Once again, I must face a Sparda. Strange fate, is it not?
Mundus, Emperor of The Underworld
PL: 11 (229)
abilities: (62)
STR 34 DEX 16 CON 34 INT 18 WIS 24 CHA 20
Combat: (40)
+3 init, +10/8 ATK, +8 DEF (+4 flat-footed)
+12/12/11/11/8 dmg (unarmed/hellfire/thunder/arrows/evil eye)
saves: (5)
TOU +12 FORT +12 REF +5 WILL +10
Skills (21/88)
bluff +6
concentration +10
diplomacy +6
gather info +8
intimidate +10
knowledge: arcane lore +12
knowledge: history +12
knowledge: theology/philosophy +12
notice +6
sense motive +6
feats (12)
all-out attack, artificer, assessment, diehard, endurance, fearless, master plan, power attack, ritualist, seize initiative, uncanny dodge, well-informed
Powers (100)
comprehend 2 (languages) (4)
flight +5 (10)
growth +8 (feat: innate, flaw: permanent -1) (17)
impervious TOU +10 (10)
immunity +11 (age, critical hits, life support) (11)
magic +12 (38)
- blast "red arrows" +11 (extra: autofire +1) [30]
- blast "red thunder" +11 (extra: area-cone +1) [30]
- disintegration "evil eye" +8 [32]
- ESP +8 (all senses, dimensional) [33]
- hellfire control +12 (feat: accurate, extra: penetrating +1) (33)
- summon demons +6 (feat: progression 2, sacrifice extras: horde +1, type +2) [33]
superstrength +5 (10)
drawbacks (-11)
disability (bound to Hell) (-4)
Vulnerable (holy attacks, +50%) (–2)
vulnerable: gloat check (+50% from bluff checks to induce gloating) (-2)
Weakness (holy ground, –1 Str and powers per 20 minutes) (–3)
costs
abilities 62 + combat 40 + saves 5 + skills 21/88 + feats 12 + powers 100 - drawbacks 11 = 229 pts

the final boss of Devil May Cry, Mundus owes aspects of his desgn to una, hades, and the corrupt sorceror

due to the nature of being an action game boss, mundus lacks any and all of the subtler forms of magic, and to keep costs down the hordes of demons at his command are off his sheet