Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

410

Post by Kreuzritter » Mon Aug 21, 2006 6:10 pm

Image

Krog

PL: 10 (133)

abilities: (40)
STR 36 DEX 12 CON 36 INT 8 WIS 10 CHA 10

Combat: (32)
+1 init, +7 ATK, +7 DEF (+3 flat-footed)
+13 DMG ()

saves: (9)
TOU +13 FORT +13 REF +5 WILL +5

Skills (3/12)
intimidate +6
notice +6

feats (3)
improved pin, power attack, takedown attack

Powers (46)
growth +4 (feat: innate, flaw: permanent) (9)
immovable +6 (6)
immunity +11 (life support, critical hits) (11)
impervious TOU +10 (10)
superstrength +5 (10)

costs
abilities 40 + combat 32 + saves 9 + skills 3/12 + feats 3 + powers 46 = 133 pts

:arrow: the heavyweight of the nullifiers, Krog is quite possibly the most powerful being in the 7th portal setting, and as both the stats and picture suggest, he's basicly a dumber, bluer version of FC's granite
Last edited by Kreuzritter on Mon May 21, 2007 11:02 am, edited 3 times in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

411

Post by Kreuzritter » Mon Aug 21, 2006 6:32 pm

Image

Slyme

PL: 10 (133)

abilities: (6)
STR 14 DEX 12 CON n/a INT 14 WIS 16 CHA 10

Combat: (32)
+5 init, +8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+2/7 DMG ()

saves: (8)
TOU +5 FORT n/a REF +5 WILL +7

Skills (13/52)
bluff +4
concentration + 8
gather info +6
Intimidate +10
knowledge: arcane lore + 10
notice +6
sense motive +8

feats (10)
all-out attack, assessment, dodge focus 2, evasion, improved initiative, master plan, power attack, taunt, startle

Powers (64)
Device: Bag of lost souls +6 (usable: slyme) (20)
- summon minion +4 (feats: progression 7, sacrifice, extras: horde +1, type: undead +2) [28]
Device: magic shovel +3 (9)
- Strike +5 (feat: mighty pen 2, thrown, improved critical 2 extra: penetrating +1) [15]
immunity +30 (fort saves) (30)
protection +5 (5)

costs
abilities 6 + combat 32 + saves 8 + skills 13/52 + feats 10 + powers 64 = 133 pts

:arrow: one of the more problematic nullifiers, Slyme came together once they actually got around to explaining the powers of his bag in the last episode. that said, he'd make a good bootlick for malador or baron samedi
Last edited by Kreuzritter on Mon May 21, 2007 11:01 am, edited 2 times in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

412

Post by Kreuzritter » Mon Aug 21, 2006 6:41 pm

Image

Vultura

PL: 10 (122)

abilities: (24)
STR 16 DEX 18 CON 14 INT 10 WIS 14 CHA 12

Combat: (32)
+8 init, +12 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+3/8 DMG (unarmed/claws)

saves: (11)
TOU +5/2 FORT +5 REF +7 WILL +5

Skills (10/40)
Acrobatics +8
Intimidate +6
Notice +8
sense motive +8
Stealth +4
Survival +6

feats (21)
all-out attack, attack focus: melee 2, defensive roll 3, dodge focus 4, defensive attack, improved block, improved overrun, fast overrun, improved initiative, improved defense, move by action, power attack, takedown attack 2, uncanny dodge

Powers (24)
flight +3 (6)
strike "claws" +5 (feat: mighty, improved critical, extra: penetrating +1) (12)
superstrength +2 (4)
supersenses +2 (extended sight, low light vision) (2)

costs
abilities 24 + combat 32 + saves 11 + skills 10/40 + feats 21 + powers 24 = 122 pts

:arrow: the nullifier scout, as you can guess vultura draws a lot from my earlier warhawk build, and they share similar hit and run tactics
Last edited by Kreuzritter on Mon May 21, 2007 10:58 am, edited 2 times in total.
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marcoasalazarm
Hero
Hero
Posts: 1661
Joined: Fri May 07, 2004 4:19 pm
Location: San Jose, Costa Rica.

Post by marcoasalazarm » Tue Aug 22, 2006 10:48 am

http://www.deviantart.com/deviation/334 ... nture+Bros.

