Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
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Post by Kreuzritter » Wed Aug 09, 2006 9:03 pm

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"Holey Moley."

Captain Marvel

PL: 10 (150)

abilities: (36)
STR 30 DEX 16 CON 30 INT 12 WIS 14 CHA 14

Combat: (24)
+6 init, +10/6 ATK, +7 DEF (+1 dodge, +3 flat-footed)
+10 DMG (unarmed)

saves: (7)
TOU +13 FORT +10 REF +6 WILL +6

Skills (14/56)
bluff +6
diplomacy +6
investigate +4
knowledge: current events +6
knowledge: arcane +6
notice +8
profession: radio personality +6
search +8
sense motive +6

feats (16)
assessment, attack spec: unarmed 2, all-out attack, beginner's luck, diehard, dodge, fearless, improved initiative, interpose, jack of all trades, luck, move-by action, power attack, takedown attack, ultimate effort (strength checks)

Powers (56)
enhanced STR +10 (10)
enhanced CON +10 (10)
immunity +9 (life support) (9)
impervious TOU +10 (10)
protection +3 (3)
Super-Strength 6 (feat: Dynamic) (14)
- DAP: flight +6

drawback
normal identity (free action) (-3)

tradeoffs
+3 TOU/-3 DEF

Complications
Enemy (Dr. Sivana, Mr. Mind, Black Adam, Mr. Atom, Eclipso, Sabbac, Ibac, Captain Nazi)
honor
prejudice (minor [as Billy])
responsibility (student, Fawcett City [turf], Mary Marvel [sister], Camptain Marvel jr. [friend], Champion of Shazam)
rivalry (bulletman family)
secret (identity: billy Batson)

costs
abilities 36 + combat 24 + saves 7 + skills 14/56 + feats 16 + powers 56 - drawback 3 = 150 pts

:arrow: at last, I give you Earth's mightiest mortal, able to hold his own against superman but not quite hang there for too long

:arrow: despite builds by just about everybody else, I will NOT, nor ever, by adding the noted 'lightning strike' blast popularized in kingdom come. if ever that was a power feat that could only be brought about by extra effort, that's the textbook example

:arrow: UPDATE: pretty much rewrit from scratch, this rendition of the big red cheese is now stronger, better balanced, and proof that the secret of good statting is to just keep at it.

EDIT: errors in the math were pointed out, and corrected
Last edited by Kreuzritter on Sun Oct 07, 2007 6:18 am, edited 4 times in total.
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Libra
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Post by Libra » Thu Aug 10, 2006 3:21 am

Great Build of Jack-in-the-Box (God, I love Astro City!) Kreuzritter. So when will you be getting around to Big Red? :)
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Kreuzritter
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Post by Kreuzritter » Thu Aug 10, 2006 6:19 am

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Post by Kreuzritter » Thu Aug 10, 2006 8:57 am

Image

Centaurs are known for the hunting prowess. As your general I will personally hunt down every human soul, and spare no one!

Motaro

PL: 10 (173)

abilities: (36)
STR 30 DEX 16 CON 30 INT 10 WIS 12 CHA 10

Combat: (32)
+3 init, +8/6 ATK, +8 DEF (+3 flat-footed)
+10/8 DMG (unarmed/blast)

saves: (6)
TOU +10 FORT +10 REF +5 WILL +5

Skills (10/40)
intimidate +8
notice +8
search +8
sense motive +8
survival +8

feats (12)
attack focus: melee 2, dodge focus 2, all-out attack, fearless, fearsome prescene 3, improved overrun, fast overrun, power attack

Powers (77)
additional limb +1 (1)
blast +7 (14)
deflection +8 (all ranged, extras: action +2, reflection +1) (40)
growth +4 (feat: innate, flaw: permanent -1) (9)
immovable +2 (2)
immunity +1 (age) (1)
leaping +4 (4)
supersenses +4 (darkvision, scent, track) (4)
superstrength +1 (2)

costs
abilities 36 + combat 32 + saves 6 + skills 10/40 + feats 12 + powers 77 = 173 pts

:arrow: Motaro, as you can see, is for the most part goro-lite, packing almost as much punch as the big guy, but lackjing in finesse

:arrow: thus, the real moneymaker on him is his reflection ability, which of course means that projectile based characters are in for a rude awakening
Last edited by Kreuzritter on Mon May 21, 2007 1:31 pm, edited 2 times in total.
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Post by Kreuzritter » Thu Aug 10, 2006 9:30 am

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The male, star-spangled hero's always the leader.

