Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Taliesin
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Post by Taliesin » Sun Aug 13, 2006 12:43 pm

Nice Wario. Can't wait for the update once SSB for Wii comes out to incorporate his fart bombs! :P

Kreuzritter
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Post by Kreuzritter » Sun Aug 13, 2006 1:46 pm

Image

I'm at the top of my game! I'm right up there with the big dogs! Girls, come on. Leave the saving of the world to the men? I don't think so.

Mrs. Incredible

PL: 10 (150)

abilities: (34)
STR 24 DEX 24 CON 16 INT 12 WIS 16 CHA 12

Combat: (30)
+7 init, +13/9 ATK, +12 DEF (+2 dodge, +5 flat-footed)
+7 DMG ()

saves: (11)
TOU +8/6/3 FORT +6 REF +12 WILL +6

Skills (20/60)
acrobatics +6
bluff +6
diplomacy +6
gather info +6
investigate +6
notice +6
pilot +6
profession: homemaker +6
sense motive +6
stealth +6

feats (33)
acrobatic bluff, ambidexterity, assessment, attack focus: melee 4, connected, contacts, defensive roll 2, diehard, dodge 2, equipment, evasion 2, fearless, fighting style 12 (all-out attack, chokehold, defensive attack, grappling finesse, improved block, improved disarm, improved grab, improved grapple, improved trip, power attack, improved pin, stunning attack), takedown attack 2, uncanny dodge

Powers (22)
enhanced str +10 (10)
elongation +5 (5)
impervious tou +3 (3)
supermovement +2 (slow fall, swinging) (4)

equipment
comm-link [1]
armored costume +3 [3]

tradeoffs
+3 ATK/-3 DMG
+2 DEF/-2 TOU

costs
abilities 34 + combat 30 + saves 11 + skills 20/60 + feats 33 + powers 22 = 150 pts

:arrow: Formerly known as Elastigirl, Mrs. Incredible is the brains to her husband's brawn, with an implied background as a super-spy in addition to being a superheroine
Last edited by Kreuzritter on Mon May 21, 2007 1:17 pm, edited 2 times in total.
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Kreuzritter
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Post by Kreuzritter » Sun Aug 13, 2006 2:09 pm

Image

Curare

PL: 10 (150)

abilities: (28)
STR 18 DEX 20 CON 16 INT 12 WIS 14 CHA 8

Combat: (36)
+13 init, +11/9 ATK, +13 DEF (+4 dodge, +4 flat-footed)
+4/9 DMG (unarmed/sword)

saves: (12)
TOU +7/3 FORT +7 REF +10 WILL +6

Skills (19/76)
acrobatics +12
climb +9
concentration +10
gather info +6
intimidate +12
notice +9
sense motive +8
stealth +10

feats (42)
assessment, ambidexterity, accurate attack, acrobatic bluff, attack focus: melee 2, blind-fight, chokehold, defensive attack, defensive roll 4, dodge focus 4, equipment 10, evasion 2, grappling finesse, hide in plain sight, improved block, improved disarm, improved initiative 2, master plan, power attack, startle, stunning attack, takedown attack 2, uncanny dodge

Powers (13)
device: monoblade sword +3 (9)
- Strike +5 (feats: mighty pen. 4, extra: penetrating +1) [15]
- AP: deflect +10 (all ranged) {10}
leaping +4 (4)

equipment [50]
smoke grenade [4]
flash-bang grenade [16]
sleep gas grenade [12]
tear gas grenade [18]

costs
abilities 28 + combat 36 + saves 12 + skills 19/76 + feats 42 + powers 13 = 150 pts

:arrow: easily the single deadliest foe of batman II, Curare is a nigh unstoppable assassin and a flat out combat monster

:arrow: and again, because she never says anything, curare doesn't get a quote
Last edited by Kreuzritter on Mon May 21, 2007 1:17 pm, edited 2 times in total.
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Kreuzritter
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Post by Kreuzritter » Sun Aug 13, 2006 2:37 pm

Image

Azerath, Metreon, ZINTHOS!