To all Brock Sampson fans... because the Swedish Murder Machine rules!
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

413

Post by Kreuzritter » Tue Aug 22, 2006 3:45 pm

Image

Bearhug

PL: 10 (150)

abilities: (42)
STR 24 DEX 16 CON 30 INT 10 WIS 12 CHA 10

Combat: (32)
+7 init, +12/8 ATK, +8 DEF (+ dodge, + flat-footed)
+7 DMG (unarmed)

saves: (3)
TOU +10 FORT +10 REF +4 WILL +3

Skills (5/20)
intimidate +12
notice +4
sense motive +4

feats (23)
all-out attack, attack focus: melee 4, chokehold, diehard, dodge focus 2, endurance, fearsome prescence 3, grappling finesse, improved block, improved grab, improved grapple, improved throw, improved initiative, improved pin, power attack, startle, uncanny dodge (visual)

Powers (45)
immovable +5 (5)
immunity +11 (life support, critical hits) (11)
impervious tou +6 (6)
regeneration +15 (b. 1/round, i. 1/round, d 1/minute, regrowth) (16)
supersense +1 (scent) (1)
superstrength +3 (6)

costs
abilities 42 + combat 32 + saves 3 + skills 5/20 + feats 23 + powers 45 = 150 pts

:arrow: according to what few texts I could find, bearhug's actually some sort of moss-creature, giving him a nigh inescapable grapple
Last edited by Kreuzritter on Mon May 21, 2007 10:55 am, edited 2 times in total.
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Libra
Cosmic Entity
Cosmic Entity
Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Post by Libra » Wed Aug 23, 2006 7:12 am

Some very weird characters here Kreuz. Keep posting them, and I'll keep boggling at them.
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

414

Post by Kreuzritter » Wed Aug 23, 2006 12:31 pm

Image

I come from the Net, infecting systems, people, and cities... To this place... Megaframe. My domain. My format? Virus! To corrupt and conquer!

Megabyte

PL: 10 (205)

abilities: (38)
STR 24 DEX 24 CON 30 INT 14 WIS 16 CHA 14

Combat: (32)
+11 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7/10/8 DMG (unarmed/claw/drain)

saves: (5)
TOU +10 FORT +10 REF +8 WILL +7

Skills (20/80)
bluff +8
climb +8
diplomacy +10
gather info +8
intimidate +10
knowledge: technology +6
knowledge: tactics +8
notice +8
perform: guitar +6
sense motive +8

feats (20)
assessment, attack focus: melee 2, all-out attack, diehard, dodge focus 2, endurance, fearless, improved grapple, improved initiative, improved pin, leadership, Master Plan, move-by action, startle, takedown attack 2, taunt, uncanny dodge

Powers (90)
drain +8 (con, extras: range +1, vampiric +1) (26)
- ap: datalink +12 (extras: machine control +1, flaw: range -2,) [8]
- ap: strike +3 (feats: mighty pen +7, improved critical, extra: penetrating +1) [14]
duplication +6 (12)
leaping +4 (4)
immovable +3 (extra: unstoppable +1) (6)
immunity +9 (life support) (9)
morph +3 (same mass) (9)
impervious tou +10 (10)
superstrength +7 (14)

drawbacks (-5)
vulnerable: magnetics (major, uncommon) (-3)
vulnerable: gloating (-2)

costs
abilities 38 + combat 32 + saves 5 + skills 20/80 + feats 20 + powers 90 - drawbacks 5 = 200 pts

:arrow: taking a bit of a breath from the 7th portal, decided to make up ol' mega-breath, and wow, he's just a nasty peice of work, ain't he?

:arrow: decided to not make MB a construct, as his fight with Matrix definately demonstrated that he has a con score and isn't immune to crits.

:arrow: as the picture and stats show, this is megabyte's season 4 incarnation. for seasons 1 through 3, remove the morph, duplication and range from the drain, and give megabyte 20 ranks of minions and equipment

:arrow: does this mean I'm considering other ReBoot characters for conversion? yes, yes it does
Last edited by Kreuzritter on Mon May 21, 2007 10:50 am, edited 2 times in total.
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Power-Glove
Daredevil
Daredevil
Posts: 708
Joined: Sun Jul 23, 2006 12:37 am

Post by Power-Glove » Wed Aug 23, 2006 12:53 pm

BEAUTIFUL conversion on my favorite cartoon villain.

