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Kreuz Control: SHOCKMASTER!, Genesis, Apex

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287

Postby Kreuzritter » Fri Aug 04, 2006 9:20 pm

Image

"There's only two ways out of my command, on your feet like a man, or in a ditty bag. An itty-bitty ditty bag! GOT IT?"

Sgt. slaughter

PL: 10 (150)

abilities: (52)
STR 30 DEX 14 CON 30 INT 10 WIS 14 CHA 14

Combat: (32)
+2 init, +8 ATK, +8 DEF (+ flat-footed)
+10 +1 DMG (unarmed + favored enemy)

saves: (9)
TOU +10 FORT +11 REF +6 WILL +6

Skills (17/68)
bluff +6
climb +6
intimidate +10
knowledge: tactics +6
notice +6
profession: Soldier +8
search +6
sense motive +6
survival +8
swim +6

feats (38)
assessment, benefit: Security clearance, diehard, endurance, equipment 13, fearless, critical strike: constructs, favored enemy: constructs, fighting style 12 (accurate attack, all out attack, defensive attack, elusive target, improved block, improved grab, improved pin, improved trip, power attack, stunning attack, takedown attack 2), improved overrun, inspire, leadership, move by action, startle, uncanny dodge

Powers (2)
superstrength +1 (2)

equipment [65]
Really good Sunglasses (as flash goggles) [1]
"Triple T" Tank [64]

costs
abilities 52 + combat 32 + saves 9 + skills 17/68 + feats 38 + powers 2 = 150 pts

:arrow: Sgt. Slaughter was one of the other straws upon the G.I. Joe back, with feats of strength and endurance that bordered on superhuman. it didn't help that eps where he showed up tended to be the weirder ones

:arrow: anyway, for use in your campaign, Sarge might be a semi-active or retired hero, who's taken to whipping the newer heros into tip-top fighting shape
Last edited by Kreuzritter on Mon May 21, 2007 2:13 pm, edited 2 times in total.
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Postby Kreuzritter » Fri Aug 04, 2006 9:22 pm

White Howler wrote:Darlin' thank ya for tha Bell build. I think she turnd out dang nifty.


you're welcom. so, who else would you like to see written up?
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Postby Libra » Sat Aug 05, 2006 7:38 am

I don't know about White Howler, but I wuld like to see some conversions of characters from other systems, like the Sentinel. I want to see how they would look in M&M.
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Postby Power-Glove » Sat Aug 05, 2006 3:18 pm

Libra wrote:I don't know about White Howler, but I wuld like to see some conversions of characters from other systems, like the Sentinel. I want to see how they would look in M&M.


The one from SAS? He's on my short list of soon to come conversions, but it's only appropriate to have none other than Kreuzritter to get first crack as the Sentinel and his arch enemy... whatsisname? :P
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Postby Kreuzritter » Sat Aug 05, 2006 4:28 pm

sentinel and kreuzritter it is then
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Postby Taliesin » Sat Aug 05, 2006 4:37 pm

*SIGH* The glory days of Sgt. Slaughter with GI Joe. Too bad all I see of him now is a pathetic old man jobbing for some upstart in WWE.
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288

Postby Kreuzritter » Sat Aug 05, 2006 5:17 pm

Image

You are safe on our watch. We are the heros

The American Sentinel

PL: 12 (234)

abilities: (42)
STR 34 DEX 14 CON 34 INT 16 WIS 20 CHA 24

Combat: (40)
+6 init, +10 ATK, +10 DEF (+5 flat-footed)
+12 DMG ()

saves: (11)
TOU +12 FORT +12 REF +10 WILL +7

Skills (20/60)
Acrobatics +4
Diplomacy +6
Intimidate +6
knowledge: history +6
Knowledge (tactics) +8
Notice +8
pilot +6
Profession (soldier) +6
medicine +4
Survival +6

feats (13)
accurate attack, assessment, benefit (wealth 6), improved initiative, improved aim, interpose, power attack, precise shot

Powers (128)
disintegration "atomic thunder" +10 (extra: area-line +1, penetrating +1flaws: action -1, distracting -1, uses -1) (34)
- ap: radiation control "atomic fire" +10 (extra: penetrating +1) [30]
- ap: blast "atomic gaze" +8 (accurate, precise, autofire +1) [26]
- ap: enhanced STR +20 [20]
- ap: healing +5 (extra: total) [15]
Enhanced CON +20 (20)
flight +7 (14)
immunity +10 (life support, age) (10)
impervious toughness +12 (12)
supersenses (extended sight/hearing, infravision, ultravision, x-ray vision) (8)
superstrength +15 (30)

drawback (-9)
power loss (all powers in extreme cold, major, uncommon) (-3)
vulnerable (cold attacks, moderate, common) (-3)
weakness (- 100 c temperature or lower, major, uncommon) (-3)

complications
enemy: kreuzritter
fame
responsibility (guard spokesman)
rivalry (muzhik)

costs
abilities 42 + combat 40 + saves 11 + skills 20/60 + feats 13 + powers 128 - drawback 9 = 234 pts

:arrow: sweet jeebus i knew this was gonna be ugly, especially since I don't have my copy of the SAS rules anymore (I failed to heed the advice of adama, let's leave it at that)

:arrow: yeah, big time paragon/energy controller, supes meets captain america mentality
Last edited by Kreuzritter on Mon May 21, 2007 2:04 pm, edited 3 times in total.
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Postby Kreuzritter » Sat Aug 05, 2006 5:55 pm

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Nothing is beyond our reach. We are the villains.

