Here is a young vigilante being, uhm, vigilant in Copenhagen, Denmark. Enjoy!
BLACKBIRD (SOLSORT) PL 8 (120 pp)
... ...
Name: Ditte Rayner,
Birth Place: Denmark,
Age: 14,
Zodiac: Libra,
Allegiance: Family,
Motivation: Justice,
Complication: Responsibility (school),
Likes: ... ...,
Dislikes: ... ...
ABILITIES:
STR 8 (-1),
DEX 16 (+3),
CON 12 (+1),
INT 12 (+1),
WIS 16 (+3),
CHA 8 (-1)
SAVES:
TOUGHNESS +6 (flatfooted +6; w/o protection +1, flatfooted +1),
FORT +8,
REF +10,
WILL +10
COMBAT:
Attack +5 (melee +10),
Damage –1 (punch +4, kick +4, the slugger +6),
Defense +10 (flatfooted +3),
Initiative +3 (dashing side kick +7, slugger smack +7),
Trip –1 (the slugger smack +10),
Grapple +9,
Knockback +3 (w/o protection +0)
SKILLS:
Acrobatics 10 (+13),
Languages 2 (French, German, base: Danish),
Notice 10 (+13),
Sense Motive 10 (+13),
Stealth 10 (+13),
Swim 6 (+5)
FEATS:
Accurate Attack,
Acrobatic Bluff,
Attack Focus (melee) +5,
Attractive 1 (+4),
Defensive Attack,
Dodge Focus +5.
Eidetic Memory,
Elusive Target,
Equipment 1 (5 ep),
Fearless,
Hide in Plain Sight,
Quick Draw 1,
Skill Mastery (Acrobatics, Notice, Sense Motive, Stealth),
Sneak Attack 1 (+2),
Takedown Attack 1,
Uncanny Dodge (Danger Sense)
POWERS:
Leaping 2 (running long jump 45 ft, standing long jump 22 ft, vertical jump 11 ft) [
Evasion 1] [
Move-By Action],
Protection 5 [
Diehard] [
Endurance],
Strike 4 (Rapid Punches) [
Autofire 1] [
Alternate Powers +8],
AP:
Strike 4 (Straight Punch) [
Penetrating],
AP:
Strike 4 (Spinning Reverse Punch) [
Subtle 1] [
Triggered 1 (danger sense)] [
Power Attack] [
Stun],
AP:
Strike 4 (Dashing Side Kick) [
All-Out Attack] [
Improved Initiative 1 (+4)] [
Linked +0 (
Speed 4 [
Action –1 (standard action)])],
AP:
Strike 4 (Double Spin Kick) [
Homing 1] [
Indirect 2] [
Split Attack],
AP:
Strike 4 (Roundhouse Kick) [
Improved Critical (roundhouse kick) +4 (15-20)],
AP:
Nauseate 6 (The Slugger Smack) [
Action –1 (full action)] [
Drawback (requires club)] [
All-Out Attack] [
Improved Initiative 1 (+4)] [
Power Attack],
AP:
Strike 6 (The Slugger Smash) [
Action –1 (full action)] [
Drawback (requires club)] [
All-Out Attack] [
Improved Critical (the slugger smash) +4 (15-20)] [
Power Attack],
AP:
Trip 6 (The Slugger Slam) [
Action –1 (full action)] [
Range –1 (touch)] [
Knockback] [
Drawback (requires club)] [
All-Out Attack] [
Improved Critical (the slugger slam) +2 (18-20)] [
Improved Throw] [
Improved Trip] [
Power Attack],
Super-Senses 3 (danger sense – visual, darkvision) [
Assessment]
EQUIPMENT:
Club (damage +2, mighty, range 10 ft),
Cell Phone
Abilities (12 pp) + Saves (21 pp) + Skills (12 pp) + Feats (24 pp) + Powers (31 pp) + Combat (20 pp) = 120 pp
Appearance: Ditte is a petite teenager with short black and blue eyes. During the day, Ditte is typically dressed in her school uniform and carries a book bag. At night, as Blackbird, Ditte is often still dressed in her school uniform, but she trades in her book bag for her bat.
Background: In Copenhagen people whisper about a small shadow that, in the dead of night, seems to swiftly swoop down to battle muggers, gang bangers, and all other sorts of criminals. Those arrested refuse to speak, seemingly mortified with shame. The few grainy pictures taken by the media suggests a woman, but the photos say little thanks to the shadows, her face partial hidden by her hair, and the poor quality of the lucky shots. This, however, hasn’t stopped the people from naming this dark angel of justice – they call her Blackbird (Solsort).