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Post by Kreuzritter » Wed Aug 23, 2006 12:56 pm

Power-Glove wrote:BEAUTIFUL conversion on my favorite cartoon villain.
thanks. although the reason he's preempted the last 3 nullifiers is because apparently Tony Jay (MB's voice actor) passed away earlier this week, and I thought this was a fitting tribute
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

415

Post by Kreuzritter » Wed Aug 23, 2006 2:24 pm

Image

I come from the Net. from systems, peoples, and cities, to this place: Mainframe. My format: Guardian. To mend and defend. To defend my newfound freinds, their hopes, and dreams. To defend them from: their enemies.

Bob

PL: 10 (150)

abilities: (32)
STR 14 DEX 20 CON 20 INT 10 WIS 16 CHA 12

Combat: (36)
+5 init, +10/8 ATK, +12 DEF (+2 dodge, +5 flat-footed)
+2/? DMG (unarmed/glitch)

saves: (8)
TOU +8/5 FORT +5 REF +9 WILL +7

Skills (13/52)
bluff +8
drive +6
knowledge: tactics +4
notice +8
pilot +6
profession: guardian +6
search +6
sense motive +8

feats (29)
accurate attack, attack focus: range 2, assessment, beginner's luck, benefit 2 (security clearance, status: Guardian), defensive roll 3, dodge focus 2, equipment, jack of all trades, elusive target, evasion, improved aim, improved defense, improved initiative, inspire, leadership, luck 3, move-by action, power attack, quick draw, taunt, uncanny dodge

Powers (35)
Device: "Glitch" Keytool +5 (20)
- gadgets +5 (35)

equipment
zip-board (air-walking 2, speed +1) [5]

drawback
vulnerable: magnetics (major, uncommon) (-3)

tradeoff
+2 DEF/-2 TOU

complications
enemy (Megabyte, Hexadecimal, Game-User)
responsibility (Dot & Enzo Matrix [freinds])
responsibility (Guardian)
rivalry (Mouse)

costs
abilities 32 + combat 32 + saves 8 + skills 14/56 + feats 28 + powers 35 - drawback 3 = 150 pts

:arrow: the hero of Reboot, Bob mixes elements of the costumed adventurer with that of tv's MacGyver.

:arrow: as a style notice, GM's, if bob's player uses the phrase 'anything' as a glitch command, they are effectively turning their standard action that round over to you to find the simplest, most direct solution to a problem
Last edited by Kreuzritter on Mon May 21, 2007 10:44 am, edited 2 times in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

416

Post by Kreuzritter » Wed Aug 23, 2006 2:50 pm

Image

Whipsaw

PL: 10 (150)

abilities: (30)
STR 18 DEX 16 CON 18 INT 12 WIS 14 CHA 12

Combat: (32)
+7 init, +10/10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+4/10 DMG (unarmed/cable)

saves: (10)
TOU +8/4 FORT +7 REF +6 WILL +6

Skills (15/60)
climb +9
concentration +10
gather info +6
intimidate +12
notice +9
sense motive +8
stealth +10

feats (27)
dodge focus 2, startle, defensive roll 4, diehard, endurance, evasion, all-out attack, defensive attack, improved block, improved sunder, improved trip, minions 5, move-by action, startle, takedown attack, weapon bind, improved initiative, track, uncanny dodge

Powers (36)
device: mystic cable +9 (36)
- Snare +10 (feats: accurate, tether, extras: feedback +1, regenerating +1) [43]
- blast +10 (feat: accurate, homing, impoved critical 3, extra: penetrating +1) {35}

costs
abilities 30 + combat 32 + saves 10 + skills 15/60 + feats 27 + powers 36 = 150 pts

:arrow: like most of the other 7th portal characters, whipsaw's design revolves entirely about his gimmick.
Last edited by Kreuzritter on Mon May 21, 2007 10:42 am, edited 2 times in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

417

Post by Kreuzritter » Wed Aug 23, 2006 3:26 pm

Image

Hack, Slash: Yes, boss!
Hack: Ah, you rang, your hugeness?
Slash: All ready and waiting, oh evil one! Oh!
[to Hack]
Slash: Did I say "evil"?
Hack: Oh, what a giveaway.
Slash: I said "evil" once but I think I got away with it.
Hack: *Three* times!
Slash: What?
Hack: You said it *three* times!
Slash: What, "evil"?
Hack: That's four!
Slash: Oh, I hate that.


