Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Kreuzritter
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Post by Kreuzritter » Thu Aug 03, 2006 3:45 pm

MDSnowman wrote:Krue, on Belldandy, good work, you did great statting a character who can do almost anything if she really wants to.
glad to hear it

incidently, anybody got a good idea on the skills needed for a typical blaxploitation superhero?
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MDSnowman
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Post by MDSnowman » Thu Aug 03, 2006 3:53 pm

Kreuzritter wrote:
MDSnowman wrote:Krue, on Belldandy, good work, you did great statting a character who can do almost anything if she really wants to.
glad to hear it

incidently, anybody got a good idea on the skills needed for a typical blaxploitation superhero?
Bluff, Drive, Intimidate, Knowledge [Streetwise], Profession [Pimp] :D

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Post by Kreuzritter » Thu Aug 03, 2006 5:58 pm

Image

Time to lay down the funk, Sucka!

Soul Power

PL: 8 (120)

abilities: (22)
STR 14 DEX 14 CON 16 INT 10 WIS 14 CHA 14

Combat: (30)
+6 init, +9/9/7 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+2/7 DMG (unarmed/shock-punch/elec. control)

saves: (13)
TOU +6/3 FORT +5 REF +7 WILL +7

Skills (15/60)
bluff +8
concentration +6
drive +8
intimidate +6
investigate +6
knowledge: streetwise +6
notice +6
perform: dance +8
sense motive +6

feats (24)
assessment, attack focus 2, attack spec: elec. control, attractive, dodge 2, defensive roll 3, equipment 4, evasion, fighting style: boxing 6 (all-out attack, defensive attack, elusive target, improved block, power attack, takedown attack), improved initiative, move by action, uncanny dodge

Powers (16)
Electrical control +7 (16)
ap: magnetic control +7 [14]
ap: strike "shock-punch" +5 (feat: mighty) [6]

equipment
headquarters "Soul Pad" (use abandoned warehouse) [10]
soul-mobile (sports car, with smoke screen and oil slick) [10]

tradeoffs
+1 ATK/-1 DMG
+2 DEF/-2 TOU

complications
enemy: professor bedlam
secret: identity

costs
abilities 22 + combat 30 + saves 13 + skills 15/60 + feats 24 + powers 16 = 120 pts

:arrow: yet another hero of the DCAU, Soul Power was obviously a hero of the 1970's, and thus powers aside I tried to get stats that gave him an undisputed blaxploitation feel (incidently, the costume? red shirt, green pants)
Last edited by Kreuzritter on Mon May 21, 2007 2:19 pm, edited 2 times in total.
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Dreaming Psion
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Post by Dreaming Psion » Thu Aug 03, 2006 6:21 pm

You've done quite a bit of work on these conversions. There's a great variety of stuff here.

My only comment is that sometimes I forget that you are listing skill ranks when you list them in the format like "Bluff+8". My only suggestion for your future builds is listing the skills as per rank followed by the total modifier in parenthesis, so something like "Bluff 8 (+10)" for your most recent post, for example.

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Post by Kreuzritter » Thu Aug 03, 2006 8:48 pm

i'll keep that in mind, but no promises

anyway...

COBRA-LA!

* crazed warbling sound follows for about a minute *

In Your Campaign setting

foreward
---

universally panned by G.I. Joe fans as the moment the cartoon jumped the shark, Cobra-la has been mocked and degraded even in the recent surge of 80's retro kitsch, as proven when ATT's Baron refused to stat them when he converted the hordes of Cobra some months back

but, here at Kreuzritter conversions LLC, we firmly beleive that there is no such thing as a bad idea, only rotten execution, and thus began plans to study the great blasphemy and bring it over.

278 converts later, and the work began. I studied micheal surbrook's HERO works, I read online articles, hunted down screencaps, and, just a few hours ago, I watched the movie itself (I can honestly say it's actually held up pretty good), which is what prompted this protracted article. now, gaze upon the Web of Memory, and in the words of the Shade

"read on"

the concept
----

hidden within the depths of the Himilayas, Lies the hidden city of Cobra-La, home to the once mighty masters of the world, a race of beings that presumably evolved from snakes. forced into seclusion during the great ice age, and sustained by nigh-lovecraftian biotech capabilities, the Cobra-la have watched mankind since we first crawled down from the trees and began fiddling with stone knives and bearskins. and, having taken in our progress with non-biotech, feel that humanity as a species needs to be either put out of it's misery, enslaved, or devolved into someting useful (whichever comes first or depending on prevailing opinion)

what went wrong
---

well, first off, there was the fact that this was an obviously ham-fisted retcon to established G.I. Joe canon, a fact that failed to sit at all with the comics or tv show creators

second, at the time, the target audience wasn't particularly fond of the concept either, preferring the sometime Mad Science of Cobra to Cobra-la's outright fantasy

third, I don't think the movie did so good

Why should I use cobra-la?
---

While a complete disaster in it's home setting, if you take a couple steps back Cobra-la goes from a really bad idea to a pretty sweet lovecraftian secret society, filled with all sorts of monsters, abominations and living weapons, not unlike the Serpent people of freedom city.
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Kreuzritter
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Post by Kreuzritter » Fri Aug 04, 2006 7:35 am

Image

Prepare for eternity!