Raven

PL: 10 (150)

abilities: (22)
STR 10 DEX 14 CON 12 INT 16 WIS 20 CHA 10

Combat: (28)
+6 init, +8/6 ATK, +10 DEF (+4 flat-footed)
+0/12 DMG (unarmed/telekinesis)

saves: (11)
TOU +9/1 FORT +4 REF +6 WILL +10

Skills (11/44)
concentration +8
intimidate +6
knowledge: arcane lore +12
notice +6
search +6
sense motive +6

feats (12)
accurate attack, artificer, assessment, eidetic memory, fearless, dodge focus 2, improved initiative, improved defense, move-by action, power attack, ritualist

Powers (66)
flight +3 (6)
force feild +8 (extra: impervious +1) (16)
magic +12 (44)
- create object +10 (feats: dynamic) [22]
- ESP +8 [16]
- mind reading +6 [6]
- telekinesis +12 (feats: accurate, dynamic, extra: damaging +1) [39]
- teleport +7 (change direction, change velocity, easy, progression 2, extra: accurate +1) [26]

costs
abilities 22 + combat 28 + saves 11 + skills 11/44 + feats 12 + powers 66 = 150 pts

:arrow: it appears super-powered beauties are the theme for the day, as I bring you the resident spellcaster of the teen titans

:arrow: raven, for the most part, takes her cues from the mystic archetype, and in combat tends to play defensively, while her offense starts with hurling nearby objects at her enemies before bringing her full TK to bear

:arrow: and with an update, raven loses the perception, gains the ability to sheild at range, and some new stuff to make her more effective

:arrow: and, as a request to my commentators, you don't need to quote the whole build (especially if it's on the same page), just the relevant parts.
Last edited by Kreuzritter on Mon May 21, 2007 1:16 pm, edited 3 times in total.
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Kreuzritter
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Post by Kreuzritter » Sun Aug 13, 2006 3:26 pm

Image

My varhead vill punish all vithout distinction.

Lt. Rip Van Winkle

PL: 10 (150)

A former Sniper in the nazi army, the lieutenant that would become Rip Van Winkle was assigned to the Millenium cabal, a 5th columnist group devoted to creating monstrosties through a combination of science and magic. Lt. Van Winkle underwent and survived this diabolical process, becoming a 'werewolf' supersoldier, and to suit her talents was given a devastingly powerful rifle, which she dubbed "the Freiscutz", after the wagnerian opera. with it, She can destroy an entire helicopter division with a single bullet, as she can control the bullet's path somehow, ensuring that none can escape her sights.

PL: 10 (150)

abilities: (14)
STR 30 DEX 20 CON 30 INT 10 WIS 14 CHA 10

Combat: (28)
+7 init, +6 ATK, +8 DEF (+ flat-footed)
+ DMG ()

saves: (4)
TOU +10 FORT +10 REF +5 WILL +6

Skills (11/44)
concentration +6
diplomacy +6
intimidate +6
knowledge: tactics +6
notice +10
sense motive +6

feats (15)
attack focus: ranged 6, dodge focus 2, diehard, improved aim, improved critical 4, seize initiative

Powers (79)
Device: Freischutz rifle +14 (42)
- disintegration "magic bullet" +8 (feats: homing 3, improved range 2, subtle, extras: autofire +3, penetrating +1) [70]
enhanced CON +20 (20)
immunity +3 (age, critical hits) (3)
regeneration +8 (rec. rate: b +1, u +1, i +2, s +2, d +3. feat: regrowth) (10)
supersenses +4 (extended sight 2, darkvision) (4)

costs
abilities 14 + combat 28 + saves 4 + skills 11/44 + feats 15 + powers 79 = 150 pts

design notes: believe it or not, despite a promise made some months ago, I in no way consulted my seras victoria build to make Rip. instead, I built ms. van winkle to what was shown in the series

tactics: she's a sniper. rip van winkle does not face a foe unless she is a good distance away and they're in her sights. onc they are, she cuts loose with the freischutz, and sings merrily as the magic bullet rips them to peices
Last edited by Kreuzritter on Mon May 21, 2007 1:16 pm, edited 2 times in total.
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Jedi Morningfire
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Post by Jedi Morningfire » Sun Aug 13, 2006 4:34 pm

Kreuzritter wrote:Image

Azerath, Metreon, ZINTHOS!

