Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
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teleportingbassist
Zealot
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Location: Campaign City, World

Post by teleportingbassist » Thu Aug 24, 2006 6:49 am

Cool. Nice new avatar! I read that comic, now I forget it's name! 100 cookies for the two.
Image
"Well, here we are, Mr. Pilgrim, trapped in the amber of this moment. There is no why" Slaughterhouse-Five

Kreuzritter
Cosmic Entity
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Post by Kreuzritter » Thu Aug 24, 2006 7:02 am

that would be from tatsuya Ishida's Sinfest. the image in particular depicts the strip's version of the devil himself (hey, I hit mastermind in my ranking, it's only fitting my avvie looks the part)

anyway, Matrix should be next, followed by AndrAIa.
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Kreuzritter
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Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

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Post by Kreuzritter » Thu Aug 24, 2006 7:40 am

Image

I come from the net. I search through systems, peoples, and cities ... for this sprite: Bob, my freind. My format? I have no format. I am a Renagade, lost in the Web.

Matrix

PL: 10 (150)

abilities: (42)
STR 24 DEX 20 CON 24 INT 10 WIS 14 CHA 10

Combat: (32)
+9 init, +10/10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7/10 DMG (unarmed/gun)

saves: (7)
TOU +`10/7 FORT +9 REF +7 WILL +5

Skills (11/44)
bluff +4
gather info +4
intimidate +8
knowledge: streetwise +4
knowledge: tactics +6
notice +6
search +6
sense motive +6

feats (20)
all-out attack, assessment, attack focus melee 2, diehard, endurance, dodge focus 2, defensive roll 3, improved block, improved defense, improved initiative, improved over-run, interpose, power attack, stunning attack, takedown attack, uncanny dodge (visual)

Powers (41)
device: Gun +9 (36)
- blast +10 (feats: accurate, improved critical 2, extras: autofire +1, penetrating +1) [45]
-AP: blast "long shot" +10 (extras: penetrating, perception) {40}
-AP: blast "Death blossom" +10 (extras: area-burst +1, penetrating +1, selective +1, flaw: uses -1) {40}
supersenses +5 (extended sight, x-ray vision) (5)

drawback
vulnerable: magnetics (major, uncommon) (-3)

complications
enemy (megabyte, Daemon)
hatred (viruses)
reputation (renegade)
responsibility (dot [older sister], Enzo II [clone/little brother])
responsibility (protect mainframe)
rivalry (Bob)
temper

costs
abilities 42 + combat 32 + saves 7 + skills 11/44 + feats 20 + powers 41 - drawback 3 = 150 pts

:arrow: Matrix is a very far cry from his former identity as Enzo, a rough and tumble tough guy who just wants to go home.

:arrow: for those comparing the matrix/megabyte builds and seeing no way matrix could slug it out with megabreath as he did, please note matrix's complications:

1. he was facing his mortal enemy (enemy)
2. megabyte is a virus (hatred)
3. megabyte had turned mainframe into a nigh desolate ruin (responsibility)
4. megs got matrix mad (temper)

with that going, it's enough for matrix to powerstunt the penetrating extra to his strength and start whaling on megabreath
Last edited by Kreuzritter on Mon May 21, 2007 10:35 am, edited 2 times in total.
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Power-Glove
Daredevil
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Joined: Sun Jul 23, 2006 12:37 am

Post by Power-Glove » Thu Aug 24, 2006 7:51 am

Enough hero points for a situation that literally demanded that Enzo put a dent in Megabyte. Throw in the power attack and Megabyte caught flat-footed, and you have the makings of a good rumble.

teleportingbassist
Zealot
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Joined: Tue Mar 07, 2006 10:56 am
Location: Campaign City, World

Post by teleportingbassist » Thu Aug 24, 2006 10:13 am

Yes! I knew it had something to do with Sin! It was hilarious! Nice builds!
Image
"Well, here we are, Mr. Pilgrim, trapped in the amber of this moment. There is no why" Slaughterhouse-Five

Libra
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Location: The Green and Pleasent Isle

Post by Libra » Thu Aug 24, 2006 12:23 pm

Good stuff Kreuz, as I have come to expect from you.
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Kreuzritter
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Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

420

Post by Kreuzritter » Fri Aug 25, 2006 9:20 am

Image

So, you been having fun without me?

