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Halt Evil Doer!: M&M Gone Wrong (Crisis part 1!)

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Halt Evil Doer!: M&M Gone Wrong (Crisis part 1!)

Postby Charles Phipps » Sat Aug 19, 2006 2:52 pm

Hey guys, I thought I'd share the play-testing of the Halt Evil Doer! game here. The players take control of one or more of the NPCs on the game board and proceed to play out a series of adventures that may or may not end up having elements incorporated.

The manuscript was only recently finished and the world completed for Superlink. We tested out the bugs with a '12 issue miniseries' which would take us across the setting.

Issue 1#

Against the Evil Invaders!


I decided to set up the players on something of a cake run as they begin the game seperately but knowing each other through reputation in the city of New Amsterdam. I immediately wanted to introduce the conspiracy angle that's a major part of the setting (the government is omnipresent and invasive in Heroic Earth stories). So I did a 'cutaway' to the villains where I essentially narrated the first part of the story by giving a few cryptic clues and mentioning Deathmask talking to NSA 'Special Affairs Chief' Peter Masterson.

GM's Notes: Deathmask is essentially the Heroic Earth version of the Red Skull in that he's a former WW2 German (he goes to great lengths to point out he was never a Nazi despite the fact he worked directly under Hitler) scientist. He came over to the United States after WW2 and is pretty much behind every conspiracy from UFOs to human testing of superpowers formulas on unwitting subjects. He honestly takes as much from the Cigarette Smoking Man as Red Skull.

The player characters get involved the old fashioned way by stopping a bank robbery. In this case, I wanted to preserve a Silver Age feel by presenting two rather silly villains in The Illusionist and the Teddy Bear. The Illusionist was a fairly typical stage magician with undefined powers like pulling Monty Python's rabbit from his hat or rainbow blasts from his stage gloves. The Teddy Bear on the other hand was just deranged and I gave him exploding bears plus a giant stuffed henchman.

The players successfully subdue the villains even as there's some amusing by-play as we get the idea the ridiculous 'theme villains' honestly believe their adopting such a harmless guise will help them in court if caught. I had more fun than I expected playing the two with the Illusionist playing at being a cultured gentleman despite being a common crook and Teddy Bear being genuinely deranged. I got the idea for their personalities from Sirrus and Achenar from Myst The players waited for the police in this game because crime-fighting is specifically not illegal in the world of Heroic Earth (so long as some guidelines are followed).

It was then the players were approached by police whom they immediately began to expect were 'unusual' in the fact that they were wielding Kirby-esque guns and weapons that they immediately turned on the players. Despite being tied up, the Illusionist and Teddy Bear snuck out during this time cartoon style because I couldn't bear (pun intended) to say that they were killed in the crossfire.

The players decided to exercise the better part of valor before eventually ambusing the police by dividing them up. After a few knocked rounds, they noticed the police 'fell apart' at the seems. They were corpses that had adopted an illusionary visage. As one of my player's stated to me "Our introduction to the world of Heroic Earth is They Live?" (a most underrated movie)

Black Wing, the team's resident Batman with Tony Stark level intellect, immediately brought the corpse back to headquarters for study where the others lived. I described it as an Avengers style mansion and put in probably more detail than was necessary. It was the home of their team in the Patriots though and they were Earth's greatest superheroes after all. Ironically, none of the players had chosen to play the heavy hitters of the team though. Instead playing the Iron Man meets Captain America-esque American Steel, Lady Midnight whom is a time lost French heroine, and Red Wing.

(As a note, the player of Red Wing chose to be the Robin-esque sidekick solely to complain about it and poke holes in the sidekick theory throughout the game. Many elements I'd later add to Red Wing's character)

With some handwavey science, its determined the corpses have all been embalmed except for a few that were recently dead and yet were animated by the possessing force of some psychic presence from another dimension. The process for inhabiting Earth's dead wasn't quite perfected yet though and Black Wing determines that the bodies are still not entirely linked to their inhabiting host.

The players then have the mansion attacked by a Dead Rising horde of the undead as they successfully manage to navigate the siege as they debate the ethics of slaughtering zombies vs. zombies created by aliens vs. aliens vs. regular humans. Determining it's alright to slaughter alien zombies, they maange to evacuate the mansion into the Black-Wing plane on the rooftop (thank you equipment). The players quickly discover the city is being overrun by the living dead even as they notice no one seems to be noticing.

