Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
Locked
Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

244

Post by Kreuzritter » Mon Jul 31, 2006 3:45 pm

Image

You X-Men are nothing but puppets for Charles Xavier, and I am a sharp blade cutting your strings just so I can watch - You - Fall!

Mystique

PL: 10 (150)

abilities: (42)
STR 16 DEX 20 CON 16 INT 14 WIS 16 CHA 18

Combat: (40)
+9 init, +10 ATK, +10 DEF (+5 flat-footed)
+3 DMG (unarmed)

saves: (10)
TOU +6/3 FORT +6 REF +8 WILL +7

Skills (25/100)
acrobatics +9
bluff +9
computers +6
diplomacy +8
disable device +6
escape artist +8
gather info +8
investigate +8
intimidate +6
notice +8
search +8
sense motive +8
stealth +8

feats (21)
attack focus: melee 3, assessment, defensive roll 3, fighting style 14 (acrobatic bluff, dodge focus 2, defensive attack, grappling finesse, improved trip, improved throw, instant up, Master Plan, power attack, taunt, startle), improved initiative, uncanny dodge

Powers (12)
leaping +3 (3)
morph +3 (same mass) (9)

costs
abilities 42 + combat 40 + saves 10 + skills 25/100 + feats 21 + powers 12 = 150 pts

:arrow: If playing in an X-men: evolution game, mystique is going to be one of the big villains you have to worry about, acting as the primary villain for season 1 (when she was principal of Bayville high), or as the doulbe-dealing wildcard from season 2 onwards. players using Brotherhood characters will also feel the pinch, because she's the closest thing they have to a mentor

:arrow: So, as you can guess, Mystique is very much a hands on mastermind, wreaking havoc behind the scenes and setting up trouble the players won't see until it's too late...
Last edited by Kreuzritter on Mon May 21, 2007 2:54 pm, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

245

Post by Kreuzritter » Mon Jul 31, 2006 4:41 pm

Image

I want to be free, as free as the wind...

Kagura of the Wind

A creation of the demon Naraku, Kagura acts as his primary spy, messenger and enforcer, yet yearns to escape his grasp, and to be as free as the winds she commands. but, Naraku knows and tortures her with this very notion, often entrusting her with tasks that ensure his survival, but will equally spell her doom should she fail.

PL: 10 (150)

abilities: (22)
STR 10 DEX 14 CON 14 INT 12 WIS 16 CHA 16

Combat: (28)
+10 init, +8/4 ATK, +10 DEF (+5 flat-footed)
+0/6/10/12 DMG (unarmed/dragon/blades/wind dance)

saves: (9)
TOU +5/2 FORT +5 REF +6 WILL +5

Skills (13/52)
bluff +7
diplomacy +7
intimidate +6
knowledge: arcane lore +6
notice +8
perform: dance +12
sense motive +6

feats (13)
Attack focus: range 4, attractive, defensive roll 3, distract, fascinate, improved aim, improved initiative 2, precise shot, taunt

Powers (64)
deflect +7 (all ranged, extra: action +1) (21)
Disintegrate "Dance of the Dragon" +6 (extra: area-burst +1) (33)
AP: Air control "wind dance" +12 [24]
AP: blast "Dance of Blades" +10 (extra: autofire +1) [30]
AP: Summon minion "Dance of the Dead" +1 (feat: progression +8, sacrifice, extras: fantatical +1, horde +1, flaw: source: bodies -1) [13]
device: magic feather +2 (restricted: Kagura) (10)
- Flight +4 [8]
immunity +1 (age) (1)

costs
abilities 22 + combat 28 + saves 9 + skills 13/52 + feats 12 + powers 64 = 150 pts

design notes: i pretty much created Kagura from scratch, basing her directly from what I'd seen her do in the series. and off hand, I think I did a pretty good job of her

Tactics Never one for close quarters, Kagura prefers to keep her distance at all times, alternating between the dance of blades and the dance of the dragon in her attacks (if in close confines, she'll use DoB exclusively, and if there are bodies around, she'll use dance of dead from cover, softening her foes before personally entering the fray.) however, if it starts to look like she'll be defeated, Kagura will escape at the earliest opportunity.

and, if her foes are particularly strong, Kagura will try to approach them down the road, in an attempt to earn their aid in destroying Naraku
Last edited by Kreuzritter on Mon May 21, 2007 2:54 pm, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

246

Post by Kreuzritter » Mon Jul 31, 2006 5:10 pm

Image

My name is...

