Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
Cosmic Entity
Cosmic Entity
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Location: Rumble City

354

Post by Kreuzritter » Mon Aug 14, 2006 12:25 pm

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Fafner

PL: 10 (150)

abilities: (4)
STR 16 DEX 14 CON n/a INT 12 WIS 12 CHA 10

Combat: (32)
+2 init, +8 ATK, +8 DEF (+ flat-footed)
+3/9/12 DMG (unarmed/Sodom/Gammorah)

saves: (9)
TOU +12 FORT n/a REF +6 WILL +6

Skills (8/32)
bluff +4
intimidate +8
knowledge: tactics +8
notice +6
sense motive +6

feats (11)
all-out attack, ambidexterity, fearless, inspire 2, leadership, fearsome prescence 3, power attack, startle

Powers (86)
blast "Sodom cannon" +12 (extras: autofire +1, penetrating +1) (49)
- ap: Disintegration "Gammorah cannon" +9 (extra: area-line +1) [45]
immunity +30 (fort saves) (30)
immovable +4 (4)
protection +12 (extra: impervious +1) (24)

costs
abilities 4 + combat 32 + saves 9 + skills 8/32 + feats 11 + powers 86 = 150 pts

:arrow: and of the four recurring bosses from Megaman Zero, Fafnir's the prerequisite hot-headed firepower obessed general of the enemy forces, and because of such, is usually the first one you have to worry about (army not included)

:arrow: fafner, for being a high ranking officer, has a pretty basic strategy of getting his enemy in his sights and then just blasting away like a lunatic, alternating between his two cannons, Sodom and Gamorrah (he can summon/dismiss these weapons at will, thus they are considrered powers)
Last edited by Kreuzritter on Mon May 21, 2007 1:04 pm, edited 2 times in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

355

Post by Kreuzritter » Mon Aug 14, 2006 3:55 pm

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You've got courage, beastie, I'll give you that. What you don't have is a prayer.

MacBeth

PL: 10 (150)

abilities: (46)
STR 20 DEX 20 CON 20 INT 14 WIS 18 CHA 14

Combat: (40)
+9 init, +10 ATK, +10 DEF (+ flat-footed)
+5/5/8 DMG (unarmed/gun/sword)

saves: (8)
TOU +10/9/5 FORT +7 REF +8 WILL +7

Skills (19/56)
bluff +8
climb +6
diplomacy +6
gather info +8
intimidate +8
knowledge: arcane lore +6
knowledge: history +10
knowledge: tactics +8
sense motive +8
survival +8

feats (21)
assessment, accurate attack, defensive attack, diehard, eidetic memory, equipment 4, evasion, fearless, leadership, improved initiative, master plan, precise shot, power attack, ritualist, track, quick draw 2, uncanny dodge

Powers (16)
immunity +3 (age, disease, poison) (3)
regeneration (recovery rate +5, ress. +6, feat: persistant, regrowth) (13)

equipment
leather coat +1 [1]
blaster pistol +5 [10]
tactical vest +4 [4]
sword +3 [5]

costs
abilities 46 + combat 40 + saves 8 + skills 19/56 + feats 21 + powers 16 = 150 pts

:arrow: yet another gargoyles character, Macbeth isn't simply named for Shakespeare's character, but he is in fact the same Macbeth who once ruled scotland (whom the play was based on.)

:arrow: anyway, the idea with Macbeth in M&M is that he's the batman to Daedelus' iron man, able to outwit and outfight most of the things you throw his way (Macbeth's wealth, minions and gear will likely vary with each encounter, thus left off his sheet, which is comprised of the stuff Macbeth should always have at his disposal)
Last edited by Kreuzritter on Mon May 21, 2007 1:03 pm, edited 2 times in total.
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Green Gremlin
Hireling
Hireling
Posts: 190
Joined: Fri Dec 16, 2005 2:48 pm
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Post by Green Gremlin » Mon Aug 14, 2006 4:22 pm

You converted scorpion. Cool I'm gonna have to use him when my group meets Player 2 in my game.
"None of you understand. I'm not locked up in here with you. You're locked up in here with me."