The adventure is cut somewhat short as the players forego the clues I left to investigate the police stations of the city, funeral homes, water pumping stations, and cemetaries of the city to attack directly the city's television station. They made the leap of logic that the city's population must be brainwashed through television, probably because they got the They Live inspiration, and shutting it down is the key to stopping the Invaders. A good quip that I gave a power point for was here...

American Steel: Why aren't we brainwashed?

Black Wing: Well the unusual frequencies of our mind are naturally abhorent to the...

American Steel: Speak English Doc.

Black Wing: Madmen are immune. We put on costumes to fight crime.

The players successfully navigate the zombie-infested corridors in what is probably one of the most bizarre combinations of genres in time with Dawn of the Dead, The Matrix Lobby scene (except the players use superhero equipment instead of guns), and Office Space when American Steel stops battling to employ the worker to rise up against his oppressors. I had to laugh for about a minute when it became increasingly obviously the American icon was quoting communist rhetoric...with the addition of use your stapplers and TPS reports to slay the undead. Remember, you have nothing to lose but your chains!

Ultimately, the heroes ended up at the top floor where they confront the Alien Gateway and we find that it leads to the Annihilation Zone. The psychics are Djinn Weaponsmasters whom wish to escape their hellish imprisonment in this dimension and claim they have a deal with the United States to seal off the city and effectively consign it to the enemy. My players continued to undermine the iconic nature of their characters all throughout this fight...

Black Wing: The United States would never give up its greatest city to the hosts of the undead!

American Steel: It voted Blue last election.

Black Wing: Aren't you supposed to be some kind of jingoistic national icon?

American Steel: I'm the embodiment of America's spirit, cynicism comes with the territory.

Sensing the night was in no way going to be serious, I decided to end the game on a Ghostbusters homage with the Djinn Weaponmasters on the other side of the dimensional portal using their 'combined psychic might' to summon a "Beast from the Primordial Depths of your past that shall wear the body of your god incarnate." All the money in New Amsterdam then began to flow together as it formed into a gigantic cash monster that started stomping towards them.

American Steel: Is it too early to begin worrying about how the entire city is going to go to Hell if that thing collapses in the middle of downtown?

Lady Midnight: Surely the people will be honest enough to respect that the money is not thiers.

American Steel: ....uh huh. Black Wing, how long til you can rig a nuclear particle accelerator from this TV equipment here?

Black Wing:
What? That's not even...

American Steel: We need to cross the streams ray.

Black Wing: Five minutes.

Needless to say they successfully managed to destroy the Djinn gateway to their dimension with only seconds before the Bank'One Cash Man arrived to crush them all. That of course caused all the zombies to dissolve with some hand-wavey logic and the player characters epilogue spent the rest of the week trying to fix the city's economy. The government also had to do a lot of explaining about why the city was cut off from the outside world by the military BEFORE the infestation of zombies appeared but no one knew.

At the end, I revealed via cutaway that it was Deathmask's plan that the Djinn find the first city they invade to be well guarded. He nevertheless traded it for a device that will become more important in the future.
Last edited by Charles Phipps on Sat Sep 30, 2006 6:56 pm, edited 10 times in total.
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Postby Charles Phipps » Sat Aug 19, 2006 3:58 pm

Our first game had swiftly degenerated into humor that wasn't really entirely what I wanted from the game but I wasn't going to dissuade my players. It was a danger with pre-gens that the players would put their extremely unique spins upon the characters. I must admit, that the last game was very entertaining even as I'd hoped the next would be more serious.

...this would prove to be faulty logic.

The utterly non-canon and unlike the serious world I envisioned playtesting continued....

Issue 2#

High School is Hell (nicknamed by my players "Harry Potter and the X-men of Secrets")

The game opens up with the players at a swanky (I used this word several times to describe it for no other reason than because I like the word "swanky") party hosted by Alexander Kane the billionaire alter ego of Black Wing. It lead to some amusing moments as Lady Midnight went into her usual Marxist spiel, the player had decided that Lady Midnight had fought in the COMMUNIST French Resistance than the Gaulist, while American Steel refused to show up in anything but full scale battle armor.

Player: American Steel is ready for anything, that includes attack by Kennedys.

Red Wing's player chose to switch to playing Divinos, the Superman analogue, whom I regret to inform you the players decided to play as dumb as a post. I honestly think they were incorporating as much of the Tick as possible with him constantly referring to the other player characters as "Old Chum" and "Little Buddy." Nevertheless, the earnest Silver Age-ness of the character worked well.

