Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Jedi Morningfire
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Post by Jedi Morningfire » Sat Aug 26, 2006 5:47 pm

Kreuzritter wrote:Image

Demongo

PL: 13 (195)

abilities: (30)
STR 12 DEX 16 CON 20 INT 16 WIS 14 CHA 12

Combat: (24)
+3 init, +4 ATK, +8 DEF (4 flat-footed)
+1 DMG (unarmed)

saves: (11)
TOU +5 FORT +7 REF +8 WILL +6

Skills (8/32)
bluff +12
knowledge: arcane lore +8
notice +6
sense motive +6

feats (8)
assessment, distract: bluff, fearless, fascinate: bluff, improved initiative, master plan, seize initiative, taunt

Powers (114)
flight +2 (4)
immunity +10 (age, life support) (10)
impervious TOU +5 (5)
Summon minion +10 (feats: progression 9, sacrifice extras: fanatical +1, horde +1, type-warriors +2) (71)
teleport +7 (feats: change direction, change velocity, easy extra: accurate +1) (24)

costs
abilities 30 + combat 24 + saves 11 + skills 8/32 + feats 8 + powers 114 = 195 pts

:arrow: perhaps one of the most dangerous minions of Aku, Demongo's main power is that he can literally put an entire Army between himself and his enemies. thus, I cannot stress enough that Demongo should never, EVER fall into the hands of a PC
Ye gods! Who needs an army with this guy on your side? Able to summon up to 500 150-pt characters in one round?

Although he'd be killer to see in a fight, having to potentially keep track of all those summoned warriors would probably send even the most experienced GM into a fit.
"I don't go looking for trouble. Trouble always finds me."
- Harry Potter, Prisoner of Azkaban

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Kreuzritter
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Post by Kreuzritter » Sat Aug 26, 2006 5:55 pm

actually, demongo can summon one thousand such warriors to his side in one round.
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Kreuzritter
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Post by Kreuzritter » Sat Aug 26, 2006 6:05 pm

Image

I look really stupid in shirts

Crag Langley

PL: 10 (150)

abilities: (2)
STR 34 DEX 14 CON n/a INT 10 WIS 14 CHA 14

Combat: (32)
+2 init, +8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+12 DMG (unarmed)

saves: (7)
TOU +10 FORT n/a REF +6 WILL +5

Skills (7/28)
Bluff +6
Drive +4
Intimidate +6
knowledge: pop culture +4
profession: actor +4
Notice +4

feats (12)
all-out attack, attack focus: melee 2, contacts, diehard, dodge focus 2, endurance, improved grapple, improved grab, improved pin, power attack

Powers (90)
Stone form +18 (90)
- enhanced STR +24 [24]
- immunity +30 (fort saves) [30]
- immovable +4 [4]
- Protection +10 (extra: impervious +1) [20]
- superstrength +6 [12]

tradeoff
+2 dmg/-2 atk

costs
abilities 2 + combat 32 + saves 7 + skills 7/28 + feats 12 + powers 90 = 150 pts

:arrow: one of wildguard's initial 20 finalists, I chose to make crag a construct after it was revealed (in VERY dramatic fashion) that his entire body is made of rock.

:arrow: while the outlook is grim for crag currently, nobody's ruling out the possibility of him coming back sometime down the road
Last edited by Kreuzritter on Mon May 21, 2007 10:26 am, edited 2 times in total.
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Jedi Morningfire
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Post by Jedi Morningfire » Sat Aug 26, 2006 6:12 pm

Kreuzritter wrote:actually, demongo can summon one thousand such warriors to his side in one round.
*checks book*

:shock:

Okay, he just went from scary to terrifying.
"I don't go looking for trouble. Trouble always finds me."
- Harry Potter, Prisoner of Azkaban

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Kreuzritter
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Post by Kreuzritter » Sat Aug 26, 2006 6:22 pm

anyway, I'm recently developed a backlog of assorted marvel characters, so the next few posts will be about them for the most part
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Kreuzritter
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Post by Kreuzritter » Sat Aug 26, 2006 7:21 pm

Image

Morbius, The Living Vampire

PL: 10 (150)

abilities: (16)
STR 30/14 DEX 20/10 CON 24/10 INT 14 WIS 14 CHA 14

Combat: (32)
+5 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+10/8 DMG (unarmed/drain)

saves: (9)
TOU +10 FORT +12 REF +8 WILL +6

Skills (12/48)
bluff +8
gather info +6
knowledge: life sciences +6
intimidate +8
notice +6
search +6
sense motive +8

feats (11)
all-out attack, assessment, attack focus: melee 2, diehard, dodge focus 2, master plan, power attack, startle, uncanny dodge

