Kreuz Control - DOOM!, Hydra, Azazel, Angel, Juggernaut

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Taliesin
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Location: Between Twin Sala Trees

Post by Taliesin » Fri Sep 01, 2006 12:31 pm

Kreuzritter wrote:although seemingly killed at the end of his episode, Red Star was clearly among the living at the conclusion of season 4's main plot
Yeah, what was up with that?

I could understand the Source of Newfu being around could be explained away by there being multiple alien Sources, but Red Star?

Kreuzritter
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Location: Rumble City

455

Post by Kreuzritter » Fri Sep 01, 2006 12:39 pm

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Who's laughin' now, big man?

Electro

PL: 10 (150)

abilities: (10)
STR 10 DEX 16 CON n/a INT 12 WIS 14 CHA 8

Combat: (32)
+7 init, +8 ATK, +8 DEF (+ dodge, + flat-footed)
+0/5/10 DMG (unarmed/aura/elec. control)

saves: (7)
TOU +5 FORT +n/a REF +7 WILL +5

Skills (11/44)
bluff +6
computers +6
notice +6
knowledge: pop culture +6
knowledge: physical sciences +6
knowledge: technology +4
search +6
sense motive +4

feats (11)
all-out attack, attack focus: range 2, dodge focus 2, evasion, improved initiative, move-by action, power attack, taunt, startle

Powers (85)
electrical control +10 (21)
- ap: dazzle (visual) +10 [20]
flight +3 (6)
immunity +30 (fort saves) (30)
insubstantial +3 (flaw: permanent -1) (12)
protection +5 (5)
strike +5 (extra: aura +1, flaw: permanent -1) (5)
teleport +4 (feats: change direction, change velocity, flaw: medium: power lines -1) (6)

drawbacks (-6)
vulnerable: power drains (-2)
weakness: water (very common +3, major +2, instant +0) (-4)

costs
abilities 10 + combat 32 + saves 7 + skills 11/44 + feats 11 + powers 85 - drawback 6 = 150 pts

:arrow: confused? no, it's all right, this was the version of electro used in the MTV version of spider-man, which tried to use the first movie as it's basis. in this case, electro's concept (outside of electric freak) is that he was a put-upon nerd like parker was, but after ye prerequisite accident turned him into electro, he decided that his great power was the perfect way to get back at the 'in-crowd'
Last edited by Kreuzritter on Mon May 21, 2007 9:58 am, edited 2 times in total.
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Kreuzritter
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Location: Rumble City

Post by Kreuzritter » Fri Sep 01, 2006 12:42 pm

Taliesin wrote:
Kreuzritter wrote:although seemingly killed at the end of his episode, Red Star was clearly among the living at the conclusion of season 4's main plot
Yeah, what was up with that?

I could understand the Source of Newfu being around could be explained away by there being multiple alien Sources, but Red Star?
in gaming terms, i'd consider that a plot hook if running a titans based game, but the best i've got is that red star's kind of like wonder man lite, and later reconstituted himself after the titans left, thus making him vulnerable to the brotherhood of evil's hit squad. guess the best we can hope for in terms of an official answer is that he gets used in an ish of teen titans go
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Kreuzritter
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Location: Rumble City

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Post by Kreuzritter » Fri Sep 01, 2006 1:27 pm

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And what have I done to my son, Ms. Ross? Nothing, I tried to improve on the limits in myself, not him. Can you understand, to improve on nature, my nature, knowledge of one's self. It's the only path to the truth that give men the power to go beyond god's boundaries.

David Banner

PL: 9 (204)

abilities: (24)
STR 10 DEX 12 CON 14 INT 16 WIS 14 CHA 8

Combat: (32)
+1 init, +8 ATK, +8 DEF (+ dodge, + flat-footed)
+ DMG ()

saves: (11)
TOU +2 FORT +6 REF +4 WILL +6

Skills (13/52)
bluff +6
computers +8
craft: chemical +8
craft: electronic +8
intimidate +8
knowledge: life sciences +8
knowledge: technology +6

feats (20)
assessment, all-out attack, improvised tools, inventor, minions 14 (3 fanatical Hulk dogs), master plan, power attack