Attempts to be serious about Alexander Kane's charity work and the like were completely shot to hell as Black Wing's player insisted on enacting the Captain Jack Sparrow seen with the hookers from the first movie. "I didn't deserve that. I maybe deserved that. I deserved that." Apparently, his interpretation of Alexander Kane is a notorious womanizer....which is actually pretty accurate from the initial description on his pre-gen sheet.

Deciding that it was time to introduce the adventure hook, I had the party attacked by a horde of gorillas wearing jetpacks and wielding futuristic weapons.

American Steel: See, Black Wing, THIS is what I was talking about.

Black Wing: My tuxedo turns into the Black Wing outfit actually.

Divinos: AT LAST! CRIME TO FIGHT! JOY!

American Steel: When he came rocketing to Earth as a baby, did he suffer brain damage?

Plus this...

Lady Midnight: FLYING GORILLAS! Dis could only be the work of...

American Steel: The Wicked Witch of the West?

Lady Midnight: I vas going to say zat.

American Steel: Now say "Is Moose and Squirrel!"

Lady Midnight: Vhy? Are some attacking?

After a somewhat lengthy brawl in which Divinos and American Steel argued about why they seemed to be accomplishing no more than Lady Midnight or Black Wing despite the fact that both of them were nonpowered while they wielded ridiculously powerful strength (a riff on Super-Strength), they managed to let one go as Black Wing tossed a tracer onto his back. Oddly, the Gorillas turned out to be NOT the superintelligent kind but were merely outfitted with special robotic helmets with the orders to kill the Patriots.

After running down to the BIG COMPUTER room where I got into the spirit and described as "A room with a ridiculously large computer and lots of pointless seeming nobs and gizmos despite everything being voice automated." They managed to track it to the Tomorrow Academy.

GM's Note: Effectively, the X-men's home except that it accepts all "Special People" instead of mutants.

American Steel's player: Any hot, lingerie wearing headmistresses?

GM's Note: Somewhat but she used to be engaged to Black Wing.

Black Wing's Player: There is no superheroine's bed of the Heroic Earth universe that Bruce Wayne-Stark has not slept in.

Lady Midnight's Player: *mimes throwing shadow bolts at him*

The party gets its stuff together and heads to the Tomorrow Academy and knowing that it wasn't going to be anything but humor again, I described it in the most garish manner possible. The place is already an imported castle from Europe so there was no problem in making it crackle with thunder and lightning while organ music trailed from it.

America Steel's Player: Charles Xavier has done some redecorating.

Black Wing's Player: Maybe Doctor Doom is visiting...or Dracula.

Divinos-in character: Ahhhhh the sweet smell of EVIL AFOOT! Yes, criminals, I am on to your game! Whatever murders, unholy experiments, or young buxom women attacked by undead occur in this place...WE SHALL STOP YOU!

American Steel-in character: Does he take medication?

Black Wing-in character: It's probably linked to his superpowers.

Divinos: The only medication I take is a tall glass of orange juice and liquified uranium with every hearty breakfast I eat!

American Steel: I want to sit away from him. I'd like to have kids someday.

The players proceeded into the Tomorrow Academy where Black Wing was assaulted by Hex-bolts from Madame Tomorrow plus a Lando Calrissian style rant at Black Wing.

American Steel: What did you do to tick Wanda's evil twin here off?*

* I'm just presuming American Steel reads a lot of comics.

Black Wing: I don't know....*ad libs* probably Betsy, Jean.....Kitty....Jubilee?**

** I'm just going to assume that there's some remarkably similiar named students at the Academy. I nevertheless instructed them to cut down on the comics references save as comics. Still, it did lead to the following retort.

American Steel: Jubilee?

Black Wing: SHE SWORE SHE WAS NINETEEN!

Lady Midnight: I offer to blast him a few times for her.

Divinos eventually stood in front of the Hex Bolts and wrapped all of the team up in a tapestry before everyone calmed down. It's been determined that most of the Tomorrow Society is very nervous because there's been a series of accidents around the school. People turned to stone, frozen in time, or otherwise incapitated while there's no student with those abilities.

The player characters talk about some aspects of the work they're doing and manage to stay serious. Nevertheless, they did meta reference why the Patriots were so incredibly popular while metaman in general were utterly despised by society. Ultimately, their conclusion was that people were stupid.

