Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
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Post by Kreuzritter » Tue Aug 01, 2006 11:55 am

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"HULK SMASH!"

The Incredible Hulk

PL: 10 (150)

abilities: (33)
STR 38 DEX 16 CON 26 INT 10 WIS 14 CHA 12

Combat: (20)
+7 init, +6/4 ATK, +5 DEF (+1 dodge, -1 size, +2 flat-footed)
+14 DMG (unarmed)

saves: (9)
TOU +14 FORT +11 REF +6 WILL +5

Skills (10/40)
climb +8
intimidate +10
notice +6
search +6
sense motive +4
survival +6

feats (20)
all-out attack, atk spec: unarmed, chokehold, diehard, dodge, fast overrun, fearless, fearsome prescence 5, improved grapple, improved grab, improved initiative, improved pin, move-by action, takedown attack 2, ultimate strength

Powers (67)
immovable +3 (extra: unstoppable +1) (6)
Enhanced STR +8 (8)
growth +5 (extra: continuous +1, flaw: permanent -1) (15)
leaping +4 (4)
impervious TOU +5 (5)
protection +7 (7)
regeneration +8 (rec. rate: i +3, s +3, d +2 feat: persistent, regrowth) (10)
superstrength +5 (feats: thunderclap, groundstrike) (12)

drawbacks
involuntary transformation (common, major/cannot resist-successful saves only delay change) (-5)
normal identity (bruce banner, full round) (-4)

Tradeoffs
+4 DMG/-4 ATK
+5 TOU/-5 DEF

Complications
enemy (Abomination, General Ross, Leader)
hatred ("Puny Banner")
obsession ("Hulk is strongest one there is!")
reputation
responsibility (Betty)
temper

costs
abilities 33 + combat 20 + saves 9 + skills 10/40 + feats + powers 67 - drawbacks 9 = 150 pts

:arrow: ah, the hulk. a pitiless inelegant wrecking machine, built here from the bones of my solomon grundy build from 2 months back

:arrow: yes, I know hulk is lacking his strength boost, but looking over this build, I'm not that sure he's going to need it

:arrow: UPDATE: Wow, now this is going back aways, dating back to when i was just getting my start on M&M2E. still no solution to madder/stronger, but I like to think this rendition of ol jade jaws is a much better effort on my part
Last edited by Kreuzritter on Wed Jul 02, 2008 5:47 pm, edited 4 times in total.
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Kreuzritter
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259

Post by Kreuzritter » Tue Aug 01, 2006 1:23 pm

Image

*quote pending*

Black Widow

PL: 10 (150)

abilities: (38)
STR 14 DEX 20 CON 16 INT 14 WIS 14 CHA 20

Combat: (36)
+9 init, +15/8 ATK, +15 DEF (+5 dodge, +5 flat-footed)
+1/2/4/4+/5/5+ DMG (knife/unarmed/pistols/machine guns/grenade)

saves: (8)
TOU +6/3 FORT +4 REF +8 WILL +5

Skills (29/116)
acrobatics +12
Bluff +8
Climb +8
diplomacy +6
disguise +6
Disable Device +6
Drive +6
Gather Information +8
intimidate +6
investigate +8
Notice +8
Search +8
Sense Motive +10
Stealth +10
Survival +6

feats (40)
acrobatic bluff, accurate attack, all out attack, ambidexterity, assessment, attack focus: ranged 5, attractive, benefit (security clearance), contacts, connected, defensive attack, def. roll 2, dodge 5, elusive target, equipment 5, evasion, fearless, improved aim, master plan, improved init, precise shot 2, move by action, quick draw 2, uncanny dodge

tradeoff
+5 atk/-5 dmg, +5 def/-5 tou

equipment
commlink [1]
rebreather [1]
multi-tool [1]
machine pistol +3 [9]
sniper rifle +5 [13]

costs
abilities 38 + combat 30 + saves 8 + skills 29/116 + feats 35 = 150 pts

:arrow: rounding off the ultimate avengers, Black widow is designed to be a kick butt gun-fu superspy

:arrow: on that note, by adding on the right feats, this build could also make a darn fine Molotov Coqtiz
Last edited by Kreuzritter on Mon May 21, 2007 2:35 pm, edited 2 times in total.
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Kreuzritter
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260

Post by Kreuzritter » Tue Aug 01, 2006 2:40 pm

Image

oh sweetie, I HATE YOU!