Bane

...The last man you shall ever meet.

PL: 10 (125)

abilities: (34)
STR 30/22 DEX 14 CON 24/20 INT 12 WIS 14 CHA 12

Combat: (32)
+2 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+10 DMG (unarmed)

saves: (9)
TOU +10/8 FORT +10 REF +5 WILL +6

Skills (11/44)
bluff +6
gather info +6
intimidate +8
knowledge: streetwise +6
notice +6
sense motive +6
stealth +6

feats (11)
all-out attack, attack focus: melee 2, chokehold, defensive roll 2, dodge focus 2, improved block, improved grab, improved grapple, improved overrun, improved pin, power attack, tough

Powers (28)
venom rig +7 (28)
- Growth +4 [12]
- immovable +2 (extra: unstoppable +1) [4]
- immunity +2 (critical hits) [2]
- impervious toughness +8 [8]
- leaping +3 [3]
- superstrength +3 [6]

costs
abilities 34 + combat 32 + saves 9 + skills 11/44 + feats 11 + powers 28 = 125 pts

:arrow: once again, I went with "The Batman" version of the character, mostly because I felt this bane had the better visual, and better fit the concept of the steroid strong man

:arrow: bane can be used in one of two ways: first, as ye rampaging brute, or second, as an assassin the mob has hired to send a very clear message to their enemies
Last edited by Kreuzritter on Mon May 21, 2007 2:53 pm, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

247

Post by Kreuzritter » Mon Jul 31, 2006 6:13 pm

Image

The name's...

Axel

Got it memorized?

PL: 10 (150)

abilities: (11)
STR 12 DEX 18 CON n/a INT 12 WIS 18 CHA 15

Combat: (32)
+12 init, +12/8 ATK, +12 DEF (+4 flat-footed)
+2/8 DMG (unarmed/fire attacks)

saves: (7)
TOU +8/5 FORT n/a REF +8 WILL +7

Skills (11/44)
bluff +8
acrobatics +10
intimidate +8
notice +6
stealth +6
sense motive +6

feats (19)
acrobatic bluff, attack spec: wild dance" 2, all out attack, defensive roll 3, dodge focus 4, improved init. 2, fearless, luck, move by action, startle, power attack, uncanny dodge (visual)

Powers (70)
blast "Wild Dance" +8 (feats: improved critical 2, extra: autofire +1) (29)
ap: blast "fire cutter" +8 (extra: aura +1) [24]
ap: fire control "flame prison" +8 (extra: area-burst +1) [24]
ap: blast "flame spin" +8 [16]
immunity +30 (fort saves) (30)
protection +5 (5)
Supermovement +3 (dimensional movement 3) (6)

costs
abilities 11 + combat 32 + saves 7 + skills 11/44 + feats 19 + powers 70 = 150 pts

:arrow: Axel was a bit of a pain to build, because while my first draft was accurate, it didn't quite match up with my concept of a playable counterpart. so, I started cutting corners here and there, following the MDsnowman excuse of "extra effort" and certain in-game events to justify them.

:arrow: Anyway, I chose to build Axel as a construct, due to the fact that he and the other Nobodies are technicly a form of Undead. similarly, you may notice there's no device for axels 'round spinny-killy thingies', and that's because they fall under the "summoned weapon" rules.

:arrow: in combat, Axel tries to be a flurry of movement, playing evasive while lashing away at the enemy with the Wild Dance. if some measure of restraint is called for, however, axel will default to fire spin
Last edited by Kreuzritter on Mon May 21, 2007 2:52 pm, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

248

Post by Kreuzritter » Mon Jul 31, 2006 6:50 pm

Image

"In my dreams, i fly...