Raven

PL: 10 (150)

abilities: (22)
STR 10 DEX 14 CON 12 INT 16 WIS 20 CHA 10

Combat: (28)
+6 init, +6 ATK, +10 DEF (+4 flat-footed)
+0/12 DMG (unarmed/telekinesis)

saves: (10)
TOU +9/1 FORT +4 REF +6 WILL +9

Skills (10/40)
concentration +8
intimidate +4
knowledge: arcane lore +10
notice +6
search +6
sense motive +6

feats (7)
fearless, dodge focus 2, improved initiative, improved defense, move-by action, ritualist

Powers (57)
flight +3 (6)
force feild +8 (extra: impervious +1) (16)
magic +12 (51)
- ESP +8 [16]
- mind reading +6 [6]
- telekinesis +12 (extra: damaging +1, perception +1) [48] *
- teleport +7 (change direction, change velocity, easy, progression 2, extra: accurate +1) [26]

costs
abilities 22 + combat 28 + saves 10 + skills 10/40 + feats 7 + powers 57 = 150 pts

:arrow: it appears super-powered beauties are the theme for the day, as I bring you the resident spellcaster of the teen titans

:arrow: raven, for the most part, takes her cues from the mystic archetype, and in combat tends to play defensively, while her offense starts with hurling nearby objects at her enemies before bringing her full TK to bear
Problem with the TK effect of her Magic power. Since it's Perception-range, and this doesn't require an attack roll, it's bonus is limited to her PL. Not sure if her TK blasts were unavoidable, but she was also able to routinely create defensive barriers to protect herself and her allies. Perhaps Create Object as part of her Magic power, with the whole thing being Dynamic to allow her to change effects on the fly?
"I don't go looking for trouble. Trouble always finds me."
- Harry Potter, Prisoner of Azkaban

JediMorningfire's Assorted Character Thread

Kreuzritter
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Post by Kreuzritter » Sun Aug 13, 2006 4:47 pm

Image

Prime directive? you watch too much Star Trek.

Astro girl

PL: 10 (150)

abilities: (28)
STR 14 DEX 18 CON 16 INT 14 WIS 14 CHA 12

Combat: (32)
+8 init, +10/8 ATK, +10 DEF (+2 dodge, flat-footed)
+2/5/5 DMG (unarmed/blaster/sword)

saves: (10)
TOU +3 FORT +5 REF +8 WILL +6

Skills (13/52)
acrobatics +8
bluff +6
computers +4
concentration +8
knowledge: technology +6
pilot +8
notice +8
search +6
sense motive +6

feats (42)
accurate attack, acrobatic bluff, all-out attack, ambidexterity, assessment, attack focus: range 2, defensive attack, defensive roll 4, dodge focus 2, elusive target, environmental adaptation: space, equipment 13, evasion, fearless, improved aim, improved defense, improved initiative, luck 2, move-by action, power attack, precise shot, quick draw 2, uncanny dodge

Powers (25)
device: plasma blade (6)
- strike +5 (extra: penetrating +1) [10]
device: jetpack +2 (8)
- flight +5 [10]
immunity +9 (life support) (9)
supersenses +2 (darkvision) (2)

equipment [63]
comm-link [1]
blaster pistol +5 [10]
armored jumpsuit +3 [3]
space fighter [49]

costs
abilities 28 + combat 32 + saves 10 + skills 13/52 + feats 42 + powers 25 = 150 pts

:arrow: Yet another wildguard heroine, Astro Girl is your typical space adventurer, with the added bonus that her power is to survive in space unaided
Last edited by Kreuzritter on Mon May 21, 2007 1:15 pm, edited 2 times in total.
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Kreuzritter
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349

Post by Kreuzritter » Sun Aug 13, 2006 8:07 pm

Image

I've used more complicated devices as Play-things!

Invader Zim

PL: 10 (150)

abilities: (20)
STR 10 DEX 14 CON 12 INT 20 WIS 12 CHA 12

Combat: (28)
+6 init, +8/6 ATK, +10 DEF (+3 flat-footed)
+0/? DMG (unarmed/PAK)

saves: (12)
TOU +8/4/1 FORT +5 REF +6 WILL +5

Skills (18/72)
Bluff +6
Computers +8
Craft (Electronics) +8
Craft (Mechanical) +8
Disable Device +8
Intimidate +6
Knowledge (Tactics) +2
Knowledge (Technology) +8
profession: fry cook +4
notice +4
Pilot +6
sense motive +4

feats (37)
assessment, attack focus: range 2, improvised tools, defensive roll 4, dodge focus 4, equipment 14, inventor, improved intiative, master plan, move by action, sidekick (GiR) 5, sneak attack, startle