Powers (75)
enhanced con +14 (14)
enhanced dex +10 (10)
enhanced str +16 (16)
-AP: Drain +8 (con, extra: vampiric +1) [16]
flight +3 (6)
immunity +11 (life support, critical hits) (11)
impervious tou +7 (7)
supersenses +6 (danger sense, darkvision, scent, tracking, ultrahearing) (6)
superstrength +2 (4)

drawback
weakness: sunlight (common, moderate) (-3)
weakness: must drink blood (common, minor) (-2)

costs
abilities 16 + combat 32 + saves 9 + skills 12/48 + feats 11 + powers 75 - drawback 5 = 150 pts

:arrow: a vampire created through mad science, Morbius is best played as a sympathetic villain or anti-hero, either needing to sate his hunger, or desperately looking for a cure
Last edited by Kreuzritter on Mon May 21, 2007 10:24 am, edited 2 times in total.
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Kreuzritter
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Post by Kreuzritter » Sat Aug 26, 2006 7:44 pm

Image

I'm really starting to hate time travel.

Bishop

PL: 10 (150)

abilities: (22)
STR 16 DEX 14 CON 16 INT 12 WIS 14 CHA 10

Combat: (32)
+6 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+3/8/10 DMG (unarmed/gun/blast)

saves: (13)
TOU +8/6/3 FORT +7 REF +7 WILL +6

Skills (13/52)
bluff +6
drive +6
gather info +6
Intimidate +6
knowledge: streetwise +6
notice +8
pilot +6
sense motive +8

feats (23)
accurate attack, assessment, attack focus: range 2, defensive roll 2, dodge focus 4, equipment 4, improved aim, improved initiative, move by action, power attack, precise shot 2, quick draw 2, uncanny dodge

Powers (60)
Absorption +10 (boost-allows blast extras: boost/heal +1, energy storage +1) (60)

equipment
handcuffs [1]
armored jumpsuit +3 [3]
blaster rifle +8 [16]

tradeoffs
+2 DEF/-2 TOU

costs
abilities 22 + combat 32 + saves 13 + skills 13/52 + feats 23 + powers 60 = 150 pts

:arrow: yep, that time-hopping mutie cop from the future, this build is more the classic version of bishop, and can double in your campaign as a super-powered bounty hunter
Last edited by Kreuzritter on Mon May 21, 2007 10:24 am, edited 2 times in total.
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Libra
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Post by Libra » Sun Aug 27, 2006 2:42 am

You really are rather good at statting up Cartoon characters Kreuzritter.
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mortarion
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Post by mortarion » Sun Aug 27, 2006 4:32 am

Yes, yes he is
J.U.D.G.E Official Liason to England and the United Kingdom/Master Of The Mystic Arts
I'm not exactly sure what happened. Sometimes I remember it one way, sometimes another... If I'm going to have a past, I prefer it to be multiple choice!

teleportingbassist
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Post by teleportingbassist » Sun Aug 27, 2006 7:12 am

mortarion wrote:Yes, yes he is
I concur.
Image
"Well, here we are, Mr. Pilgrim, trapped in the amber of this moment. There is no why" Slaughterhouse-Five

Kreuzritter
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Post by Kreuzritter » Sun Aug 27, 2006 7:40 am

Image

Your puny weapons are no match for my superior intellect.

M.O.D.O.K.

PL: 11 (165)

abilities: (8)
STR 10/2 DEX 16 CON 22 INT 30 WIS 24 CHA 8

Combat: (32)
+7 init, +8 ATK, +11 DEF (+3 dodge, +4 flat-footed)
+0/8/12 DMG (unarmed/disintegrate/mind control)

saves: (3)
TOU +11 FORT +6 REF +6 WILL +13/7

Skills (28/112)
Computers +8
Craft (chemical) +8
Craft (electronics) +8
Craft (mechanical) +8
Disable Device +8
gather info +8
intimidate +8
Investigate +8
Knowledge (earth sciences) +8
Knowledge (life sciences) +8
Knowledge (physical sciences) +8
Knowledge (technology) +8
Notice +8
Sense Motive +8

feats (32)
assessment, defensive attack, contacts, dodge focus 3, eidetic memory, equipment 4, improved initiative, inventor, master plan, minions 10, move by action, second chance 3 (chemical, mechanical and electronic craft checks), skill mastery (craft chemical/mechanical/electronic, disable device), startle, uncanny dodge, well-informed

Powers (120)
enhanced INT +20
enhanced WIS +14
flight +5 (10)
growth +4 (feat: innate, flaw: permanent -1) (9)
immunity +9 (life support) (9)
mind control +12 (extra: conscious +1) (38)
- AP: telepathy +12 [24]
- AP: Disintegrate +8 [32]
mind sheild +6 (6)
protection +7 (extra: impervious +1) (14)

drawbacks
disability: big giant head (uncommon, major) (-3)
vulnerable: gloating (common, moderate) (-3)

equipment
undergound lair

costs
abilities 8 + combat 32 + saves 3 + skills 28/112 + feats 32 + powers 120 - drawbacks 6 = 214 pts

:arrow: a classic marvel foe, the above picture is actually the one I deemed most flattering

:arrow: for simplicity's sake, modok is integrated with that hover chair, rather than it being a device
Last edited by Kreuzritter on Mon May 21, 2007 10:23 am, edited 2 times in total.
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Kreuzritter
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Post by Kreuzritter » Sun Aug 27, 2006 7:56 am

Image

Oh my Stars and Garters!

