Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

Postby Kreuzritter » Wed Aug 30, 2006 5:18 am

nope. 90's x-men.

my image source for them, and most of my marvel builds was from the marvel toonzone site
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Libra
Cosmic Entity
Cosmic Entity
Posts: 19834
Joined: Tue Mar 22, 2005 1:46 pm
Location: The Green and Pleasent Isle

Postby Libra » Wed Aug 30, 2006 12:30 pm

Zombie Lincoln!?! :shock:

The mind boggles.
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

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Beleriphon
Paragon
Paragon
Posts: 3049
Joined: Tue Jun 20, 2006 5:31 pm
Location: Peterborough, ON... of Evil!

Postby Beleriphon » Wed Aug 30, 2006 5:36 pm

Libra wrote:Zombie Lincoln!?! :shock:

The mind boggles.


Not for the feint of heart, or kidney, or lung.... Its a silly Flash animation, expect stupidity and a catchy song.

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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

447

Postby Kreuzritter » Thu Aug 31, 2006 2:17 pm

Image

Vendetta

PL: 10 (150)

abilities: (30)
STR 14 DEX 18 CON 16 INT 14 WIS 14 CHA 14

Combat: (28)
+12 init, +10/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+2/10/10 DMG (unarmed/blast/blast)

saves: (10)
TOU +10 FORT +6 REF +8 WILL +5

Skills (19/76)
Acrobatics +10
Bluff +8
Concentration +6
intimidate +8
knowledge: arcane lore +6
gather info. +8
Notice +8
Sense Motive +6

feats (11)
acrobatic bluff, attack spec 2 (power blast), dodge focus 2, improved init. 2, move by action, ritualist, startle, uncanny dodge

Powers (52)
blast +10 (extras: penetrating) (31)
- ap: blast +10 (autofire +1) [30]
flight +2 (4)
protection +4 (extra: impervious +1) (8)
immunity +10 (age, life support) (9)

costs
abilities 30 + combat 28 + saves 10 + skills 19/76 + feats 11 + powers 52 = 150 pts

:arrow: yep, finally got around to the 2nd last 7th portal convert, which draws from my earlier builds of starfire and Lust. making her a blaster that can hold her own in social settings

:arrow: that said, vendetta may recieve a total overhaul, as this build doesn't quite say 'evil witch'
Last edited by Kreuzritter on Mon May 21, 2007 10:03 am, edited 2 times in total.
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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

448

Postby Kreuzritter » Thu Aug 31, 2006 5:46 pm

Image

The Accuser

PL: 10 (139)

abilities: (18)
STR 10 DEX 10 CON 14 INT 14 WIS 16 CHA 14

Combat: (32)
+8 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+0/10/10/10/10 DMG (unarmed/suit punch/saw/snare/blast)

saves: (12)
TOU +10/2 FORT +5 REF +6 WILL +6

Skills (13/52)
bluff +7
profession: lawyer +8
diplomacy +8
intimidate +7
knowledge: civics +8
notice +6
sense motive +8

feats (11)
assessment, contacts, connected, diehard, fearless, improved initiative 2, power attack, startle, ultimate profession, well informed

Powers (56)
device: accuser battlesuit +14 (56)
- blast "laser" +10 [13]
- AP: snare "bolo/net launcher" +10 {20}
- AP: strike "saws" +10 (extra: penetrating +1) {20}
- AP: Enhanced STR +20 {20}
- flight +4 [8]
- immunity +9 (life support) [9]
- power feats +6 (attack focus: range 2, dodge focus 2, move by action, uncanny dodge) [6]
- protection +8 (extra: impervious +1) [16]
- super-movement 2 (slow fall, wall-crawling) [4]
- super-senses +10 (darkvision, direction sense, distance sense, infravision, radio, time sense, track, ultrahearing, ultravision) [10]
- superstrength +2 [4]

drawbacks
normal identity (uncommon, major) (-3)

complications
enemy (Slyther)
reputation (scummy lawyer)
responsibility (agent of The Echelon)
secret (identity)

costs
abilities 18 + combat 32 + saves 12 + skills 13/52 + feats 11 + powers 56 - drawback 3 = 139 pts

:arrow: another hero from stanleemedia, the accuser is a bit of a change from the battlesuit archetype, in that he doesn't have the typical supergenius that goes along with the suit. in fact, it was given to him by the mysterious Echelon organization, and he's become something of a reluctant feild agent for them. at least, that's where i'm presuming the series would have gone had SLM not closed it's doors.

