3ep)

Combat: Attack +8; Damage +0 (Unarmed) / +4 (Submachine gun, Autofire); Defense +8 (+4 flat-footed); Initiative +4

Saves: Toughness +4 (+2 flat-footed), Fortitude +4, Reflex +5, Will +9

Abilities 24 + Skills 20 (80 ranks) + Feats 15 + Powers 47 + Combat 32 + Saves 12 – Drawbacks 0 = 150

:arrow: Sage’s PL is determined by her now-defunct telepathic powers, but she still retains her Deflect and Mind Shield powers off of that array. Sage’s most useful abilities include her Eidetic Memory and Mental Quickness. In combat, Sage is a capable martial artist and a crackshot with her firearms, but she should play at best an auxiliary role if she is even in combat at all.

:arrow: Sage has the ability to detect and decipher a mutant’s genetic code. Furthermore, she can produce a further evolution of a mutant’s genetic trait or jumpstart an unevolved mutant’s abilities with a Permanent Boost. This will allow a shuffling of the Boosted trait (in addition to a 5pp bump) but it should be up to the GM whether this is Uncontrolled or not; once determined, the trait cannot be changed. Since multiple Boosts are not stackable, 5pp is the most that Sage can augment a mutant’s powers.

:arrow: Sage’s sunglasses allow her to link up to any computer in the vicinity. Sage also has an arsenal of firearms and a uniform made of unstable molecules. Aside from protection, I’m not sure what value such a uniform has for Sage, except that the unstable molecules allow for a VERY form-fitting costume!
User avatar
Taliesin
Cosmic Entity
Cosmic Entity
 
Posts: 12158
Joined: Sun Jan 08, 2006 4:00 pm
Location: Between Twin Sala Trees

Postby Mike5000us » Sun Jul 16, 2006 6:37 pm

Nice Sage!!!!
"Ah man, I guess I'm just going to have to kill you now!"
User avatar
Mike5000us
Zealot
Zealot
 
Posts: 1021
Joined: Fri Dec 02, 2005 10:49 pm
Location: Los Angeles, California

Postby Taliesin » Sun Jul 16, 2006 6:39 pm

Image
Here is the church, there is the steeple, open the doors…

Mister Sinister
Nathaniel Essex

Power Level: 12 (232pp)

Abilities: STR: 28 (+9), DEX: 14 (+2), CON: 28 (+9), INT: 24 (+7), WIS: 16 (+3), CHA: 20 (+5)

Skills: Bluff 12 (+17), Computers 8 (+15), Concentration 12 (+15), Craft [Electronic] 12 (+19), Knowledge [Life Sciences] 16 (+23), Medicine 16 (+19)

Feats: Benefit 5 (Wealth 5), Challenge (Durable Lie [Bluff]), Equipment 3, Inventor, Leadership, Master Plan, Speed of Thought

Powers:
Force Field 7 (7pp)
Immunity 1 (Aging; 1pp)
Mental Transform 12 (change memories; Extras: Continuous [Lasting; +1], Perception [+1]; 48pp)
AP: Mental Blast 12 (1pp)
AP: Mind Control 12 (1pp)
AP: Nullify 12 (all mutant powers; Extras: Duration [Concentration; +1], Perception [+1]; Flaw: Requires Mental Grapple [-1]; 1pp)
AP: Telepathy 12 (1pp)
Morph 5 (humanoid forms; 10pp)
Regeneration 16 (Recovery Rate 6 [Bruised 1, Injured 2, Disabled 3]; Resurrection 10; Power Feats: Persistent, Regrowth; 18pp)
Super-Movement 1 (Dimensional Movement [Astral Plane]; 2pp)
Super-Strength 4 (Heavy Load: ~9 tons; 8pp)
AP: Telekinesis 4 (1pp)

Equipment:
Headquarters (15ep)
Size: Huge; Toughness: 15; Features: Computer, Concealed, Defense System, Holding Cells, Laboratory, Library, Living Space, Power System; Powers: Super-Senses (Detect Mutants [Extended 9, Radius]), Teleport 12

Combat: Attack +8; Damage +9 (Unarmed) / +12 (Mental Blast); Defense +8 (+4 flat-footed); Initiative +7

Saves: Toughness +9 [+16], Fortitude +12, Reflex +6, Will +10

Abilities 70 + Skills 19 (76 ranks) + Feats 13 + Powers 84 + Combat 32 + Saves 14 – Drawbacks 0 = Total 232

:arrow: The rare Marvel character who seems to have been nerfed in recent years, Mister Sinister is nevertheless a very formidable foe and even more formidable mastermind.