Pythona

PL: 10 (150)

abilities: (31)
STR 20 DEX 20 CON 16 INT 12 WIS 14 CHA 13

Combat: (32)
+13 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+5/8/8+f +2 DMG (unarmed/razor claw/acid claw + sneak attack)

saves: (12)
TOU +10/6 FORT +6 REF +10 WILL +6

Skills (17/68)
acrobatics +8
climb +8
diplomacy +6
intimidation +6
knowledge: life sciences +6
knowledge: tactics +6
notice +8
sense motive +6
stealth +8
survival +6

feats (19)
acrobatic bluff, all-out attack, attack spec: corrosion, chokehold, defensive roll 4, dodge focus 2, evasion 2, improved initiative 2, power attack, sneak attack, takedown attack 2, uncanny dodge

Powers (39)
corrosion "acid claws" +8 (17)
ap: strike "razor claws" +3 (feat: mighty) [4]
leaping +4 (4)
immunity +1 (age, disease, poison) (3)
protection +3 (feat: innate) (4)
speed +2 (2)
supersenses +3 (darkvision, scent, tremorsense) (6)
superstrength +2 (4)

costs
abilities 31 + combat 32 + saves 12 + skills 17/68 + feats 19 + powers 39 = 150 pts

:arrow: Pythona is cobra-la's messenger, diplomat and assassin.
Last edited by Kreuzritter on Mon May 21, 2007 2:18 pm, edited 2 times in total.
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Libra
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Post by Libra » Fri Aug 04, 2006 12:21 pm

Decent work Kreuz!
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Kreuzritter
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Post by Kreuzritter » Fri Aug 04, 2006 1:37 pm

Image

*grunt *

Nemesis Enforcer

PL: 10 (150)

abilities: (12)
STR 30 DEX 14 CON n/a INT 10 WIS 10 CHA 8

Combat: (32)
+6 init, +8 ATK, +8 DEF (+ flat-footed)
+10/12 DMG (unarmed/spike)

saves: (10)
TOU +10 FORT n/a REF +5 WILL +5

Skills (6/24)
intimidate +12
notice +6
search +6

feats (15)
all-out attack, ambidexterity, chokehold, dodge focus 2, fearless, improved grab, improved grapple, improved initiative, improved pin, interpose, move by action, power attack, startle, uncanny dodge

Powers (70)
flight +3 (6)
Immunity +30 (fort saves) (30)
protection +10 (extra: imprevious +1) (10)
strike +2 (feats: mighty penetrating 10, penetrating +1) (14)
supersenses +5 (darkvision, direction sense, scent, tracking) (5)
superstrength +5 (10)

costs
abilities 12 + combat 32 + saves 10 + skills 6/24 + feats 15 + powers 70 = 150 pts

:arrow: cobra-la's resident beatstick and enforcer
Last edited by Kreuzritter on Mon May 21, 2007 2:17 pm, edited 2 times in total.
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Post by Power-Glove » Fri Aug 04, 2006 3:55 pm

Kreuzritter wrote: Nemesis Enforcer

>snip<

:arrow: cobra-la's resident beatstick and enforcer
Now I can see why the cartoon writers hated the idea. This guy can punch out a tank!

(Then again, they were blowing up F-15's with assault rifles, so, apples and sparkplugs.)

Pythona makes a delightfully vicious femme fatale for any red-blooded super-soldier.

"Pythona, please, let me appeal to your hum - "
*Super soldier speech cut off as he's now struggling to get out of the death grip threatening to crush his larynx.*
"Call me human again, worm. I want to see how high your skull will pop."

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Post by Kreuzritter » Fri Aug 04, 2006 4:37 pm

well, to counter that, NE got the snot beaten out of him by Sgt. Slaughter (of course, in the series sarge also does +10 dmg and likely has critical strike, so ya, milage varies), and as demonstrated in a couple episodes, G.I joe technicly shares the same continuity as Inhumanoids

btw, as he's technicly part of the club, could somebody PM me a good shot of serpentor from the movie
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Post by Kreuzritter » Fri Aug 04, 2006 5:07 pm

Image

"The Last thing you will hear.. is the cracking of your vertebrae... one... BY ONE!"