:arrow: as pointed out, i left out a key aspect of accuser's profile, so

normal identity
---
scott mason
abilities: (18)
STR 10 DEX 10 CON 14 INT 14 WIS 16 CHA 14

Combat: (32)
+8 init, +8 ATK, +8 DEF (+4 flat-footed)
+0/10/10/10/10 DMG (unarmed/suit punch/saw/snare/blast)

saves: (12)
TOU +10/2 FORT +5 REF +6 WILL +6

Skills (13/52)
bluff +7
profession: lawyer +8
diplomacy +8
intimidate +7
knowledge: civics +8
notice +6
sense motive +8

feats (11)
assessment, contacts, connected, diehard, fearless, improved initiative 2, power attack, startle, ultimate profession, well informed

drawback (-4)
disability: parapelegic (-4)

abilities 18 + combat 32 + saves 12 + skills 13/52 + feats 11 - drawback 4 = 82
Last edited by Kreuzritter on Mon May 21, 2007 10:03 am, edited 3 times in total.
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marcoasalazarm
Hero
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Posts: 1661
Joined: Fri May 07, 2004 4:19 pm
Location: San Jose, Costa Rica.

Postby marcoasalazarm » Thu Aug 31, 2006 6:41 pm

You forgot to add up the fact that, without his battlesuit, The Accuser is paraplegic.

Aside from that, I like the write-up.
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.
Bad guy-¿"Bang"?.
PC shakes head gravely.
PC (quiet voice)-"Boom".
PC pulls trigger.
Bad guy gets vaporized.

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Kreuzritter
Cosmic Entity
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Posts: 21027
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Location: Rumble City

Postby Kreuzritter » Thu Aug 31, 2006 7:11 pm

marcoasalazarm wrote:You forgot to add up the fact that, without his battlesuit, The Accuser is paraplegic.

Aside from that, I like the write-up.


good point, but that only aplies when in normal identity, thus why I left it off his sheet. one tic...

and fixed
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marcoasalazarm
Hero
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Postby marcoasalazarm » Thu Aug 31, 2006 7:47 pm

And now he's perfect (well, more like IMperfect. Y'all know how much Stan likes to create his characters that way...).
Bad guy looks at small pistol by PC. Bad guy makes pistol with fingers.

Bad guy-¿"Bang"?.

PC shakes head gravely.

PC (quiet voice)-"Boom".

PC pulls trigger.

Bad guy gets vaporized.

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Kreuzritter
Cosmic Entity
Cosmic Entity
Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

449

Postby Kreuzritter » Fri Sep 01, 2006 8:15 am

Image

I'm not the Vindicator, or the Victimizer, or the Vaporizer or the Vibrator! I'm...

The Violator

PL: 10 (150)

abilities: (36)
STR 30/22 DEX 18 CON 30/24 INT 10 WIS 12 CHA 10

Combat: (32)
+4 init, +8/7 ATK, +8 DEF (+1 dodge, -1 size, +3 flat-footed)
+10/8 DMG (unarmed/hellfire breath)

saves: (5)
TOU +10 FORT +10 REF +6 WILL +4

Skills (13/48)
bluff +8
diplomacy +8
intimidate +12
knowledge: arcane lore +8
notice +6
sense motive +6

feats (8)
assessment, all out attack, attack focus: melee, diehard, dodge focus, power attack, startle, taunt, uncanny dodge

Powers (63)
growth +4 (feat: innate) (14)
- ap: morph +3 (humanoids, linked: shrinking +4) [10]
hellfire control +8 (extra: penetrating +1) (24)
immunity +10 (age, life support) (10)
impervious TOU +7 (7)
supermovement +1 (dimensional: hell/earth) (2)
supersenses +2 (darkvision) (2)
superstrength +2 (4)

drawbacks
vulnerable: holy powers (common, moderate) (-3)
weakness: holy symbols: dazed 1 round after failed CHA check, common -2, moderate -1) (-3)

costs
abilities 36 + combat 32 + saves 5 + skills 12/48 + feats 8 + powers 63 - drawbacks 6 = 150 pts

:arrow: depicted here in it's 1997 cinematic incarnation, The Violator is essentially Hell's legbreaker, sent to Earth to collect on those that sell their souls to the devil, while doing those other things that demons do so well.