The Bounding Beast

PL: 10 (150)

abilities: (32)
STR 30 DEX 30 CON 30 INT 16 WIS 16 CHA 14

Combat: (32)
+10 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+10 DMG (unarmed)

saves: (3)
TOU +10 FORT +10 REF +10 WILL +6

Skills (17/68)
acrobatics +8
bluff +6
computers +6
concentration +6
diplomacy +8
intimidate +6
knowledge: life sciences +8
Profession: teacher +6
notice +6
sense motive +8

feats (16)
ambidexterity, attack focus: melee 2, assessment, acrobatic bluff, diehard, dodge focus 2, improved grab, improved throw, inspire, leadership, teamwork, power attack, taunt, uncanny dodge

Powers (50)
enhanced STR +14 (14)
enhanced DEX +16 (16)
enhanced CON +14 (14)
leaping +2 (2)
superstrength 2 (4)

costs
abilities 32 + combat 32 + saves 3 + skills 17/68 + feats 16 + powers 50 = 150 pts

:arrow: everyone's favorite big blue gorilla, evolution style

:arrow: I gotta say, I like how he came out here. this beast is just as good at the mansion as he is in the feild, and retains most of his signature abilities
Last edited by Kreuzritter on Mon May 21, 2007 10:23 am, edited 2 times in total.
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Libra
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Post by Libra » Sun Aug 27, 2006 9:09 am

Aaah Beast. My favourite X-Man. (Please note that I said X-Man. X-Woman is a different catagory. :wink: )
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Kreuzritter
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Post by Kreuzritter » Sun Aug 27, 2006 10:41 am

Image

I'm here to help

Angel

PL: 8 (120)

abilities: (32)
STR 14 DEX 20 CON 16 INT 12 WIS 14 CHA 16

Combat: (32)
+9 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+2 DMG (unarmed)

saves: (9)
TOU +6/3 FORT +5 REF +8 WILL +6

Skills (13/52)
acrobatics +8
bluff +8
diplomacy +8
gather info +6
notice +6
Sense Motive +8

feats (26)
accurate attack, acrobatic bluff, ambidexterity, attack focus: melee 2, attractive, benefit 4 (wealth), defensive attack, defensive roll 3, dodge focus 4, defensive attack, improved overrun, fast overrun, improved initiative, improved defense, move by action, power attack, uncanny dodge

Powers (9)
flight +3 (6)
supersenses +3 (extended vision 2, low light vision) (3)

drawback
power loss: flight (wings restrained) (-1)

tradeoffs
+2 ATK/-2 DMG
+2 DEF/-2 TOU

complications
prejudice (mutant)
secret (identity)

costs
abilities 32 + combat 32 + saves 9 + skills 13/52 + feats 26 + powers 9 - drawback 1 = 120 pts

:arrow: long considered the aquaman of the X-men, the key to playing angel isn't that he's a frontline fighter, but rather that he's the search and rescue guy, an aspect that his evolution version played up beautifully
Last edited by Kreuzritter on Mon May 21, 2007 10:22 am, edited 2 times in total.
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Kreuzritter
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Post by Kreuzritter » Sun Aug 27, 2006 11:31 am

Image

I respect the judge's authority, and appreciate this opportunity

Human Shield

PL: 10 (150)

abilities: (18)
STR 12 DEX 14 CON 14 INT 10 WIS 16 CHA 12

Combat: (32)
+6 init, +10/8 ATK, +8 DEF (+4 flat-footed)
+1/10 DMG (unarmed/reflect)

saves: (14)
TOU +12 FORT +10 REF +6 WILL +5

Skills (7/28)
bluff +4
diplomacy +6
drive +2
language: litaracy +1
notice +5
profession: courier +6
sense motive +4

feats (18)
assessment, attack focus: reflect 2, diehard, defensive atack, endurance, evasion 2, fearless, improved block, improved defense, improved initiative, inspire, interpose, move by action, teamwork 2, uncanny dodge

Powers (61)
create object +10 (feats: progression 2, stationary, tether, extra: movable +1) (35)
- Ap: deflect +10 (extra: reflection +1) [30]
protection +10 (extra: impervious +1) (20)
immunity +2 (critical hits) (2)
supermovement +2 (air walking 2) (4)

tradeoff
+2 tou/-2 def

costs
abilities 18 + combat 32 + saves 14 + skills 7/28 + feats 18 + powers 61 = 150 pts

:arrow: although cut from the running in issue 3, Human sheild clearly struck a chord with the fans, because he placed in the top 12 finalists during the online vote to determine the team's 5th man. we will be hearing from this guy again
Last edited by Kreuzritter on Mon May 21, 2007 10:22 am, edited 2 times in total.
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