Powers (35)
Gadgets "P.A.K." +5 (35)

equipment [70]
comm-link [1]
armored bodysuit +3 [3]
voot-cruiser (as space fighter) [49]
underground lair [17]

costs
abilities 20 + combat 28 + saves 12 + skills 18/72 + feats 37 + powers 35 = 150 pts

:arrow: once again, a character we'd dismiss normally as a joke becomes a somewhat capable threat

:arrow: very much a behind the scenes mastermind, Zim's biggest strength is his technological genius, allowing him to construct any sort of feindish device to unleash upon the world. his biggest failing is of course his fairly childish sense of priorities and short attention span, such that he'd build a 50 foot killbot to wipe out one enemy, and ignore it's potential as a city crushing weapon
Last edited by Kreuzritter on Mon May 21, 2007 1:15 pm, edited 2 times in total.
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Kreuzritter
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Post by Kreuzritter » Sun Aug 13, 2006 8:18 pm

Image

I'm makin' Mash potatos!

G.i.R.

PL: 5 (75)

abilities: (-8)
STR 6 DEX 10 CON 10 INT 8 WIS 8 CHA 10

Combat: (6)
+0 init, +4 ATK, +4 DEF (+2 flat-footed)
-2 DMG (unarmed)

saves: (12)
TOU +3 FORT +8 REF +3 WILL +0

feats (5)
attractive (freakin' adorable), beginner's luck, diehard, Jack of all trades 2

Powers (52)
immunity +11 (life support, critical hits) (11)
protection +3 (3)
regeneration +35 (check each round w/o rest, includes resurrection) (35)
shrinking +4 (feat: innate, flaw: permanent -1) (3)

costs
abilities -8 + combat 6 + saves 12 + feats 5 + powers 52 = 67 pts

:arrow: Where Zim goes, Gir follows, doin' his little dance, singing doom songs, and whatnot

:arrow: due to their uncanny similarities, Gir's profile is based on my earlier servbot build
Last edited by Kreuzritter on Mon May 21, 2007 1:14 pm, edited 2 times in total.
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Libra
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Post by Libra » Mon Aug 14, 2006 7:55 am

Good builds as always Kreuz.
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

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Kreuzritter
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Post by Kreuzritter » Mon Aug 14, 2006 8:03 am

Image

Oh man, I'm gonna be late for class at this rate!

Kendo Jo

PL: 10 (142)

abilities: (16)
STR 12 DEX 30 CON 20 INT 10 WIS 14 CHA 12

Combat: (32)
+10 init, +13/9/8 ATK, +13 DEF (+5 dodge, +4 flat-footed)
+1/6/7/7 DMG (unarmed/rapid strike/power strike/blast)

saves: (10)
TOU +7/5 FORT +6 REF +14/4 WILL +6

Skills (14/56)
acrobatics +8
bluff +6
concentration +6
climb +5
diplomacy +4
languages +1 (native: english, japanese)
knowledge: pop. culture +4
notice +6
profession: student +4
search +6
sense motive +6

feats (26)
acrobatic bluff, attack focus: melee, attack spec: sword 2, defensive roll 2, dodge focus 5, fearless, fighting style 11 (accurate attack, all-out attack, defensive attack, improved block, improved disarm, improved initiative, improved sunder, power attack, quick draw, taunt, weapon break, takedown attack), move by action, uncanny dodge

Powers (47)
enhanced con +6 (6)
enhanced Dex +16 (16)
device: Magic kendo sword +4 (12)
- "power" Strike +6 (feat: mighty, improved critical, precise, extra: penetrating +1) [18]
- ap: deflection +7 (all ranged) [14]
- ap: blast +7 {10}
- aP: "rapid" strike +6 (extra: improved critical, autofire +1) {13}
immunity +2 (suffocation) (2)
leaping +4 (4)
speed +3 (3)
supersenses +4 (darkvision, danger sense, time sense) (4)

tradeoffs
+3 ATK/-3 DMG
+3 DEF/-3 TOU

drawback
normal identity (-3)

costs
abilities 16 + combat 32 + saves 10 + skills 14/56 + feats 26 + powers 47 - drawbacks 3 = 142 pts

:arrow: From the ridiculously obscure platform Game "Kendo Rage", Josephine was just your ordinary 15 year old transfer student from the americas who got tapped by the legendary Kendo master/used car salesman "Bob" to become the then-latest magical girl and defender of truth and justice. Jo's not at all happy with this arrangement, because it means the already way-too-long run to school she has to make each morning is now made longer by the prescence of demons, ninjas, robots, and other such obstacles

:arrow: luckily for Kendo Jo, she's a dang good swordswoman, even without her powers
Last edited by Kreuzritter on Mon May 21, 2007 1:13 pm, edited 2 times in total.
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Kreuzritter
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Post by Kreuzritter » Mon Aug 14, 2006 8:55 am

Image

GET OVER HERE!