Kreuzritter, King of Thule

PL: 12 (283)

abilities: (82)
STR 34 DEX 14 CON 34 INT 22 WIS 20 CHA 18

Combat: (32)
+6 init, +12/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+12/10 DMG (unarmed/magic)

saves: (7)
TOU +12 FORT +12 REF +4 WILL +13

Skills (18/72)
bluff 6
Diplomacy 8
Gather Information 4
Intimidate 8
Investigate 4
Knowledge (tactics) 8
Knowledge (arcane lore) 16
Notice 8
Search 6
Sense Motive 8

feats (66)
attack spec: magic 2, dodge focus 2, benefit 12 (wealth 8, alternate identity, security clearance, diplomatic immunity, status) Assessment, Equipment 20, Improvised Tools, Inventor, improved initiative, luck 2, minions 20, Master Plan, Ritualist, Second Chance (Will saves), trance, uncanny dodge

Powers (78)
device: Thulian armor (feat: usable-kreuzritter) (54)
- immovable +5 [5]
- impervious toughness +5 [5]
- mind sheild +3 [3]
- variable power "elemental magic" +10 [50]
immunity +15 (age, life support, fire dmg) (15)
impervious toughness +5 (5)
superstrength +2 (4)

costs
abilities 82 + combat 32 + saves 7 + skills 18/72 + feats 66 + powers 78 = 283 pts

:arrow: yep, big bad here, ready to smite your butt for even thinking about fighting him
Last edited by Kreuzritter on Mon May 21, 2007 2:04 pm, edited 2 times in total.
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Postby Power-Glove » Sat Aug 05, 2006 7:59 pm

That's the dude I always think of whenever I see your thread. Still... GOTS ta side with the one with the Mazinger armor over the King of Thule. It's simply a matter of costume taste. :D
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Postby Power-Glove » Sat Aug 05, 2006 8:04 pm

Kreuzritter wrote:Image

You are safe on our watch. We are the heros

The American Sentinel
STR 34 DEX 14 CON 34 INT 16 WIS 20 CHA 24
disintegration "atomic thunder" +10 (extra: area-line +1, penetrating +1flaws: action -1, distracting -1, uses -1) (34)
- ap: radiation control "atomic fire" +10 (extra: penetrating +1) [30]
- ap: blast "atomic gaze" +8 (accurate, precise, autofire +1) [26]
- ap: enhanced STR +20 [20]
- ap: healing +5 (extra: total) [15]
Enhanced CON +20 (20)
flight +7 (14)
immunity +10 (life support, age) (10)
impervious toughness +12 (12)
supersenses (extended sight/hearing, infravision, ultravision, x-ray vision) (8)
superstrength +15 (30)

:arrow: yeah, big time paragon/energy controller, supes meets captain america mentality


So... by converting his Atomic Thunder into Enhanced STR... he has an effective strength of 129? (Looks up his list... Golden Gate Bridge...)

:shock:

Or is it just 109 and I read it wrong?

(looks that up... Gateway Arch. Remembers Thor lifting that once. Much more reasonable... waitaminnit...)
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Postby Kreuzritter » Sat Aug 05, 2006 8:21 pm

the enhanced strength is already factored into his stats (atomic thunder is the primary due to being the most expensive/powerful ability). for the round he's not using his muscles, his base strength is 14 + superstregth

but yeah, he's 109 str for moving big heavy stuff (the closest approximation to the actual strength value tabulated by HERO for reality storm
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Re: at ease, disease

Postby D.Shaffer » Sun Aug 06, 2006 3:20 am

Kreuzritter wrote:[img]
Sgt. Slaughter was one of the other straws upon the G.I. Joe back, with feats of strength and endurance that bordered on superhuman. it didn't help that eps where he showed up tended to be the weirder ones
Hah! I always loved Sgt. Slaughter in the cartoon. Sure, he was corny, but he was better then Gridiron.
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Postby Kreuzritter » Sun Aug 06, 2006 8:01 am

Image

Time to Die

Goro, the Prince of Pain

PL: 9 (135)

abilities: (36)
STR 30 DEX 16 CON 30 INT 10 WIS 12 CHA 10

Combat: (32)
+3 init, +8 ATK, +8 DEF (+4 flat-footed)
+10/6 DMG (unarmed/dragon breath)

saves: (10)
TOU +10 FORT +13 REF +6 WILL +6

Skills (8/32)
intimidate +8
notice +8
search +8
sense motive +8

feats (15)
ambidexterity, all-out attack, assessment, chokehold, diehard, fearless, improved critical, improved grab, improved grapple, improved overrun, improved pin, power attack, startle, takedown attack, uncanny dodge

Powers (33)
additional limbs +2 (2)
blast "dragon breath" +6 (12)
growth +4 (feat: innate, flaw: permanent -1) (9)
immovable +2 (2)
immunity +1 (age) (1)
leaping +4 (4)
superstrength +1 (feat: groundstrike) (3)

costs
abilities 36 + combat 32 + saves 10 + skills 8/32 + feats 15 + powers 33 = 135 pts

:arrow: Mortal Kombat's Signature bad boy, built to pulverize your common martial artists into the ground with relish
Last edited by Kreuzritter on Mon May 21, 2007 2:03 pm, edited 2 times in total.
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Postby Tonpa » Sun Aug 06, 2006 9:16 am

Goro is really cool.
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Postby mortarion » Mon Aug 07, 2006 6:35 am

Yes, Yes he is. Will we be seeing anymore characters from the realm of Mortal Kombat?
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