American Icon VI

PL: 10 (146)

abilities: (18)
STR 30 DEX 14 CON 30 INT 10 WIS 12 CHA 14

Combat: (40)
+7 init, +10 ATK, +10 DEF (+5 flat-footed)
+10 DMG (unarmed)

saves: (8)
TOU +10 FORT +10 REF +6 WILL +5

Skills (10/40)
Acrobatics +8
Climb +6
Intimidate +6
Notice +8
Profession (soldier) +6
Survival +6

feats (16)
fearless, fighting style 12 (acrobatic bluff, accurate attack, all out attack, defensive attack, elusive target, improved block, improved grab, improved pin, improved trip, power attack, stunning attack, takedown attack), improved initiative, move by action, uncanny dodge

Powers (54)
enhanced STR +16 (16)
Enhanced CON +16 (16)
flight +2 (4)
impervious toughness +6 (6)
superstrength +6 (12)

costs
abilities 18 + combat 40 + saves 8 + skills 10/40 + feats 16 + powers 54 = 146 pts

:arrow: and that's another hero of wildguard, ready to be patched up and entered into your game

:arrow: Americon Icon is your basic flag-wearing government sponsored hero, the mantle active since the 1960's (for whatever reason, you can only be the Icon for 10 years, possibly less if you're finishing out the term of a killed Icon, as will be the case of American Icon VII)

:arrow: anyway, despite the "blue skies, mom & apple pie" attitude, Icon was a jerk with a pretty big ego (man says himself if he couldn't be team leader, then he was gonna fly solo)
Last edited by Kreuzritter on Mon May 21, 2007 1:30 pm, edited 3 times in total.
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Post by Kreuzritter » Thu Aug 10, 2006 7:33 pm

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*maniacal laughter* Laugh with me, laugh with me *more maniacal laughter*

Armando Gutierrez

PL: 10 (150)

abilities: (17)
STR 24/10 DEX 26/10 CON 24/16 INT 13 WIS 16 CHA 12

Combat: (32)
+11 init, +10/6 ATK, +10 DEF (+ flat-footed)
+7/6 DMG (unarmed/pain)

saves: (4)
TOU +7 FORT +7 REF +7 WILL +6

Skills (17/68)
bluff +8
diplomacy +4
gather info +6
intimidate +6
knowledge: business +8
knowledge: current events +6
knowledge: streetwise +6
notice +4
perform: dance +8
profession: CEO +8
sense motive +4

feats (5)
attack spec: pain 2, fearless, improved initiative, taunt

Powers (82)
enhanced STR +16 (16)
enhanced DEX +16 (16)
enhanced CON +8 (8)
impervious toughness +5 (5)
Pain "laser eye" +6 (flaw: range -1) (18)
Super Movement 1 (Dimensional Movement 1 (Cyberspace) (2)
Super Senses 7 (Extended Hearing 7) (7)
super speed 2 (water run)

drawbacks (-7)
disability: one eye (-3)
Power Loss- Powers Ineffective Against Iron Charged with a Negative Current [minor intensity, uncommon frequency, (-1)
Normal Identity [major intensity, uncommon frequency, (-3)

costs
abilities 17 + combat 32 + saves 4 + skills 17/68 + feats 5 + powers 82 - drawbacks 7 = 150 pts

:arrow: ages back, I requested this build from wilgar, but due to his poor memory of the episode, he was unable to complete it. today, I discovered the "Wrath of Gutierrez" was now avalible on youtube, but wilgar was now stuck with a dial-up connection. so, I statted him up myself

:arrow: Gutierrez is, as you can guess from his face, the episode title, and his being voiced by ricardo montalban, a straight up parody of Khan, noted star trek bad guy, and even he knows it (in his first appearance, gutierrez actualy starts into a rant about 'kirk' before remembering which show he's in), and is basicly an anti-freakazoid (thus the very similar powers, the differences explained by gutierrez making changes to his intitial change)
Last edited by Kreuzritter on Mon May 21, 2007 1:29 pm, edited 3 times in total.
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Kreuzritter
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Post by Kreuzritter » Thu Aug 10, 2006 7:47 pm

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I am still unaccustomed to you earthly ways, but that was "Just plain freaky", yes?