Powers (104)
absorbtion +6 (healing, extra: energy storage +1) (32)
- ap: absorption +6 (boost, extra: energy storage) [30]
- ap: Drain +10 (any one trat at a time, extra: vampiric +1) [30]
Object mimicry +12 (72)
regeneration +12 (recovery bonus +3, rec. rate: b +1, u +1, i +2, s +2, d +3. feat: persistent, regrowth) (14)

costs
abilities 24 + combat 32 + saves 11 + skills 13/52 + feats 20 + powers 104 = 104 pts

:arrow: hailing from the Hulk movie, Dr. banner starts as a destitute mad scientist, but later gains mimetic powers akin to the Absorbing man. other powers I included seemed to correspond with what little could be made out in the poorly lit final fight scene
Last edited by Kreuzritter on Mon May 21, 2007 9:57 am, edited 2 times in total.
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Kreuzritter
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Posts: 21027
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Post by Kreuzritter » Fri Sep 01, 2006 1:29 pm

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hulk dogs

PL: 7 (75)

abilities: (6)
STR 30 DEX 14 CON 20 INT 2 WIS 10 CHA 6

Combat: (24)
+6 init, +4 ATK, +4 DEF (+3 flat-footed)
+10 DMG (bite)

saves: (7)
TOU +8 FORT +6 REF +6 WILL +2

Skills (2/8)
notice +4
survival +4

feats (1)
improved initiative

Powers (35)
growth +8 (feat: innate flaw: permanent -1) (7)
protection +3 (3)
leaping +4 (4)
regeneration +12 (recovery bonus +3, rec. rate: b +1, u +1, i +2, s +2, d +3. feat: persistent, regrowth) (14)
speed +4 (4)
supersenses +3 (low-light vision, scent, track) (3)

costs
abilities 6 + combat 24 + saves 7 + skills 2/8 + feats 1 + powers 35 = 75 pts

:arrow: dr. banner's primary goon squad for most of the film
Last edited by Kreuzritter on Mon May 21, 2007 9:56 am, edited 2 times in total.
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Kreuzritter
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Posts: 21027
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458

Post by Kreuzritter » Fri Sep 01, 2006 1:58 pm

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ken, ryu? whadda they got that I don't?

Dan Hibiki

PL: 6 (90)

abilities: (26)
STR 14 DEX 16 CON 20 INT 10 WIS 10 CHA 16

Combat: (24)
+3 init, +6 ATK, +6 DEF (+3 flat-footed)
+2/5 DMG (unarmed/gadoken)

saves: (8)
TOU +5 FORT +7 REF +7 WILL +3

Skills (10/40)
acrobatics +4
bluff +10
diplomacy +8
notice +4
perform: showman +10
sense motive +4

feats (17)
diehard, distract (bluff), fascinate 3 (bluff, perform, diplomacy), fighting style: SAIKYO STYLE! 7 (acrobatic bluff, all-out attack, improved block, instant up, power attack, taunt, ulimate effort [taunt]), inspire, luck 3, seize initiative

Powers (5)
strike "gadoken" +5 (5)

costs
abilities 26 + combat 24 + saves 8 + skills 10/40 + feats 17 + powers 5 = 90 pts

:arrow: originally conceived as a joke, Dan has in his own way become a fairly popular street fighter character, oft-times landing decent supporting cast roles or cameos in assorted SF tie-ins or fanfic

:arrow: anyway, as you can guess the meat of dan's style is that he can trash-talk till the cows come home, and is actually pretty decent against flunkies and the like, but in a real fight, he's gonna get clobbered
Last edited by Kreuzritter on Mon May 21, 2007 9:56 am, edited 2 times in total.
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Kreuzritter
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Location: Rumble City

459

Post by Kreuzritter » Fri Sep 01, 2006 5:09 pm

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of course you realize, this means war.

