Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

275

Post by Kreuzritter » Wed Aug 02, 2006 5:29 pm

Image

I haff vawys of makink hyu talk...

Brainiape

PL: 10 (150)

abilities: (44)
STR 30 DEX 14 CON 20 INT 14 WIS 16 CHA 20

Combat: (32)
+2 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+5/10 DMG (unarmed/mind control)

saves: (14)
TOU +8 FORT +8 REF +8 WILL +8

Skills (18/72)
bluff +9
climb +2
diplomacy +9
intimidate +9
language: english
knowledge: the arts +6
knowledge: psychology +6
knowledge: tactics +6
preform: Oratory +9
notice +7
sense motive +9

feats (10)
assessment, accurate attack, attack focus: ranged 2, challenge: conversational paralysis, dodge focus 2, eidetic memory, master plan, read situation, uncanny dodge

Powers (34)
anatomic seperation (brain) (2)
growth +4 (feat: innate, flaw: permanent -1) (9)
mind control +10 (extra: conscious +1, flaw: limited-fully conscious -1) (20)
protection +3 (3)

costs
abilities 44 + combat 32 + saves 14 + skills 18/72 + feats 10 + powers 34 = 150 pts

:arrow: inspired by the upcoming release of golden age, I give you Brainiape, aka Hitler's Brain in the body of a 500 lb gorilla!

:arrow: yes, you heard me right. beleive me, der Fuhrer was pretty shocked too once he got his memory back

:arrow: so, yeah, the greatest real-world supervillain, with a monkey body and mind control powers. this pretty much writes itself, i figure
Last edited by Kreuzritter on Mon May 21, 2007 2:23 pm, edited 2 times in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

276

Post by Kreuzritter » Wed Aug 02, 2006 5:48 pm

Image

I sense powerful psychic forces gathering. we must hurry, quickly!

Headcase

PL: 10

abilities: (26)
STR 10 DEX 12 CON 14 INT 14 WIS 20 CHA 16

Combat: (28)
+1 init, +10/6 ATK, +9 DEF (+1 dodge, +4 flat-footed)
+0/6/7 DMG (unarmed/mental blast/TK)

saves: (10)
TOU +10/2 FORT +5 REF +5 WILL +12/8

Skills (12/48)
bluff+6
concentration +10
diplomacy +8
notice +10
profession: government agent +4
sense motive +10

feats (12)
assessment, attack spec 2: telekinesis, benefit (META-4 security clearance), connected, dodge 2, evasion, inspire, master plan, precise shot, uncanny dodge

Powers (62)
force feild +8 (extra: impervious +1) (16)
mind control +10 (feat: mental link, extra: sensory link +1) (35)
ap: telekinesis +10 (feat: precise, extra: damaging +1) [31]
ap: telepathy +10 (extra: linked-comprehend +1) [22]
ap: mental blast +7 (feat: sedation) [29]
aP: mental transform +10 (memories, extra: continuous +1, range +1) [30]
mind sheild +4 (4)
supersenses +4 (psychic awareness, danger sense, ranged extended 2 detect psionics 2) (7)

costs
abilities 25 + combat 28 + saves 10 + skills 12/48 + feats 12 + powers 62 = 150 pts

:arrow: Headcase took a bit of effort to fit into the framework, but hey, he fits, while retaining that james bond meets akira feel
Last edited by Kreuzritter on Mon May 21, 2007 2:22 pm, edited 2 times in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

277

Post by Kreuzritter » Wed Aug 02, 2006 6:19 pm

Image

Give your power freely to the collective, or I shall take it from your smoldering corpse!