Samaritan

PL: 10 (175)

abilities: (16)
STR 30/10 DEX 14 CON 30/10 INT 14 WIS 14 CHA 14

Combat: (36)
+6 init, +10/8 ATK, +8 DEF (+4 flat-footed)
+10/9 DMG (unarmed/heatvision)

saves: (6)
TOU +10 FORT +10 REF +4 WILL +6

Skills (9/36)
Bluff +4
Gather Information +8
Intimidate +4
Knowledge (civics) +4
Notice +8
Sense Motive +8

feats (14)
all-out attack, attack spec: unarmed, assessment, beginner's luck, diehard, equipment, fearless, improved initiative, inspire, interpose, luck 2, power attack, quick change, uncanny dodge (hearing)

Powers (94)
enhanced CON +20 (20)
enhanced STR +20 (21)
- ap: telekinesis "Empyrean web" +10 [20]
flight +8 (16)
immunity +9 (life support) (9)
impervious toughness +10 (10)
supersenses 2 (extended hearing, ultrahearing) (2)
superstrength +8 (16)

equipment
zyzxometer (combination commlink, computer, and emergency broadcast bulletin board) [5]

complications
enemy: Infidel
honor
responsibility: hero
secret: identity (asa martin)

costs
abilities 16 + combat 32 + saves 6 + skills 9/36 + feats 14 + powers 94 = 175 pts

:arrow: The paragon of Astro City, Samaritan fights a literally neverending battle for truth, justice, and all that stuff

:arrow: to make samaritan, i took one of my earlier superman drafts, and built from there. i think he came out good, but i'd still like to find some way to get those 25 points off
Last edited by Kreuzritter on Mon May 21, 2007 2:51 pm, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

249

Post by Kreuzritter » Mon Jul 31, 2006 7:18 pm

Image

meow.

Sabretooth

PL: 10 (150)

abilities: (40)
STR 30 DEX 18 CON 20 INT 10 WIS 14 CHA 12

Combat: (32)
+8 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+10 DMG (unarmed)

saves: (10)
TOU +10/8 FORT +10 REF +6 WILL +5

Skills (15/60)
bluff +6
climb +6
Intimidate +12
notice +10
sense motive +8
survival +10
stealth +8

feats (31)
attack focus: melee 2, all-out attack, assessment, chokehold, defensive roll 2, diehard, dodge focus 2, endurance, evasion, fearless, fearsome prescence 3, improved block, improved grapple, improved trip, improved initiative, move by action, power attack, startle, stunning attack, takedown attack 2, track, tough 3, uncanny dodge

Powers (22)
regeneration +11 (recovery bonus +3, rec. rate: b +1, u +1, i +2, s +2, d +3. feat: persistent, regrowth) (14)
immunity 1 (age, disease) (2)
supersenses +2 (scent, track) (2)
superstrength +2 (4)

costs
abilities 40 + combat 32 + saves 10 + skills 15/60 + feats 31 + powers 22 = 150 pts

:arrow: as one expects, Sabertooth is in essence wolverine if stripped of his morals and humanity, so it's no surprise that 'tooth draws heavily from my earlier wolvie build

:arrow: but, while sabertooth doesn't have unbreakable adamantium claws, in exchange he's got raw, brute strength to toss logan around like a ragdoll
Last edited by Kreuzritter on Mon May 21, 2007 2:51 pm, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

250

Post by Kreuzritter » Mon Jul 31, 2006 7:46 pm

Image

I don't know why you have chosen to attack me. And in truth I don't much care. This is my home and you are not welcome here!

Storm

PL: 10 (150)

abilities: (24)
STR 10 DEX 14 CON 14 INT 14 WIS 16 CHA 16

Combat: (28)
+10 init, +10/8 ATK, +10/6 DEF (+ flat-footed)
+0/10 DMG (unarmed/blast/weather control)

saves: (10)
TOU +5/2 FORT +4 REF +6 WILL +7

Skills (11/44)
bluff +4
diplomacy +6
knowledge: earth sciences +6
notice +8
profession: teacher +6
sleight of hand +6
sense motive +8

feats (12)
accurate attack, attack focus: range 2, dodge focus 2, equipment, favored environment: aerial 2, improved initiative 2, move by action, leadership

Powers (65)
deflect +10 (all range, extra: action +1) (30)
blast +10 (lightning, extra: range +1) (35)
ap: weather control +10 (cold) [20]
ap: weather control +10 (hamper movement) [20]
ap: weather control +10 (distraction) [20]
ap: air control +10 [20]
ap: obscure +10 [20]
flight +3 (6)

equipment
commlink [1]
armored costume +3 [3]

complications
enemy: magneto, mystique
phobia: claustrophobe
responsibility: teacher
secret: mutant

costs
abilities 24 + combat 32 + saves 10 + skills 11/44 + feats 12 + powers 65 = 150 pts

:arrow: the third teacher at the xavier institute, Storm is the big gun of the evolution team (and as with weather wizard, draws heavily from dr. stratos)
Last edited by Kreuzritter on Mon May 21, 2007 2:51 pm, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

251

Post by Kreuzritter » Mon Jul 31, 2006 8:18 pm

Image

"You think you're so tough? let's see you stand up to this!"