G-girl

PL: 10 (150)

abilities: (12)
STR 28 DEX 14 CON 28 INT 10 WIS 14 CHA 14

Combat: (32)
+2 init, +8 ATK, +8 DEF (+4 flat-footed)
+9 DMG (unarmed/blast)

saves: (8)
TOU +9 FORT +10 REF +6 WILL +5

Skills (8/32)
bluff +6
intimidate +5
knowledge: culture +5
profession: art historian +5
notice +5
sense motive +6

feats (7)
all-out attack, attack focus: melee, attractive, diehard, dodge focus, power attack, taunt

Powers (79)
enhanced STR +18 (19)
- ap: blast +8 (feats: accurate, precise) [18]
Enhanced con +18 (18)
flight +5 (10)
immunity +9 (life support) (9)
impervious toughness +10 (10)
quickness +8 (flaw: physical tasks only -1) (4)
superstrength +6 (feat: super-breath) (13)

complication
enemy: dr bedlam (use mad scientist)
secret: identity
temper

costs
abilities 12 + combat 32 + saves 8 + skills 8/32 + feats 7 + powers 79 - = 150 pts

:arrow: yes, G-girl. useful npc and potential enemy, all in one package.

:arrow: having not actually seen the movie (this build assembled from scounged info and youtube trailers), I can't really comment on G-girl's tactics, but from the sounds of things, supers are in short supply in her neck of the woods, so g-girl doesn't have many options other than hit them hard (power atk) or hit them a lot (all-out atk)
Last edited by Kreuzritter on Mon May 21, 2007 2:35 pm, edited 2 times in total.
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261

Post by Kreuzritter » Tue Aug 01, 2006 3:25 pm

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"What, no hug?"

Legion

PL: 9 (135)

abilities: (33)
STR 10 DEX 14 CON 14 INT 11 WIS 24 CHA 20

Combat: (32)
+6 init, +8 ATK, +8 DEF (+ flat-footed)
+0/6/9 DMG (unarmed/mental blast/telekinesis/pyrokinesis)

saves: (9)
TOU +9/1 FORT +5 REF +5 WILL +10

Skills (8/32)
bluff +6
concentration +8
drive +4
intimidate +6
notice +4
sense motive +4

feats (7)
attractive, distract, eidetic memory, fascinate (bluff), improved initiative, taunt

Powers (50)
flight +3 (6)
force feild +8 (extra: impervious +1) (16)
telekinesis +9 (feat: precise, extra: perception +1) (30)
AP: telepathy +9 [16]
AP: mental blast +6 [24]
AP: fire control "pyrokinesis" +9 (extra: area-shape +1) [27]

drawbacks (-4)
involuntary transformation: to ian persona [as kid template, loses all powers but pyrokinesis] (-2)
involuntary transformation/normal identity: David persona (if attitude improved to helpful or better) (-2)

costs
abilities 33 + combat 32 + saves 9 + skills 8/32 + feats 7 + powers 50 - drawback 4 = 138 pts

:arrow: for those unfamilar with your x-history, Legion is the bastard son of Professor X himself, and as such is a fairly potent psionist. although in evolution continuity he takes more after FC's rant and rave than anybody else

:arrow: regarding legion's powers, he seemingly prefers his telekinesis over the rest, but that relates to his weaknesses

:arrow: Legion's drawback is as follows. depending on circumstances, he physically transforms into one of his two other personalities: ian (a young mute child that knows of and is loyal to Legion, and retains his other self's pyrokinesis), or david (the core personality, a seemingly normal teenager with no conscious knowledge of his mutantcy or legion's true nature. thinks legion has been holding him hostage)
Last edited by Kreuzritter on Mon May 21, 2007 2:33 pm, edited 2 times in total.
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Kreuzritter
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Post by Kreuzritter » Tue Aug 01, 2006 4:46 pm

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Onyx

PL: 8 (109)

abilities: (10)
STR 26 DEX 12 CON 14 INT 10 WIS 12 CHA 12

Combat: (28)
+ init, +8/6 ATK, +8 DEF (+4 flat-footed)
+8 DMG ()

saves: (9)
TOU +8 FORT +7 REF +4 WILL +5

Skills (13/52)
bluff +6
intimidate +8
knowledge: streetwise +5
search +5
sense motive +4
stealth +4

feats (9)
attack focus: melee 2, diehard, endurance, improved grapple, improved grab, improved pin, power attack, taunt