Damocles

PL: 13

abilities: (20)
STR 26 DEX 16 CON n/a INT 18 WIS 10 CHA 10

Combat: (38)
+7 init, +12/11/10/9 ATK, +10 DEF (+5 flat-footed)
+8/7/13 DMG (unarmed/blast/strike)

saves: (10)
Tou +10 FORT n/a REF +3 WILL +10

Skills (16/64)
computers +10
craft: electronic +10
craft: mechanical +10
disable device +10
knowledge: superhumans +10
knowledge: technology +10
notice +4

feats (15)
ambidexterity, attack spec: fire sword 2, assessment, eidetic memory, fearless, chokehold, improved block, improved grab, improved grapple, improved initiative, improved pin, improved trip, power attack, master plan

Powers (96)
additional limbs 4 (10 tentacles. feat: extend reach x2) (6)
drain +5 (all powers, feat: slow fade x8) (30)
- ap: Blast "optic beam" +7 (feat: accurate extra: penetrating +1) [27]
- ap: strike +6 (feat: mighty pen 8, extra: penetrating +1) [20]
immunity 30 (fortitude) (30)
protection +10 (extra: impervious toughness) (20)
superstrength +5 (10)

costs
abilities 20 + combat 38 + saves 10 + skills 16/64 + feats 15 + powers 96 = 195 pts

:arrow: here he is, large, in charge, and now with integral weaponry, ready to remove established heros from your campaign at a moment's notice

:arrow: in combat, damocles prefers to smack the heros around for a bit, then lay a grapple on those who put up the most fight so he can start the drain (but he isn't choosy)
Last edited by Kreuzritter on Mon May 21, 2007 2:21 pm, edited 2 times in total.
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El Humidor
Paragon
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Post by El Humidor » Wed Aug 02, 2006 8:21 pm

Kreuzritter wrote:The Romancer
El Humidor approves of his methods. Just make sure he stays out of El Humidor's jurisdictions.
It is no the heat, it is EL HUMIDOR!!

Power-Glove
Daredevil
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Posts: 708
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Post by Power-Glove » Wed Aug 02, 2006 9:37 pm

Kreuzritter wrote:Image

I haff vawys of makink hyu talk...

Brainiape
W00T! One of my favorite Savage Dragon foes!
:arrow: inspired by the upcoming release of golden age, I give you Brainiape, aka Hitler's Brain in the body of a 500 lb gorilla!

:arrow: yes, you heard me right. beleive me, der Fuhrer was pretty shocked too once he got his memory back

:arrow: so, yeah, the greatest real-world supervillain, with a monkey body and mind control powers. this pretty much writes itself, i figure
Ahhhh.... beautiful work!

Libra
Cosmic Entity
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Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Post by Libra » Thu Aug 03, 2006 3:26 am

You really aren't looking at the picture, are you? 8)

Still it is an excellent character concept. I still maintain that The Romantic looks like the love child of He-Man and Errol Flynn.
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Thu Aug 03, 2006 7:33 am

Libra wrote:You really aren't looking at the picture, are you? 8)

Still it is an excellent character concept. I still maintain that The Romantic looks like the love child of He-Man and Errol Flynn.
first, that's the romancer, not the romantic

second, thank you. the real beauty's that Brainiape has anatomic seperation, so that once you beat the snot out of the gorilla, the brain sprouts stubby little legs and tries to run away
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

278

Post by Kreuzritter » Thu Aug 03, 2006 8:11 am

Image

"Don't fear sorrow. If you do, you won't be able to love someone anymore..."

Belldandy

Keiichi Morisato, while trying to call for takeout, ends up reaching the Relief Goddess Office. When Belldandy appears to grant him a wish, he asks to have a girlfriend, just like her. His wish is then granted, with Belldandy telling him that she will stay with him as long as he needs/wants her. This results in the pair getting tossed out of Keiichi's dorm room, so the two of them move into an abandoned temple. Eventually, they are joined by Belldandy's two sisters, Urd and Skuld.

PL: 10 (191)

abilities: (42)
STR 10 DEX 14 CON 16 INT 18 WIS 20 CHA 24

Combat: (24)
+2 init, +6 ATK, +6 DEF (+ flat-footed)
+0/? DMG (unarmed/magic)

saves: (9)
TOU +3 FORT +4 REF +5 WILL +10

Skills (28/112)
craft: cook +12
computers +12
diplomacy +12
drive +8
investigate +8
knowledge: arcane lore +12
knowledge: physical sciences +12
knowledge: theology/philosophy +12
notice +8
perform: singing +8
sense motive +8

feats (15)
attractive, artificer, beginner's luck, jack of all trades, inspire +5, luck 3, ritualist, quick change 2