Scorpion


PL: 10 (150)

abilities: (10)
STR 16 DEX 20 CON n/a INT 10 WIS 14 CHA 10

Combat: (32)
+5 init, +12/10/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+3/8/8 DMG (spear/toasty)

saves: (6)
TOU +8 FORT n/a REF +7 WILL +6

Skills (18/72)
acrobatics +12
climb +9
concentration +10
gather info +6
intimidate +12
notice +9
sense motive +8
stealth +10

feats (22)
assessment, diehard, attack spec: unarmed 2, dodge focus 4, fearless, fighting style 11 (defensive attack, evasion, grappling finesse, hide in plain sight, improved block, improved critical, improved throw, improved trip, startle, stunning attack, takedown attack), move-by action, uncanny dodge

Powers (61)
Snare "spear" +8 (feats: accurate, tether) (17)
ap: hellfire control +8 [16]
immunity +30 (fort saves) (30)
protection +8 (8)
teleport +3 (feats: change direction, easy, flaw: limited- short range only) (5)

tradeoffs
+2 atk/-2 dmg
+2 def/-2 tou

complications
enemy (Quan Chi)
honor
obsession: REVENGE!
reputation: homocidal spectre
responsibility (champion of the Elder gods)
rivalry: sub-zero

costs
abilities 10 + combat 32 + saves 6 + skills 19/76 + feats 22 + powers 61 = 150 pts

:arrow: the iconic MK ninja, Scorpion's got quite a few options with which to take you apart in a fight, wether setting up via the spea, burning you alive, or just flat out beating you into submission. and of course, being an undead monster, he's harder for the other guy to put down
Last edited by Kreuzritter on Mon May 21, 2007 1:12 pm, edited 1 time in total.
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Taliesin
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Post by Taliesin » Mon Aug 14, 2006 9:05 am

Perfect! Tether Snare and Hellfire Control just screamed "Scorpion" when I saw them.

Power-Glove
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Post by Power-Glove » Mon Aug 14, 2006 10:14 am

MK Scorpion vs. Marvel Scorpion would be an interesting match...

I'm just saying. :D

Kreuzritter
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Post by Kreuzritter » Mon Aug 14, 2006 11:58 am

Image

Have you ever considered the bounties of genetic engineering? or maybe cybernetics is more your style, although they do say Clothes make the man...and my personal favorite: the glory of robotics...

Coyote

PL: 10 (144)

abilities: (30)
STR 24 DEX 20 CON n/a INT 12 WIS 16 CHA 14

Combat: (32)
+5 init, +10/10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7/7/7/2 DMG (unarmed/blast/nauseate/stun/)

saves: (2)
TOU +10/8 FORT n/a REF +5 WILL +5

Skills (12/48)
bluff +8
climb +6
computers +8
diplomacy +6
knowledge: technology +10
notice +6
sense motive +4

feats (14)
assessment, attack focus: melee 2, defensive roll 2, dodge focus 2, fighting style: karate 5 (all-out attack, improved block, improved disarm, instant up, power attack) leadership, taunt

Powers (56)
blast +7 (feat: accurate, extra: penetrating +1) (18)
- AP: nauseate +5 (extra: range +1) [15]
- AP: stun +6 [12]
- ap: corrosion +2 [4]
immunity +30 (fort saves) (30)
leaping +4 (4)
protection +8 (8)
superstrength +2 (4)

costs
abilities 30 + combat 32 + saves 2 + skills 12/48 + feats 14 + powers 56 = 150 pts

:arrow: another character from gargoyles, Coyote's a killer robot with charm and an utter refusal to stay destroyed

:arrow: as with KOS-MOS coyote would have been up earlier, but I once again almost forgot about his construct status
Last edited by Kreuzritter on Mon May 21, 2007 1:11 pm, edited 2 times in total.
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