AndrAIa

PL: 10 (150)

abilities: (38)
STR 20 DEX 18 CON 20 INT 10 WIS 16 CHA 14

Combat: (32)
+8 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+5/9/8/8 DMG (unarmed/trident/starfish/spines)

saves: (8)
TOU +10/5 FORT +7 REF +8 WILL +6

Skills (12/48)
bluff +6
acrobatics +6
diplomacy +6
drive +6
notice +6
pilot +6
sense motive +6
swimming +6

feats (17)
acrobatic bluff, accurate attack, assessment, attack focus: range 2, attractive, environmental adaptation, defensive roll 5, dodge focus 2, improved initiative, move by action, uncanny dodge

Powers (45)
paralyze "spines" +8 (extra: range +1) (25)
-AP: blast "starfish" +8 (feat: extra: penetrating +1) [24]
device: Trident +3 (9)
- strike +4 (feats: mighty pen 5, extend reach, thrown extra: penetrating +1) [15]
immunity +3 (cold, drowning, pressure) (3)
supersenses +3 (darkvision, ultrahearing) (3)
swimming +5 (5)

drawback
vulnerable: magnetics (major, uncommon) (-3)

costs
abilities 38 + combat 32 + saves 8 + skills 12/48 + feats 17 + powers 45 - drawback 2 = 150 pts

:arrow: closing off the reboot converts (for now), AndrAIa is the yin to Matrix's yang, so odds are if you face one of them, you'll be fighting both of them
Last edited by Kreuzritter on Mon May 21, 2007 10:31 am, edited 2 times in total.
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Kreuzritter
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421

Post by Kreuzritter » Fri Aug 25, 2006 9:25 am

Image

Glow-worm

PL: 10 (150)

abilities: (20)
STR 30/16 DEX 18 CON 30 INT 10 WIS 12 CHA 10

Combat: (32)
+4 init, +8 ATK, +8 DEF (+ dodge, + flat-footed)
+10/10 DMG (unarmed/electric control)

saves: (5)
TOU +10 FORT +10 REF +5 WILL +5

Skills (7/28)
bluff +6
climb +6
intimidate +6
knowledge: streetwise +4
sense motive +6

feats (5)
attack spec: electric control, dodge 2, improved initiative, startle

Powers (85)
electrical control +10 (extra: penetrating +1) (31)
- ap: enhanced STR +14 [14]
enhanced con +16 (16)
impervious TOU +10 (10)
immunity +5 (electric damage) (5)
strike +7 (extra: aura +1) (14)
supermovement +1 (slithering) (2)
supersenses +3 (darkvision) (3)
superstrength +2 (4)

drawback
power loss (when soaking wet) (-2)
vulnerable: power drains (+50%) (-2)

costs
abilities 20 + combat 32 + saves 5 + skills 7/28 + feats 5 + powers 85 - drawbacks 4 = 150 pts

:arrow: one of Astro city's resident supervillains, glowworm's statted up primarily because he's appeared more often than most, although I've had to take some guesswork here and there (for example, the decision to make his powers electric rather than radiation based, a decision supported by his appearances)
Last edited by Kreuzritter on Mon May 21, 2007 10:31 am, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
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Kreuzritter
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422

Post by Kreuzritter » Fri Aug 25, 2006 9:44 am

Image

you have no appreciation for the finer things in life, my freind.

Rex Furst

PL: 10 (150)

abilities: (54)
STR 34 DEX 14 CON 34 INT 10 WIS 14 CHA 10

Combat: (32)
+2 init, +8 ATK, +8 DEF (+4 flat-footed)
+12 DMG (unarmed)

saves: (7)
TOU +12 FORT +12 REF +6 WILL +5

Skills (7/28)
diplomacy +6
intimidate +6
knowledge: culture +6
notice +6
sense motive +4

feats (11)
all-out attack, assessment, diehard, endurance, environmental adaptation, fearless, improved grapple, improved grab, improved pin, power attack, teamwork

Powers (39)
imervious TOU +12 (12)
immovable +5 (5)
immunity +3 (cold, drowning, pressure) (3)
supersenses +3 (darkvision, ultrahearing) (3)
superstrength +6 (12)
swimming +4 (4)

tradeoffs
+2 dmg/-2 atk
+2 tou/-2 def

complications
enemy (madam majestrix)
fame
reputation (sea monster)
responsibility (astra [daughter])
temper

costs
abilities 54 + combat 32 + saves 7 + skills 7/28 + feats 11 + powers 39 = 150 pts

:arrow: perhaps the most recognizable member of the illustrious Furst Family, Rex is the only known son of their most bitter enemy, who eventually found acceptance, love and family amongst one-time enemies
Last edited by Kreuzritter on Mon May 21, 2007 10:30 am, edited 3 times in total.
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Power-Glove
Daredevil
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Post by Power-Glove » Fri Aug 25, 2006 10:03 am

I always liked Rex Furst whenever I caught a glimpse of him in Astro City. I loved the story where he was tearing through the First Family's Rogue's Gallery looking for his daughter Astra.