Ace Bunny

PL: 10 (146)

abilities: (24)
STR 14 DEX 18 CON 14 INT 10 WIS 14 CHA 14

Combat: (32)
+8 init, +10/10/8 ATK, +12 DEF (+4 dodge, +4 flat-footed)
+2/7/10 DMG (unarmed/sword/heat vision)

saves: (10)
TOU +8/5/2 FORT +5 REF +7 WILL +6

Skills (13/52)
acrobatics +8
bluff +8
climb +6
notice +8
perform: acting +4
profession: stuntman +6
sense motive +6
swim +6

feats (30)
all-out attack, assessment, defensive roll 3, dodge focus 4, equipment 2, evasion 2, fighting style 12 (accurate attack, acrobatic bluff, attack focus: melee 2, defensive attack, improved block, improved disarm, improved initiative, instant up, move by action, power attack, taunt) inspire 2, leadership, precise shot, teamwork, uncanny dodge

Powers (38)
blast "heat vision" +10 (feat: accurate, extra: penetrating +1) (31)
leaping 4 (4)
supersenses +3 (extended sight 2, low-light vision) (3)

equipment [10]
commlink [1]
armored costume +3 [3]
sword +3 (mighty, improved crit) [5]

costs
abilities 24 + combat 32 + saves 10 + skills 13/52 + feats 30 + powers 38 = 146 pts

:arrow: yep, I imagine nobody saw this coming on my converts list. but, i figured what the hey

:arrow: ace is mostly a blaster with a bit of a scrapper thrown in
Last edited by Kreuzritter on Mon May 21, 2007 9:55 am, edited 3 times in total.
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Kreuzritter
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Posts: 21027
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Location: Rumble City

460

Post by Kreuzritter » Fri Sep 01, 2006 5:14 pm

Image

Not the Trolbot 9000! Anything but the Trolbot 9000! Wait, what's the Trolbot 9000?

Danger Duck

PL: 10 (140)

abilities: (16)
STR 10 DEX 16 CON 14 INT 10 WIS 12 CHA 14

Combat: (32)
+8 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+0/10 DMG ()

saves: (11)
TOU +7/5/2 FORT +4 REF +8 WILL +5

Skills (13/52)
acrobatics +8
bluff +8
diplomacy +6
knowledge: pop. culture +6
notice +6
search +6
sense motive +6
swim +6

feats (19)
attack spec: snare, acrobatic bluff, ambidexterity, beginner's luck, defensive attack, defensive roll 2, distract, dodge focus 2, equipment, evasion, improved defense, improved initiative, move by action, redirect, taunt, teamwork, uncanny dodge (visual)

Powers (49)
snare +10 (extra: blocks sense +1) (30)
teleport +5 (change direction, change velocity, easy, turnabout, extra: accurate +1) (19)

costs
abilities 16 + combat 32 + saves 11 + skills 13/52 + feats 19 + powers 49 = 140 pts

:arrow: of all the loonatics, DD is definately the closest to his predecessor, both in look and personality (egomaniac, coward, self serving, y'know, like the 52 booster gold but likable)
Last edited by Kreuzritter on Mon May 21, 2007 9:55 am, edited 3 times in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

461

Post by Kreuzritter » Fri Sep 01, 2006 5:17 pm

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Say it. I am a genius.

Tech E. Coyote

PL: 10 (150)

abilities: (24)
STR 10 DEX 14 CON 16 INT 20 WIS 14 CHA 10

Combat: (28)
+2 init, +6 ATK, +8 DEF (+2 dodge, +4 flat-footed)
+0/10 DMG (unarmed/magnetc control)

saves: (9)
TOU +6/3 FORT +5 REF +4 WILL +6

Skills (16/64)
Computers +6
Craft (Chemical) +6
Craft (Electronic) +6
Craft (Mechanical) +8
Craft (Structural) +6
Disable Device +8
Knowledge: Earth Sciences +8
Knowledge: Physical Sciences +10
Knowledge: Technology +10
Pilot +4

feats (11)
dodge focus 2, eidetic memory, equipment, improved intiative, lightning calculator, improvised tools, inventor, luck, master plan, skill mastery (computers, craft electronics, craft: mechanics, disable device)

Powers (62)
Magnetic control +10 (20)
regeneration +41 (recovery rate +6, total regen feat: regrowth) (42)

costs
abilities 24 + combat 28 + saves 9 + skills 16/64 + feats 11 + powers 62 = 150 pts

:arrow: speaking of similarities, while tech's inventions do actually work on a consistant basis, he is almost as accident prone as Wile E. himself (counttered of course by being the one loonatic with toon like regen)
Last edited by Kreuzritter on Mon May 21, 2007 9:54 am, edited 2 times in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

