Kreuzritter wrote:
Demongo
PL: 13 (195)
abilities: (30)
STR 12 DEX 16 CON 20 INT 16 WIS 14 CHA 12
Combat: (24)
+3 init, +4 ATK, +8 DEF (4 flat-footed)
+1 DMG (unarmed)
saves: (11)
TOU +5 FORT +7 REF +8 WILL +6
Skills (8/32)
bluff +12
knowledge: arcane lore +8
notice +6
sense motive +6
feats (8)
assessment, distract: bluff, fearless, fascinate: bluff, improved initiative, master plan, seize initiative, taunt
Powers (114)
flight +2 (4)
immunity +10 (age, life support) (10)
impervious TOU +5 (5)
Summon minion +10 (feats: progression 9, sacrifice extras: fanatical +1, horde +1, type-warriors +2) (71)
teleport +7 (feats: change direction, change velocity, easy extra: accurate +1) (24)
costs
abilities 30 + combat 24 + saves 11 + skills 8/32 + feats 8 + powers 114 = 195 pts
perhaps one of the most dangerous minions of Aku, Demongo's main power is that he can literally put an entire Army between himself and his enemies. thus, I cannot stress enough that Demongo should never, EVER fall into the hands of a PC
Ye gods! Who needs an army with this guy on your side? Able to summon up to 500 150-pt characters in one round?
Although he'd be killer to see in a fight, having to potentially keep track of all those summoned warriors would probably send even the most experienced GM into a fit.