Powers (32)
stone form +10 (flaw: permanent -1) (40)
- enhanced strength +16 [16]
- immovable +4 [4]
- immunity +10 (age, life support) [10]
- Protection +8 (extra: impervious +1) [16]
- superstrength +2 [4]

costs
abilities 10 + combat 28 + saves 9 + skills 13/52 + feats 9 + powers = 109 pts

:arrow: currently on my to-do list is the shortlived superpunk street gang known as the metamen (which literally only existed for 5 minutes before they were taken apart by the Justice league), of which onyx was the resident brick
Last edited by Kreuzritter on Mon May 21, 2007 2:32 pm, edited 2 times in total.
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Post by Kreuzritter » Tue Aug 01, 2006 5:31 pm

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Carmendillo

PL: 8 (94)

abilities: (28)
STR 20 DEX 16 CON 20 INT 10 WIS 12 CHA 10

Combat: (24)
+7 init, +8/4 ATK, +8 DEF (+ flat-footed)
+5/8 DMG (unarmed/claw)

saves: (7)
TOU +8 FORT +6 REF +5 WILL +5

Skills (13/52)
bluff +6
intimidate +8
knowledge: streetwise +5
search +5
sense motive +4
stealth +4

feats (9)
all-out attack, attack spec: melee 2, fast overrun, improved initiative, improved overrun, power attack, taunt, startle

Powers (13)
leaping +4 (4)
protection +3 (extra: impervious) (6)
strike +2 (feat: mighty) (3)

costs
abilities 28 + combat 24 + saves 7 + skills 13/52 + feats 9 + powers 13 = 94 pts

:arrow: not really much to say about carmen here (for the record, carmendillo's a guy), other than that I couldn't figure out how to modell his rolling attack other than to say he uses leaping slam whenever possible
Last edited by Kreuzritter on Mon May 21, 2007 2:31 pm, edited 2 times in total.
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Post by Kreuzritter » Tue Aug 01, 2006 6:30 pm

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Get ready to feel the heat

Hotstreak

PL: 9 (135)

abilities: (22)
STR 14 DEX 14 CON 16 INT 10 WIS 14 CHA 14

Combat: (24)
+10 init, +9/7/6 ATK, +9 DEF (+3 dodge, +3 flat-footed)
+ DMG ()

saves: (10)
TOU +8/3 FORT +6 REF +5 WILL +6

Skills (14/56)
bluff +6
climb +6
disable device +6
drive +6
intimidate +8
knowledge: streetwise +4
search +4
sense motive +6
stealth +6

feats (11)
attack focus 1, attack spec: fireball, dodge focus 3, improved init, move by action, startle, taunt, uncanny dodge

Powers (57)
blast "fireball" +8 (feat: improved critical, extra: autofire +1) (26)
blast "flamethrower" +8 (extra: area: cone +1) [24]
flight +4 (8)
force feild +5 (extra: impervious) (10)
strike +6 (feat: selective, extra: aura +1) (13)

drawback
power loss (when soaking wet) (-2)

costs
abilities 22 + combat 24 + saves 10 + skills 14/56 + feats 11 + powers 57 - drawback 2 = 150 pts

:arrow: had the metamen lasted more than the aforementioned 5 minutes, in all likelyhood Hotstreak would have become the gang's de facto leader, wether due to his power, slightly higher experience, or his niche as one of static's archenemies
Last edited by Kreuzritter on Mon May 21, 2007 2:31 pm, edited 2 times in total.
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Kreuzritter
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Post by Kreuzritter » Tue Aug 01, 2006 6:43 pm

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Puff

PL: 8 (106)

abilities: (16)
STR 10 DEX 16 CON 12 INT 12 WIS 14 CHA 14

Combat: (24)
+7 init, +8/6 ATK, +8 DEF (++2 dodge, +3 flat-footed)
+0/4/8 DMG (unarmed/acid mist/freeze mist)

saves: (10)
TOU +4/2 FORT +4 REF +6 WILL +6

Skills (14/36)
bluff +8
intimidate +8
knowledge: streetwise +6
search +4
sense motive +6
stealth +4

feats (6)
attack focus: range 2, defensive roll 2, dodge focus 2, elusive target, improved aim, improved, initiative, taunt

Powers (36)
insubstantial +3 (linked: flight +2) (19)
snare +8 (17)
- ap: disintegration +4 [16]

costs
abilities 16 + combat 24 + saves 10 + skills 14/36 + feats 6 + powers 36 = 106 pts

:arrow: from the sounds of things, the whole gang thing was puff's idea, considering she made herself the gang spokesgirl. of course, she'd have done that anyway

