Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Libra
Cosmic Entity
Cosmic Entity
Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Post by Libra » Sat Aug 12, 2006 3:08 am

Oh God, I remember it as well. Many moons have passed, but the memory lingers.
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Kreuzritter
Cosmic Entity
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Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

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Post by Kreuzritter » Sat Aug 12, 2006 6:39 am

Image

I can create an explosion in the 20-megaton range... but I can only do that trick once :wink:

Exploding Girl

PL: 10 (130)

abilities: (14)
STR 10 DEX 14 CON 14 INT 10 WIS 14 CHA 12

Combat: (28)
+6 init, +8/6 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+0/12/12 DMG (unarmed/blast/explosion)

saves: (13)
TOU +8/5/2 FORT +5 REF +7 WILL +7

Skills (9/36)
acrobatics +6
bluff +6
intimidate +6
knowledge: pop culture +6
notice +6
sense motive +6

feats (16)
acrobatic bluff, all-out attack, attack spec: blast, defensive attack, defensive roll 3, dodge focus 4, equipment, improved initiative, move by action, power attack, uncanny dodge (visual)

Powers (50)
blast +12 (feat: improved critical 2, split attack, extra: penetrating +1) (40)
- AP: blast +12 (extra: area: explosion +1) [36]
flight +5 (10)

equipment
cell-phone [1]
armored costume +3 [3]

tradeoffs
+2 dmg/-2 atk
+2 def/-2 tou

costs
abilities 14 + combat 28 + saves 13 + skills 9/36 + feats 16 + powers 50 = 130 pts

:arrow: one of wildguard's more popular entrants, Exploding girl is pretty much your typical blaster, built here from observation of her appearances and their implications (namely, she's pretty powerful, but her aim isn't as great)
Last edited by Kreuzritter on Mon May 21, 2007 1:22 pm, edited 2 times in total.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
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Post by Kreuzritter » Sat Aug 12, 2006 8:03 am

Image

Just be quiet and you'll live a little longer.

Tessai

PL: 8 (120)

one of the 8 Devils of Kimon, an elite mercenary group of ninja armed with frightening supernatural powers, Tessai revels in jobs that require vast amounts of bloodshed, and is the first of the Devils encountered by Jubei and Kagero

PL: 8 (120)

abilities: (26)
STR 20 DEX 16 CON 20 INT 10 WIS 12 CHA 8

Combat: (24)
+3 init, +6 ATK, +6 DEF (+ flat-footed)
+5/10 DMG (unarmed/blade)

saves: (9)
TOU +10 FORT +8 REF +6 WILL +4

Skills (13/52)
acrobatics +8
climb +6
intimidate +12
notice +8
search +6
sense motive +6
stealth +6

feats (12)
all-out attack, fearless, fearsome prescence 2, improved grapple, improved grab, improved pin, power attack, startle, stunning attack, takedown attack 2

Powers (36)
Device: double blade +7 (21)
- Blast +10 (feat: homing, extra: penetrating +1) [32]
- AP: strike +5 (feat: mighty, extend reach, extra: penetrating +1) {12}
leaping +4 (4)
protection +5 (extra: impervious, flaw: ablative -1) (5)
superstrength +3 (6)

costs
abilities 26 + combat 24 + saves 9 + skills 13/52 + feats 12 + powers 36 = 120 pts

Design notes: Tessai wasn't really all that hard to figure out, considering he's basicly a ninja brick with a big boomerang, so I sacrificed notions of a "traditional anime ninja" package to build up his power, and decided to cap him at PL 8 because while he's a huge threat to swordsmen and regular ninja, your average superhero should only be slowed down

tactics: tessai is a brutal, direct thug, so he 'll reserve the boomerang aspect of his weapon when dealing with crowds, otherwise he'll enter melee
Last edited by Kreuzritter on Mon May 21, 2007 1:21 pm, edited 2 times in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

337

Post by Kreuzritter » Sat Aug 12, 2006 6:40 pm

Image

My external appearance is down 5%. Shion, I need to be cleaned.