Golobulus

PL: 10 (235)

abilities: (48)
STR 20 DEX 20 CON 16 INT 18 WIS 20 CHA 14

Combat: (32)
+5 init, +8 ATK, +8 DEF (+ flat-footed)
+5 DMG (unarmed)

saves: (11)
TOU +9 FORT +7 REF +10 WILL +12

Skills (19/76)
bluff +8
craft: chemical +10
diplomacy +8
intimidate +10
knowledge: arcane lore +10
knowledge: life sciences +10
notice +6
sense motive +8
stealth +6

feats (53)
all-out attack, assessment, artificer, chokehold, defensive attack, diehard, equipment 20, grappling finesse, master plan, improved grab, improved grapple, improved pin, minions 20, ritualist, uncanny dodge

Powers (72)
device: hoverpod +1 (restricted: golobulus) (6)
- flight +2 [4]
immunity +2 (age, disease, poison) (3)
summon minions +8 (progression 5, extras: horde +1, type-insect monsters +2) (45)
protection +6 (6)
supermovement (slithering) (2)
supersenses (extended hearing, darkvision, scent, tremorsense) (7)
superstrength +2 (4)

costs
abilities 48 + combat 32 + saves 11 + skills 19/76 + feats 53 + powers 75 = 235 pts

:arrow: Golobulus is obviously the mastermind of Cobra-la, and while his combat prowess pales before his underlings, that summon minion power is nothing to sneeze at

:arrow: besides, with his serpentine lower half, he's a pretty good grappler, too
Last edited by Kreuzritter on Mon May 21, 2007 2:16 pm, edited 2 times in total.
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Kreuzritter
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Post by Kreuzritter » Fri Aug 04, 2006 5:18 pm

never mind, I got a good serpentor mug shot. consider him and sgt. slaughter added to the pile
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Kreuzritter
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Post by Kreuzritter » Fri Aug 04, 2006 6:19 pm

Image

"Bring me their heads, THIS, I COMMAND!"

Serpentor

PL: 10 (192)

abilities: (58)
STR 24 DEX 24 CON 24 INT 14 WIS 16 CHA 20

Combat: (40)
+7 init, +10 ATK, +10 DEF (+5 flat-footed)
+7/3/8/10 + dc14 fort. DMG (unarmed/wrist gun/chariot guns/snake staff)

saves: (4)
TOU +10/7 FORT +7 REF +7 WILL +7

Skills (23/92)
acrobatics +6
bluff +6
diplomacy +8
intimidate +10
handle animal +8
knowledge: history +8
knowledge: tactics +10
notice +8
pilot +6
perform: Oratory +10
ride +6
sense motive +6

feats (56)
all-out attack, assessment, chokehold, diehard, equipment 20, fearless, improved block, improved grab, improved grapple, improved pin, inspire 3, leadership, master plan, minions 20, power attack, startle, stunning attack, takedown attack, uncanny dodge

Powers (51)
Device: Hover Chariot +8 (32)
- Blast +8 (extra: autofire +1) [32]
- flight +4 [8]

device: imperial raiment +2 (8)
- blast "wrist gun" +3 [6]
- protection +3 [3]
- feature +1 (commlink) [1]

device: Snake staff +3 (feat: usable-serpentor) (11)
- drain con +4 (feat: improved critical extra: poison +1, linked: Strike +3 [feats: extend reach, mighty, thrown] [15]

costs
abilities 58 + combat 40 + saves 4 + skills 23/92 + feats 56 + powers 51 = 232 pts

:arrow: really, if you stop and think about it, in essence, Serpentor's basicly an evil, snake-obsessed version of captain america, which was more or less my design philosophy here

:arrow: however, Serpentor's biggest problem is his fearlessness, which goes above and beyond the fearless feat, and into levels matched only by 2e d&D paladins
Last edited by Kreuzritter on Mon May 21, 2007 2:16 pm, edited 2 times in total.
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White Howler
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Post by White Howler » Fri Aug 04, 2006 8:01 pm

Darlin' thank ya for tha Bell build. I think she turnd out dang nifty.
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Kreuzritter
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Post by Kreuzritter » Fri Aug 04, 2006 8:28 pm

Image

I'm not that kind of Spider.

Anansi

PL: 9 (135)

abilities: (18)
STR 10 DEX 14 CON 14 INT 12 WIS 16 CHA 12

Combat: (28)
+6 init, +8 ATK, +8 DEF (+3 flat-footed)
+0/10 DMG (unarmed/illusion)

saves: (10)
TOU +2 FORT +4 REF +5 WILL +7

Skills (13/52)
bluff +8
climb +5
concentration +8
gather info +5
investigate +5
knowledge: arcane lore +5
notice +8
sense motive +8

feats (8)
accurate attack, assessment, defensive attack, dodge focus 2, improved initiative, master plan, redirect

Powers (58)
illusion +10 (all senses, feats: progression 3, selective, extra: action +1) (54)
supermovement +2 (wallcrawling 2) (4)

costs
abilities 18 + combat 32 + saves 10 + skills 13/52 + feats 8 + powers 58 = 150 pts

:arrow: Another hero from static shock, Anansi is a trickster like his name sake, relying upon his illusions to carry him through
Last edited by Kreuzritter on Mon May 21, 2007 2:15 pm, edited 2 times in total.
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