Hack & Slash

PL: 10 (150)

abilities: (16)
STR 34 DEX 12 CON n/a INT 8 WIS 10 CHA 10

Combat: (32)
+1 init, +8 ATK, +8 DEF (+4 flat-footed)
+12 DMG (unarmed/blast)

saves: (6)
TOU +12 FORT n/a REF +3 WILL +4

Skills (4/16)
intimidate +6
notice +6
sense motive +4

feats (5)
all-out attack, improved block, interpose, move by action, power attack

Powers (90)
blast +12 (24)
elongation +4 (4)
flight +3 (6)
immovable +3 (extra: unstoppable +1) (6)
immunity +30 (fort saves) (30)
protection +12 (extra: impervious +1) (12)
supersenses +2 (extrended vision 2) (2)
superstrength +3 (6)

drawback
vulnerable: magnetics (major, uncommon) (-3)

costs
abilities 16 + combat 32 + saves 6 + skills 4/16 + feats 5 + powers 90 - drawback 3 = 150 pts

:arrow: once megabyte's loyal witless minions, towards the end of season 3 these two morons made a complete face turn and now serve as the loyal witless bodyguards to the Matrix family

:arrow: as the picture and quote suggest, you're using this sheet twice to rep them. and hey, while they are just big dumb muscle, they're pretty good big dumb muscle
Last edited by Kreuzritter on Mon May 21, 2007 10:40 am, edited 2 times in total.
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Power-Glove
Daredevil
Daredevil
Posts: 708
Joined: Sun Jul 23, 2006 12:37 am

Post by Power-Glove » Wed Aug 23, 2006 3:30 pm

Kreuzritter wrote:
Power-Glove wrote:BEAUTIFUL conversion on my favorite cartoon villain.
thanks. although the reason he's preempted the last 3 nullifiers is because apparently Tony Jay (MB's voice actor) passed away earlier this week, and I thought this was a fitting tribute
Sad, sad news. A fitting tribute, Kreuz. I'll pour some for the lost homey. Godspeed, Tony. :cry:

Black Paladin
Hireling
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Posts: 168
Joined: Thu Dec 30, 2004 12:36 pm
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Post by Black Paladin » Wed Aug 23, 2006 3:38 pm

Power-Glove wrote:Godspeed, Tony.
Hot damn. I'm looking through Tony's IMDb entry, and wow, this man's done quite a bit. Of special interest to M&M players may be: Galactus in the "Fantastic Four" cartoon, Baron Mordo in FOX's "Spider-Man" cartoon, and Chairface Chippendale in "The Tick."
The Black Paladin
"You don't get a hero point for being forced not to be obnoxious." - Anthony

Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

418

Post by Kreuzritter » Wed Aug 23, 2006 5:55 pm

Image

I am Daemon. I Ze Word. My format: Super-Virus. my function: to bring Unity to ze net. All must hear... Ze Word.

Daemon

PL: 10 (273)

abilities: (60)
STR 30 DEX 12 CON 30 INT 12 WIS 16 CHA 18

Combat: (32)
+13 init, +8 ATK, +8 DEF (+4 flat-footed)
+10/10/10/12 DMG (unarmed/telekinesis/disintegrate/mind control)

saves: (15)
TOU +10 FORT +10 REF +9 WILL +10

Skills (6/24)
bluff +4
diplomacy +6
notice +6
sense motive +8

feats (65)
attractive, all-out attack, equipment 20, fearless, fascinate: diplomacy, minions 20 (fanatical +1), power attack

Powers (100)
flight +3 (6)
immunity +9 (life support) (9)
impervious TOU +10 (10)
mind control +12 (extra: conscious +1, duration +2) (60)
telekinesis +10 (extras: damaging +1, perception +1) (42)
ap: disintegration +10 [40]
ap: deflect +10 (all ranged, extras: automatic, reflection) [40]
time control +3 (rapid attack) (21)

drawbacks (-5)
vulnerable: magnetics (major, uncommon) (-3)
vulnerable: gloating (-2)

costs
abilities 60 + combat 32 + saves 15 + skills 6/24 + feats 65 + powers 100 - drawbacks 5 = 273 pts

:arrow: Y'know, it wasn't until moments ago that I realized Daemon could actually fit nicely into a freedom city campaign as a herald or lieutenant of Omega, considering they share similar goals of eradicating all life (daemon: surely, zis iz ze only true way to bring peace, non?)

:arrow: UPDATE: forgot to include conscious in daemon's mind control. fixed now
Last edited by Kreuzritter on Mon May 21, 2007 10:36 am, edited 2 times in total.
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