KOS-MOS

PL: 10 (150)

abilities: (12)
STR 20 DEX 18 CON n/a INT 10 WIS 16 CHA 8

Combat: (32)
+8 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+5/10/10/10 DMG (unarmed/blage/gun/autocannon)

saves: (5)
TOU +10 FORT +n/a REF +6 WILL +6

Skills (4/16)
knowledge: tactics +6
notice +10

feats (12)
all-out attack, attack focus: range 2, assessment, dodge focus 2, fearless, improved initiative, interpose, move-by action, power attack, uncanny dodge

Powers (85)
blast "autocannon" +10 (feats: affect incorporeal, improved critical, extra: autofire +1) (35)
- ap: blast "arm-gun" +10 (feat: affect incorporeal, extra: penetrating +1) [31]
- ap: corrosion "arm-blade" +10 (feat: affect incorporeal)[21]
immunity +30 (fort effects) (30)
- ap: nullify "Hilbert effect" +10 (dimensional insubstantial. extras: action +1, duration +1, nullifying feild +0) (30)
protection +10 (extra: impervious +1) (20)

costs
abilities 12 + combat 32 + saves 5 + skills 4/16 + feats 12 + powers 85 = 150 pts

:arrow: Xenosaga's poster-girl, KOS-MOS is here to kick ass and chew gum. that is, if she were programmed to chew gum...

:arrow: this is actually my second KOS-MOS build, due to the fact that I forgot all about her being a construct until almost the last second, and thus had to rebuild her almost entirely from scratch. and even then, it was still watered down to something actually playable.

:arrow: but, regardless of design history, I think this version's more or less ready for the feild

:arrow: updated to actually put the hilbert effect in there. as said below, it was a real puzzler, until i factored costs and found I could allow her to nullify insubstantial (providing the victim's power is based on them being 'out of phase' with reality) as a move action and keep it going at the cost of two free actions (one to switch back to nullify, the second to maintain). not sure how legal it is, but it's the best I could think of, sacrificing KOS-MOS being able to nail two targets at once
Last edited by Kreuzritter on Mon May 21, 2007 1:21 pm, edited 3 times in total.
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marcoasalazarm
Hero
Hero
Posts: 1661
Joined: Fri May 07, 2004 4:19 pm
Location: San Jose, Costa Rica.

Post by marcoasalazarm » Sat Aug 12, 2006 7:18 pm

You kinda forgot the Hilbert Effect (y'know, that thing that makes the Gnosis solid).

I think that's a Nautralize with Field effect, short to keep it under costs.
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.

Kreuzritter
Cosmic Entity
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Location: Rumble City

Post by Kreuzritter » Sat Aug 12, 2006 7:33 pm

like i said, this is a watered down KOS-MOS, the best I could do to fit that into her budget was to give the affects insubstantial feat to her attacks
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
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Post by Kreuzritter » Sat Aug 12, 2006 7:44 pm

Image

You got Old, little brother.

Concussion

PL: 10 (150)

abilities: (10)
STR 24 DEX 12 CON 12 INT 12 WIS 14 CHA 10

Combat: (32)
+5 init, +8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7 DMG (unarmed)

saves: (12)
TOU +8 FORT +6 REF +5 WILL +5

Skills (6/24)
intimidate +6
knowledge: tactics +6
notice +6
sense motive +6

feats (8)
all-out attack, diehard, dodge focus 2, improved initiative, power attack, startle, teamwork

Powers (82)
enhanced Str +14 (14)
protection +7 (extra: impervious +1) (14)
supersense +3 (tremorsense) (3)
vibration control +12 (extra: area-cone +1, penetrating +1) (51)
ap: blast +12 (extra: area-burst+1, penetrating +1) [48]
ap: disintegration +12 [48]
ap: trip +8 (extra: knockback +1) [16]

costs
abilities 10 + combat 32 + saves 12 + skills 6/24 + feats 8 + powers 82 = 150 pts

:arrow: the 'bad guy' from the movie Zoom, Concussion was once a hero alongside kis little brother, until experiments by the government to increase the team's powers worked, but they also drove him mad with rage.