Inferna

PL: 10 (150)

abilities: (17)
STR 10 DEX 14 CON 14 INT 12 WIS 14 CHA 13

Combat: (28)
+6 init, +8/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+0/12 DMG (unarmed/fire/blast)

saves: (9)
TOU +8/2 FORT +4 REF +6 WILL +5

Skills (10/40)
Acrobatics +8
concentration +8
diplomacy +6
gather information +6
notice +6
sense motive +6

feats (10)
accurate attack, attack specialization (Fire-blast), benefit (META-4 security clearance) defensive attack, dodge 2, improved initiative, precise shot, power attack, quick change

Powers (69)
blast +12 (extra: penetrating +1) (38)
ap: fire control +12 [24]
flight +5 (10)
force feild +8 (extra: impervious +1) (16)
immunity +6 (extreme heat, fire damage) (6)

costs
abilities 17 + combat 28 + saves 9 + skills 10/40 + feats 10 + powers 69 = 150 pts

Kate McCann was just an ordinary teenage girl, until the night when she woke from a nightmare to find her house on fire. Kate managed to escape, but her parents weren't so lucky. She was placed in the care of the state, until men from the government came and quietly took her away.

They brought her to a facility controled by META-4, a top-secret organization that studied the powers of mutants and other super-humans, people like Kate. Their tests revealed that she was a powerful pyrokinetic, with the psychic ability to create and control fire. Their proceedures helped to bring Kate's power out, but she broke out of the lab and went on the run.

For a while, Kate hid from META-4 agents until they were able to convince her to come in from the cold. Now she works as an agent for the organization, looking for other young mutants like herself and going on missions using the code-name Inferna. She tries to serve as a role-model to young people and wants to spare other mutants the traumas she has suffered.
Last edited by Kreuzritter on Mon May 21, 2007 2:50 pm, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

252

Post by Kreuzritter » Mon Jul 31, 2006 8:31 pm

Image

You'll be laid out on the floor before you even decide to hit me.

Marathon


PL: 10

abilities: (18.)
STR 14 DEX 18 CON 12 INT 10 WIS 12 CHA 12

Combat: (44)
+44 init, +8 ATK, +15 DEF (+1 dodge, +7 flat-footed)
+2 DMG (unarmed)

saves: (15)
DMG +2 FORT +3 REF +14 WILL +3

Skills (10/40)
acrobatics +8
bluff +8
disable device +10
notice +7
Search +7

feats (.8.)
benefit (META-4 security clearance), dodge, evasion, fast overrun, identity change, instant up, move by attack, taunt

Powers (55)
superspeed +10 (feats: rapid attack, wall run, water run) (55)
AP: Air control +10 [20]
AP: spinning +10 [20]

trade-off: Defense +5, max. DMG save -5

costs
abilities 18 + combat 44 + saves 15 + skills 10/40 + feats 8 + powers 55 = 150 pts

:arrow: yeah, it's marathon. never was too happy with the design i did here, but without any decent info on the guy, this is the best update he gets
Last edited by Kreuzritter on Mon May 21, 2007 2:49 pm, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

253

Post by Kreuzritter » Tue Aug 01, 2006 8:17 am

Image

Avengers Assemble!

Captain America

PL: 10 (150)

abilities: (58)
STR 24 DEX 24 CON 24 INT 14 WIS 16 CHA 16

Combat: (36)
+7 init, +10 ATK, +11/8 DEF (+4 flat-footed)
+7/10/6 DMG (unarmed/sheild/throw sheild)

saves: (10)
TOU +9/7 FORT +9 REF +10 WILL +8

Skills (13/52)
Acrobatics +8
Climb +6
Intimidate +6
Knowledge (tactics) +8
Notice +8
Profession (soldier) +6
sense motive +8
Stealth +4
Survival +6

feats (21)
assessment, defensive roll 2, fearless, fighting style 12 (acrobatic bluff, accurate attack, all out attack, defensive attack, elusive target, improved block, improved grab, improved pin, improved trip, power attack, stunning attack, takedown attack 2), inspire, leadership, move by action, uncanny dodge