Taliesin
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Location: Between Twin Sala Trees

Post by Taliesin » Mon Aug 14, 2006 6:02 pm

Oh yeah, the Gargoyles cartoon was great! I'm looking forward to your interpretations!

Kreuzritter
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Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

356

Post by Kreuzritter » Mon Aug 14, 2006 6:03 pm

Image

It's time to P-A-R-T... why? Cause I gotta, that's why!

The Mask

PL: 10 (150)

abilities: (2)
STR 10 DEX 24/10 CON 20/10 INT 10 WIS 12 CHA 20/10

Combat:
+11/4 init, +8/0 ATK, +8/0 DEF (+ flat-footed)
+0/? DMG (unarmed/variable power)

saves: (6)
TOU +5 FORT +8/1 REF +10/0 WILL +6

Skills (10/40)
bluff +6
diplomacy +4
knowledge: pop culture +8
knowledge: current events +4
profession: bank clerk +6
notice +6
sense motive +6

feats: (4)
diehard, fascinate: bluff, taunt, improved initiative

Powers (136)
Device: Mask of Loki +34 (136)
- enhanced stats +40 (dex 14, con 10, cha 10) [44]
- create Object +7 (feats: precise, subtle) [16]
- enhanched combat +16 (+8 atk, +8 def) [32]
- Regeneration +40 (rec bonus +5, total regen) [40]
- shapeshift +8 [48]

drawbacks (-8)
involuntary transformation (sunrise, cannot save, common) (-5)
normal identity (free action) (-3)

costs
abilities 2 + saves 6 + skills 10/40 + feats 4 + powers 128 - drawbacks 8 = 150 pts

:arrow: by the Ken-Sun's light, The Mask was a pain in the ascii to figure out, such that I was actually considering variable power before settling it's powers to shapeshift and create object to emulate his cartoonish nature

:arrow: with those powers, the mask's full power is limited to the wearer's imagination, but as the presumed wearer here is Stanley Ipkiss, then he prefers to default to elongation, impervious toughness, and strike (giant boxing glove hand) for mobility, employ a mix of speed, leaping and spinning to get the whirlwind effect
Last edited by Kreuzritter on Mon May 21, 2007 1:01 pm, edited 2 times in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Mon Aug 14, 2006 6:05 pm

Taliesin wrote:Oh yeah, the Gargoyles cartoon was great! I'm looking forward to your interpretations!
well, I've got 4 other gargoyle foes waiting in the wings
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

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Post by Kreuzritter » Mon Aug 14, 2006 6:26 pm

Image

Jason

PL: 10 (150)

abilities: (12)
STR 30 DEX 14 CON n/a INT 8 WIS 14 CHA 6

Combat: (28)
+10 init, +7 ATK, +7 DEF (+ flat-footed)
+10/13 DMG (unarmed/machete)

saves: (8)
TOU +10 FORT n/a REF +4 WILL +8

Skills (6/24)
intimidate +12
notice +6
search +6

feats (16)
chokehold, diehard, equipment, fearless, fearsome prescence 2, improved block, improved critical 2, improved grab, improved grapple, improved initiative, improved overrun, improved pin, power attack, startle

Powers (80)
immunity +30 (fort saves) (30)
protection +10 (10)
immovable 2 (2)
impervious TOU +5 (5)
regeneration +23 (recovery bonus +15, rec. rate: b +1, u +1, i +2, s +2, d +3, res. +2. feat: persistent, regrowth) (25)
supersenses +6 (danger sense, darkvision, distance sense, scent, tracking) (6)
superstrength +1 (2)

equipment
machete +3 [5]

costs
abilities 12 + combat 28 + saves 8 + skills 6/24 + feats 16 + powers 80 = 150 pts