I had fun describing the Tomorrow Academy because it was a bizarre place filled with things like snowing in the ballroom, rooms that move around, and various mystical creatures that were a side effect of Madame Tomorrow's magic. This of course made her the chief likely suspect and the players struggled not to make Avengers: Disassembled jokes even as they obliquely referenced it several times.

American Steel: All I'm saying is, if any of us are about to die. No one is saying "Not like this! Not like this!"

Ultimately, they interviewed several of the students with varying degrees of tragic backgrounds while some surprisingly tender moments occurred between Alexander Kane and Madame Tomorrow while they talked about their lives loneliness. The wisecracking died down as Divinos showed himself to be a genuinely kind and compassionate individual to some of the more oppressed students even as they managed to zero in on the guilty party of Theodore Hamilton.

GM's Note: Theodore Hamilton was meant to be an analogue of Tim Hunter as I incorporated as much of the Books of Magic character's background and smarmy attitude as possible. I ultimately decided to make it just as 'cover' for the character though because its meant to playtest some ideas and winged the game mid-adventure.

Timothy in addition to having magical powers similiar to Madame Tomorrow was also blessed with a supernatural ability with machines and the players confrontation with him caused himself to reveal himself as Conquesto whom is the universe's version of Kang. Effectively, a 19 year old from a Dystopian future fleeing it to enjoy himself in the past and motivated by all the selfishness of one's teenage years. He'd come back to eliminate his parents even as he was sure that would free him from his painful past (his suit would protect him against the paradox). He also hoped to make them die in infamy so he intended to destroy the Academy too. As I said, I was winging it as Tim's original motives were just that he was a jerk whom liked abusing his powers.

The only wisecracks quipped during this time were

American Steel: Let me guess, he's your son from the future Black Wing.

Black Wing: Why do you say that?

American Steel: I don't know. He's a smarmy rich kid from the future with supernatural powers, a grudge against you and your witch girlfriend, and has super intellect. HMMMM!

Black Wing: I don't suppose a father-son fishing trip would settle things.

Conquesto: PREPARE TO DIE INSOLENT PEASANT!

Divinos: Can I righteously trounce your mis guided son friend Black Wing?

Black Wing: Knock your...err him out.

And in the end, of course violence solves everything with Conquesto fleeing back to the future and the players now knowing the cause using their combined intellect curing the transformed students. Also a touching scene where Madame Tomorrow and BW part.

American Steel: This is why I'm never having kids.

Divinos: I shall hopefully find someone to love someday.....

American Steel: Err DIvinos....wouldn't you...you know...

Divinos: What?

*Degenerate into "Men of Steel, Women of Kleenex arguement"
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Postby Patriarch » Sat Aug 19, 2006 8:49 pm

Sounds like a good time was had by all. It's interesting to see some of the intended backgrounds of these characters after having imagined things based solely on their stats.
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Postby Jongluer » Sat Aug 19, 2006 9:35 pm

Heh, these were two very interesting stories, m'man.
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Postby Patriarch » Sat Aug 19, 2006 9:39 pm

Ok, it sounds like two good times were had by all.
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Postby Charles Phipps » Sun Aug 20, 2006 12:51 am

Jongluer wrote:Heh, these were two very interesting stories, m'man.


Thanks. The other stories are just as odd.

None are particularly "Heroic Earth"-ey though sadly.
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Postby mancerbear » Sun Aug 20, 2006 3:12 pm

Sounds like fun Charles, though it can be hard to get your players into the mood sometimes. My games also degenerate into hilarity at times, though to be honest, that's the players having a good time as opposed to them playing their characters with laughs intended.

When I started my game, I basically informed the players that I wanted to do a JLA homage, and they pretty much came up with their characters themselves. It was fantastic the way they melded together. I added Andromeda a few issues later, and then used the characters they created in my history.

Good work Charles. I like Wanda's evil twin *chuckle*

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Postby Charles Phipps » Sun Aug 20, 2006 4:40 pm

mancerbear wrote:Sounds like fun Charles, though it can be hard to get your players into the mood sometimes. My games also degenerate into hilarity at times, though to be honest, that's the players having a good time as opposed to them playing their characters with laughs intended.

When I started my game, I basically informed the players that I wanted to do a JLA homage, and they pretty much came up with their characters themselves. It was fantastic the way they melded together. I added Andromeda a few issues later, and then used the characters they created in my history.