Libra
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Post by Libra » Sat Aug 26, 2006 6:39 am

Yes, it is one of the Highlights of "Family Album". :D
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

Nessor Sille
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Post by Nessor Sille » Sat Aug 26, 2006 7:48 am

I love the First Family. I hope they get one of the character spotlight specials set to appear between each Dark Age mini.

Plus, since Astro City time flows more or less the way real time does, the FF may be quite different the next time we see them. Nick may have married his fiancee', Astra will be in her twenties, Rex and Natalie may have had another kid, Madam Majestrix and Dr. Augustus Furst may have finally admitted all those years of conflict were due to romantic tension...well, maybe not that last part.

Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

423

Post by Kreuzritter » Sat Aug 26, 2006 4:25 pm

Image

Persuasion

PL: 7 (61)

abilities: (8)
STR 8 DEX 12 CON 10 INT 10 WIS 12 CHA 16

Combat: (16)
+1 init, +4 ATK, +4 DEF (+2 flat-footed)
+10 DMG (mind control)

saves: (12)
TOU +0 FORT +3 REF +5 WILL +6

Skills (8/32)
Bluff +4
Disable Device +4
diplomacy +4
Gather Information +2
Knowledge (pop culture) +8
Knowledge (streetwise) +4
Language +1 (french [native], english)
Notice +3
sense motive +4
stealth +2

feats (7)
Beginner's Luck, dodge focus, evasion, taunt, Luck, Second Chance (taunt), Set Up

Powers (10)
mind control +10 (flaws: sense dependant-pheremones -1) (10)

costs
abilities 8 + combat 16 + saves 12 + skills 8/32 + feats 7 + powers 10 = 61 pts

:arrow: My apologies to whoever asked for this, but this build is based entirely on what very little i remember reading about her
Last edited by Kreuzritter on Mon May 21, 2007 10:30 am, edited 2 times in total.
Kreuz Control Promotions: over 2800 builds served, and counting...
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

424

Post by Kreuzritter » Sat Aug 26, 2006 5:03 pm

Image

Karnov

PL: 10 (150)

abilities: (40)
STR 24 DEX 16 CON 24 INT 10 WIS 14 CHA 12

Combat: (32)
+7 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7/10/10 DMG (unarmed/fire-breath/rapid fire)

saves: (9)
TOU +10/7 FORT +10 REF +6 WILL +5

Skills (13/52)
climb +6
intimidate +8
notice +6
profession: circus strongman +6
search +6
sense motive +6
survival +8
swim +6

feats (19)
attack focus: melee 2, attack spec: rapid fire, all-out attack, defensive roll 3, dodge focus 2, fearless, improved grab, improved grapple, improved initiative, improved overrun, improved trip, improved throw, power attack, startle, takedown attack, uncanny dodge

Powers (35)
blast "flame breath" +10 (extra: area-cone +1) (31)
- AP: blast "rapid fire" +10 (extra: autofire +1) [30]
leaping +2 (2)
superstrength +1 (2)

costs
abilities 40 + combat 32 + saves 9 + skills 13/52 + feats 19 + powers 35 = 150 pts

:arrow: a REALLY obscure video game hero, Karnov is a fire breathing strong man who fights for mother russia. he's also the first boss in bad dudes
Last edited by Kreuzritter on Mon May 21, 2007 10:29 am, edited 2 times in total.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

425

Post by Kreuzritter » Sat Aug 26, 2006 5:28 pm

Image

Demongo

PL: 13 (195)

abilities: (30)
STR 12 DEX 16 CON 20 INT 16 WIS 14 CHA 12

Combat: (24)
+3 init, +4 ATK, +8 DEF (4 flat-footed)
+1 DMG (unarmed)

saves: (11)
TOU +5 FORT +7 REF +8 WILL +6

Skills (8/32)
bluff +12
knowledge: arcane lore +8
notice +6
sense motive +6

feats (8)
assessment, distract: bluff, fearless, fascinate: bluff, improved initiative, master plan, seize initiative, taunt

Powers (114)
flight +2 (4)
immunity +10 (age, life support) (10)
impervious TOU +5 (5)
Summon minion +10 (feats: progression 9, sacrifice extras: fanatical +1, horde +1, type-warriors +2) (71)
teleport +7 (feats: change direction, change velocity, easy extra: accurate +1) (24)

costs
abilities 30 + combat 24 + saves 11 + skills 8/32 + feats 8 + powers 114 = 195 pts

:arrow: perhaps one of the most dangerous minions of Aku, Demongo's main power is that he can literally put an entire Army between himself and his enemies. thus, I cannot stress enough that Demongo should never, EVER fall into the hands of a PC
Last edited by Kreuzritter on Mon May 21, 2007 10:27 am, edited 2 times in total.
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