Powers (12)
Device: Star-Spangled Sheild +4 (12)
- Sheild +3 (feats: improved block, improved defense) [5]
- Deflect +8 (all ranged) [15]
- AP: Strike +3 (feats: improved critical, mighty, thrown, ricochet 2, homing) {9}

tradeoff
+3 DEF/-3 TOU

costs
abilities 58 + combat 36 + saves 10 + skills 13/52 + feats 21 + powers 12 = 150 pts

:arrow: I am officially now halfway to 500 builds, and thus for such a landmark occassion, I pulled out one of the big icons to celebrate, modelled from his appearance in Ultimate Avengers

:arrow: cap, as you can guess, is built to be your melee guy and feild commander

:arrow: UPDATE: in prepping for the fight with monarch, I realized cap had NO sense motive at all, so I corrected that. I also upped his takedown attack, so he can literally mow down goons without breaking stride
Last edited by Kreuzritter on Mon May 21, 2007 2:46 pm, edited 3 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

254

Post by Kreuzritter » Tue Aug 01, 2006 9:03 am

Image

Never underestimate the lab jockeys

Giant-Man

PL: 8 (114)

abilities: (16)
STR 34/10 DEX 12 CON 26/12 INT 18 WIS 14 CHA 10

Combat: (32)
+1 init, +4/8 ATK, +4/8 DEF (+2/4 flat-footed)
+12 DMG ()

saves: (9)
TOU +12/5/2 FORT +11/4 REF +3 WILL +6

Skills (14/56)
bluff +6
computers +8
craft: chemical +8
craft: electronic +8
diplomacy +4
intimidate +8
knowledge: physical sciences +8
knowledge: technology +6

feats (7)
all out attack, benefit (SHEILD security clearance), connected, contacts, equipment, power attack, tough

Powers (36)
growth +12 (36)

equipment
armored costume +3 [3]
commlink [1]

costs
abilities 16 + combat 32 + saves 9 + skills 14/56 + feats 6 + powers 36 = 114 pts

:arrow: yep. giant man. biggest jerk a going without being evil

:arrow: as you can guess, pym's entire strategy revolves around him being bigger than everyone else, and not much else
Last edited by Kreuzritter on Mon May 21, 2007 2:45 pm, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Power-Glove
Daredevil
Daredevil
Posts: 708
Joined: Sun Jul 23, 2006 12:37 am

Post by Power-Glove » Tue Aug 01, 2006 9:23 am

Congrats on 250! Great Ultimate Cap, but especially loved the updated META-4 characters. I've got a soft spot (two if you count my head) for the old archetype characters.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

255

Post by Kreuzritter » Tue Aug 01, 2006 9:28 am

Image

* quote pending *

Wasp

PL: 10 (120

abilities: (26)
STR 10 DEX 16 CON 12 INT 18 WIS 16 CHA 14

Combat: (12)
+11 init, +14/2 ATK, +16/4 DEF (+ flat-footed)
+0/6 DMG (unarmed/stun)

saves: (12)
TOU +4/1 FORT +4 REF +8 WILL +7

Skills (18/72)
bluff +6
computers +8
craft: chemical +8
diplomacy +6
knowledge: physical sciences +8
knowledge: life sciences +8
medicine +8
notice +6
sense motive +6
stealth +8

feats (12)
attractive, elusive target, equipment, evasion 2, improved defense, improved init 2, Second Chance (reflex vs being stepped on), Set Up, Teamwork, Uncanny Dodge (sight)

Powers (40)
shrinking +20 (linked: flight 1) (22)
stun +6 (extra: range +1) (18)

equipment
comm-link [1]
armored costume +3 [3]

complications
rivalry (giant-man)
secret (mutant)

costs
abilities 26 + combat 12 + saves 12 + skills 18/72 + feats 12 + powers 40 = 120 pts

:arrow: Wasp may not pack the raw power other heros do, but her real value comes as being both team sneak and a different kind of team brain
Last edited by Kreuzritter on Mon May 21, 2007 2:45 pm, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

256

Post by Kreuzritter » Tue Aug 01, 2006 10:22 am

Image

You, Military-industrial-complex girl! Bring us a keg!