Good work Charles. I like Wanda's evil twin *chuckle*

Cheers,


Thanks for the advice Mancerbear. I appreciate your opinions there. Yours seem to take the game a bit more seriously but I have no real complaints so long as they had fun.
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Postby Charles Phipps » Sun Aug 20, 2006 4:50 pm

Adventure 3

Patriots Disassembled or "The furious Kung Fu of Leonardo Davinchi!'s Badass Song

(I have NO idea where they came up with that title)

The player characters I practically had to STARE at for an hour to make sure that they didn't turn this adventure into a farce like the others. Ultimately, it would prove to be a lost cause but it managed to stay relatively sane for the majority of it.....except for the title above. In any case, this was an attempt to do up a version of the Thunderbolts and see what happened from there.

The adventure starts with the player characters hanging around Patriots mansion and describing what their characters were doing....

Lady Midnight: I am reading Das Capital vhile writing essays on modern interpretations of capitalist theory versus reformed socialism.....wearing a bikini at poolside.

American Steel: I'm doing pushups poolside while watching Rocky IV on plasma-screen AT poolside because we're rich enough to afford one beside our pool. My rebuttal to commie-girl.

Black Wing: I'm passed out on the couch inside with a girl dressed in a German barmaid's outfit and will not explain how I got to that point.

Fourth Player now playing Angel Girl, Divinos' Kid Sister: I am baking cookies while humming to myself the theme to the gummi bears.

American Steel's player: Oh god, you're going to play her like Mary Marvel aren't you?

Angel Girl's player: Yep!

The player characters are then contacted by the United World government as they are told in Superfriends style that the building is under attack from Superheroes from another dimension. This of course leads to an arguement amongst them about how you know they're from another dimension and are superheroes from it. Nevertheless, after this bit of 4th wall breaking, the Patriots head to the Statue of Justice in New Amsterdam Harbor in order to go fight a group of heroes that have threatened to detonate the entire East Coast unless the United States surrenders.

Yes, the players are against the FREEDOM SQUADRON! Captain Lightning, Corax, Voodoo Queen, Battlesuit sporting Leonardo Davinchi, and Statue of Liberty!

(Gee, I wonder whom these guys could be based on?)

American Steel took too much relish in beating up Leonardo Davinchi even as Angel Girl only barely managed to put down Angel Girl before rescuing Black Wing from Raven in a very close fight. Lady Midnight was stomped by Sir...err I mean Voodoo Queen before the team rallied around her only to be knocked cold from lightning from the sky. Yes, they were being 'rescued' by the LIGHTNING GANG! a mysterious group of new superheroes that defeat the incredibly weakened Voodoo Queen before the players wake up and find them being lauded by the media for 'saving' the Patriots and defeating the new superheroes all by themselves.

This was, of course, the inspiration for a Thunderbolts style game where the PC's face a superhero team secretly composed of villains out to smeer their good name and make them look like fools (moreso than usual)

The adventure didn't take very long but essentially the player characters had several short encounters where their crime fighting was interrupted by the Lightning Gang only to have the media put a negative spin on them. What they didn't realize was that their computer had been hacked by the Lightning Gang and thus their every movement tracked by the machine was being recorded by their enemy.

The adventure proved somewhat short as they simply decided to attack the team and in the words of American Steel "Let God sort them out. Heroes do this sort of stuff all the time and worse comes to worse, we can blame mind control."

Attacking the Lightning Gang at their discotech headquarters, the players were promptly trounced as the location was revealed to be actually a specially designed base for the House of Serpents whom were essentially my version of Cobra (from GI Joe) in the game. An ultra-liberal group of terrorists out to take over the United States of America.

American Steel: Oh hell, we've got to stop them.

Divinos: YES!

American Steel: They could end global warming! Provide free health care! Budget the economy! Everything about America from pollution to ridiculous spending could be destroyed.

Black Wing: Why DOES the government let you serve as their spokesman may I ask?

American Steel: They're not even trying to hide it anymore.

The plot of the villains in a nutshell was that they were going to lull America into a false state of security so that they would be the super team chosen to guard America's new orbital communications system that would handle all US internet and cellular functions, essentially giving them complete control over the US' information network.

General Venom: Thankfully, since you'll all be dead soon. There won't be much problem with that.

American Steel: And if we die in your headquarters then won't that ruin your pretending to be heroes?

General Venom: Well if you die then it really won't make a difference if we're selected or not since we could just take over the satellite by force.

American Steel: Ahhh crap.