Starfire

PL: 10 (150)

abilities: (36)
STR 20 DEX 18 CON 20 INT 10 WIS 14 CHA 14

Combat: (32)
+8 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+5/8/8 DMG (starbolts/laservision)

saves: (8)
TOU +5 FORT +6 REF +7 WILL +6

Skills (10/40)
acrobatics +6
diplomacy +6
handle animal +6
intimidate +6
notice +6
search +6
sense motive +4

feats (9)
acrobatic bluff, all-out attack, attack spec: starbolts, dodge focus 2, improved initiative, move by action, power attack, uncanny dodge

Powers (55)
blast "starbolts" +8 (extra: autofire +1) (25)
AP: blast "laser vision" +8 (extra: penetrating +1) [24]
flight +5 (10)
immunity +9 (life support) (9)
impervious toughness +5 (5)
superstrength +3 (6)

complications
enemy: slade
enemy (former rivalry): blackfire
honor
obsession (cute things)

costs
abilities 36 + combat 32 + saves 8 + skills 10/40 + feats 9 + powers 55 = 150 pts

:arrow: a personal favorite of mine whenever there's some sort of "build a team" event going on, Starfire's classified as a paragon wth a focus on the blaster aspects

:arrow: anyway, I built her to correspond to most of her skills and abilities on the show, taking some hints from FC's Neried. tactics-wise, Starfire uses acrobatic bluff for defense, and is a big fan of all-out attack when given the choice
Last edited by Kreuzritter on Mon May 21, 2007 1:29 pm, edited 2 times in total.
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teleportingbassist
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Post by teleportingbassist » Thu Aug 10, 2006 7:57 pm

Great Starfire build, Kreuzritter!
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Post by D.Shaffer » Thu Aug 10, 2006 7:58 pm

Kreuzritter wrote:Powers (55)
blast "starbolts" +8 (extra: autofire +1) (25)
AP: blast "laser vision" +8 (extra: penetrating +1) [24]
flight +5 (10)
immunity +9 (life support) (9)
impervious toughness +5 (5)
superstrength +3 (6)
Yeah, I know you said 'Most' abilities, but I think you need to add comprehension and space flight. :) She uses both of those in the show, the latter more then the former. I just cant think about where to yank the points to free it up.
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Post by Kreuzritter » Thu Aug 10, 2006 8:10 pm

space flight can be power stunted, while the comprehension (particularly the application in 'Go', i'm presuming you're referring to), strikes me as a GM handwave

however, if you insist on points freeing up, you could subtract from a few places, not to mention instances of power loss, which I am actually working on figuring out (simple 'power loss: when demoralized' is too abusive a weakness), before sticking on space flight as an ap of her regular flight, and however you want to model her comprehend
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Post by Kreuzritter » Thu Aug 10, 2006 8:14 pm

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Three heads are better than one!

Trinity

Power Level: 11
Concept: nuclear hero
Dual Identity: Matthew Archer
Base of Operations: Acradia, USA
Group affiliation: leader of the Statesmen
Nationality: citizen of the USA
occupation: superhero and nuclear physicist
height: 6'4" to 30'
weight: 160 lbs to 16 tons
eyes: blue
hair: blond

abilities: (38)
STR 20/40 (growth) DEX 10 CON 20/30 (growth) INT 18 WIS 14 CHA 16

Combat: (40)
+4 init, +9/11/8/10 ATK , +8/10 DEF (+4/5 flat footed)
+5/+15 DMG (unarmed/maximum size)

saves: (8)
DMG +5/+10 FORT +5/+10 REF +4 WILL +8

Skills (11/44)
diplomacy +6
computers +8
craft (chemical) +8
knowledge: physical sciences +10
notice +6
profession: scientist +6

feats (12)
attack focus (melee), benefit (Security Clearance), connected, diehard, inspire, improved initiative, leadership, fighting style 5 (improved critical, improved grapple, improved pin, power attack, takedown attack)

Powers (91)
Blast +10 (21)
AP: dazzle +10 (extra: area-burst) [20]
Duplication (feats: absorption healing, progression, extras: heroic, horde, flaws: feedback -1) (35)
Growth +10 (30)
immunity +5 (pressure, radiation, suffocation, own powers) (5)

costs
abilities 38 + combat 40 + saves 8 + skills 11/44 + feats 12 + powers 91 = 200 pts

:arrow: naturally, there are no official stats for trinity (yet), but when I technicly had a third of him calculated already, i figured why not?

: arrow: This is of course Trinity, doomed leader of META-4's Statesmen, one third of whom was maimed by the Atomic Brain and turned into the monstrous Singularity, another third going off into space, and the last one becoming a powerless has-been after an attack by Damocles.

:arrow: I started from my conversion of singularity, and worked from there, adding on a likely power, and mostly undoing the Atomic brain's lobotomy, before adding on trinity's signature duplication power.