The Mighty Thor

PL: 10 (150)

abilities: (52)
STR 26 DEX 14 CON 30 INT 10 WIS 16 CHA 16

Combat: (30)
+2 init, +10/8/7 ATK, +9 DEF (+1 dodge, +4 flat-footed)
+8/10 DMG (unarmed/mjolnir/lighnting)

saves: (4)
TOU +10 FORT +10 REF +3 WILL +6

Skills (6/24)
diplomacy +6
intimidation +6
notice +6
sense motive +6

feats (11)
all-out attack, attack focus: melee, attack specialization: mjolnir, diehard, dodge focus 2, endurance, fearless, improved overrun, power attack, startle

Powers (47)
Device: Mjolnir +9 (feat: restricted-Thor) (29)
- blast +10 (lightning, extra: range +1) [35]
- ap: weather control +10 (cold) {20}
- ap: weather control +10 (hamper movement) {20}
- ap: weather control +10 (distraction) {20}
- ap: air control +10 {20}
- ap: Strike +2 (feats: mighty pen. +8, improved critical 2, extra: penetrating +1) {14}
- flight +5 [10]
impervious toughness +10 (10)
superstrength +4 (8)

complications
fame (counter-culture icon)
reputation (crazy hippy)

costs
abilities 52 + combat 30 + saves 4 + skills 6/24 + feats 11 + powers 47 = 150 pts

:arrow: Yea, be he truly the son of Odin, that doth think like a hippy, or art he a crazy hippy with the power of a god? Let thee decide!

:arrow: In either case, this is a somewhat watered down thor, yet equally able to command the weather or lay the smack down with the big scary hammer (for the record, he prefers the hammer)

:arrow: for those asking about a particular scene in ultimate avengers, by that point, the Hulk was acting as an NPC and thus had access to GM fiat
Last edited by Kreuzritter on Mon May 21, 2007 2:44 pm, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

257

Post by Kreuzritter » Tue Aug 01, 2006 11:23 am

Image

"I'm just not the hero type, clearly. What, with this laundry list of character defects and all the mistakes I've made, largely publicly."

Iron Man

PL: 10 (150)

abilities: (34)
STR 30/12 DEX 14 CON 14 INT 24 WIS 14 CHA 16

Combat: (20)
+7 init, +10/4 ATK, +10 DEF (+4 dodge, +3 flat-footed)
+1/9/8/10 DMG (unarmed/suit/repulsor/unibeam)

saves: (11)
TOU +10/2 FORT +5 REF +4 WILL +6

Skills (27/108)
bluff +6
computers +8
craft: mechanical +8
craft: electronic +8
disable device +8
diplomacy +6
gather info +6
intimidate +6
knowledge: current events +6
knowledge: technology +8
knowledge: business +8
knowledge: physical sciences +8
notice +6
pilot +10
sense motive +6

feats (19)
all-out attack, atk spec: armor 3, benefit (wealth), contacts, connected, diehard, dodge 4, improvised tools, inventor, master plan, power attack, speed of thought, skill mastery (computers, craft: mech., craft: elec., disable device), well-informed

Powers (52)
Device: Iron Man Armor +13 (52)
- blast "repulsors" +10 [22]
- ap: disintegrate "unibeam" +10 (extra: area-line +0, flaws: distracting -1, uses -1) {16}
- ap: enhanced STR +18 {18}
- Flight +5 (feat: moving feint) [13]
- dap: superstrength +4
- immunity +9 (life support) [9]
- protection +8 (impervious TOU +1) [16]
- supersenses +5 (radar, radio) [5]

drawbacks (-13)
normal identity (one minute) (-5)
one-way transformation (-4)
vulnerable: power drains (uncommon, moderate ) (-2)
vulnerable: magnetics (uncommon, moderate (-2)

costs
abilities 34 + combat 20 + saves 11 + skills 27/108 + feats 19 + powers 52 - drawbacks 13 = 150 pts

:arrow: and another complete overhauling of one of my earliest builds. now IM's a lot more balanced and skilled, and the suit becomes a flying fun-vee rather than hum-drum-vee
Last edited by Kreuzritter on Fri Jul 04, 2008 8:37 pm, edited 3 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
Crinoverse: Contributions

Locked