:arrow: despite what you may think, I didn't actually base Concussion's sheet from FC's Rant, despite their similar powers. in fact, the movie was more or less clear on what he could and couldn't do, as well as the implicatin that he and zoom have the same powers, albiet focussed in different directions (zoom's powers are internal, concussion's external)
Last edited by Kreuzritter on Mon May 21, 2007 1:20 pm, edited 2 times in total.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

339

Post by Kreuzritter » Sat Aug 12, 2006 8:32 pm

Image

My, what a handsome specimen...

Dr. Squid

PL: 8 (180)

abilities: (38)
STR 20 DEX 18 CON 16 INT 16 WIS 20 CHA 8

Combat: (32)
+4 init, +8 ATK, +8 DEF (+ flat-footed)
+5/8 DMG ()

saves: (7)
TOU +6 FORT +6 REF +6 WILL +7

Skills (29/116)
Computers +8
Craft [Mechanical] +10
Craft [Chemical] +12
Craft [Electrical] +10
Gather Information +8
Knowledge [arcane lore] +12
Knowledge [Life Sciences] +12
Knowledge [Technology] +12
Notice +6
Medicine +12
perform [oratory] +6
Sense Motive +8

feats (26)
ambidexterity, artificer, assessment, equipment 4, improvised tools, inventor, master plan, minions 5, ritualist, seize initiative, sidekick 10

Powers (48)
additional limbs +4 (4 facial tentacles, 6 prehensile tencacle 'legs') (4)
Immunity +3 (cold, drowning, pressure) (3)
Protection +3 (extra: impervious +1) (6)
obscure +3 (visual) (6)
Strike +3 (feat: Mighty pen. 5, extra: penetrating +1) (11)
supersenses +2 (darkvision) (2)
Super-Strength +3 (6)
Swimming +2 (2)
telepathy +3 (liked: comprehend [languages] +1) (8)

costs
abilities 38 + combat 32 + saves 7 + skills 29/116 + feats 26 + powers 48 = 180 pts

:arrow: another original creation, Dr. Squid is indeed a real doctor, although he got his degree on another world. exactly why he's come to earth is unknown, but when captured, Squid (real name j'aan tavlex) claims he is conducting medical research that will benefit the cosmos, and his backer's and medical ethic see his grisly experiments no different than what earth scientists conduct on lab rats (why they put such effort into wasting such delicious morsels is beyond him)

:arrow: anyway, equipment is to set squid up in an appropriately lovecraft-flavored hq (specificly, the stately manor), while sidekick represents his monstrous bodyguard du jour which is to protect him from the local predators (ie: superheros)
Last edited by Kreuzritter on Mon May 21, 2007 1:20 pm, edited 2 times in total.
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Dreaming Psion
Superhero
Superhero
Posts: 1983
Joined: Wed Mar 01, 2006 1:05 am
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Post by Dreaming Psion » Sat Aug 12, 2006 8:49 pm

Cool. Kind of reminds me of an evil Zoidberg. Seems like a pretty good evil brain type character. What does he use the Perfom (oratory) for? Is that for presenting his findings to the research grant committe?

Kreuzritter
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Location: Rumble City

Post by Kreuzritter » Sat Aug 12, 2006 8:57 pm

you are correct: dr. squid's photo is in fact an artists re-interpretation of zoidberg

and yes, oratory is for touring the lecture circuit with his findings
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Power-Glove
Daredevil
Daredevil
Posts: 708
Joined: Sun Jul 23, 2006 12:37 am

Post by Power-Glove » Sat Aug 12, 2006 11:52 pm

I guess I'm not the only Futurama fan who thought "Zoidberg from hell."