Powers (73)
flight +2 (4)
immunity +9 (life support) (9)
teleport +10 (extra: accurate +1, flaw: source-mirrors -1) (20)
supersenses +4 (psychometry) (4)
variable power "goddess magic" +6 (36)

costs
abilities 42 + combat 24 + saves 9 + skills 28/112 + feats 15 + powers 73 = 191 pts

design notes: Happy belated birthday, white howler, here's your first requested writeup. unfortunately, I couldn't access the source material to get a good rundown on bell's abilities, but for the most part i've covered the basics (especially considering that an OMG campaign would be almost entirely role-playing

Tactics none. belldandy's the sort that wouldn't hurt a fly, and does her best to be kind and diplomatic to everyone she meets, even demons bent on her destruction
Last edited by Kreuzritter on Mon May 21, 2007 2:21 pm, edited 2 times in total.
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Power-Glove
Daredevil
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Posts: 708
Joined: Sun Jul 23, 2006 12:37 am

Post by Power-Glove » Thu Aug 03, 2006 9:27 am

Kreuzritter wrote:second, thank you. the real beauty's that Brainiape has anatomic seperation, so that once you beat the snot out of the gorilla, the brain sprouts stubby little legs and tries to run away
I laughed until I wheezed when I first saw that. Proof positive that there was some cleverness among the original Image Seven! :lol:

And yes, I meant the build was most beautiful. And hell, Larsen's artwork is pleasing to my eye, especially when he displays gorillas with exposed brains. :P

And as for Belldandy - Ah! My Goddess, good fun.

Wait... wrong anime?

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Thu Aug 03, 2006 12:43 pm

no, the title just depends on the translator. although the series creator has gone on the record that he does like the "Oh" rather than the "Ah!".
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Mike5000us
Zealot
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Posts: 1022
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Location: Los Angeles, California
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Post by Mike5000us » Thu Aug 03, 2006 1:46 pm

Kreuzritter wrote:Image

"Don't fear sorrow. If you do, you won't be able to love someone anymore..."

Belldandy

Keiichi Morisato, while trying to call for takeout, ends up reaching the Relief Goddess Office. When Belldandy appears to grant him a wish, he asks to have a girlfriend, just like her. His wish is then granted, with Belldandy telling him that she will stay with him as long as he needs/wants her. This results in the pair getting tossed out of Keiichi's dorm room, so the two of them move into an abandoned temple. Eventually, they are joined by Belldandy's two sisters, Urd and Skuld.

PL: 10 (191)

abilities: (42)
STR 10 DEX 14 CON 16 INT 18 WIS 20 CHA 24

Combat: (24)
+2 init, +6 ATK, +6 DEF (+ flat-footed)
+0/? DMG (unarmed/magic)

saves: (9)
TOU +3 FORT +4 REF +5 WILL +10

Skills (28/112)
craft: cook +12
computers +12
diplomacy +12
drive +8
investigate +8
knowledge: arcane lore +12
knowledge: physical sciences +12
knowledge: theology/philosophy +12
notice +8
perform: singing +8
sense motive +8

feats (15)
attractive, artificer, beginner's luck, jack of all trades, inspire +5, luck 3, ritualist, quick change 2

Powers (73)
flight +2 (4)
immunity +9 (life support) (9)
teleport +10 (extra: accurate +1, flaw: source-mirrors -1) (20)
supersenses +4 (psychometry) (4)
variable power "goddess magic" +6 (36)

costs
abilities 42 + combat 24 + saves 9 + skills 28/112 + feats 15 + powers 73 = 191 pts

design notes: Happy belated birthday, white howler, here's your first requested writeup. unfortunately, I couldn't access the source material to get a good rundown on bell's abilities, but for the most part i've covered the basics (especially considering that an OMG campaign would be almost entirely role-playing

Tactics none. belldandy's the sort that wouldn't hurt a fly, and does her best to be kind and diplomatic to everyone she meets, even demons bent on her destruction
Bring on The Goddesses!!! So are you going to do her sisters?
"Ah man, I guess I'm just going to have to kill you now!"