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Post by Kreuzritter » Fri Sep 01, 2006 5:21 pm

Image

* excited grunting *

Slam Tasmanian

PL: 10 (140)

abilities: (22)
STR 34 DEX 14 CON 26 INT 10 WIS 12 CHA 14

Combat: (32)
+2 init, +8 ATK, +8 DEF (+ dodge, + flat-footed)
+12 DMG (unarmed)

saves: (10)
TOU +12/8 FORT +10 REF +6 WILL +5

Skills (9/36)
acrobatics +4
Intimidate +8
notice +6
Perform (Wrestler) 6
Profession: (Professional wrestler) +6
sense motive +6

feats (11)
All-out Attack, Fearless, Fearsome Presence 3, Improved Grab, Improved Grapple, Improved Overrun, improved pin, Move-by Action, Power Attack

Powers (56)
enhanced STR +18 (18)
enhanced CON +10 (10)
impervious tou +7 (7)
spinning +4 (linked: speed +4, extra: radius sight +1) (12)
superstrength +4 (feat: superbreath) (9)

tradeoffs
+2 DMG/-2 ATK
+2 TOU/-2 DEF

costs
abilities 22 + combat 32 + saves 10 + skills 9/36 + feats 11 + powers 56 = 140 pts

:arrow: Slam is obviously the team brick, and while his bio suggests he can apply for air control, the super-breath feat seems more fitting with his powers (only instead of blowing with breath he's flinging the tornado with a powerful arm sweep)
Last edited by Kreuzritter on Mon May 21, 2007 9:54 am, edited 2 times in total.
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Kreuzritter
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Posts: 21027
Joined: Wed Jun 15, 2005 4:16 pm
Location: Rumble City

463

Post by Kreuzritter » Fri Sep 01, 2006 5:46 pm

Image

Rev Runner

PL: 10 (150)

abilities: (14)
STR 12 DEX 20 CON 16 INT 10 WIS 14 CHA 12

Combat: (32)
+29 init, +10/8 ATK, +10 DEF (+2 dodge, +4 flat-footed)
+2 +2 DMG (unarmed + sneak attack)

saves: (10)
TOU +3 FORT +5 REF +10 WILL +5

Skills (9/36)
bluff +6
knowledge: pop culture +8
profession: delivery boy +6
notice +6
search +6
sense motive +4

feats (16)
attack focus: melee 2, defensive roll 3, dodge focus 2, elusive target, equipment, evasion 2, move by action, redirect, sneak attack, taunt, uncanny dodge

Powers (79)
enhanced dex +10 (10)
blast +10 (extra: trail +1) (30)
supermovement 2 (air walking +2) (4)
Super-senses +3 (direction sense, distance sense, tracking) (3)
superspeed +6 (feat: wall run, water run, rapid attack) (32)

equipment
commlink [1]
armored costume +3 [3]

costs
abilities 14 + combat 32 + saves 10 + skills 9/36 + feats 16 + powers 79 = 150 pts

:arrow: the annoying speedster of the bunch
Last edited by Kreuzritter on Mon May 21, 2007 9:53 am, edited 2 times in total.
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teleportingbassist
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Post by teleportingbassist » Fri Sep 01, 2006 6:17 pm

Oh come on. You know that Tech is the coolest. Admit it. Where's Ace?
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"Well, here we are, Mr. Pilgrim, trapped in the amber of this moment. There is no why" Slaughterhouse-Five

Kreuzritter
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Location: Rumble City

Post by Kreuzritter » Fri Sep 01, 2006 6:22 pm

right under Dan, this page
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Libra
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Location: The Green and Pleasent Isle

Post by Libra » Sat Sep 02, 2006 3:02 am

Interesting stuff Kreuz. :D
Founder of H.E.R.O.I.C, Complimenter-in-Chief, Co-Arch Henchman to the Grin, Servant of the Hoff!

Rule Brittania! Praise the Hoff and the Grin!

Warning!: May cause Thread Drift.

teleportingbassist
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Post by teleportingbassist » Sat Sep 02, 2006 7:08 am

I didn't scroll up far enough. Great stuff!
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"Well, here we are, Mr. Pilgrim, trapped in the amber of this moment. There is no why" Slaughterhouse-Five

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