An elaborate death-trap ensues with all the arguments about why villains use them instead of just killing them even as Divinos reveals that he was ONLY USING PART OF HIS STRENGTH THE ENTIRE TIME (hero point) and proceeds to stomp the base.

The adventure was righteously trashed at that point even as they never got to interact much with the team that promised they really wanted to be superheroes.

As Black Wing said "If they wanted to be superheroes, I doubt helping a supervillain take over the planet was the way to go about it."
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Postby Jongluer » Sun Aug 20, 2006 5:31 pm

BWAHAHAHAHAHAHA!!
I love these guys, any chance we might get to see some stats on them?
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Postby Charles Phipps » Sun Aug 20, 2006 5:37 pm

Adventure 4 was when I simply embraced the silliness as part and parcel of the storyline.

Adventure 4

The Ocarina of Stuff

I decided this time that I'd take the players away from the city of New Amsterdam in order to bring them to someplace where their bizarre behavior wouldn't particularly trouble me. Therefore, I looked at my manuscript setting book and noticed the "Otherworld" which was a mixture of Marvel's Otherworld and Gemworld from DC comics. Basically, a stereotypical fantasy land where player characters could get whisked off too. I figured that the superhero jokes would die down if I brought them to a place where they weren't appropriate....instead I got D&D ones. Oiye.

The start of the adventure begins where the players are prepared to thwart a museum heist by the Cat-womanesque Obsidian Scorpion. The entire caper was filled with Adam West style "theme thugs" whereas the Scorpion causally managed to thwart the entire League despite their best efforts thanks to well planning on my (and thus her) part and some truly abyssmal rolling. It was during this time that she stole away the Atlantean Horn of Transportation that was on loan from the undersea race and gave it a blow for taunting.

....resulting in a tornado appearing from the ocean and then grabbing the PCs upwards in it.

Lady Midnight: Where are we?

American Steel: If the god that runs our fate was TRULY original, we'd be in Kansas. Otherwise we're probably in some other dimensional fantasy land.

Divinos: ZOUNDS! BY THE BLISTERING BEARD OF THE ALL FATHER! WHAT TREACHERY BE THIS!?

American Steel: What the HELL?

Black Wing: Divinos' powers are tied to dimensions. It's possible it may affect his psyche to be moved through them.

American Steel: You just made that up!

Lady Midnight: Blistering beard?

The game thus started with Divinos doing his best Kirby-era Thor impression and everyone else trying to figure out where the heck they were before starting off on a journey to the nearest local town. Knowing that any stereotypical adventure of fantasy would be mocked mercilessly, I decided to make the locals as sarcastic and jaded as they were. It had helped that I'd just played the Bard's Tale and that was fairly typical.

Innkeeper: If you want to return home. All you probably need to do is recover the Ocarina of Winds.

American Steel: Let me guess, its in some cursed castle guarded by Demons and there's an evil wizard involved.

Innkeeper: Actually no, my cousin Steve has it. I'll sure he'll lend it to you.

Divinos: BAH! We must go forth and smite enemies for our return to our home for where is the glory in borrowing!? Tell us of a more dangerous and villain ridden path to our return!

American Steel: Say what?

Innkeeper: Well if you really want...

The players thus were set off to rescue the Wizard-Advisor to the King Davios from his daughter the Princess (based on the evil mystic from Freedom City's sourcebook). Yes, you heard me correctly on that. American Steel ended up meeting Steve along the way to recover the Ocarina of Winds but found the guy to be especially obnoxious (I decided to do an all out "Peasant from Monty Python" skit) before American Steel mugged him for it. It was one of the most hilariously out of character things to ever happen in a superhero game in my all my years of Dming.

Princess Zelda (yes, I actually named her that), according to the innkeeper, is an all powerful magician whom happens to be the most rotten girl on the planet and a student of the villain Nakozo whom is the main magical menace on Heroic Earth. The advisor is the key to holding all of the ancient evils of nondescript nature (actually described this way) in check and she intends to hold him until they take off so she figures that she can take over her family's holdings with the magical equivalent of a butterknife. She also put her BROTHER the Prince in an enchanted sleep.

Black Wing: Booo boo, boo boo boo bo booo boooo BOOo boo boo...

American Steel: Will you stop humming that!

Black Wing: I must say my amusement for this adventure has dropped proportionately to the fact that we're rescuing men than women.

Lady Midnight: Are all heroics motivated by sex to you?

