In your next life, when somebody tells you to leave or face their wrath, leave.
Overlord
PL: 10 (183)
abilities: (20)
STR 30/10 DEX 14 CON 12 INT 14 WIS 14 CHA 16
Combat: (32)
+6 init, +10/10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+0/10/9 DMG (unarmed/suit/disintegrate)
saves: (12)
TOU +10/1 FORT +5 REF +5 WILL +7
Skills (18/72)
bluff +8
diplomacy +8
gather info +10
intimidate +10
knowledge: current events +6
knowledge: streetwise +10
search +4
sense motive +8
stealth +8
feats (41)
assessment, all-out attack, attack focus: melee 2, connected, contacts, dodge focus 2, equipment 4, improved initative, power attack, minions 20, move-by action, startle, stunning attack, takedown attack, taunt, uncanny dodge, well-informed
Powers (60)
device: Overlord Armor +15 (60)
- Disintegration +9 (feat: accurate) [37]
- ap: enhanced STR +20 {20}
- flight +3 [6]
- immovable +3 [3]
- immunity +11 (life support, critical hits) [11]
- protection +9 (extra: impervious +1) [18]
drawback:
normal identity (full round) (-4)
equipment
Skyscraper Headquarters [16]
costs
abilities 20 + combat 32 + saves 12 + skills 18/72 + feats 41 + powers 31 - drawback 4 = 183 pts

A mix of dr. doom and the Kingpin, Overlord was among the first out and out Master Villains of the Image universe, all but ruling Chicago with an iron fist and hordes of superpowered flunkies, but was eventually put down by the savage dragon

In combat, Overlord goes right to the disintegrate, blasting huge gaping holes in his enemies of not incinerating them outright. if pressed, he'll enter melee for a time, but as soon as he can he'll go back to the blasting of big gaping holes in folks