:arrow: at any rate, puff is usually partnered with onyx, so if using one, be sure to include the other
Last edited by Kreuzritter on Mon May 21, 2007 2:30 pm, edited 2 times in total.
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Post by Kreuzritter » Tue Aug 01, 2006 8:22 pm

at this point, in a shameless attempt to get more replies to this thread, I'm going to post my current to-do list of those I'm considering giving stats to, and I'd like to hear who you want to see drawn up first

so, here goes. for those in the back, I'll even include the concept

princess amelia of seyruun - hyperactive do-gooder white mage

the american sentinel - atomic superman of ww2

anansi - illusionist hero of Africa

the Atomic Brain - the original big bad of M&M

belldandy - somehow, I'm going to stuff a plX character into a PL10 frame, without using variable power!

brainiac - the sinister computer android from kyrpton

buzz lightyear - heroic space ranger (not the action figure)

caliburn - modern knight of hell's kitchen

Captain Marvel - when billy batson says the word SHAZAM, he becomes earth's mightiest mortal!

clayface - protean plunderer of gotham city

cloud strife - courier swordsman hero of final fantasy: advent children

corbae - hi-tech raven themed vigilante

damocles - power-theiving super robot

despero - psionic demagogue of the planet kalanor

gear- gadgeteer hero of Dakota city

globulus - serpentine ruler of Cobra-La

grimlock- the giant robot that turns into a firebreathing dinosaur

headcase - 1e iconic psion

the iron duke - towering mechanical man-monster

jack-in-the-box - clown-themed superhero

kalak the mystic - 1e m&M evil aztec wizard

kikyo - undead shrine maiden

Kreuzritter - Iconic armored megalomananiac of the late Silver age sentinels

lady hex - ghostly iconic 1e mage

mr. incredible - old-fashioned cartoon superhero

mr. matthews - animal obsessed hero hating mad genius

nemesis enforcer - undead beatstick of Cobra-la

officer prometheus - pyrokinetic cop

Optimus primal v.4.0 - beast machines incarnation of the bionic monkey

prince Zuko - exiled kung-fu prince with fire magic

princess charming - original character based on dmac's art

pythona - serpentine facewoman of cobra-la

red X - mysterious wild card anti-hero

red pheonix - reincarnated warrior woman

requiem - nhilistic bhuddist demigod

rip van winkle - nazi werewolf with a "magic rifle"

rubber-band-man- elastic ex-con turned hero

the sentinel - giant mutant-hunting robot

shebang - rookie superheroine of dakota city

slipstream - alien scientist/speedster

soul power - 70's electric superhero

starfire - starbolt tossing alien princess

static - electric superhero

david Xanatos - scheming billionaire kingpin

I'm also taking requests if you've got any, just include a selection from the above list when you do.

thank you
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Post by Libra » Wed Aug 02, 2006 6:46 am

That's a fairly ambitious list. You have my respect for attempting to do this sort of thing. I hope you manage it.
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Post by Kreuzritter » Wed Aug 02, 2006 6:59 am

thanks. anyone there in particular you're interested in seeing? white howler's already requested belldandy, and is entitled to two more
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Post by Libra » Wed Aug 02, 2006 7:03 am

No one in particular, thank you.
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Kreuzritter
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Post by Kreuzritter » Wed Aug 02, 2006 7:25 am

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"We are the future, Charles, not them. They no longer matter

Magneto, the Master of Magnetism

PL: 10 (165)

abilities: (30)
STR 10 DEX 14 CON 14 INT 16 WIS 16 CHA 20

Combat: (32)
+6 init, +8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+0/10 DMG (unarmed/magnetic)

saves: (7)
TOU +5/2 FORT +6 REF +2 WILL +9

Skills (11/44)
Diplomacy +5
Intimidate +8
Knowledge (behavioral science) +5
Knowledge (current events) +8
Knowledge (technology) +5
Language (english)
Notice +4
Sense Motive +8

feats (9)
assessment, dodge 2, equipment, improved initiative, inspire, leadership, master plan, uncanny dodge, well-informed

Powers (76)
device: helmet +2 (8)
-immunity +10 (mental effects) [10]
deflection +10 (all ranged, extras: action +1) (30)
flight +4 (8)
magnetic control +10 (feat: precise, shapeable +1) (31)
Super Senses +3 (acute detect metal at range)

equipment:
commlink [1]
armored costume +3 [3]

costs
abilities 30 + combat 32 + saves 7 + skills 11/44 + feats 9 + powers 76 = 165 pts

:arrow: as you can guess, in an evolution campaign, the mere sighting of Magneto should be considered a bad sign, with players not looking forward to the encounter. instead, you'll be facing magneto's proxies or pawns for the most part

:arrow: in combat, Magneto will use flight to keep out of reach of the mostly ground bound x-men, and use magnetic control to chuck any large peices of metal lying around at them
Last edited by Kreuzritter on Mon May 21, 2007 2:29 pm, edited 2 times in total.
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Post by Kreuzritter » Wed Aug 02, 2006 9:21 am

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Mutant life signs detected.