Kreuzritter
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Post by Kreuzritter » Sun Aug 13, 2006 8:38 am

Image

Today Adventure island, tomorrow Angel Land!

Eggplant Wizard

PL: 8 (110)

abilities: (16)
STR 10 DEX 12 CON 14 INT 16 WIS 14 CHA 10

Combat: (28)
+1 init, +8/6 ATK, +8 DEF (+ flat-footed)
+0/6/10 DMG (unarmed/nauseate/plant control/drain)

saves: (9)
TOU +8 FORT +4 REF +4 WILL +6

Skills (9/36)
intimidate +6
knowledge: arcane lore +12
knowledge: life sciences +8
notice +4
sense motive +6

feats (7)
attack spec: drain, minions 5 (10 animated trees), ritualist

Powers (50)
immunity +5 (age, suffocation, sleep, starvation, disease) (5)
plant control +10 (23)
ap: Drain con +10 (extra: range +1) [20]
ap: nauseate +6 (extra: area-cloud +1) [18]
ap: summon minions +2 (feat: progression 5, extra: horde +1) [11]
protection +6 (6)
regeneration +15 (b. 1/round, i. 1/round, d 1/minute, regrowth) (16)

costs
abilities 16 + combat 28 + saves 9 + skills 9/36 + feats 7 + powers 50 = 110 pts

:arrow: yet another feind from games long past, the eggplant wizard was a minor enemy in Kid Icarus, but a really annoying one

:arrow: anyway, as you can guess, EW's design here draws heavily from FC's green Man, but I changed some things around to represent his own minion status and imply that the eggplant wizard was also the life sucking eggplant from adventure island
Last edited by Kreuzritter on Mon May 21, 2007 1:20 pm, edited 2 times in total.
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Kreuzritter
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Posts: 21027
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Post by Kreuzritter » Sun Aug 13, 2006 9:27 am

Image

Greed is good.

Wario

PL: 9 (135)

abilities: (18)
STR 30/16 DEX 14 CON 30/14 INT 12 WIS 12 CHA 10

Combat: (32)
+6 init, +8 ATK, +8 DEF (+ flat-footed)
+10 DMG (unarmed)

saves: (9)
TOU +10/2 FORT +13/3 REF +5 WILL +6

Skills (16/64)
appraise +6
bluff +6
demolitions +6
drive +4
forgery +6
gamble +6
intimidate +6
knowledge: physical sciences +4
notice +6
profession: foreman +4
search +6
sense motive +4

feats (20)
all-out attack, beginner's luck, challenge 2 (conversational paralysis, durable lie) equipment 2, jack of all trades, improved grab, improved grapple, improved initiative, improved overrun, improved trip, improved throw, luck 2, move-by action, power attack, startle, takedown attack, taunt

Powers (40)
enhanced CON +16 (16)
enhanced STR +14 (14)
immovable +2 (extra: unstoppable +1) (4)
leaping +2 (2)
superstrength +2 (feat: groundstrike) (4)

equipment
wario car (as full-size car) [8]

tradeoffs
+1 DMG/-1 ATK
+1 TOU/-1 DEF

complications
enemy: captain Syrup
rivalry: mario
obsession: Greed

costs
abilities 18 + combat 32 + saves 9 + skills 16/64 + feats 20 + powers 40 = 135 pts

:arrow: it's very easy to sum up wario as the Anti-mario, because that's pretty much what he is. where mario gets by with dexterity and the occaisional fireball, Wario relies exclusively on brute force. while mario lives to help people, the first words out of wario's mouth at such a request will be "what's in it for me" (fortunately, wario's greed is such that so long as you say you can pay, he'll do it)
Last edited by Kreuzritter on Mon May 21, 2007 1:19 pm, edited 2 times in total.
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Kreuzritter
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Post by Kreuzritter » Sun Aug 13, 2006 10:13 am

Image

Careful, I'm contagious.