Blackbird, or Ditte as her parents’ call her, doesn’t remember anything before her 10th birthday and there is a very good reason for that – she didn’t exist before then. She was ‘born’ by the old gods of Denmark, in particular the goddess of motherhood and the god of justice, as a gift to her parents in their time of need, four years ago. Then Ane and Vilfred Rayner were assaulted by criminals one night in their home. Affluent but childless, they had accrued a number of expensive artworks to compensate for the emptiness of their home. This had made them desirable targets for a couple of low-minded men, who broke into the home and viciously attacked the couple. Having always stuck to the old way, Ane and Vilfred prayed to old gods for help and protection. As fickle as the old gods could be, the couple was well liked by them for having never wavered in their faith. Therefore the old gods granted Ane and Vilfred not just that one prayer for help but also their unspoken prayer for a child. The criminals never knew what hit them, but Ane and Vilfred saw their rescuer and loved her at first sight.
Although it took them years of paperwork and legal battles, Ane and Vilfred officially adopted their little hero and named her Ditte. They know that Ditte has a destiny beyond the horizons of any normal person, but that hasn’t (and probably never will) stop them from seeing her as their daughter. As such, they have enrolled her in a prestigious private school and encouraged her to live a full life. Not that it has changed Ditte much. She is still drawn to righting wrongs and bringing just retribution to those who hurt and abuse others.
Ditte, herself, is having a difficult time adjusting to ‘normal’ life. Although bright, she doesn’t engage with her peers - even the annoying boys who seem to have become infatuated with her. She ignores and tries to avoid the teachers who encourage her to have ‘more school spirit’, especially the gymnastics teacher, who wants her to join the team. Because of her disengagement and lack of ‘personality’, she has been diagnosed as a ‘high functioning autistic’. Ditte could care less. She knows her purpose and it gives her a fierce joy. It’s the reason the gods created her, and who is she to argue with the gods.
BUILDING NOTES:
Trade-offs: attack +2, damage –2, defense +2, toughness –2.
Concept: I wanted to build a martial artist with a very distinct fighting style, so the way I went about this was to merge specific feats with particular powers. For example, the Leaping power provides the Evasion and Move-By feats, which creates a nice visual image of how the character evades and performs hit-and-run tactics. Of course, this also means that if a particular power is nullified then the character loses any associated feats as well. For example, if the Super-Sense power is nullified she loses the Assessment feat. The convergence of powers and feats are most noticeable in the various Strike powers.
Strikes: Blackbird has a number of Strike powers (courtesy of the alternate powers feat), each of which have different extras, flaws and feats (both power and regular). It is important to note that her Strike powers do not have the Mighty feat! Blackbird’s Strike powers can be sub-divided into three categories: Punch, Kick, and The Slugger. The Punch and Kick Strike powers are unarmed attacks, whereas The Slugger Strike powers are armed, requiring a club to be employed. The Slugger Strike powers hit Blackbird’s damage cap, so she doesn’t employ her Sneak Attack feat with them (which would be difficult to use anyway since all them require a full action). Most of the Punch, Kick, and The Slugger Strike powers are self-explanatory but two or three may need some extra exposition.
Spinning Reserve Punch: The Spinning Reverse Punch is a Strike 4 power with the Subtle and Triggered power feats, along with the Power Attack and Stun feats. Visually, when Blackbird uses this move, she spins around and hits with her back fist. To emulate the surprising nature of this move, it has the Subtle feat, which forces the opponent to make a DC 20 Notice check or be caught flatfooted (and thusly, may trigger Blackbird’s Sneak Attack feat). Furthermore, thanks to the Triggered (danger sense) feat, Blackbird can respond to a surprise attack with this maneuver. She can also employ the Power Attack and Stun feat with her attack.
Dashing Side Kick: The Dashing Side Kick is a Strike 4 power with All-Out Attack and Improved Initiative feats. Most importantly it is linked to the Speed 4 power (which has the Action flaw). Both the Strike 4 and Speed 4 power are under the same Alternate Power slot. Blackbird primarily uses the move to close in on her opponent and is often her opening attack.
Double Spin Kick: The power is fairly self-explanatory, but an explanation of what it looks like may help. In the Double Spin Kick, Blackbird uses her agility and acrobatics to flip over obstacles and spin around targets to land her hits (represented by the Indirect feat). (For example, flipping over a wall to spin around her opponent and kick him in the back of the head.) Furthermore, since she is in the air when attacking with this maneuver, she can uses both her feet to kick (represented by the Homing and Split Attack feats).
Update: Blackbird gets a minor rebuild. The Regeneration and Protection array has been removed, and replaced with a simple Protectioin along with the Diehard and Endurance feats. Makes her more of a brawler - which is strangely an nice image.