:arrow: Physically, Sinister is an imposing specimen; aside from his superhuman physical scores, he also recovers from injury at an accelerated rate and can reconstitute himself instantly after a fatal attack (Regeneration). Sinister hits his caps with his Telepathy; at times in the comics, this was depicted as perhaps rank 15 or so, but I feel that 12 ranks is appropriate for a current Sinister. He can implant false memories or mindwipe opponents with Mental Transform or else Mind Control his hapless foes, as befits a master manipulator.

:!: Update 7/7/09 :!: With some urging, I’ve updated this very old build of Sinister. I’ve removed some of his rarer stunts and added others. A lot of his powers are one-shots, but I think I’ve incorporated his most prominent powers in a really fat array of of Mental Transform.
Last edited by Taliesin on Tue Jul 07, 2009 9:07 am, edited 1 time in total.
User avatar
Taliesin
Cosmic Entity
Cosmic Entity
 
Posts: 12158
Joined: Sun Jan 08, 2006 4:00 pm
Location: Between Twin Sala Trees

Postby Taliesin » Sun Jul 16, 2006 6:44 pm

Mike5000us wrote:Nice Sage!!!!


Thanks! She's not a character I'm terribly familiar with, so I had hoped to get those powers right.

With Sinister in the books as well, I think that'll do it for traitorous X-Sidekicks!
User avatar
Taliesin
Cosmic Entity
Cosmic Entity
 
Posts: 12158
Joined: Sun Jan 08, 2006 4:00 pm
Location: Between Twin Sala Trees

Postby Mike5000us » Sun Jul 16, 2006 7:56 pm

And nice Sinister!!!
"Ah man, I guess I'm just going to have to kill you now!"
User avatar
Mike5000us
Zealot
Zealot
 
Posts: 1021
Joined: Fri Dec 02, 2005 10:49 pm
Location: Los Angeles, California

Postby Good & Evil » Mon Jul 17, 2006 6:11 pm

Taliesin wrote:
tomorrow wrote:Quicksilver, like Iceman had many "boosts" over the years... hence the reason his speed ranges from the low hundreds of mph to the thousands of mph depending on the reference source. Just pre-House of M... he was probably the fastest runner ever to exist in the Marvel Universe (many times the speed of sound).


Yeah, I had thought that his speed was up to Mach 10 or so (only the Elder Runner was faster), but in Son of M, he referred to his top speed as 220MPH or so, which was an odd time for a retcon, since he was feeling sorry for himself about losing his powers.


Actually, Makarri of the Eternals seems to be the fastest MU character. He beat the Runner in the intergalactic race in Quasar #58.

Though post Son of M, not sure if Quicksilver is faster or if he just picked up the time travel power.
Good & Evil
Bystander
Bystander
 
Posts: 10
Joined: Wed May 03, 2006 10:12 pm

Postby Taliesin » Mon Jul 17, 2006 6:47 pm

Good & Evil wrote:
Taliesin wrote:
tomorrow wrote:Quicksilver, like Iceman had many "boosts" over the years... hence the reason his speed ranges from the low hundreds of mph to the thousands of mph depending on the reference source. Just pre-House of M... he was probably the fastest runner ever to exist in the Marvel Universe (many times the speed of sound).


Yeah, I had thought that his speed was up to Mach 10 or so (only the Elder Runner was faster), but in Son of M, he referred to his top speed as 220MPH or so, which was an odd time for a retcon, since he was feeling sorry for himself about losing his powers.


Actually, Makarri of the Eternals seems to be the fastest MU character. He beat the Runner in the intergalactic race in Quasar #58.

Though post Son of M, not sure if Quicksilver is faster or if he just picked up the time travel power.


Ah, must be recent development; Makkari has been getting faster and faster...I remember he topped out around Mach 3 at one time.

Quicksilver has not regained any Super-Speed power post-Son of M and was never in their class, AFAIK.
User avatar
Taliesin
Cosmic Entity
Cosmic Entity
 
Posts: 12158
Joined: Sun Jan 08, 2006 4:00 pm
Location: Between Twin Sala Trees

Postby Good & Evil » Mon Jul 17, 2006 8:23 pm

Here's a link recapping the galactic marathon in Quasar. Apparently Makarri trained to become that fast but is now stuck in super-speed mode.

http://www.marvunapp.com/Appendix3/galacticmarathon.htm
Good & Evil
Bystander
Bystander
 
Posts: 10
Joined: Wed May 03, 2006 10:12 pm

PreviousNext

Return to Roll Call

Who is online

Users browsing this forum: Google [Bot] and 2 guests