:arrow: mechanicly, I really wanted to make that growth permanent, as the picture above is the beast's true form, but as that's illegal (what with being able to assume human forms) i'm stuck with innate
Last edited by Kreuzritter on Mon May 21, 2007 10:02 am, edited 2 times in total.
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Kreuzritter
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450

Postby Kreuzritter » Fri Sep 01, 2006 8:39 am

Image

Lizard

PL: 10 (150)

abilities: (41)
STR 24 DEX 18 CON 22 INT 7 WIS 18 CHA 12

Combat: (40)
+8 init, +8 ATK, +12 DEF (+5 flat-footed)
+7/9 +2 +2 DMG (unarmed/claw +rage, + sneak attack)

saves: (11)
TOU +9 FORT +10 REF +10 WILL +5

Skills (13/52)
climb +8
intimidate +12
notice +8
search +8
sense motive +8
stealth +8

feats (13)
all-out attack, animal empathy, chokehold, diehard, endurance, evasion, fearless, improved initiative, improved trip, rage, sneak attack, startle, uncanny dodge

Powers (40)
additional limb (prehensile tail) (1)
leaping +2 (2)
protection +3 (3)
regeneration +11 (recovery bonus +5, rec. rate: b +1, u +1, i +2, s +2, d +3. feat: persistent, regrowth) (16)
strike +2 (feat: mighty) (3)
supermovement +2 (wall-crawling 2) (4)
supersenses +5 (danger sense, darkvision, scent, track) (5)
superstrength +3 (6)

drawbacks (-8)
involuntary transformation: human form (common, no save) (-5)
normal identity: curt connors (free action) (-3)

costs
abilities 41 + combat 40 + saves 11 + skills 13/52 + feats 13 + powers 40 - drawbacks 8 = 150 pts

:arrow: as you can guess, Lizard's build draws heavily from the Savage man-beast archetype, but beefed up through his own reptillian features

:arrow: for docconnors, use the scientist template from pg 299 of the core rules, and stick him with the one arm disability. craft and knowledge skills are chemical and life sciences, respectively
Last edited by Kreuzritter on Mon May 21, 2007 10:02 am, edited 2 times in total.
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Kreuzritter
Cosmic Entity
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Posts: 21027
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Location: Rumble City

451

Postby Kreuzritter » Fri Sep 01, 2006 9:13 am

Image

Out of my way, peasant.

Silver Samurai

PL: 10 (150)

abilities: (32)
STR 14 DEX 18 CON 16 INT 14 WIS 14 CHA 16

Combat: (32)
+8 init, +12/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+2/8/8 DMG (unarmed/sword/strike)

saves: (9)
TOU +8/6/3 FORT +6 REF +6 WILL +6

Skills (17/68)
bluff +8
computers +4
diplomacy +8
gather info +10
intimidate +10
knowledge: streetwise +10
notice +6
search +4
sense motive +8

feats (42)
accurate attack, all-out attack, ambidexterity, assessment, attack focus: melee 4, connected, contacts, defensive attack, defensive roll 2, dodge focus 4, equipment 2, evasion, fearless, improved block, improved critical, improved disarm, improved initiative, instant up, minions 8, move by action, power attack, quick draw, takedown attack 2, startle, uncanny dodge, well-informed

Powers (18)
leaping 2 (2)
strike +8 (extra: penetrating +1, flaw: source [weapon] -1) (8)
device: teleport ring +2 (8)
- teleport +3 (feats: change velocity, change direction, easy, turnabout ) [10]

equipment
armored costume +3
sword +5

minions
50 ninjas

costs
abilities 32 + combat 32 + saves 10 + skills 17/68 + feats 41 + powers 18 = 150 pts

:arrow: mental abilities and skills were from the crime lord, and the rest drew from both crimson katanas for inspiration, but SS is essentially his own guy

:arrow: that said, the silver samurai can work various capacities, wether solo, acting as somebody's enforcer, or even as one of the white hats, depending on circumstances

:arrow: build 450 is next...
Last edited by Kreuzritter on Mon May 21, 2007 10:01 am, edited 2 times in total.
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Kreuzritter
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452

Postby Kreuzritter » Fri Sep 01, 2006 9:29 am

Image

HOW ARE YOU GENTLEMEN. ALL YOUR BASE ARE BELONG TO US.

CATS


PL: 10 (245)

abilities: (38)
STR 18 DEX 14 CON 20 INT 16 WIS 16 CHA 14

Combat: (28)
+2 init, +10/6 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+4/10/7 DMG (unarmed/blast/nauseate)

saves: (9)
TOU +5 FORT +6 REF +7 WILL +6

Skills (19/76)
Bluff +6
Computers +6
Craft (Electronics) +8
Craft (Mechanical) +8
Disable Device +8
Intimidate +6
Knowledge (Tactics) +8
Knowledge (Technology) +8
notice +6
Pilot +6
sense motive +6

feats (56)
assessment, attack focus: range 4, dodge focus 2, equipment 23, inspire 2, inventor, leadership, master plan, minions 20, uncanny dodge