The Sentinel

PL: 10 (150)

abilities: (-29)
STR 34 DEX 10 CON n/a INT n/a WIS 11 CHA n/a

Combat: (40)
+8 init, +8/6 ATK, +6 DEF (+3 flat-footed)
+12/10 DMG ()

saves: (2)
TOU +12 FORT n/a REF +2 WILL n/a

feats (2)
assessment, improved initiative

Powers (135)
blast "primary cannon" +10 (feat: accurate, extra: penetrating +1) (34)
- ap: blast "autocannon" +10 (feat: improved crit., extra: autofire +1) [31]
- ap: blast "mini-missiles" +10, (extra: range +1) [30]
- ap: paralyze "inhibitor gel" +10 (extras: alt. save: fort +0, range +1) [31]
flight +5 (10)
growth +12 (feat: innate, flaw: permanent -1) (25)
immovable +4 (4)
immunity +30 (fort saves) (30)
protection +6 (extra: impervious +1) (12)
super-senses +10 (extended detect mutants at range, direction sense, distance sense, extended sight 2, infravision, time sense, ultravision) (10)
superstength +5 (10)

costs
abilities -29 + combat 40 + saves 2 + feats 2 + powers 135 = 150 pts

:arrow: Trask Robotics Inc. is pleased to announce that in the wake of the Apocalypse disaster, we are fully back in business, beginning with resumed testing and production of our trademark Sentinel mobile weapons platform.

:arrow: it is true that the sentinel prototype did run wild in downtown bayville, and was only stopped through the efforts of the very mutants it sought to capture, but it is equally important to note that the entire debacle was staged by the mutant terrorist Magneto, as part of his mad schemes

:arrow: so, sleep well, mr. and mrs. America, the sentinels are watching over you.
Last edited by Kreuzritter on Mon May 21, 2007 2:28 pm, edited 3 times in total.
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Post by Kreuzritter » Wed Aug 02, 2006 10:06 am

Image

There are two passions in my life... Crimfighting and Romance. One involves fine wine, beautiful music,and the scent of vanilla candles. The other involves hitting a guy.

My secret... Do not confuse the two...


The Romancer

PL: 10 (150)

abilities: (40)
STR 30 DEX 16 CON 30 INT 10 WIS 14 CHA 20

Combat: (32)
+7 init, +10/8 ATK, +8 DEF (+ flat-footed)
+10 DMG (unarmed)

saves: (5)
TOU +10 FORT +10 REF +5 WILL +5

Skills (15/60)
bluff +8
diplomacy +8
gather info +5
languages +3 (french, spanish, italian)
notice +6
ride +4
Perform (acting) +8
Profession (fashion model) +7
Sense Motive +5
Swim +4

feats (16)
assessment, attack focus: melee 2, attractive 2, beginner's luck, dodge focus 2, distract, fascinate 2 (bluff, perform), improved initiative, interpose, jack of all trades, power attack, takedown attack

Powers (42)
emotion control +8 (extras: area-cloud +1, aura +1. flaws: limited-one emotion[love] -1, sense dependant-pheremones -1) (8)
enhanced STR +10 (10)
enhanced CON +10 (10)
impervious toughness +7 (7)
superstrength +3 (6)

costs
abilities 40 + combat 32 + saves 5 + skills 15/60 + feats 16 + powers 42 = 150 pts

:arrow: this hero i dedicate to ATT's own El Humidor, for had he the body of an Adonis instead of humidity, he would be... The Romancer

:arrow: that aside, you can pretty much guess romancer's deal: he's the generic trashy romance novel hunk with superpowers. I actually wanted to make Romancer's pheremones a permanent affect, creating an "aura of smooth", so to speak, but upon reflection, I decided to let him turn it on and off at will, so that he can try to capture the attention of the ladies without 'cheating'.
Last edited by Kreuzritter on Mon May 21, 2007 2:28 pm, edited 2 times in total.
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