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Thu Aug 03, 2006 1:54 pm

I'd rather hope not. bell was a pain to make as it was
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

279

Post by Kreuzritter » Thu Aug 03, 2006 2:32 pm

Image

They're playing my song!

Rubberband-man

PL: 9 (135)

abilities: (18)
STR 12 DEX 30/14 CON 14 INT 10 WIS 12 CHA 16

Combat: (24)
+14 init, +8/6 ATK, +8 DEF (+2 dodge, +3 flat-footed)
+1/7 DMG (unarmed/hammer-hands)

saves: (9)
TOU +10 FORT +5 REF +12 WILL +6

Skills (14/56)
bluff +8
diplomacy +5
imtimidate +5
knowledge: pop culture +8
knowledge: streetwise +5
language: literacy (english)
notice +6
perform: Saxaphone +6
profession: musician +6
sense motive +6

feats (14)
all-out attack, attractive, attack focus: melee 2, dodge focus 2, evasion 2, improved grapple, improved grab, improved initiative, improved pin, power attack, taunt

Powers (56)
elongation +7 (7)
enhanced dex +16 (16)
leaping +4 (4)
protection +8 (extra: impervious +1) (16)
strike "hammer-hands" +6 (feat: mighty) (7)
super-movement +3 (slither, slow fall, swinging) (6)

tradeoffs
-1 DEF/+1 TOU

complications
enemy (Ebon)
reputation (ex-con)
responsibility (on parole)
secret (ebon's his brother)
temper

costs
abilities 18 + combat 24 + saves 10 + skills 14/56 + feats 14 + powers 56 = 135 pts

:arrow: Originally introduced as a sympathetic villain, Rubberband-man apparently struck a chord with the audience and was slowly evolved into a full hero (albeit one with a few rough edges) and major supporting character

:arrow: anyway, RBM not a particularly creative metamorph, but the ability to mold his hands into oversized hard rubber mallets allows me to break from my usual rut on the elastic hero
Last edited by Kreuzritter on Mon May 21, 2007 2:20 pm, edited 2 times in total.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

280

Post by Kreuzritter » Thu Aug 03, 2006 3:05 pm

Image

What? Afraid I'm gonna show you up again?

She-bang

PL: 9 (130)

abilities: (16)
STR 30 DEX 30 CON 22 INT 10 WIS 12 CHA 12

Combat: (28)
+10 init, +8/7 ATK, +9/7 DEF (+3 flat-footed)
+10 DMG (unarmed)

saves: (6)
TOU +9/6 FORT +8 REF +10 WILL +6

Skills (10/40)
acrobatics +10
bluff +6
disguise +2
intimidate +4
knowledge: pop culture +6
notice +6
sense motive +6

feats (19)
acrobatic bluff, all-out attack, attack focus: melee, defensive attack, defensive roll 3, distract, dodge focus 2, evasion 2, elusive target, fascinate (bluff), luck 2, move by action, power attack, taunt

Powers (51)
enhanced DEX +20 (20)
enhanced STR +20 (20)
leaping +5 (5)
supermovement +1 (slow fall) (2)
superstrength +2 (4)

trade-off
-1 ATK/+1 DMG

complications
enemy (research lab)
responsibility (parents)
secret (identy, cloned superbeing)

costs
abilities 16 + combat 28 + saves 6 + skills 10/40 + feats 19 + powers 51 = 130 pts

:arrow: okay, from what I can tell there are three things that stand out about shebang. first, she's strong. second, she's very fast. i think i've covered both those points fairly well. the third point is up to the GM/player though, because shebang, from the reviews i've read and having watched some of her episodes, is as annoying to her allies as her enemies. essentially, she's one of those "hog the spotlight" types, although this is due more to exuberance than anything.
Last edited by Kreuzritter on Mon May 21, 2007 2:20 pm, edited 2 times in total.
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MDSnowman
Cosmic Scion
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Post by MDSnowman » Thu Aug 03, 2006 3:27 pm

Krue, on Belldandy, good work, you did great statting a character who can do almost anything if she really wants to.

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