Powers (95)
blast "eye laser" +10 (extras: autofire +1, penetrating +1) (40)
datalink +6 (extra: machine control +1) (12)
flight +2 (4)
immunity +9 (life support (9)
impervious TOU +5 (5)
nauseate "inhuman voice" +7 (extra: area-burst +1, duration +3, flaws: sicken -1, permanent -1, sense dependant-sound -1) (24)
superstrength +2 (4)

costs
abilities 38 + combat 28 + saves 9 + skills 19/76 + feats 56 + powers 95 = 245 pts

:arrow: the meme that will not die, CATS is of course the infamous engrish-warbling bad guy of the game zero wing, the epicentre of the "all your base" meme
Last edited by Kreuzritter on Mon May 21, 2007 10:00 am, edited 1 time in total.
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BARON
Harbinger of Doom
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Postby BARON » Fri Sep 01, 2006 10:42 am

I've never seen him statted, he rocks, and therefore this build is mind blowing

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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

453

Postby Kreuzritter » Fri Sep 01, 2006 11:29 am

Image

"I wanted to know what it was like... how you feel."

Mr. Hand

PL: 10 (150)

abilities: (14)
STR 20 DEX 14 CON n/a INT 14 WIS 16 CHA 10

Combat: (32)
+6 init, +8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+5/6/6/5/10 DMG (unarmed/knife/telekinesis/mental blast/mind control)

saves: (10)
TOU +9/6/5 FORT n/a REF +6 WILL +14/9

Skills (17/68)
Bluff +8
concentration +8
diplomacy +6
Intimidate +10
knowledge: life sciences +6
Notice +8
search +6
Sense Motive +8
Stealth +8

feats (20)
assessment, defensive roll 3, diehard, dodge focus 2, equipment, fearless, fearsome presence 2, grappling finesse, improved critical, improved grab, improved defense, improved initiative, improved pin, master plan, power attack, startle

Powers (69)
flight +3 (6)
immunity +30 (fort saves) (30)
mind control +10 (23)
- mental blast +5 [20]
- mind reading +6 [6]
- telekinesis +6 (extra: percption) [18]
mind sheild +5 (5)
protection +5 (5)

drawbacks (-12)
weakness (sunlight, major, per round, destroyed after 10 rounds) (-8)
weakness: water (very common +3, major +2, instant +0) (-4)

equipment
knife +1
trenchcoat +1

costs
abilities 14 + combat 32 + saves 10 + skills 17/68 + feats 20 + powers 69 - drawbacks 12 = 150 pts

:arrow: hailing from the film Dark City, Mr. Hand is a mix of psionist and serial killer, with a disturbing fixation on learning what makes humans tick (the intangible aspects, mind you)
Last edited by Kreuzritter on Mon May 21, 2007 10:00 am, edited 2 times in total.
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Kreuzritter
Cosmic Entity
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

454

Postby Kreuzritter » Fri Sep 01, 2006 12:13 pm

Image

Please. Is not safe to be around me.

Red Star

PL: 10 (150)

abilities: (4)
STR 24/10 DEX 20/10 CON 24/10 INT 10 WIS 14 CHA 10

Combat: (32)
+5 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+7 DMG (unarmed)

saves: (9)
TOU +7 FORT +10 REF +7 WILL +6

Skills (11/44)
Climb +6
Intimidate +6
Knowledge (tactics) +6
Notice +8
Profession (soldier) +6
sense motive +6
Survival +6

feats (20)
assessment, attack focus: melee 2, dodge focus 2, fearless, fighting style 12 (all-out attack, chokehold, defensive attack, elusive target, grappling finesse, improved block, improved grab, improved grapple, improved pin, improved throw, power attack, takedown attack), move by action, uncanny dodge

Powers (78)
absorption +5 (boost STR, extra: energy storage +1, flaw: limited-radiation only -1) (20)
drain con 1 (radiation sickness extras: aura +1, disease +1, flaw: permanent -1) (2)
enhanced CON +14 (14)
enhanced DEX +10 (10)
enhanced STR +14 (14)
impervious tou +7 (7)
superstrength +3 (feat: shockwave) (7)

costs
abilities 4 + combat 32 + saves 9 + skills 11/44 + feats 20 + powers 78 = 150 pts

:arrow: in the DCAU, red star's origin is that he's a russian super soldier, exiled to siberia when it was discovered that he was constantly emitting harmful background radiation. although seemingly killed at the end of his episode, Red Star was clearly among the living at the conclusion of season 4's main plot
Last edited by Kreuzritter on Mon May 21, 2007 9:58 am, edited 2 times in total.
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