:arrow: remember kiddies, Leatherface uses the chainsaw. Jason uses the machete

:arrow: i was tempted to put "favored enemy: teenagers" on there, just for flavor, but hey, this is Jason. he'll kill anything you put in front of him, and odds are you ain't gonna keep him dead

:arrow: UPDATE: jason gets some points worked around so that you do have a chance at putting him down
Last edited by Kreuzritter on Mon May 21, 2007 1:01 pm, edited 2 times in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

358

Post by Kreuzritter » Mon Aug 14, 2006 7:23 pm

Image

You're dealin with a white blood cell, here.

Osmosis Jones

PL: 10 (131)

abilities: (26)
STR 14 DEX 16 CON 18 INT 10 WIS 14 CHA 14

Combat: (32)
+7 init, +8 ATK, +8 DEF (+ flat-footed)
+2/3 DMG (unarmed/gun)

saves: (14)
TOU +10 FORT +10 REF +7 WILL +6

Skills (18/72)
bluff +6
climb +4
diplomacy +6
drive +6
investigate +6
knowledge: streetwise +6
medicine +5
notice +8
profession: police officer +6
search +6
sense motive +8
stealth +5

feats (17)
assessment, attack focus: range 2, distract: bluff, equipment 3, diehard, dodge focus 2, fascinate: bluff, improved aim, improved initiative, inspire, instant up, taunt, precise shot

Powers (24)
elongation +4 (4)
insubstantial +1 (5)
immunity +3 (disease, suffocation) (3)
protection +6 (extra: impervious +1) (12)

equipment
handcuffs [1]
light pistol +3 [6]
sports car [8]

costs
abilities 26 + combat 32 + saves 14 + skills 18/72 + feats 17 + powers 24 = 131 pts

:arrow: C'mon, I already put up thrax, you know I had to have the hero of the movie show up sooner or later

:arrow: anyway, Ozzie's pretty much your classic movie detective, albiet with the powers of a semisolid body
Last edited by Kreuzritter on Mon May 21, 2007 1:01 pm, edited 2 times in total.
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Libra
Cosmic Entity
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Location: The Green and Pleasent Isle

Post by Libra » Tue Aug 15, 2006 2:41 am

Heh. More good builds, and more praise from me: Keep it up!
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

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Post by Kreuzritter » Tue Aug 15, 2006 7:14 am

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Oh yes, let me get the tea! I'd hate to see either of you have to walk the three feet into this frightening, mysterious new world we call a kitchen. You might get lost, or attacked by the dishwasher.

Lord Bravery

PL: 8 (120)

abilities: (16)
STR 26/10, DEX 14, CON 10, INT 16, WIS 10, CHA 16

Combat: (24)
+2 init, +6 ATK, +6 DEF (+ flat-footed)
+8 +2 DMG (unarmed + sneak attack)

saves: (10)
TOU +10 FORT +4 REF +4 WILL +4

Skills (12/36)
Bluff +6
diplomacy +4
Drive +4
Intimidate +4
Knowledge (business) +5
Knowledge (current events) +5
Notice +4
Sense Motive +4

feats (6)
Fighting Style 3 (seize initiative, sneak attack, taunt), Master Plan, Second Chance (bluff), Ultimate Effort (bluff)

Powers (52)
enhanced STR +16 (16)
flight +5 (10)
protection +10 (extra: impervious +1) (20)
superstrength +3 (6)

tradeoffs
+2 DMG/-2 ATK
+2 TOU/-2 DEF

costs
abilities 16 + combat 24 + saves 10 + skills 12/36 + feats 6 + powers 52 = 120 pts

:arrow: I heard through the grapevine that somebody was fretting about there not being enough European superheros, and so, I give you Lord Bravery