American Steel: Well yeah duh. Women are sort of obligated to put out if you save their life. I'm not in this for the petty government paycheck you know.

Ultimately, the player characters beat their way past a horde of undead and orc like minions until they finally arrive to face down Princess Zelda. That's when they release the Wizard-Advisor and he promptly blasts them and tosses them in the Dungeon.

*a day later*

American Steel: Okay, something isn't right here.

Zelda: yeah morons, you freed Nakozo.

American Steel: I thought we were freeing the nice advisor type guy?

Zelda: Who the hell told you this!

American Steel: The Innkeeper!

Zelda: Let me guess, short fat-pudgy guy with a mustache?

American Steel: Yeah...

Zelda: Former Evil Henchman.

American Steel: DAMNIT!

Black Wing: Wait, why do you use undead and orcs then?

Zelda: They were already lying around and frankly, its not polite to be racist about orcs being evil when they're just a repressed race of swine-humanoids.In any case, Nakozo is going to free all the evils of the world and invade your planet probably.

Black Wing: .....seeing as this is the end of the world and all princess, have you ever considered an extra-dimensional romance?

Zelda:....fine. You're not the first adventurer to try that line.

Lady Midnight: I am appalled.

Zelda: Well if a man saves your life. Your sort of obligated to...

Lady Midnight: GAH!

Divinos then of course was used as a battering ram and ultimately face down Nakozo and his summoned hordes of demons and a Dragon (which recalls the last Angel episode). I'm ashamed to say Black Wing delivered the killing blow by spending a hero point and firing a silver arrow into him.

The Princess rewards them with Little Golden Triangles despite this all being their fault with Black Wing getting something else instead.

American Steel: I can't believe she lived up to her end of the bargain.

Black Wing: She's a fantasy fan. Sleeping with humans is like a dream come true her.e

American Steel: I suppose I can show this off at E3. I wonder if it's the one of Power or Courage.
Last edited by Charles Phipps on Sun Aug 20, 2006 5:47 pm, edited 1 time in total.
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Postby Charles Phipps » Sun Aug 20, 2006 5:42 pm

Jongluer wrote:BWAHAHAHAHAHAHA!!
I love these guys, any chance we might get to see some stats on them?


yeah, stats and write ups for all of them are in the Halt Evil Doer book. I'd gladly provide them here too as a preview but they are fairly serious takes on the characters as opposed to the craziness.

Divinos as played probably has like a 5 wisdom ;-)
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Postby Jongluer » Sun Aug 20, 2006 6:06 pm

Heh, interesting adventure.
So...will we see them or not?
3 minutes of your DM rolling a d6 spells character death for you.
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Postby mancerbear » Sun Aug 20, 2006 6:07 pm

Charles Phipps wrote:
Jongluer wrote:BWAHAHAHAHAHAHA!!
I love these guys, any chance we might get to see some stats on them?


yeah, stats and write ups for all of them are in the Halt Evil Doer book. I'd gladly provide them here too as a preview but they are fairly serious takes on the characters as opposed to the craziness.

Divinos as played probably has like a 5 wisdom ;-)


Not to mention illustrations by your truely :)

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Illustrations and Stats 1#

Postby Charles Phipps » Sun Aug 20, 2006 6:27 pm

Divinos, Lord of All Heroic Supers

http://i50.photobucket.com/albums/f350/ ... ivinos.jpg

Divinos was born Mikail on the planet Mithran. A minor foot soldier in the ranks of the Celestial Armies of Mithran, he was known merely as a kind and compassionate man whom frequently found himself at odds with the Supreme Commander Iblis' desire for a galaxy conquering empire. Thankfully, most of the people of Mithran agreed with him and Iblis was left an outcast amongst his race thanks to testimony from Mikail and others.

Mikail and his kid sister Gabriella both fought against the Darkness Beyond Time when the mammoth monster broke free from its chains. Their home planet was devastated and billions died in the battles against the Darkness' minions. Mikail did his best to battle against the monsters but he believed the last of his race when the Grigori created a black hole to entrap the Darkness' essence in the middle of their remaining fleet.

Mikail slowly made his way to the nearest inhabitable planet as he found himself upon the planet Earth. The world was frightening to him and slowly destroying itself. Divinos managed to hold in his fear though and decided to use his strength to aid them. His mighty strength allowed him to save countless lives even as he also helped move along Earth's technology whenever possible to beneficial ends. They thus named him, Divinos the Man of Light. Divinos' understanding of science was not extremely grand and he would often feel guilt that he could 'only' help Earth through violence.