Thrax

PL: 10 (150)

abilities: (26)
STR 18 DEX 16 CON 16 INT 12 WIS 14 CHA 10

Combat: (32)
+7 init, +8 ATK, +8 DEF (+ flat-footed)
+4/8/8/10 DMG (unarmed/poison/disease/corrosion)

saves: (10)
TOU +9 FORT +6 REF +7 WILL +5

Skills (14/56)
bluff +6
drive +6
intimidate +8
knowledge: life sciences +10
knowledge: streetwise +6
notice +6
stealth +8
sense motive +6

feats (9)
all-out attack, attack spec: corrosion, dodge focus 2, evasion, improved initiative, power attack, taunt, startle

Powers (64)
flight +2 (flaw: gliding -1) (2)
insubstantial +1 (5)
immunity +9 (disease, extreme heat, fire damage, suffocation) (9)
nauseate +8 (feats: incurable, innate extras: contagious +1, disease +2) (42)
- ap: nauseate +8 (feats: incurable, innate, extra: poison +1) [26]
- ap: corrosion +10 (extra: penetrating +1) [30]
protection +6 (6)

drawbacks
vulnerable: cold attacks (+50% dmg) (-2)
weakness: Antibiotics (uncommon, major) (-3)

costs
abilities 26 + combat 32 + saves 10 + skills 14/56 + feats 9 + powers 64 - drawback 5 = 150 pts

:arrow: The villain of the film Osmosis Jones, Thrax is essentially a 6'4" walking, talking, killing personification of the Scarlet Fever virus.

:arrow: this build also presumes that pc's will encounter thrax at comparative sizes, wether they be sent to a 'microbe-verse' or thrax is grown from regular viral cells in some science lab

:arrow: at any rate, thrax has one driving ambition: to infect and kill as many people in as short a time as possible, for the single purpose of putting his name in the medical textbooks, and thus any caper with Thrax as the big bad should be for nothing less than the fate of the entire city
Last edited by Kreuzritter on Mon May 21, 2007 1:19 pm, edited 2 times in total.
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Kreuzritter
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Post by Kreuzritter » Sun Aug 13, 2006 10:43 am

Image

I've just about had it with you guys. You've got 'til the count of five - 1, 4...

Supergirl

PL: 10 (150)

abilities: (16)
STR 28 DEX 14 CON 28 INT 10 WIS 14 CHA 14

Combat: (32)
+2 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+9/8 DMG (unarmed/blast)

saves: (7)
TOU +10 FORT +8 REF +6 WILL +5

Skills (11/44)
bluff +6
diplomacy +6
knowledge: technology +8
knowledge: pop culture +6
notice +8
search +4
sense motive +6

feats (11)
attack focus: melee 2, diehard, all-out attack, dodge focus 2, improved block, power attack, taunt, tough, uncanny dodge (super-hearing)

Powers (79)
blast +8 (17)
AP: Super Senses +6 (extended sight +1, extended hearing +1, x-ray vision) [6]
enhanced STR +16 (16)
Enhanced con +16 (16)
flight +5 (10)
immunity +9 (life support) (9)
impervious toughness +8 (8)
superstrength +4 (8)

drawbacks (-11)
Power Loss/Weakness [blast, immunity, impervious, super strength when exposed to kryptonite PLUS also a Weakness when exposed to Green Kyrptonite; both effects are Uncommon, causes -1 drain on ability scores per round and can kill] (-11)

complication
enemy: galatea
rivalry: superman

costs
abilities 16 + combat 32 + saves 9 + skills 11/44 + feats 11 + powers 79 - drawback 11 = 150 pts

:arrow: yet another 'on a whim' build, Supergirl's design of course stems from my earlier galatea build (ironic, as 'Tea's supergirl's clone). so, while supergirl isn't as good a fighter or as strong as her clone, she makes up for it with a better array of skills
Last edited by Kreuzritter on Mon May 21, 2007 1:18 pm, edited 2 times in total.
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