:arrow: you'll note Trinity's copies are not minions. this is on purpose, as each third was expected to lead a branch of the statesmen on seperate missions (indeed, that's partly how he became the leader).
Last edited by Kreuzritter on Mon May 21, 2007 1:28 pm, edited 2 times in total.
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Libra
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Post by Libra » Fri Aug 11, 2006 3:10 am

Great builds Kreuzritter, and I'm soory I forgot about Big Red being built earlier. So many threads, so little space to fill with the memories! 8)
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Post by Jedi Morningfire » Fri Aug 11, 2006 3:19 am

Kreuzritter wrote:Image

*maniacal laughter* Laugh with me, laugh with me *more maniacal laughter*

Armando Gutierrez

PL: 10 (150)

abilities: (17)
STR 24/10 DEX 26/10 CON 24/16 INT 13 WIS 16 CHA 12

Combat: (32)
+11 init, +10/6 ATK, +10 DEF (+ flat-footed)
+7/6 DMG (unarmed/pain)

saves: (4)
TOU +7 FORT +7 REF +7 WILL +6

Skills (17/68)
bluff +8
diplomacy +4
gather info +6
intimidate +6
knowledge: business +8
knowledge: current events +6
knowledge: streetwise +6
notice +4
perform: dance +8
profession: CEO +8
sense motive +4

feats (5)
attack spec: pain 2, fearless, improved initiative, taunt

Powers (82)
enhanced STR +16 (16)
enhanced DEX +16 (16)
enhanced CON +8 (8)
impervious toughness +5 (5)
Pain "laser eye" +6 (flaw: range -1) (18)
Super Movement 1 (Dimensional Movement 1 (Cyberspace) (2)
Super Senses 7 (Extended Hearing 7) (7)
super speed 2 (water run)

drawbacks (-7)
disability: one eye (-3)
Power Loss- Powers Ineffective Against Iron Charged with a Negative Current [minor intensity, uncommon frequency, (-1)
Normal Identity [major intensity, uncommon frequency, (-3)

costs
abilities 17 + combat 32 + saves 4 + skills 17/68 + feats 5 + powers 82 - drawbacks 7 = 150 pts

:arrow: ages back, I requested this build from wilgar, but due to his poor memory of the episode, he was unable to complete it. today, I discovered the "Wrath of Gutierrez" was now avalible on youtube, but wilgar was now stuck with a dial-up connection. so, I statted him up myself

:arrow: Gutierrez is, as you can guess from his face, the episode title, and his being voiced by ricardo montalban, a straight up parody of Khan, noted star trek bad guy, and even he knows it (in his first appearance, gutierrez actualy starts into a rant about 'kirk' before remembering which show he's in), and is basicly an anti-freakazoid (thus the very similar powers, the differences explained by gutierrez making changes to his intitial change)
Neat build. I'm assuming Pain is from Mastermind's Manuel?
"I don't go looking for trouble. Trouble always finds me."
- Harry Potter, Prisoner of Azkaban

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Kreuzritter
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Post by Kreuzritter » Fri Aug 11, 2006 5:59 am

yes, it's the sample power given in "create a power"
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Kreuzritter
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Post by Kreuzritter » Fri Aug 11, 2006 6:40 am

Image

Why do I always have to be 'finhead'?

The Savage Dragon

PL: 10 (150)

abilities: (56)
STR 30 DEX 20 CON 30 INT 10 WIS 14 CHA 12

Combat: (40)
+9 init, +10 ATK, +10 DEF (+ flat-footed)
+10 DMG (unarmed)

saves: (6)
TOU +10 FORT +10 REF +7 WILL +6

Skills (9/36)
bluff +6
intimidate +6
knowledge: pop culture +6
notice +6
profession: police officer +6
sense motive +6

feats (6)
assessment, all-out attack, diehard, improved initiative, power attack, precise shot

Powers (33)
leaping +4 (4)
mind sheild +5 (5)
regeneration +12 (recovery bonus +3, rec. rate: b +1, u +1, i +2, s +2, d +3. feat: persistent, regrowth) (14)
superstrength +5 (10)

costs
abilities 56 + combat 40 + saves 6 + skills 9/36 + feats 6 + powers 33 = 150 pts

:arrow: Arguably the flagship hero of Image comics, Savage Dragon fills his heroic niche by acting as a one-man SWAT team for the chicago police department. if they got a supervillain on the loose, they call dragon

:arrow: now, I should note that to build a 10/150 dragon, I had to undersell some of dragons abilities (for example, the guy's a really good fighter, and could use more combat feats), but with max attack, defense, toughness and damage, you might not be able to tell the difference
Last edited by Kreuzritter on Mon May 21, 2007 1:28 pm, edited 2 times in total.
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