Divinos eventually discovered that he wasn't the last of his race. Gabriella his sister was still alive and eventually joined him as a warrior for hope on the planet Earth. Indeed, she adjusted to life on the planet far better than he ever did. Sadly, other members of his race were less cordial. General Iblis and countless criminals from his home planet had survived by cowardly overpowering their guards to flee their planet before its destruction. These encounters often left Divinos battered and shaken in spirit.

Mikail was especially tormented when he was left with no choice but to kill one of the few survivors of his race left in the universe. Though he knew there was no other way to stop General Iblis, he was tormented by the decision and had to flee the planet to reconnect with the morality he feared might slip away. Mithran was not a pacifist but he believed deadly force was only to be employed against the most heinous, destructive, and irredeemable monsters. His own race and humans did not fit this category.

Divinos spent much of the next five years traveling to the other inhabited planets of the universe. There he found many of the problems that the human race had but even worse. Many legends were formed from his struggle with the armies of Orkus and other great evils during this time. Gradually, Mikail realized that the human race had the potential to become as great as the Mithran and that they were a people that he'd come to love. Upon his return to Earth, Mikail found the superhero community that had looked up to had been decimated and even his sister had lost hope.

Divinos has tried to mend fences with those that felt betrayed by his departure. Athena and he had shared a special relationship but he feels that is gone forever. Divinos is surprised and a little confused that his friend in the Old Black Wing will have nothing to do with him even as the boy sidekick he recalls has taken the mantle up. His position as leader of the Patriots is often contested with the American Steel routinely believing he can do a better job in planning. Strangely, the most powerful man in the world would dearly like someone he could confide in as his greatest wish.

Divinos

Real Name: Mikail
Identity: Public
Base of Operations: New Amsterdam, Seventh Heaven
Height: 6'2
Weight: 220lbs
Occupation: Godlike Superhero
Affiliation: Patriots
Eyes: Blue
Hair: Red

Power Level 16

Strength: +20 (50)
Dexterity: +3 (16)
Constitution: +20 (50)
Intelligence: +4 (18)
Wisdom: +3 (16)
Charisma: +3 (16)

Saving Throws:

Toughness +20
Fortitude +20
Reflex +7
Will +11

Skills: Computers 5 (+9), Concentration 10 (+13), Craft (Mithran Technology) 8 (+12), Diplomacy 8 (+11), Intimidate 6 (+9), Knowledge (Galaxy) 8 (+12), Knowledge (Mithran Culture) 6 (+10), Knowledge (Theology) 6 (+10), Notice 11 (+14), Pilot (Starships) +8, Profession (Soldier) 4 (+7), Sense Motive 12 (+15)

Feats: All out Attack, Attack Focus 2 (melee), Attack Focus 1 (Hand Blasts), Benefit (Fame), Improved Initiative, Inspire, Power Attack, Ultimate Effort (Strength Checks)

Powers: Cosmic Energy Control 8 (Hand Blasts), Device 1 (Power Suit), Flight 8 (2,500mph), Immunity 10 (Aging, Life Support), Impervious Toughness 10, Speed 4 (100mph), Super Senses 4 (extended [sight] Low-light vision, Ultra-hearing), Super-Strength 13 (heavy load: 100,000 tons)

Device 2: Gravity Suit: buys back half effect of Power Loss (Flight and Super-Strength) in low gravity environments.

Combat: Attack +13 (melee), Attack +12 (ranged), Grapple +46, Damage +20 (unarmed), Damage +8 (Hand Blasts), Defense +10 (+5 flat footed), Knockback -15, Initiative +6

Drawback: Power Loss: Annihilation Zone Material (Moderate, Continuous Effect, loses 1 point from Attack, Defense, Strength and Constitution per round. Flight and Super-Strength are unusable in its presence), Power Loss: Low Gravity environments (Moderate, Continuous Effect, loses Flight and Super Strength powers)

Divinos As Played: Divinos is much more a "Tick" figure in that he's apparently deranged from the long years of loneliness in space travel plus the trauma of his race's destruction. So mind numbingly Silver Age its not even to be believed, his Wisdom is more like 5 and Intellect hovering around 10. He's responsible for most of the Silver Age's cliches in Heroic Earth.
Last edited by Charles Phipps on Sat Aug 26, 2006 10:17 pm, edited 1 time in total.
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