:arrow: I think I got all the basics here. he feels no pain (impervious), and he flies quite fast (250 mph), in feats of strength he is unsurpassed (enhanced Str to superhuman levels), his grip is firm, never quavery (superstrength), He's Britannia's superhero (read: I took baron's basil fawlty and added powers and a combat value), He's Lord Bravery (not Lord Smoked Meat and Fishes)
Last edited by Kreuzritter on Mon May 21, 2007 1:00 pm, edited 3 times in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

360

Post by Kreuzritter » Tue Aug 15, 2006 8:02 am

Image

Dead or alive, you're coming with me

Robocop

PL: 10 (150)

abilities: (16)
STR 30 DEX 12 CON n/a INT 12 WIS 14 CHA 8

Combat: (28)
+5 init, +10/8 ATK, +6 DEF (+3 flat-footed)
+10/6 DMG (unarmed/auto-9)

saves: (4)
TOU +10 FORT n/a REF +1 WILL +6

Skills (11/44)
drive +6
investigate +6
knowledge: streetwise +6
notice +8
profession: police officer +6
search +6
sense motive +6

feats (23)
accurate attack, ambidexterity, assessment, attack focus: ranged 2, eidetic memory, equipment 2, fearless, improved aim, improved grapple, improved initiative, improved pin, luck, move by action, precise shot 2, power attack, quick draw 2, ultimate aim, uncanny dodge, well-informed

Powers (70)
device: Auto 9 machine pistol +5 (feat: usable +24 str) (16)
- blast +6 (feat: improved critical, extras: penetrating +1, autofire +1) [25]
immunity +30 (fort saves) (30)
protection +10 (feat: impervious +4) (14)
super-senses +10 (darkvision, direction sense, distance sense, infravision, radio, time sense, track, ultrahearing, ultravision) (10)

equipment
police cruiser [7]

complications
reputation (seemingly inhuman machine)
honor/responsibility:
1. Serve the public trust
2. Protect the innocent
3. Uphold the law
4. Classified

drawbacks:
vulnerable: magnetics (uncommon, moderate) (-2)

costs
abilities 16 + combat 28 + saves 4 + skills 11/44 + feats 23 + powers 70 - drawbacks 2 = 150 pts

:arrow: Robocop is more or less designed as a walking tank in urban combat, able to shrug off and return fire with deadly accuracy.

:arrow: I was tempted to use my 'construct cheat', but as each movie emphasised that robocop needs complicated repair tools just to buff out the dings, he's a straight construct
Last edited by Kreuzritter on Mon May 21, 2007 12:59 pm, edited 2 times in total.
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White Howler
Daredevil
Daredevil
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Post by White Howler » Tue Aug 15, 2006 9:19 am

Well darlin' I loved readin' tha Alpha Flight so I think for them last two builds I'd have ta ask ya ta do Northstar and Aurora for me.
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MrBun
Supporting Cast
Supporting Cast
Posts: 147
Joined: Wed Jul 12, 2006 4:35 am

Great Jason!

Post by MrBun » Tue Aug 15, 2006 9:23 am

Great Jason build! I think I would have liked the extra cheese of favored enemy teenagers, but yeah, he'll kill anything in front of ya.

Liked the Robocop as well. Any chance we'll see ED 206?
Mr Bun! Mr Bun! Mr Bun! He's quiet, cold and efficient. Mr Bun! Mr Bun! He's a hoppity hoppity bunny assassin. Yeah, Mr Bun! <bang bang>
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Kreuzritter
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Post by Kreuzritter » Tue Aug 15, 2006 12:45 pm

hmm... could be...

just remember folks, always check the front of the thread for an index
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Kreuzritter
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Location: Rumble City

Post by Kreuzritter » Tue Aug 15, 2006 12:52 pm

White Howler wrote:Well darlin' I loved readin' tha Alpha Flight so I think for them last two builds I'd have ta ask ya ta do Northstar and Aurora for me.
consider them added to the pile
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